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Step back into the haunted halls of the iconic Sedgewick Hotel ๐Ÿ‘ป๐Ÿจ in this thrilling Episode 11 of Ghostbusters: The Video Game (2009)!

The Ghostbusters team faces intense paranormal chaos as they respond to a desperate call for help ๐Ÿ˜ฑ โ€” and things go from bad to worse very quickly. Get ready for spooky encounters, hilarious moments, and classic ghost-hunting action just like the original movies ๐ŸŽฌโœจ

Join the adventure as we capture ghosts, uncover mysteries, and relive one of the most iconic supernatural missions ever created in gaming history ๐Ÿ”ฅ

Whether you're a fan of Ghostbusters, retro games, or story-driven gameplay, this episode delivers pure nostalgic fun ๐Ÿ’ฏ
Transcript
00:00Hmm. This is disappointing.
00:04No. Disappointing is the Jets losing in the last two minutes.
00:08Not being covered in slime by phantom ghouls out to kill us doesn't exactly make me reach for a hanky.
00:13Why be shut down? You guys didn't bang the place up that bad last time you were here.
00:18If this place is a mandala node, a few burnt walls and broken ceilings are the last thing that anybody's...
00:23And smashed furniture, broken chandeliers, destroyed paintings, shattered vases,
00:27probably some minor structural damage.
00:30Thanks, Egon. My point being that there's more to worry about here than some minor cosmetic issues.
00:36Definitely a mandala node.
00:39If we don't shut down Shandor's mandala soon, most of Manhattan will become as vacant as this.
00:43Not to mention also becoming a bastion of absolute mind-numbing horror for centuries to come.
00:48Hey, I definitely don't lay out two grand a month for a 600 square foot walk-up to live in
00:53a bastion.
00:54Let's get to work.
01:17It's an ambush! Get them hot!
01:20Wait a minute, wait. I don't think they're a threat. They may only be residual hauntings.
01:25I think Ray's right. They haven't crossed entirely into this dimension. They're just psychokinetic echoes. Ghosts of ghosts. Completely harmless.
01:33Great. I was hoping to meet a friendly ghost someday, but I'll settle for harmless right now.
01:39I'm getting a strong valence spike higher up in the building.
01:42Alyssa said she was called to the 12th floor. Let's start there.
02:00Let's start there.
02:07Keep moving, sport.
02:09Keep moving, sport.
02:28Let's start there.
02:50Let's go!
02:53Nothing.
02:54They'd have shut down the power when they closed.
02:57Can we take the stairs?
02:58Well, we can try climbing, but the last time we were here, a Level 3 animator took out the bottom
03:03of the staircase.
03:04Yeah, that's right. I forgot you weren't here last time, Winston. So no stairs, no elevators.
03:09Did you hear something? Over there! Come on!
03:18I think we're dealing with a Level 5 anchored ambusher. Be careful.
03:22It went into the stairwell. We've got it cornered.
03:25Help! This is just how a Level 5 anchored ambusher lures you in.
03:39The manager? What are you doing here?
03:43Ghosts. Monsters. Everywhere.
03:45There was another voice. A woman screamed.
03:48Are you alone in here?
03:49Look, I just said ghosts and monsters everywhere. Does that sound like I'm alone?
03:56He meant people.
03:58Then yes. I think so.
04:01Aaaaaah!
04:02Well, I guess that explains it.
04:03Sir, there's no need to fear. These are just shadows, echoes of actual ghosts. They can't hurt you.
04:09Come with us, sir. We can lead you to safety.
04:10Yes, sir. We can.
04:17The End
04:17The End
04:17The End
04:18The End
04:18The End
04:29The End
04:30The End
04:30The End
04:37My God...
04:38Someone you know?
04:40I... don't know.
04:42Most of the old staff knows the story of the Spider Witch.
04:44A professional widow who did unimaginable things in a room on the 12th floor back in the 1920s.
04:51What are you still doing here?
04:52Why didn't you evacuate with everyone else?
04:54I came back last night to retrieve some payroll records, but the hotel won't let me out.
04:58The door's shut on me. And the phones are down, too.
05:02That means we're trapped now, too.
05:04And we have to hope that Peter figures out we're missing.
05:07There goes a weekend.
05:08Not necessarily. The 12th floor is apparently the core of this node.
05:12If we can get the power back on, we can take the elevators.
05:15If the elevators don't eat us.
05:17Yes, if the elevators don't eat us.
05:20Where are the circuit breakers for this place? We don't have a lot of time.
05:24Breakers? In my office.
05:26But the city came and turned off most of our power after the electrical fire on the third floor.
05:29There's no way to turn it back on from here.
05:31That's inconvenient.
05:32We've got to find some way to get the elevators moving.
05:35There's a backup generator in the utility room, off the kitchen.
05:38It's for emergency blackouts.
05:40Perfect. Let's give it a try. To the kitchen!
06:06Watch out!
06:24Stay on him!
06:26Hey, I'm on your side!
06:31It's on your left!
06:50Oh man, that stings!
