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00:00:02Hello friends, this is Sid Meier at Firaxis Games.
00:00:06You might be familiar with the game called Civilization.
00:00:09I actually designed that game about 27 years ago.
00:00:13It's been a while since we've had a chance to chat, so how have you been?
00:00:19Thanks, I'm good too.
00:00:21I really never could have imagined back then how the Civilization story would evolve.
00:00:26It's been amazing to watch the growth of the game, the growth of the community,
00:00:32the new ideas that have kind of energized the game, many of them coming from our Civ community.
00:00:38Really, without you, Civ would not have survived all these years.
00:00:43It's been a story of adding new features, of really responding to the needs of our community,
00:00:50the ideas, the suggestions that you provide to us.
00:00:52We made the amazing transition from squares to hexes, added multiplayer play,
00:01:00the internet came along, new systems like religion and espionage,
00:01:07and all the ability to mod the game has kind of added a whole new dimension to it.
00:01:13So, it's really, the Civilization story is really one of a game that has evolved over 27 years,
00:01:20but has never kind of lost that core, that kind of one more turn gameplay,
00:01:24the idea that there's always something new just around the corner,
00:01:28whether it's a new technology that you're working on,
00:01:31a new continent to explore,
00:01:33a new leader to make peace with,
00:01:36or not so much.
00:01:40In terms of these new features, we've got some new things to talk about.
00:01:43There's a new chapter in the Civ VI story.
00:01:46We invite you to sit back and take a look.
00:01:57Human advancement knows no boundary.
00:02:15Though we stand at the height of prosperity,
00:02:19we need only look to the past to remember
00:02:25that nature is a power that cannot be ignored.
00:02:36Consuming even the mightiest empires
00:02:42and causing the greatest among us
00:02:47to tremble in her fury.
00:02:59Yet from adversity,
00:03:01the human spirit endures.
00:03:06Finding ways to coexist with the Earth.
00:03:16Or bend it to our core.
00:03:23Pursuing a course beyond distant horizons
00:03:31and revealing paths
00:03:37both towards innovation
00:03:46An unintended catastrophe.
00:03:56Our survival necessitates new solutions
00:04:00to old problems.
00:04:06To ensure a future
00:04:08both for ourselves
00:04:10and generations to come.
00:04:14United in purpose,
00:04:16we must now look beyond borders
00:04:19and welcome the dawn
00:04:21of the next era
00:04:23in human civilization.
00:04:48Hello, everyone,
00:04:49and I hope you enjoyed
00:04:50your first look
00:04:51at Civilization VI
00:04:53Gathering Storm
00:04:54coming February 14th, 2019.
00:04:58So we like you guys so much.
00:04:59We're going to make sure
00:05:00we went a little above and beyond,
00:05:01you know,
00:05:02chocolates and flowers
00:05:03and all that.
00:05:04So I am Sarah Darny,
00:05:06marketing manager
00:05:06at Firaxis Games,
00:05:07and I'm really excited
00:05:08because we want to show you guys
00:05:10a little bit more
00:05:11of the game today.
00:05:12We've got Ed Beach here,
00:05:13franchise lead designer
00:05:14for Civilization VI
00:05:17and Dennis Shirk,
00:05:18the lead producer.
00:05:20So we're going to talk
00:05:21a little bit about the game first
00:05:22and then we're actually
00:05:23going to show you guys
00:05:23some first look gameplay.
00:05:26So thank you guys for coming.
00:05:27Hey, it's a big day.
00:05:28Anytime we can get
00:05:29to the second expansion
00:05:30on a Civilization title,
00:05:32our fan community knows
00:05:33that, you know,
00:05:34that's when the game
00:05:35is chock full of
00:05:36brand new features
00:05:37and, you know,
00:05:39full to the brim
00:05:40with everything you expect
00:05:41throughout the entire game.
00:05:42And that's the point
00:05:43we're at right now.
00:05:44so we get to start
00:05:45sharing that.
00:05:46It's kind of going
00:05:48to be tricky for us
00:05:49to go through
00:05:50how much has been added
00:05:51in this expansion
00:05:52in the amount of time
00:05:53we have today.
00:05:54So we're going to have
00:05:54to string that out
00:05:55over the next, you know,
00:05:56weeks and months to come.
00:05:59But it's great
00:06:00to get that started.
00:06:01And this is literally
00:06:03overflowing with new stuff.
00:06:04Even going through
00:06:05some of our press interviews
00:06:06over the past few days,
00:06:07we're always talking
00:06:08about something
00:06:09which automatically leads
00:06:10us into something else
00:06:11and something else
00:06:12we forgot to talk about.
00:06:13It just goes on and on.
00:06:14and so there's going to be
00:06:15a lot of information
00:06:15upcoming and it's super exciting.
00:06:18All right.
00:06:18So we started with
00:06:20the trailer,
00:06:21the opening cinematic
00:06:22for the game,
00:06:23which I always feel like
00:06:24kind of captures the theme,
00:06:26the mood of the game.
00:06:27So how do you guys feel
00:06:28like that did that?
00:06:29Like, is it really,
00:06:30is it capturing
00:06:31all of what's to come?
00:06:33It absolutely did.
00:06:34and what we did
00:06:37when we first started work
00:06:38on Gathering Storm
00:06:39is we had the idea
00:06:41that the central theme
00:06:42was going to be
00:06:43let's make the world
00:06:45around you
00:06:46even more a part of the game
00:06:47than it ever had been before.
