Skip to playerSkip to main content
  • 3 minutes ago
Join us on an epic ghost-hunting adventure in Ghostbusters: The Video Game (2009)! ๐Ÿ‘ป Watch as we tackle the Firebase Busta Training mission with BarkingSquirrel in New Yorkโ€™s paranormal chaos ๐Ÿ™๏ธ. From spooky encounters ๐Ÿ‘€ to high-energy action ๐Ÿš€, this full gameplay walkthrough delivers thrills, laughs ๐Ÿ˜‚, and non-stop ghostbusting action.
Ghostbusters game 2009, Ghostbusters gameplay, Firebase Busta mission, BarkingSquirrel gameplay, NY paranormal adventures, Ghostbusters full story, Ghost hunting game, spooky video game, classic Ghostbusters, gaming walkthrough, Ghostbusters epic mission, Ghostbusters video game playthrough, paranormal investigation game, action adventure gaming, Ghostbusters NY gameplay
Transcript
00:05are you troubled by strange noises in the night you experience feelings of
00:09dread in your basement or attic have you or your family actually seen a spook
00:14specter or ghost if the answer is yes then don't wait another minute just pick
00:18up the phone and call the professionals call the ghostbusters we're ready to
00:23believe you franchises available soon call for DC
00:28oh Russell hey man you hear these swing yep but by the new coaster exhibit yeah
00:34why there's something headed your way wait I hear something I'm gonna take a
00:43look want to hear something really creepy I was reading about Shandor you know the
00:47guy who donated most of the goals are stuff he was into the occult you know
00:51supernatural why don't we talk about it some other time any other time hey you
01:06can't be it is stop
01:21change
01:21If you change, and you make them feel, who you gonna call?
01:27Ghostbusters!
01:28If there's something new, and you don't wanna do, who you gonna call?
01:35Ghostbusters!
01:43Ghostbusters is your haunting and apparition, poltergeist, phantasm, wraith, banshee, demon, specter, tortured solo.
01:52What? No, we do not summon dead family members and catch them so you can ask the combination to the
02:00safe.
02:01Yeah, well, same to you, pal.
02:11Hey, it's the new cadet! Welcome aboard!
02:14This might be a little dangerous.
02:17Great. Danger is our life.
02:20We'll start at 50% capacity. That should keep any burning or tissue damage to a minimum.
02:25Hey, if you're gonna burn any tissue, do it to the new kid. You can't use Ray. Our mortgage is
02:30in his name.
02:31I guess he's right. What's your name again, kid?
02:34No names, Ray. I don't wanna get too attached to this kid. You know, just in case...
02:40Hey, you remember, whatever the last guy...
02:45He's tuned and ready to go. You may feel a little tingle.
02:50Good. We've perfected an extensive and rigorous training regimen that will teach you all your equipment's basic functions.
02:56It takes some time to achieve Master Throw Skill, but it's definitely worth the effort.
03:08Was that us?
03:09I don't think so.
03:11Ray?
03:11Mm-hmm.
03:13Had to be some sort of psi energy pulse. Substantial. A significant collected and centralized necromatic convulsion. Level 7 or
03:19more.
03:20Agreed. We need EMF measurement checks now.
03:27I know the answer, but I'm gonna ask anyway. Is a level 7, uh, whatever, bad or very bad?
03:36On a scale of 1 to 10, I would say...
03:38Let me guess. It's a 7.
03:40Let's just say we're about to get real busy.
03:47And that is not the fun kind of getting busy, is it, Ray?
03:50Look out! Slimer's escaped again!
03:53No, wait. Come back.
04:18Let's move!
04:19Hello, Ghostbusters.
04:22Oh, hi.
04:25Yes.
04:29There it is. It seems oddly drawn to the containment grid.
04:32He's been fascinated with it ever since you added the viewer to the unit.
04:36Okay, easy now, cadet. I'll talk you through this. Use the proton stream to get his attention.
04:49No, not the containment unit. That's some highly sensitive equipment you're disintegrating there, kid.
