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00:03is anyone around anyone alive or dead welcome to mojo plays and today we're looking at imitators
00:11who didn't quite nail it whether the game design was bad or the sales just didn't hit the mark
00:16these are the 10 worst games inspired by resident evil let's go before we continue we publish
00:22content all week long so be sure to subscribe and ring the bell to get notified of our latest
00:27videos countdown vampires if you've ever wanted a bootleg take on resident evil countdown vampires
00:43delivers fixed angles that betray you combat the drags and puzzles that feel like chores but instead
00:49of saying that with a smile and a shrug i'm saying it with a pretty angry face countdown vampires is
00:53not a good game it's as simple as that in fact i'd go as far to say it's an incredibly
00:58bad game
00:59it's terrible controls and often wonky camera system make the game's already questionable action
01:04and puzzle sequences even more of a chore this game's acting and writing also makes the ps1
01:10version of resident evil look like the godfather however countdown vampires really is one of those
01:15rare so bad they're good video games it clearly chases the same keys backtracking and moody corridors
01:22but the tension evaporates fast replaced by accidental comedy still as a how did this ship ps1 oddity
01:28it's kind of fun with friends think b-movie night but interactive
01:39day man 1994 sandcastle
01:49day man 1994 is the kind of survival horror that desperately wants to sit at the cool kids table
01:54with resident evil but it just can't measure up yes credit where it's due the environments can look
01:59fantastic even if the characters faces move like animatronics running on low batteries the bigger
02:03issue about it is identity this thing leans so hard into resident evil 2 remake vibes that it basically
02:09tips the over the ui and inventory feel lifted wholesale from modern resident evil you can practically
02:14play spot the reference under the homage pile the pacing stutters combat feels stiff and tension turns
02:20into frustration great for steam screenshots but rough for actual playing
02:34the crow city of angels
02:47this game is a mess that can't decide what it wants to be underneath it's basically a 3d brawler but
02:53the
02:53presentation screams resident evil imitation stiff tankish movement awkward fixed ish viewpoints and
03:01that survival horror pacing where you trudge through gloomy rooms hoping the controls don't betray you
03:05which they more than often do the problem is everything feels half baked in this one and you know what
03:11happens when you half bake you make a goddamn mess at its core it's a 3d beat-em-up yes
03:16but it's dressed
03:17like a resident evil clone so you're primed for tension and polish and instead you get clunky combat
03:21janky collisions and a camera that seems to actively dislike you
03:29men in black the game
03:37men in black the game on the ps1 feels like it desperately wants to be resident evil but it forgets
03:42the most
03:43important part it's meant to be fun let's have a look at the resident evil checklist clunky movement
03:48check awkward camera angles check check stop start combat check if there were herbs to scavenge it'd be
03:54egregious with all these checks the game must be great no pacing is off the levels feel confusing
04:01rather than tense and the shooting has none of the punch or clarity you need when the controls
04:06already feel like you're steering a fridge you get all of the resident evil irritation without any of
04:11the dread it also wastes the license men in black should be slick snappy and funny not crap right
04:29martian gothic unification
04:33is anyone around anyone alive or dead another game that basically wears its resident evil influence on
04:41its sleeve third person view fixed camera angles clunky tank control scarce ammo careful inventory
04:47juggling a big end game countdown and the usual key item scavenger hunt to unlock progress you're also
04:53managing three playable characters who are split up but you can swap between them whenever you want
04:58they can chat over the radio but if they ever actually bump into each other in person it's an
05:02instant game over which is a genuinely wild idea on paper it should have taken everything about resident
05:07evil and improved on it with some genuinely gripping and new gameplay mechanics but its mechanics are
05:13so flawed that the game ends up feeling like the longest playable chore ever created
05:23orange tag required
05:30okay so tags open doors
05:46honestly it feels like the game shipped half cooked the disc is packed with unused models and yet
05:51you spend almost the entire time basically in one location jogging back and forth while the game stays