00:06:48In Civilization VI,
00:06:49we've always felt like,
00:06:51you know,
00:06:52how you relate to the map
00:06:53and how you laid
00:06:54your civilization out
00:06:55on the map
00:06:55was a key part
00:06:57of the gameplay
00:06:57and was going to really
00:06:58drive what you were doing.
00:07:00but we felt like the map
00:07:01wasn't changing,
00:07:02wasn't dynamic,
00:07:03didn't interact
00:07:04with the player enough
00:07:04and we really wanted
00:07:06to do some things
00:07:07so that all of a sudden
00:07:08you couldn't be sure
00:07:09exactly where everything,
00:07:11you know,
00:07:11was landing on the map.
00:07:12Maybe something,
00:07:13maybe a volcano would erupt
00:07:14or maybe that river valley
00:07:16that you settled in,
00:07:16that river would actually flood
00:07:18and so those were kind of
00:07:19the initial things
00:07:21we started working on
00:07:22and the team
00:07:22really embraced that
00:07:23and we just started
00:07:24adding more and more features
00:07:26in that direction
00:07:27so we started thinking,
00:07:28well, we should have some
00:07:30semblance of climate change
00:07:31in here
00:07:31and so maybe the global
00:07:32temperature is going to rise
00:07:33and the sea levels will rise
00:07:34and the polar ice caps will melt
00:07:36and so we just started
00:07:37down that path
00:07:39and all of a sudden
00:07:40we had four different types
00:07:41of storms in the game,
00:07:42we had droughts in the game
00:07:43and so the intro video
00:07:45sort of showing that relationship
00:07:47between man and the planet
00:07:49where sometimes the planet's
00:07:51getting ahead of man
00:07:52and sometimes man is
00:07:53doing a great job
00:07:54of harnessing,
00:07:55you know,
00:07:56the opportunities
00:07:57that they can get
00:07:57from the planet.
00:07:58but that's exactly
00:07:59what the theme
00:07:59of the expansion is
00:08:00and I think the movie
00:08:01did a great job.
00:08:02And that path
00:08:02was seemingly endless
00:08:03sometimes
00:08:04because once that started
00:08:05going down the path
00:08:06of adding storms,
00:08:07it just spiderwebbed
00:08:08from there,
00:08:09especially by the time
00:08:10he got to climate change
00:08:11and then the flood barriers
00:08:12had to be added.
00:08:14Things were added
00:08:14all over the place
00:08:15to just make this
00:08:16just big and huge,
00:08:18much to the chagrin
00:08:18of production
00:08:19and the art team
00:08:20when, you know,
00:08:20it's just,
00:08:21we're an iterative
00:08:21gameplay company
00:08:22and so naturally
00:08:23when designers
00:08:24have ideas,
00:08:25we're going to try
00:08:25them out.
00:08:26Yeah, I mean,
00:08:27because why have
00:08:29one form of renewable
00:08:30energy when you can
00:08:31actually have five
00:08:32different sources
00:08:33of renewable energy?
00:08:34That's right.
00:08:34So we're getting
00:08:35all over the place.
00:08:36There's so much
00:08:36to talk about.
00:08:37We've got our
00:08:38environmental effects,
00:08:40hashtag one more cloud.
00:08:41We have our power
00:08:44and the renewable energy.
00:08:46Can you talk a little
00:08:46bit more about that?
00:08:48Okay, so strategic
00:08:49resources have been
00:08:50entirely revamped
00:08:51for Gathering Storm
00:08:53and so early on
00:08:56with Civ 6,
00:08:56it was just,
00:08:57do you have access
00:08:58to the resource?
00:08:59Now we're doing
00:08:59a lot more accounting.
00:09:00We have to
00:09:01because we have
00:09:01to keep track of
00:09:02are you burning coal
00:09:03in your power plants?
00:09:04Are you burning oil?
00:09:05How much of the coal
00:09:06and oil do you have
00:09:07in your stockpile?
00:09:08So we've actually
00:09:09spread that out
00:09:09throughout the
00:09:10strategic resource system
00:09:11and now all the units
00:09:12in the game
00:09:14are built with exact
00:09:15amounts of strategic
00:09:16resources.
00:09:17some of the ones
00:09:18later in the game
00:09:18you're going to have
00:09:19to incur a turn-by-turn
00:09:22maintenance
00:09:23to keep them powered
00:09:24with your tanks
00:09:25needing fuel
00:09:26to get across
00:09:28the steps
00:09:29of whatever country
00:09:30you're invading.
00:09:31So that's kind of
00:09:34a whole new element
00:09:35that's been added
00:09:36in terms of
00:09:37how strategic resources
00:09:38are handled
00:09:39but it really feeds
00:09:40into that theme
00:09:42of how you're
00:09:44powering your cities,
00:09:45how they're getting
00:09:46bonuses from being
00:09:47powered
00:09:48and how that goes
00:09:49along with
00:09:49driving things like
00:09:51climate change
00:09:51in the game.
00:09:52All right.
00:09:53You want to say something?
00:09:55It's a great balance.
