00:05are you troubled by strange noises in the night you experience feelings of
00:09dread in your basement or attic have you or your family actually seen a spook
00:14specter or ghost if the answer is yes then don't wait another minute just pick
00:18up the phone and call the professionals call the ghostbusters we're ready to
00:23believe you franchises available soon call for DC
00:28oh Russell hey man you hear these swing yep but by the new coaster exhibit yeah
00:34why there's something headed your way wait I hear something I'm gonna take a
00:43look want to hear something really creepy I was reading about Shandor you know the
00:47guy who donated most of the goals are stuff he was into the occult you know
00:51supernatural why don't we talk about it some other time any other time hey you
01:06can't be it is stop
01:21change
01:21If you change, and you make them feel, who you gonna call?
01:27Ghostbusters!
01:28If there's something new, and you don't wanna do, who you gonna call?
01:35Ghostbusters!
01:43Ghostbusters is your haunting and apparition, poltergeist, phantasm, wraith, banshee, demon, specter, tortured solo.
01:52What? No, we do not summon dead family members and catch them so you can ask the combination to the
02:00safe.
02:01Yeah, well, same to you, pal.
02:11Hey, it's the new cadet! Welcome aboard!
02:14This might be a little dangerous.
02:17Great. Danger is our life.
02:20We'll start at 50% capacity. That should keep any burning or tissue damage to a minimum.
02:25Hey, if you're gonna burn any tissue, do it to the new kid. You can't use Ray. Our mortgage is
02:30in his name.
02:31I guess he's right. What's your name again, kid?
02:34No names, Ray. I don't wanna get too attached to this kid. You know, just in case...
02:40Hey, you remember, whatever the last guy...
02:45He's tuned and ready to go. You may feel a little tingle.
02:50Good. We've perfected an extensive and rigorous training regimen that will teach you all your equipment's basic functions.
02:56It takes some time to achieve Master Throw Skill, but it's definitely worth the effort.
03:08Was that us?
03:09I don't think so.
03:11Ray?
03:11Mm-hmm.
03:13Had to be some sort of psi energy pulse. Substantial. A significant collected and centralized necromatic convulsion. Level 7 or
03:19more.
03:20Agreed. We need EMF measurement checks now.
03:27I know the answer, but I'm gonna ask anyway. Is a level 7, uh, whatever, bad or very bad?
03:36On a scale of 1 to 10, I would say...
03:38Let me guess. It's a 7.
03:40Let's just say we're about to get real busy.
03:47And that is not the fun kind of getting busy, is it, Ray?
03:50Look out! Slimer's escaped again!
03:53No, wait. Come back.
04:18Let's move!
04:19Hello, Ghostbusters.
04:22Oh, hi.
04:25Yes.
04:29There it is. It seems oddly drawn to the containment grid.
04:32He's been fascinated with it ever since you added the viewer to the unit.
04:36Okay, easy now, cadet. I'll talk you through this. Use the proton stream to get his attention.
04:49No, not the containment unit. That's some highly sensitive equipment you're disintegrating there, kid.
04:54Oops, you lent one out?
04:56That's my fault. I was fine-tuning the interspatial gasket this afternoon. I'll fix it. You two get those ghosts
05:01back.
05:06Hey, this'll work out great, since you're already strapped into a pack. It's a perfect opportunity for some training.
05:12Taking the right precautions, Slimer's harmless. Uh, more or less. Not sure about the other guy, though.
05:17Okay. Let's go get him, then.
05:23Oh, and, uh, don't sweat the containment unit. It's easy to get excited your first time out with the proton
05:28stream. Egon will fix it in no time.
05:38Now, first and foremost, before things get out of hand, you want to get to know your proton pack. It
05:43can be your best friend out there in the field.
05:45Everything you need to know is displayed on the pack itself. Here's where you keep an eye on your current
05:50physical condition.
05:51The more green that's on the bar, the more damage you can sustain and still stay on your feet. This
05:57bar indicates your pack's heat level.
05:58When it gets to the top, you'll want to vent the pack and keep it from shorting out and resetting.
06:04For the most part, capturing a ghost is pretty straightforward. We break it into three basic steps. Sap them, cap
06:10them, and trap them.
06:11The first step is blasting a ghost to sap its energy.
06:19Do it again! See that overlay on the ghost? It indicates the current accumulation of a ghost's PKE. The more
06:25you disperse, the weaker it becomes.
06:30Ooh, we lost Slimer.
06:34There it is! Ugh, and I thought Slimer was disgusting.
06:44All right, you've got it good in window. Next stage, cap it. You can project the capture stream or wrangler
06:49manually using this control.
06:51On the other hand, the pack will detect when a ghost is sufficiently weakened and auto-select the capture stream
06:57setting.
06:58Get in there and throw a capture stream on that tub of goo.
07:02Fantastic! You've got it!
07:04Soon as your ghost is in your capture stream, the slam meter begins to slowly charge.
07:09If you want to accelerate the slam meter charge, you can wrangle or counter-rangle the ghost at the end
07:14of the line.
07:15Here's how you do that.
07:17Watch the ghost. When he makes a dash one direction, the trap draws down different ghosts at different rates.
07:22But they all flushed the same in the end.
07:34I didn't get at you! The trap goes working it down!
07:37Let's make sure you have the damals made!
07:42Let's go!
07:43The trap goes running!
07:52.
08:03What do you think? Use that, kid, left and right.
08:13Very nice, cadet. You've got some real promise.
08:16Oh, and always remember to retrieve your trap.
08:19Did you get them?
08:20Ah, we're batting 500. Slimer slipped out.
08:23Our cadet bagged his first one, though. A very nasty customer.
08:27Oh, and you've got to be very careful about crossing the streams.
08:30In a word, don't do it.
08:32Seriously.
08:33Stings like the Dickens, too.
08:38Hey, how come this mump gets all the new stuff?
08:41He's our new experimental equipment technician.
08:44He gets a cool title, too?
08:46It means he gets to carry around a bunch of untested, extremely dangerous hardware
08:50that, if not handled correctly, could blow him somewhere into New Jersey.
08:54Oh, this knucklehead lugs around our very dangerous prototype hardware
08:57that could potentially blow us into New Jersey.
09:00Thanks. Keep the title, kid. It'll work hard for you.
09:08Scooter?
09:09Scooter? We need to go. Let's roll.
09:17Where to, Ray?
09:18The Sedgwick Hotel.
09:20It's the first place that little spud will go.
09:22Right. Back to its initial manifestation point.
09:28They've got a real good buffet.
09:29It is a great one.
09:31When Winston returns from the opera, extend an invitation to join us at our table at the Sedgwick.
09:36Hey, you. You're up, buddy.
09:38Training will be on the job tonight.
09:40Try not to destroy too many Manhattan landmarks.
09:42You're up, buddy.
09:45You're up, buddy.
09:46You're up, buddy.
09:48You're up, buddy.
09:50You're up, buddy.
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