04:54Oops, you lent one out?
04:56That's my fault. I was fine-tuning the interspatial gasket this afternoon. I'll fix it. You two get those ghosts
05:01back.
05:06Hey, this'll work out great, since you're already strapped into a pack. It's a perfect opportunity for some training.
05:12Taking the right precautions, Slimer's harmless. Uh, more or less. Not sure about the other guy, though.
05:17Okay. Let's go get him, then.
05:23Oh, and, uh, don't sweat the containment unit. It's easy to get excited your first time out with the proton
05:28stream. Egon will fix it in no time.
05:38Now, first and foremost, before things get out of hand, you want to get to know your proton pack. It
05:43can be your best friend out there in the field.
05:45Everything you need to know is displayed on the pack itself. Here's where you keep an eye on your current
05:50physical condition.
05:51The more green that's on the bar, the more damage you can sustain and still stay on your feet. This
05:57bar indicates your pack's heat level.
05:58When it gets to the top, you'll want to vent the pack and keep it from shorting out and resetting.
06:04For the most part, capturing a ghost is pretty straightforward. We break it into three basic steps. Sap them, cap
06:10them, and trap them.
06:11The first step is blasting a ghost to sap its energy.
06:19Do it again! See that overlay on the ghost? It indicates the current accumulation of a ghost's PKE. The more
06:25you disperse, the weaker it becomes.
06:30Ooh, we lost Slimer.
06:34There it is! Ugh, and I thought Slimer was disgusting.
06:44All right, you've got it good in window. Next stage, cap it. You can project the capture stream or wrangler
06:49manually using this control.
06:51On the other hand, the pack will detect when a ghost is sufficiently weakened and auto-select the capture stream
06:57setting.
06:58Get in there and throw a capture stream on that tub of goo.
07:02Fantastic! You've got it!
07:04Soon as your ghost is in your capture stream, the slam meter begins to slowly charge.
07:09If you want to accelerate the slam meter charge, you can wrangle or counter-rangle the ghost at the end
07:14of the line.
07:15Here's how you do that.
07:17Watch the ghost. When he makes a dash one direction, the trap draws down different ghosts at different rates.
07:22But they all flushed the same in the end.
07:34I didn't get at you! The trap goes working it down!
07:37Let's make sure you have the damals made!
07:42Let's go!
07:43The trap goes running!
07:52.
08:03What do you think? Use that, kid, left and right.
08:13Very nice, cadet. You've got some real promise.
08:16Oh, and always remember to retrieve your trap.
08:19Did you get them?
08:20Ah, we're batting 500. Slimer slipped out.
08:23Our cadet bagged his first one, though. A very nasty customer.
08:27Oh, and you've got to be very careful about crossing the streams.
08:30In a word, don't do it.
08:32Seriously.
08:33Stings like the Dickens, too.
08:38Hey, how come this mump gets all the new stuff?
08:41He's our new experimental equipment technician.
08:44He gets a cool title, too?
08:46It means he gets to carry around a bunch of untested, extremely dangerous hardware
08:50that, if not handled correctly, could blow him somewhere into New Jersey.
08:54Oh, this knucklehead lugs around our very dangerous prototype hardware
08:57that could potentially blow us into New Jersey.
09:00Thanks. Keep the title, kid. It'll work hard for you.
09:08Scooter?
09:09Scooter? We need to go. Let's roll.
09:17Where to, Ray?
09:18The Sedgwick Hotel.
09:20It's the first place that little spud will go.
09:22Right. Back to its initial manifestation point.
09:28They've got a real good buffet.
09:29It is a great one.
09:31When Winston returns from the opera, extend an invitation to join us at our table at the Sedgwick.
09:36Hey, you. You're up, buddy.
09:38Training will be on the job tonight.
09:40Try not to destroy too many Manhattan landmarks.
09:42You're up, buddy.
09:45You're up, buddy.
09:46You're up, buddy.
09:48You're up, buddy.
09:50You're up, buddy.
Comments

Recommended