00:09:56This is another one
00:09:56of those hooks
00:09:57that kind of
00:09:58merged into play
00:09:59which is that
00:10:00balance between
00:10:01having these resources
00:10:02to fuel your units
00:10:03and needing the resources
00:10:04to fuel your cities
00:10:05where they go with
00:10:05cheaper resources
00:10:06like coal and oil
00:10:07knowing that you're
00:10:08probably going to be
00:10:09endangering the rest
00:10:10of the planet
00:10:10with coastal flooding,
00:10:11et cetera
00:10:13versus going to
00:10:13cleaner energy.
00:10:15It's a great synergy
00:10:16between all the systems.
00:10:18So you really can
00:10:19kind of predict
00:10:20what's going to happen
00:10:21with the world around you.
00:10:23It's not just like
00:10:24disasters happen,
00:10:25world floods for no reason.
00:10:26That's a key thing
00:10:27and there's a big
00:10:29culture in Firaxis
00:10:31that we've been making
00:10:31civilization games
00:10:32for a long time
00:10:33and we have to make sure
00:10:34we learn the lessons
00:10:35from previous games
00:10:37and so I was told
00:10:39pretty carefully
00:10:40that going into
00:10:42a random events
00:10:43natural disaster system
00:10:45was not without
00:10:46some peril.
00:10:47So we thought about
00:10:49that long and hard
00:10:50and we sort of feel
00:10:52like we have a
00:10:52controlled randomization
00:10:54system for the way
00:10:55the random events
00:10:55are working.
00:10:56So there are things
00:10:57like we have an
00:10:59expected number of times
00:11:00that we expect a volcano
00:11:02to erupt during the game
00:11:03or expected number of times
00:11:05that we are anticipating
00:11:06that a river is going
00:11:07to flood
00:11:10and the random events
00:11:11are not purely random.
00:11:13They sort of steer you
00:11:14towards those outcomes.
00:11:15So if a river has never
00:11:16flooded at all in the game,
00:11:17the chance of it flooding
00:11:18is going to build
00:11:19so that it becomes
00:11:20one of the likely events
00:11:21on the next turn.
00:11:23And we also do things
00:11:25like if the planet
00:11:27is not warming up,
00:11:30then a lot of those events
00:11:32are going to keep
00:11:32at a low level
00:11:33of likelihood.
00:11:34So we're not going
00:11:35to have an increased chance
00:11:36of flooding
00:11:37or hurricanes
00:11:37or whatever
00:11:38until you get to the point
00:11:39where you've burned
00:11:41enough fossil fuels,
00:11:42your planet's warming up,
00:11:43all of a sudden
00:11:43things are starting
00:11:44to go out of control
00:11:45a little bit.
00:11:46But that's something
00:11:46that the players
00:11:47in the game
00:11:47have done to themselves.
00:11:48So there's definitely
00:11:49control over that.
00:11:50And we'll also see right away,
00:11:51as soon as we dive
00:11:52into gameplay,
00:11:52which we're going
00:11:53to do real soon here,
00:11:54that there are all sorts
00:11:55of indicators for the players
00:11:56about the dangers
00:11:58of the spots
00:11:59that they're settling.
00:12:00So you can tell
00:12:01if you're in a floodplain,
00:12:02you can tell
00:12:02if you're near a volcano,
00:12:03you can tell
00:12:04if there are risks
00:12:04of coastal flooding
00:12:05late in the game
00:12:06where you're settling.
00:12:07So you've got
00:12:08the information
00:12:09ahead of time.
00:12:11Some areas are safe,
00:12:12but maybe they're not
00:12:13as ideal in terms
00:12:14of the yields
00:12:15you'll get from them.
00:12:16And so you have to
00:12:17trade off those risks
00:12:18and reward
00:12:18and make the call
00:12:19for yourself
00:12:20when you set up
00:12:21your empire.
00:12:23So we did touch
00:12:24on this,
00:12:25I think,
00:12:25a little bit,
00:12:25at least the video
00:12:26did for sure.
00:12:28World Congress
00:12:30is coming back.
00:12:31Yes?
00:12:31Yes.
00:12:31Tell us a little bit
00:12:32about that.
00:12:33World Congress
00:12:33is just a fantastic
00:12:35new system.
00:12:36We're excited about this.
00:12:37We wanted to revisit
00:12:38how World Congress
00:12:40functioned in Civilization V
00:12:41and come up with
00:12:41something new
00:12:42that fans will really
00:12:43be able to sink
00:12:43their teeth into.
00:12:44We actually have
00:12:45two different modes
00:12:47of World Congress
00:12:47in the game.
00:12:48One is bringing forth
00:12:49or bringing forward
00:12:50the emergency system
00:12:51that we had
00:12:51in the first expansion
00:12:52and merging it
00:12:54with the World Congress.
00:12:55So if you have
00:12:56something happen
00:12:56to you in the game now,
00:12:57whether it's one
00:12:58of the more
00:12:58traditional emergencies
00:12:59like your holy city
00:13:00is converted,
00:13:01you get a city taken,
00:13:02a city-state gets annexed,
00:13:05or perhaps you have
00:13:06a situation happen
00:13:07where a flood comes
00:13:09ripping through
00:13:10your territory
00:13:10causing massive damage,
00:13:12casualties, etc.
00:13:13You're going to have
00:13:14an option to call
00:13:14a special session
00:13:15of the World Congress
00:13:16and have people vote
00:13:18on enacting
00:13:19one of these emergencies.
