00:00I'm proud that we shoot the gi.
00:02I was at DICE not so long ago,
00:04and hearing most developers shippling
00:05being nowadays is a small miracle,
00:07according to all of them.
00:09So it's quite a challenge,
00:12and in Assassin's Creed,
00:13there's a lot of people involved,
00:14and so it's a collective challenge to play gi.
00:17So in the Legacy, I think we've pushed quite a lot of things.
00:21I think we've improved parkour,
00:22you know, the stealth, the fight event,
00:24I think we've pushed certain elements of it.
00:27So I think in all the systems,
00:30you know, we've added a lot of technology within the game
00:33that I think is going to become legacy for future ACs,
00:36such as, you know, the MicroPolygon,
00:38and dynamic, where at most,
00:40the weather systems are possibly changing them dynamically.
00:43So there's quite a few things, I think,
00:45that will make their way through other games.
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