00:00I'll punch you in the forehead, what the hell are three fleas, you bastard?
00:03In the mid-2000s, there was a game that took over internet cafes in Türkiye.
00:07Night Online.
00:08Night Online wasn't just any MMORPG.
00:12It was a game that had almost become a part of the culture in Türkiye.
00:14In the evenings, people gather at internet cafes to play Night,
00:19They start farming in groups or as a team, and participate in any day's events if available.
00:23The war between orcs and humans, its PvP-focused structure, and the competition between players.
00:29Night Online was one of Türkiye's most popular online games for a long time.
00:34But as the years passed, this legendary game, just like its counterparts, gradually changed.
00:38And according to many players, Night Online has lost its old spirit today.
00:43So how did we get to this point?
00:45Before we begin, don't forget to subscribe to the channel and turn on notifications so you'll be informed about videos like this.
00:53Night Online was developed by the South Korean company M-Game in 2002.
00:57At that time, World of Warcraft was undeniably the king of the MMORPG world.
01:02But WoW had one major drawback: its monthly subscription system.
01:06For many players, this fee was a serious drawback.
01:09That's where Night Online came in.
01:11The game adopted a free-to-play model.
01:14So the game was free to download and play.
01:17This model is incredibly fast to use, especially in countries like Türkiye.
01:21Because people could access a vast online world with their friends without paying a monthly fee.
01:27Night Online is therefore considered by many players to be a free version of World of Warcraft.
01:32But let's not get into the issue of WoW being copied.
01:35Of course, the graphics were simpler, and the maps were smaller.
01:38But the game's real strength lay in its PvP system.
01:41The wars between Karus and Elmorat, the clan system, and the ongoing rivalry.
01:46The events in this game were much more enjoyable than those in similar games.
01:50These factors have turned Night Online into an addictive game.
01:55Night Online's golden age was approximately between 2004 and 2008.
01:59During this period, the basic motivation behind the game was very simple.
02:02Farm, participate in events, develop your character, and engage in combat.
02:06Farming items was difficult, but not impossible.
02:09Players would spend hours farming, scavenging, and trying to get items.
02:13PvP was the heart of the game.
02:15Colonizon, now known as Ronarkland, was a veritable war zone.
02:20Clans would gather at night, engaging in massive PvP battles.
02:24Sometimes dozens of people would fight over a single boss.
02:27Night Online's greatest strength was the ability for players to play together.
02:31Clans were true communities.
02:32People could play with the same group for years.
02:35But this golden age did not last long.
02:38One of Night Online's biggest problems was that it emerged too early.
02:42Bots and cheats.
02:44Since the game was free to play, creating a new account was very easy.
02:47This has led to a dramatic increase in bot usage.
02:49Players have started using software that automates farming.
02:52This software is called CoXP, or Cosmo, as everyone knows.
02:56The maps started to fill up with bots.
02:58Normal players can no longer farm or complete quests.
03:02The bots had filled all the slots and were instantly killing any mob that spawned.
03:06The game management team was unable to resolve this issue for a long time.
03:09This severely undermined the players' confidence.
03:12But the real major turning point had yet to come.
03:16Initially, spending money at Night wasn't mandatory.
03:19There were some perks, like premium features, but the game wasn't entirely based on money.
03:23But over the years, this balance began to shift, and the feared outcome occurred.
03:26Pay to win.
03:27More and more money-dependent systems were added to the game.
03:30Scrollers, item upgrades, premium features, and various paid content.
03:35As their number increased, players began to feel this way.
03:38Now, being strong in the game didn't just mean retiring.
03:42Spending money has become increasingly important.
03:45Another problem with Night Online was something called Powercreep.
03:49This means.
03:50The game is constantly being enhanced with more powerful items and systems.
03:54Each new update rendered the old items worthless.
03:58Items that were once considered legendary have become commonplace over time.
04:02This meant that players were constantly having to chase after new things.
04:06At a certain point, the balance of the game completely shifted.
04:10One of the interesting things that set Night Online apart from other MMORPGs was its in-game economy.
04:16For many players, Night Online was more than just a game.
04:19It's also a significant trading area.
04:21Some items in the game were incredibly valuable.
04:24Items like Shard and Iron Neck could also be obtained through farming.
04:28And some of these items started to be bought and sold for real money.
04:32Item trading between players has begun to take place on forums, marketplace sites, and even in internet cafes.
04:38Some players were using their characters purely for trading purposes.
04:41He was farming, dropping items, and selling them.
04:43Over time, this situation completely changed Night Online's economy.
04:47The value of many items in the game is now measured not only in in-game currency but also in real money.
04:51There were even periods when a single item sold for hundreds of dollars.
04:56But this situation brought with it new problems.
04:58Account theft, fraud, and black markets emerged.
05:02Some players could lose characters they'd spent months feeding in a single night.
05:06This created a great deal of distrust within the Night Online community.
05:09For many players, the game had ceased to be merely entertainment.
05:12The other had turned into a much riskier trading environment.
05:17It's difficult to attribute Night Online's decline to a single cause.
05:20Bots, cheats, money-based systems, balance issues—all of these have caused the game to change over time.
05:26But perhaps the biggest problem was this.
05:28As the game developed, it failed to align with the community's expectations.
05:32While veteran players wanted more competition and PvP, the game became increasingly filled with complex systems.
05:37This has caused players who are looking for the old Night Online experience to turn away from the game.
05:43But despite all these problems, there is one truth.
05:46Night Online is still a long-lost game.
05:48There are still active servers today.
05:50There are still players who engage in battles.
05:52Because some games are more than just games.
05:54It is a reminder of an era.
05:55Night Online is exactly that kind of game.
05:58For many people, it's more than just an MMORPG.
06:01Internet cafes are also a part of the youth culture of the past.
06:05Night Online is still an active game today.
06:07There is still a loyal player base that continues to play.
06:10But for many veteran players, Night Online is no longer the same game.
06:13The old PvP atmosphere, the internet cafe rivalry, and the excitement of those early days.
06:18Most of these things are now in the past.
06:20Many former players who watch the game today say the same thing.
06:23Night Online is still alive, but it's not the same Night Online it used to be.
06:27Night Online is one of the games that left its mark on an era in Türkiye.
06:30This game is many people's first MMORPG experience.
06:34Nights spent in internet cafes, clan wars, and unforgettable PvP memories.
06:39But over time, the game changed.
06:40And according to some players, this change wasn't a good thing.
06:43So what do you think?
06:45Did Night Online really go bankrupt?
06:47Or is it still a game worth playing?
06:49Let's discuss in the comments.
07:03Thank you for watching.
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