00:13:20So whether it's
00:13:21a request for aid
00:13:22for yourself,
00:13:22whether it's,
00:13:23you know,
00:13:24he converted my city,
00:13:25it's going to be
00:13:26put before the council
00:13:27and then the next turn
00:13:28the World Congress
00:13:29will come up,
00:13:29everybody will vote,
00:13:31and you'll get to see
00:13:31if that's enacted.
00:13:33Aside from that,
00:13:33we've got a normal
00:13:34session of Congress now,
00:13:35just a regular World Congress.
00:13:36It happens every 30 turns
00:13:37or so if you're playing
00:13:38at like standard speed.
00:13:39And this just comes up
00:13:40with topical resolutions
00:13:42by the era.
00:13:43And they're not just
00:13:44typical resolutions.
00:13:45So if I'm playing
00:13:45an ancient era game,
00:13:47one of the resolutions
00:13:48that might come up
00:13:48is either,
00:13:50it's a luxury resource
00:13:52resolution, for example.
00:13:53And you might either
00:13:54get a chance to say,
00:13:55I want to ban this resource
00:13:56or I want to promote
00:13:57and double the yields
00:13:59of this resource.
00:14:00And you actually get
00:14:01to choose a target
00:14:02for that as well.
00:14:03So bananas specifically
00:14:04because I'm a banana
00:14:04heavy sieve.
00:14:06So you actually get
00:14:06to get really down
00:14:07into that granularity
00:14:09when you're taking control
00:14:11of a resolution
00:14:12in the World Congress.
00:14:13The difference with all
00:14:14of this,
00:14:14everybody gets one vote
00:14:15for free,
00:14:16but there is a new
00:14:17resource you're using
00:14:18in the game.
00:14:19It's not really a resource,
00:14:20just how I like to refer
00:14:21to it.
00:14:21It's called diplomatic favor.
00:14:23You're earning diplomatic favor
00:14:24by doing things
00:14:25that are great
00:14:26for interactions
00:14:27with the world.
00:14:28So if I have alliances,
00:14:29I'm earning diplomatic favor.
00:14:30If I've got suzerains,
00:14:31I'm earning diplomatic favor.
00:14:33If I'm making a promise
00:14:35to somebody else
00:14:36and I keep it,
00:14:36I'm earning diplomatic favor.
00:14:38And this is an abstract currency
00:14:39that enables me
00:14:40to pump up my vote
00:14:41in the World Congress
00:14:42so I can turn my one vote
00:14:43into five or six.
00:14:44So as a diplomatic player,
00:14:46if I'm really wanting
00:14:47to control the outcomes
00:14:48of the World Congress,
00:14:49I'm really going to hone in
00:14:50on diplomatic favor
00:14:51to make sure I control that.
00:14:52And of course,
00:14:53all of this eventually leads
00:14:54into a diplomatic victory
00:14:55that is new to this game too.
00:14:57New victory.
00:14:57Right.
00:14:58At a certain point
00:14:59later in the game,
00:15:00those are going to start
00:15:02being inserted
00:15:02into World Congress.
00:15:03The ability to vote yourself
00:15:04diplomatic victory points.
00:15:06And that's where having
00:15:07that extra favor
00:15:07really comes into play
00:15:08because it's not just
00:15:09voting for points.
00:15:10I'm either voting
00:15:11for giving somebody points
00:15:12or taking points away
00:15:13from somebody
00:15:14and then I choose the target.
00:15:15So controlling that
00:15:16with all this extra favor
00:15:17is a very big deal.
00:15:18And of course,
00:15:19naturally,
00:15:20this wouldn't be
00:15:20World Congress
00:15:21if we didn't add things
00:15:21like,
00:15:23I don't want to get
00:15:24into specifics,
00:15:25but like the World's Fair,
00:15:28World Games,
00:15:28Climate Accords,
00:15:29things like that.
00:15:30One of the new big ones
00:15:31like that is the disaster relief.
00:15:33So if somebody does get hit
00:15:34with a disaster,
00:15:35you can actually earn
00:15:36diplomatic victory points
00:15:37just from being the person
00:15:38who really has helped
00:15:39bail them out of that situation
00:15:40or you'll at least be able
00:15:41to get a nice large chunk
00:15:42of diplomatic favor out of it.
00:15:44Yeah.
00:15:45Cool.
00:15:46Well, it sounds like
00:15:46we're really kind of like
00:15:48moving towards a future world.
00:15:50You know,
00:15:51we've got this climate change,
00:15:53these rising sea levels,
00:15:55which, you know,
00:15:56is something that a lot of people
00:15:57are concerned about,
00:15:59but it's not necessarily happening
00:16:01completely right now.
00:16:03So tell me more about,
00:16:04you know,
00:16:04what we might see
00:16:05in this future world.
00:16:06Sure.
00:16:07That was one of the first things
00:16:08that we realized
00:16:09when we were really engaging
00:16:11with this whole idea
00:16:12of climate change
00:16:13is that this hasn't really
00:16:14played out in human history yet.
00:16:17It's something that's going
00:16:17to play out over the next
00:16:1950 or 100 years.
00:16:20So it really makes sense
00:16:21to extend the timeline
00:16:22and the game further
00:16:25into the future
00:16:25from where we are right now.
00:16:27So we're like,
00:16:28well, that means we actually
00:16:29really need another error
00:16:30in the tech and civic trees.
00:16:32And so in this future era,
00:16:33you know,
00:16:34what's that going to be?