07:12I guess some of them apparently fulminate to this plane that doesn't seem like they're happy about it.
07:18Right! Now, let's find that backup generator.
07:22The kitchen! Is it through here?
07:24Yes, just down the hall.
07:42Hey, watch it!
07:50Take a breather, kid.
07:58Hello?
08:00Anyone there?
08:01Alright guys, spread out.
08:03The utility room should be around here somewhere.
08:06In some dark, scary corner.
08:08I know I've said this before, but be careful.
08:11I don't think we're alone.
08:14Aren't we?
08:19I don't know.
08:22I've lost my identity.
08:24I don't care.
08:25I don't know.
08:25I don't care.
08:28I don't know how to get this.
08:43This place is wrecked!
08:45Did you and Vinkman do all this when you were chasing Slimer?
08:47No, this is a lot worse than they left it.
08:50This is the work of something big.
08:52When you say big, do you mean big, big?
08:56Mm-hmm.
08:56At the very least, maybe even bigger.
08:59That sounds big.
09:01The manager said there was a generator room around here somewhere.
09:05Look for a door.
09:12It has to be around here somewhere. Keep an eye out for a sign.
09:46What?
09:50What?
09:53Come on.
09:54What?
09:56What are we talking about?
09:58What?
10:02It's a big move.
10:03It's a big move here.
10:07It's one big move here.
10:11It's a big move, but it's a big move.
10:12The other thing is this is a big move.
10:12The other thing.
10:28Look! Cadet found the emergency generator!
10:30Look around for a switch or something to start it up.
10:34What's it look like?
10:35Probably like a switch, or something that would start up a generator.
10:39Right and done, but you should know I'm keeping score.
10:41What did I say?
10:43There's a lot of water on the floor.
10:45Watch out for static discharge when you activate the generator.
10:48You mean to say he could be electrocuted after the power's back on?
10:52Should happen. Outside chance.
11:05Ah, sweet music.
11:08I'd recommend not stepping in that water.
11:11That sounds like an excellent recommendation.
11:14Looks like that power cable is causing all the trouble.
11:17Get it out of the water, then.
11:22I know this much.
11:23We're trapped down here like rats until left cables out of the water.
11:26How about some slime tethering?
11:29Okay.
11:54Tether it up!
11:55Come on, kid.
11:56The elevators should be working.
11:58Unless something...
11:59Never mind.
12:00Let's get back to the lobby.
12:14Listen, what's that smell?
12:17Over there!
12:18Come on!
12:21Look out!
12:22It's the lake shift!
12:27I can't believe I just said that out loud.
12:30I know that's not.
12:31It's the mass poignant.
12:33Chef in the forest.
12:35So, nobody eat anything in here.
12:36Even if you're really hungry.
12:38I'm about to swarm my own tongue, Ray.
12:41Will that be okay?
12:57Hold on there.
13:00I love you.
13:03Ray and Egon might give you a kiss for that.
13:06Ah!
13:08That's trouble.
13:09I've got to find some cover.
13:16Run for it!
13:19Nothing out here like a pump go.
13:22Oh!
13:22Ow!
13:23On the right!
13:28On your left!
13:31Up there!
13:38Stand clear!
13:39Stand clear!
13:45Heads up!
13:46You're hurting it!
13:52Austin!
13:53You don't want to do that now.
14:01Look out!
14:02Above you!
14:04Ow!
14:05Ow!
14:07Ow!
14:07Ow!
14:07Ow!
14:08Ow!
14:08That's how it's done!
14:17There's a whole bunch of them!
14:26Ow!
14:27Look behind you.
14:29Look out!
14:30On your left!
14:31Run!
14:34Look out!
14:35Above you!
14:36Ow!
14:40Watch it!
14:42Watch it!
14:44Look out!
14:45Do this!
14:55Found it!
14:56Found it!
14:57It's back one pack!
15:06Keep it going on the right running
15:38He's hurting
15:50All right, this kitchen is clean. Let's get back to the elevator
16:26Let's get back to the elevator
16:30Thank God you're here
16:32Everything checks out here
16:36Okay, it looks like the Psycho Mass has come to rest about 190 feet above our heads
16:40The 13th floor
16:42This hotel has no 13th floor. None of the grand old hotels do
16:47Man's got a strong argument
16:50We'll split the difference
16:51Egon, you and the Tenderfoot go to the 12th floor
16:54Winston and I will check out the 14th
16:57Sir, if you'll please come with us
17:00Fine, but stay in contact
17:02This place is extraordinarily dangerous
17:22Shit
17:23Shit
17:24Shit
17:24Shit
17:24Shit
17:26Shit
17:27Shit
17:27Shit
17:28Shit
17:28Shit
17:28Shit
17:33Shit
17:34Shit
17:56Shit.
18:07Shit.
18:54Let's go.
19:06Well, let's see what's on the 12th floor.
19:23Hey, uh, what were you saying earlier about the Mandala?
19:26You mean why do we keep seeing new ghosts?
19:28Yeah.
19:29Okay.
19:30Think of the Mandala as a city bus line.
