00:00The second expansion for Sid Meier Civilization VI
00:03Introducese an active planet
00:05Where geology and climatology present unique new challenges
00:09Face the threat and reap the bounty from natural disasters
00:13Manage your power sources wisely
00:15And unite with leaders of other civilizations
00:17To find solutions to the challenges of a changing climate
00:21Rise and flourish in Sid Meier Civilization VI Gathering Storm
00:29There's no escaping the power of nature as it shapes your world
00:32And affects your people's fortunes
00:35Where you settle will have consequences that affect your civilization forever
00:39As each terrain faces its own environmental challenges
00:44Natural disasters can pillage or destroy your improvements and districts
00:48But they may also refresh and enrich the lands after they pass
00:55Volcanoes offer high risks but high rewards
00:58As eruptions can devastate surrounding areas
01:00But volcanic soil is highly fertile and valuable
01:04Storms are unpredictable, varying in size and impact
01:07Desert sandstorms or ocean hurricanes can wreak havoc across your civilization
01:12But also offer a chance of improved food yield in their wake
01:16Blizzards and tornadoes are the most destructive of the storms
01:19Though blizzards may have some nice benefits if you're playing as Russia
01:22While grassland tornadoes cause nothing but destruction
01:26Weather every storm to rebuild stronger and smarter
01:29The incredible benefits of settling near rivers now come with the additional dangers of flooding
01:34Floods can destroy and pillage improvements
01:37With even greater damage during severe flooding
01:40But they also offer a chance of greater food yield afterwards
01:45You can prevent river flooding by building a dam
01:47Or coastal flooding using new technologies like the flood barrier
01:52The complexity of climate change is the final environmental challenge your people will face
01:57As the game progresses and civilizations consume certain fuel resources
02:02Carbon dioxide will be released
02:04Leading to higher global temperatures and unique consequences
02:09Including increased storms or flooding
02:12And rising sea levels
02:18While climate can destroy your civilization, resources will build it
02:22Strategic resources are now divided into fuel
02:25To meet the power needs of your cities and late game units
02:28And material to make resource-dependent units
02:31Once a city has a fuel supply like coal or oil
02:35And the appropriate power plant
02:37The city automatically converts the stockpiled fuel into power
02:41Power is especially important from the industrial era onwards
02:44Buildings in a city need it to function at full performance
02:47With unpowered buildings producing less than half their normal yield
02:51Military units also require material and fuel resources for production and maintenance
02:57With resource-deficient units becoming weaker in combat
03:02But, be aware, your management of fuel will directly affect the world's temperature
03:06And the climate consequences your people will face
03:09Alternatively, you may build green energy sources later in the game
03:13Such as hydroelectric dams and wind farms
03:18Nuclear power plants can also provide cities with green power
03:22Adding only light carbon emissions
03:24But the chances of a nuclear accident will increase as the power plant ages
03:28Depending on the severity of the accident
03:30The surrounding area will be subject to fallout
03:33Just as if a nuclear weapon had detonated
03:35You can protect from this by performing maintenance on the nuclear power plant as a project
03:44The true test of facing global changes is working with other civilizations
03:48Make your voice heard among other leaders
03:51During meetings of the World Congress
03:52And craft a path toward diplomatic victory
03:55Earn diplomatic favor through alliances
03:58Influencing city-states
03:59Competing in world games
04:01Participating in peace accords and more
04:04Use your favor to help or hinder others
04:07Extract promises from leaders
04:09Increase the weight of your votes
04:11Or propose resolutions that will affect all civilizations
04:14All emergencies now fall under the oversight of the World Congress
04:18And must be requested and passed through a special session before they will receive aid
04:23Now more than ever, the fate of the world will be decided by every nation
04:29The new future era is an uncertain time with a potential for wild discoveries
04:34In each new game, the technology and civics trees for this era are randomized
04:38Revealing different costs and prerequisite paths as the game progresses
04:43Players will need to choose their research projects wisely to uncover these futuristic marvels
04:48Combat adverse environmental effects with speculative ideas such as relocating your population out to seasteads
04:55Develop advanced technologies and AI to recapture carbon emissions
05:00And discover new items to help achieve science, culture and domination victories
05:07Eight new civilizations and nine new leaders are introduced including Hungary, Maori, Canada, Inca, Mali and Sweden
05:16Each brings unique bonuses, gameplay, units and more
05:23The world is larger than ever with new world wonders, natural wonders and units
05:28Including the GDR and Rock Band
05:31Bend the map to your will with new improvements like railroads, mountain tunnels and the canal district
05:39And survive the greatest disasters in history in the new scenarios, the Black Death and War Machine
05:46In Sid Meier Civilization VI, Gathering Storm, the world is more interconnected and complex
05:51You must contend with the power of nature, planning for disasters and rebuilding after them
05:57All while navigating diplomatic relations with the rest of the planet
06:01Every path will affect your environment and impact the planet's future
06:05How will you conquer the elements?
06:07And what kind of world will you create in Sid Meier Civilization VI, Gathering Storm?
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