00:16:35How's that going to work?
00:16:36So that's going to be
00:16:37one of the things
00:16:37that we talk about
00:16:38more, you know,
00:16:39several weeks down the line.
00:16:41We'll give all the
00:16:41full details there.
00:16:43We should tease a little bit.
00:16:45Oh, yeah.
00:16:46It's really cool.
00:16:46Yeah.
00:16:47So there are great things there
00:16:48in terms of how
00:16:50pretty much all the victories
00:16:52have had a significant
00:16:53look at them.
00:16:54So the domination victory,
00:16:55the science victory,
00:16:55and the culture victory
00:16:56have said,
00:16:56what would be really cool
00:16:57to add in this sort of
00:16:59near future, you know,
00:17:01era that might extend
00:17:02out to maybe 2050 or so.
00:17:05And so there are tools there
00:17:06that are going to help you
00:17:07curb climate change,
00:17:08there are also tools there
00:17:09that are going to give you
00:17:10that final push towards
00:17:11any of those three victory types.
00:17:13Nice.
00:17:13Nice.
00:17:14All right.
00:17:15I think this might be a good time
00:17:16for us to jump into the game,
00:17:19play a little bit of this.
00:17:20For anyone that, you know,
00:17:22might be joining us
00:17:22for the first time
00:17:23and hasn't seen
00:17:24these pre-release streams,
00:17:25this is an early build
00:17:26of the game.
00:17:27So, you know,
00:17:29we may run into some bugs.
00:17:30It's live.
00:17:31Anything can happen.
00:17:34in terms of that,
00:17:36one thing that we really
00:17:37can't control
00:17:38is the random event system.
00:17:39That's true.
00:17:40Hopefully we get one.
00:17:41We were like,
00:17:41well, we really,
00:17:42it'd be great
00:17:43if we could make sure
00:17:44that, you know,
00:17:45five minutes into the live stream
00:17:46a volcano erupted
00:17:47or something like that.
00:17:47But that's actually
00:17:48not the way it works.
00:17:49I mean,
00:17:49it's controlled
00:17:50by the random number generator
00:17:51in the game
00:17:52and we don't want
00:17:53that system
00:17:53to be too predictable.
00:17:54So like I said,
00:17:55there is some
00:17:55controlled randomness there
00:17:57so it steers you
00:17:58towards eventually
00:17:59everything's gonna
00:18:00have something happen
00:18:02but in the next
00:18:03half hour here
00:18:03we can't be sure
00:18:04what's gonna come up.
00:18:04So I'm crossing my fingers
00:18:06that we'll get
00:18:07some exciting things
00:18:07to show everybody.
00:18:09So we've got
00:18:10a turn one save
00:18:11that we're going
00:18:11to jump into right now.
00:18:13We are playing
00:18:15as Victoria of England.
00:18:18We're not talking
00:18:19about any of the
00:18:19new leaders just yet.
00:18:23but why Victoria?
00:18:24I know we picked
00:18:25her for a reason.
00:18:26Okay, so two reasons.
00:18:27One is
00:18:30for the really
00:18:31detail-oriented fans
00:18:32out there
00:18:32they will notice
00:18:33that this is
00:18:34a different red color
00:18:36for the England sieve
00:18:37than what we had.
00:18:38We had a very dark
00:18:39sort of blood red color
00:18:40that we were using
00:18:41for them to try
00:18:42to differentiate them
00:18:43from some of the other
00:18:44sieves in the game
00:18:45that had a red
00:18:46and white color scheme
00:18:47but we have totally
00:18:49changed the way
00:18:49we do sieve colors now.
00:18:50We have what we call
00:18:51a jersey system
00:18:53so that every sieve
00:18:54in the game
00:18:54has four different
00:18:57primary and secondary
00:18:58colors that they
00:18:59can switch between
00:19:00and so we are
00:19:01now setting things up
00:19:04so every sieve
00:19:05can sort of have
00:19:05the true colors
00:19:06that's maybe right
00:19:07from their flag
00:19:07or right from their
00:19:08coat of arms
00:19:08or whatever
00:19:09and so that now
00:19:11we've sort of made
00:19:12England into a true
00:19:14well that's a great result
00:19:16we just got a relic
00:19:18out of the first
00:19:18goodie hut
00:19:21so the England color
00:19:24has been tweaked
00:19:25and what happens
00:19:26if you have another
00:19:27red and white sieve
00:19:28in the game
00:19:28it will just automatically
00:19:30flip to one of the
00:19:30alternate jerseys
00:19:31so that's a great
00:19:32new feature
00:19:33and we've been able
00:19:34to do things
00:19:34I think we might
00:19:35stumble into Australia
00:19:37in this game
00:19:38I know that they're
00:19:38in this game
00:19:39I'm not sure
00:19:40whether we're going
00:19:40to meet them
00:19:41in the gameplay
00:19:42we have now
00:19:42and people will see
00:19:43that Australia
00:19:43has been switched
00:19:45to a more traditional
00:19:46color scheme
00:19:47for them
00:19:48I think there's a lot
00:19:48of people that are
00:19:49going to be very happy
00:19:50about that
00:19:50so they were a little
00:19:50too close to Brazil
00:19:51before
00:19:52both those countries
00:19:53really like their
00:19:53green and yellow
00:19:54but we now have
00:19:55Australia where it
00:19:56should be
00:19:56so you can see
00:19:57where this is going
00:19:58down a pipe
00:19:58when Ed's saying