19:33At the bus station, ghosts, or waiting passengers, are drawn into the system here and trapped.
19:38This concentrates their PK energy, which is then eventually forced through to the next node, or station,
19:44and so on until it all ends at a final terminus.
19:47At each successive bus station, the station manager absorbs some of the energy.
19:51This makes the station manager, or node guardian, stronger,
19:54so that it can keep the ghosts in line and destroy anyone who comes to the station to interfere with
19:59the flow.
20:00These nodes, or bus stations, gather the power used to feed a central point,
20:05thus creating a much bigger threat to our world.
20:08Does that make more sense now?
20:10T-T-T-C.
20:12Totally trapped transit company.
20:14Yeah, you were going strong right up until the passengers got trapped inside the bus station.
20:19When is my performance review again?
20:21I deserve more stock options.
20:25I say, young K, you are full of surprises.
20:29After you, my dear.
20:31Well, that was terrifying.
20:33Be extremely careful.
20:35This is likely to be a point of dangerous concentration.
20:43Odd.
20:44It's coming from everywhere and nowhere.
20:46Impossible to get a significant fix.
20:49Rey, come in. Are you there?
20:51Egon.
20:52What happened?
20:53We lost you for a minute there.
20:54They had a close contact.
20:56I've got some more information on the spider witch ghost.
20:59The manager says authorities never found her, but...
21:03The bodies were hung from the ceiling.
21:04They were drained of blood and dragged around.
21:07He says the victims were found in a pretty bad state.
21:10The walls were painted in blood.
21:12Furniture was half chewed and crushed and piled in a corner like a giant nest.
21:16She seems to have vandalized the room badly, too.
21:19Hmm.
21:20I don't want to be hung from a ceiling and drained of blood.
21:23I'll tell you this much.
21:24I do not want to be found in a bad state or vandalized.
21:29I think that sentiment is unanimous.
21:37Come on.
21:40I get all around.
21:42I got all around.
21:49I got all around.
22:08Come on.
22:26Ray, come in.
22:28Yeah, what's up?
22:29What was the Spider Witch's room number?
22:331221.
22:34After her spree, it was locked up.
22:36Until about five years ago when we remodeled.
22:39Hear that?
22:40Room 1221.
22:42I think that...
22:43Hey!
22:44Let's keep moving.
22:56Oh, greet our visitors.
23:00You, take the lead.
23:04We're not alone in here.
23:25That was close.
23:30Oh.
23:51Oh.
23:52Holy.
23:52Oh, mate.
23:54Multiple contacts!
23:56Multiple contacts!
24:04This floor is undergoing significant metamorphosis.
24:08Ghost World is aggressively encroaching on ours.
24:11It's not even utilizing a portal. This is very bad.
24:34My ankles! Goodness, we hardly know each other!
24:38Though I-
24:41Who?
24:42What are you?
24:43No! Help!
24:46No! Please!
24:50Noooooooooooooooooooooooooooooooooo!
25:00It's the ghost world crossing through, happening sooner than we expected.
25:04It looks like this is where the node is focused. We could use some help.
25:08Ray, are you there? Come in, Ray!
25:12Looks like it's up to us. Let's find 1221 and finish this.
26:06You need to go through here.
26:37Are you ready?
26:51Oh, you've come to play games.
26:55Hold for contact!
27:111220... 1222... No 1221.
27:15Where is it? 1221 has to be here.
27:22Never trust the naked eye in this work. I'm sure it's here even if we can't see it.
27:38Good thinking. It was here all along.
27:56How much ectoplasm can one ghost produce?
28:07Well, this looks inviting.
28:27I don't like the look of this, but we've run out of options.
28:29Come to me, little man.
28:36Don't be afraid.
29:16You want to find something right here?
29:18What's in this world?
29:18I don't know.
29:18I'm sorry.
29:50We aren't alone.
29:57Which ones are these? These are not mine.
30:12Everyone here is mine.
30:15The quiet man.
30:17The pain.
30:18The hungry man.
30:21The scuttling mutt.
30:23Yes.
30:25Now you are here, and that means you are mine.
30:30Now you are here.
31:00I'm going to feel a shining dream.
31:15Heads up!
31:57Heads up!
32:04Heads up!
32:16It's growing stronger!
32:17Don't let it power up!
32:23Blast it!
32:35Blast it dow,
32:37Blast it!
32:41Blast it snow!
32:52Blast it snow!
32:58It's real bad DM
33:04Don't let it recharge
33:08Keep it up, kid
33:15You've heard me
33:19Silly men
33:23Come play with my friends
33:34Multiple contacts
34:14Look, the Mandala map
34:21Ray, Winston, come in, you there?
34:23He gone, what happened?
34:25You alright?
34:25The recruit found the 13th floor and we shut it down
34:29PKE levels are back to acceptable parameters
34:31This node of the Mandala is fully neutralized
34:34Alright, where are you?
34:35We went back down to the 12th floor and couldn't find anything
34:37Everything seems pretty normal
34:39Looks like we're back in the Ruby Ballroom
34:41We'll meet you at Ecto-1
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