05:56weirdly vague about what you're meant to be doing it gets repetitive pretty quickly you're fighting the
06:01same three enemies on loop the man monkeys the demon ish monkeys and the chunky monkeys and even the boss
06:07is essentially just a quicker stronger demon ish monkey the only real wild card is sudeiko herself and
06:13once you finally beat her the ending is over in a blink don't even get me started on the characters
06:18and plot because i don't remember they're basically useless difficulty wise enemies are more irritating than
06:23challenging and it's just the worst
06:32the killing antidote
06:42oh boy this is a tough one most of the online world seems to love this game but there's basically
06:48no review that praises the game without the main characters let's say personality being the main
06:53reason and the killing antidote really needs a personality on paper it ticks the familiar boxes but the moment to
07:00moment play
07:01often slips into janky early access roughness the pacing can be all over the place you'll go from slow tense
07:07hallway looting to clumsy tps shootouts that don't deliver the tight feedback you want when enemies start swarming
07:13even the presentation leans hard into that glossy remake era resident evil vibe yet the tone gets muddled by bad
07:20systems it's hard to stay immersed when the game keeps reminding you it's borrowing someone else's homework and it's also
07:26hard to stay immersed when you feel like any second your wife will walk in and divorce you
07:36outbreak contagious memories
07:39we can't stay here much longer those zombies are swarming out there she's still out cold we can't just leave
07:46her here
07:47if resident evil is a carefully tuned horror ride outbreak contagious memories is the town fair ride that some toothless
07:53carny put together that morning
07:55it copies the blueprint for the genre the same blueprint we've talked about in basically every entry on this list
08:00yet the execution constantly fights you movement and aiming feel really stiff encounters like satisfying impact and the game's tension
08:08comes less from fear and more from the tingle up your spine you feel right before you snap a controller
08:12in half
08:13level flow can feel like busy work pushing you through repetitive loops that mimic resident evil without matching its pacing
08:19or reliability
08:20the presentation tries that moody outbreak in progress vibe but somehow doesn't nail it
08:24which you'd think wouldn't be that goddamn hard the biggest problem is the game's identity
08:29you spend the whole time thinking about what it's imitating and not what it is
08:41code vital
08:54code violet aims for that modern resident evil recipe tied over the shoulder shooting
09:00claustrophobic corridors key item loops and read the files storytelling but it lands like an unfinished remix
09:07the vibe is there slick unreal engine lighting and a facility full of problems
09:12then the cracks show stiff animation uneven hit feedback and systems that don't quite explain themselves
09:19it's sometimes just plain confusion
09:20combat wants to feel like resident evil 4
09:23yet the gunplay is so simplistic and the dinosaur threats rarely feel scary for the right reasons
09:29players also often flag technical issues and messy design choices that make progression feel more irritating than suspenseful
09:35even when the premise sounds pulpy fun the characters and writing struggle to carry it
09:40leaving you with a game that's loudly inspired but quietly unpolished
09:43damn it that's a good line i should be a professional reviewer
09:54stray souls
10:03stray souls shares developers with blooper team which you may love or hate but if blooper teams brand
10:10of blunt force horror already feels heavy-handed to you then stray souls somehow makes layers of fear
10:15in the medium look restrained and polished by comparison this attempt at survival horror lands
10:21with a thud delivering an experience where almost every system seems to malfunction
10:25character animations drift into unintentional comedy
10:28jump scares feel forced rather than frightening and combat ranges from clumsy
10:33to broken sometimes refusing to let you aim at all
10:36the narrative barely holds together stitched from overused cliches and thin puzzles
10:41that never build momentum and even its lower price point doesn't soften the blow
10:45because the problems run deep
10:47controversy also followed the project's lead developer after past social media activity
10:51resurfaced adding more negative attention around the release
10:54it's a tough sell this one
10:56yeah i didn't stick around to see if more showed up
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