00:19:59Brazil was too close
00:19:59to this one
00:20:00and this one was
00:20:01too close to that one
00:20:02there's a lot of sieves
00:20:03in the game
00:20:03right
00:20:03but this enabled us
00:20:04to do a lot of things
00:20:07of colorblind modes
00:20:07into the game now
00:20:08because we've been able
00:20:09to uniformly put
00:20:10a new system in for this
00:20:11and this is just one of
00:20:12of course this doesn't
00:20:12necessarily have anything
00:20:13to do specifically
00:20:14with Gathering Storm
00:20:15but as everybody knows
00:20:16who's been with us
00:20:17for a while
00:20:18whenever we release
00:20:18an expansion
00:20:19there's always
00:20:19all kinds of updates
00:20:20that trickle out
00:20:21to the rest of the game
00:20:22and once you hit
00:20:2340 sieves in the game
00:20:25or so
00:20:25you're running into
00:20:26problems
00:20:26so the other reason
00:20:28we picked England
00:20:29is because
00:20:30England was such
00:20:31a key driver
00:20:32during the Industrial Revolution
00:20:35and England
00:20:36actually
00:20:37adopted the nickname
00:20:38for themselves
00:20:38the Workshop of the World
00:20:39because they were
00:20:42sort of a trade hub
00:20:43for everything
00:20:44that was going on
00:20:44worldwide
00:20:45in the 19th century
00:20:47so we have
00:20:48removed the old
00:20:49British museum
00:20:51civilization trait
00:20:52from England
00:20:53and we have gone ahead
00:20:55and given them
00:20:55a new Workshop of the World
00:20:57one
00:20:57so here is the screen
00:20:59we'll leave this up
00:21:01for a few minutes
00:21:01so that everyone
00:21:03in the online community
00:21:04it'll be all over
00:21:05the internet
00:21:06in a second
00:21:07dissect this
00:21:08but you'll also
00:21:09the hardcore fans
00:21:10will notice
00:21:10that their change
00:21:12is embedded
00:21:13also within
00:21:14Victoria's
00:21:15Pax Britannica
00:21:16ability
00:21:17so England
00:21:19got one of the
00:21:20more significant
00:21:20refreshes
00:21:21we actually
00:21:22have four or five
00:21:23sieves
00:21:24that we thought
00:21:24hey these guys
00:21:25need to have a tie-in
00:21:26to some of these
00:21:27new features
00:21:27with the Gathering Storm
00:21:28so they're not
00:21:29the only ones
00:21:30that got an update
00:21:30but we wanted
00:21:32to showcase
00:21:32what we had
00:21:33done for England
00:21:34here
00:21:34and of course
00:21:35I imagine
00:21:36some of our
00:21:36upcoming sieves
00:21:37are going to tie
00:21:37into our new features
00:21:38yeah some of the
00:21:39brand new ones
00:21:40will also do
00:21:41of course
00:21:41so if you wouldn't
00:21:43mind
00:21:44oh never mind
00:21:45first natural disaster
00:21:46perfect
00:21:46on cue
00:21:48Carl you did it
00:21:49so the Thames River
00:21:50here has flooded
00:21:50and we can see
00:21:51the Thames River
00:21:52is labeled
00:21:53and how did that
00:21:54river even get
00:21:55that name
00:21:55we've never had
00:21:56named rivers
00:21:57in Civilization VI
00:21:59game before
00:21:59so we have
00:22:00a brand new system
00:22:01where we have
00:22:04a database
00:22:04of actual
00:22:06geographical
00:22:06key rivers
00:22:08of the world
00:22:08as well as
00:22:09key volcanoes
00:22:10of the world
00:22:10key mountain ranges
00:22:11of the world
00:22:12deserts
00:22:12and what have you
00:22:13and as sieves
00:22:15move around the map
00:22:16and discover things
00:22:17they're going to get
00:22:18the ability to name
00:22:20that geographical feature
00:22:21the way they like
00:22:22to name it
00:22:23so
00:22:25obviously that river
00:22:26where we started
00:22:27was kind of
00:22:27the first river
00:22:28that we discovered
00:22:30and that's going to
00:22:31most likely be
00:22:31the Thames
00:22:32in most of our games
00:22:34so that's fun
00:22:35now if you have
00:22:36a river
00:22:37flooding event
00:22:38and you get a
00:22:38notification about that
00:22:40it'll name what river
00:22:41it is
00:22:42so you'll
00:22:42okay I know
00:22:43where the Thames is
00:22:43I've been playing
00:22:44all game right
00:22:45next to it
00:22:45that kind of thing
00:22:46so Ed
00:22:46why would somebody
00:22:48settle beside a river
00:22:49that might flood
00:22:49then
00:22:50that's an interesting
00:22:51question Dennis
00:22:52okay so there are
00:22:53a bunch of things
00:22:54that are different
00:22:54about the way rivers
00:22:55work right now
00:22:56first of all
00:22:56floodplains only used
00:22:58to be near deserts
00:22:59and so it was on
00:23:00desert tiles
00:23:01where a river went
00:23:02through that you got
00:23:02a floodplain before
00:23:03we've expanded that
00:23:04now you have
00:23:05plains floodplains
00:23:07Carl can show us
00:23:08some of those
00:23:08right next to his scout
00:23:09and grasslands floodplains
00:23:11as well
00:23:12so each river valley
00:23:14we try to pick
00:23:15a continuous block
00:23:16of four to ten hexes
00:23:18that are all flatland
00:23:19and that's considered
00:23:20the flood valley
00:23:21sort of for that river
00:23:23and all those tiles
00:23:24get marked as floodplain tiles
00:23:26and then when a river
00:23:27flooding event happens
00:23:29those are the tiles
00:23:30that are going to be affected
00:23:31so what's going on there
00:23:33so even though
00:23:34a tile might be
00:23:36a floodlands plain
00:23:37or floodlands grass tile
00:23:39that doesn't actually
00:23:39start with any extra
00:23:40fertility over
00:23:41what a normal plains
00:23:43or grassland tile
00:23:43would have
00:23:44you have to wait
00:23:46for that flooding event
00:23:48to occur
00:23:49for the extra fertility
00:23:51from the floodwaters
00:23:52to arrive on those tiles
00:23:54and so now we have
00:23:55dynamic yields
00:23:56coming out of the tiles
00:23:57it will change
00:23:58and build up
00:23:59as the game goes on
00:24:00so that's actually
00:24:02the reason you want
00:24:02to settle on those
00:24:04floodplains
00:24:05so actually
00:24:05Carl might want
00:24:06to do us a favor here
00:24:08and turn on
00:24:08the tile yields
00:24:09along our river valley
00:24:11and we can see
00:24:13exactly
00:24:14so for instance
00:24:15the tile to the southwest
00:24:18of the copper tile
00:24:21has picked up
00:24:21an extra food
00:24:23and then we've got
00:24:24it looks like
00:24:25we've gotten
00:24:26some extra production
00:24:27on the one
00:24:28to the northwest
00:24:29of that
00:24:30so that's an example
00:24:31you can pick up
00:24:32a couple spots
00:24:33of fertility
00:24:34we can actually
00:24:34open up our climate
00:24:37screen
00:24:38which gives us
00:24:39sort of detailed
00:24:40information about
00:24:41what's going on
00:24:41with all the new
00:24:42weather and climate
00:24:43systems
00:24:43there's an event
00:24:44history tab there
00:24:45that'll allow us
00:24:47to review
00:24:48the floods
00:24:49and so we can see
00:24:50that the one
00:24:51flood that we've seen
00:24:52was a major flood
00:24:53of the Thames River
00:24:54it's on the Lemuria
00:24:55continent
00:24:55which is where
00:24:56we're starting out here
00:24:59and because we
00:25:00hadn't built anything
00:25:01yet
00:25:02nothing was damaged
00:25:03but there's an
00:25:04indicator there
00:25:04that three of the
00:25:05tiles picked up
00:25:06fertility
00:25:07which is like
00:25:07the food and the
00:25:09production that we
00:25:09saw there
00:25:09now just to add
00:25:10this is a great
00:25:11example of what
00:25:12this whole environmental
00:25:13game the environmental
00:25:14effects game that I
00:25:15added really
00:25:16contributes to the
00:25:17title because you're
00:25:17not just playing
00:25:18against other players
00:25:19anymore you're not
00:25:19just playing against
00:25:20other leaders
00:25:20it's this whole
00:25:21dynamic living
00:25:22breathing world
00:25:23that you get to
00:25:24make decisions about
00:25:25like when Carl
00:25:26put down his first
00:25:27city he knows he's
00:25:28putting it beside
00:25:28floodplains but he's
00:25:29doing it on purpose
00:25:30he's not he sees
00:25:31that wide open array
00:25:32and all he sees is
00:25:33potential because in
00:25:34history that yielded
00:25:35potential those are
00:25:36the best places for
00:25:37agriculture there is
00:25:38risk there you might
00:25:39have to accept that
00:25:40eventually you might get
00:25:41flooded out so later
00:25:42on you might want to
00:25:43start researching some
00:25:44possibilities to to
00:25:45mitigate some of that
00:25:46risk and one thing we
00:25:47should point out that
00:25:48we've got a great
00:25:48example of right now is
00:25:50we're starting near some
00:25:51volcanic spots you can
00:25:53see that there is a
00:25:55dormant volcano two
00:25:57tiles to the east of
00:25:58London and actually
00:26:00volcanoes can be
00:26:01labeled so we can show
00:26:02our new labeling system
00:26:04where you can turn those
00:26:06on and off
00:26:09that might be a bug for
00:26:10some reason we're not
00:26:10getting the volcano
00:26:11labels right now so the
00:26:13other key thing is the
00:26:15way map generation has
00:26:16been updated so we have
00:26:18gone through and we've
00:26:19always had continents as
00:26:21a construct of something
00:26:23that happens within the
00:26:24Civ 6 world and it might
00:26:25be that you have a big
00:26:27landmass that's actually
00:26:28divided up into multiple
00:26:29smaller continents within it
00:26:31and it used to be that
00:26:33you know that those kind of
00:26:35were divided up the way you
00:26:37would think they would be
00:26:37geographically but we
00:26:39we didn't really have all
00:26:39the plate tectonic type of
00:26:41activity set up quite right
00:26:43where you would expect all
00:26:45your mountain ranges to be
00:26:46where those continental
00:26:47plates have collided well
00:26:49we've updated it and that's
00:26:50happening now so you can see
00:26:52that where these two
00:26:53continents have come
00:26:55together that's a very
00:26:56mountainous region there are a
00:26:58couple new features on the map
00:27:00that I saw there was a geothermal
00:27:02fissure which is a new area
00:27:06where we have like bubbling
00:27:07hot springs and it's a great
00:27:10Do those have any bad good
00:27:11effects?
00:27:12There's a science yield from
00:27:14them right out of the gate
00:27:15Nice
00:27:16And the hot water that's
00:27:18provided by those will mean
00:27:19that your aqueduct district or
00:27:22your Roman bath district is
00:27:24actually enhanced in terms of
00:27:25the amenities it provides
00:27:27I've been to the Blue Lagoon
00:27:28I know
00:27:29It's also a great place for
00:27:35late game one of those you
00:27:38know the renewable energy
00:27:41sources so you can actually
00:27:42build a geothermal power plant
00:27:44on that tile and that's a
00:27:47great way to power your city
00:27:48late in the game
00:27:49Have we talked much yet about
00:27:52the different kinds of power
00:27:54and fuel resources and what
00:27:56kind of like how that changes
00:27:58throughout the game
00:27:59One thing people might have
00:28:00noticed is one of the
00:28:02abilities that England picked
00:28:04up we try to make sure that
00:28:05all of our civs have abilities
00:28:07that span as much of the game
00:28:09as we can
00:28:10Now England historically really
00:28:12started to shine later in
00:28:14world history sort of you know
00:28:17from the renaissance on but we
00:28:19wanted to give them a bonus that
00:28:21made sense also early in the game
00:28:22so iron and coal resource
00:28:26deposits England actually gets
00:28:28to have an extra output from
00:28:30those they get an extra point of
00:28:32iron or coal every turn of the
00:28:34game so a great strategy here is
00:28:36when you're starting a game as
00:28:37England is look for those iron
00:28:38deposits and you actually can
00:28:40produce swordsman faster than
00:28:41anyone else can because each
00:28:44iron deposit on the map is
00:28:45normally producing two a turn
00:28:47you're basically getting 50% more
00:28:50iron out of those and that's a
00:28:52great boost to have
00:28:54That's really cool
00:28:57But then you know in terms of
00:28:59where this goes
00:29:02you'll see I'm not sure if we'll
00:29:04get the swordsman in the gameplay
00:29:05here that's probably a little bit
00:29:06too far but there is an upfront
00:29:07cost for them and swordsman only
00:29:09have an upfront cost you don't
00:29:10have to once you built their sword
00:29:12they're good to go
00:29:12Yeah
00:29:14But it's it's some of the later
00:29:15game units where we feel like
00:29:17you know to fuel your tanks you
00:29:18need to have oil per turn and so
00:29:22there may be both upfront costs
00:29:24and per turn costs for some of
00:29:26the later game units
00:29:28So we're in a very deserty
00:29:30region over there with that
00:29:32what was it a scout yeah
00:29:35I've noticed that when I'm
00:29:37playing certain events certain
00:29:40climate events happen in certain
00:29:42regions of the game is that how
00:29:44does that work
00:29:44Okay so that's one of the things that
00:29:48we found with what while developing
00:29:50everything was that we want to start
00:29:53with the flooding and the volcanoes
00:29:55because they were sort of very built
00:29:57into the terrain and it was events that
00:29:59were happening based on dangerous areas that you have chosen to settle
00:30:03but the more we played the the game and we've tested a ton over the last year we we definitely
00:30:08realized that there were parts of the map that were less dangerous that and also had less opportunities to get
00:30:14at those extra yields so they were just becoming a little bit less interesting
00:30:18okay and so we wanted to spread the environmental effects out across
00:30:21more disasters
00:30:23that we kept getting that feedback so we felt like we were hitting on something that people were enjoying
00:30:30um shocker all right confirmed yes
00:30:34um so we decided that we need to come up with things that could affect other areas
00:30:39okay and the storm system initially we were thinking well we're just going to put giant storms like hurricanes that
00:30:45actually do a lot of damage but then we were like well it'd be
00:30:48it's very interesting to also have dust storms uh that could arise out of the desert and blizzards that could
00:30:53arrive out of the snow and tundra regions
00:30:55and then we put you know we thought well we're missing something that kind of going to arrive from the
00:31:01grasslands or the plains and that was uh why we added uh tornadoes so we ended up with four different
00:31:06types of storms
00:31:07oh great
00:31:07did you touch on droughts uh yep and that got added as well
00:31:10yes and so so it's interesting because they all arise from a different um sort of biome of the map
00:31:17and the this the controlled randomization system that i'm talking about
00:31:22um is smart enough to realize okay i spawned a blizzard maybe from this
00:31:28uh snowy region of the map
00:31:30i will remember that so the next one that i spawn i'll pick a different snowy region
00:31:35so it tends to try to spread them out so that they don't all start in the same place
00:31:39so by the time you've played through a whole game you'll get a nice distribution of them
00:31:43um the droughts it's also similar that it tries to move those around the map however you have to be
00:31:49careful because
00:31:50the droughts are all tied around finding a block of about six or seven contiguous tiles
00:31:56that all are featureless in terms of not having any kind of marsh or rainforest or woods on them
00:32:02so don't chop down your forests yeah so if you clear cut your area that's you're gonna actually
00:32:08be made opening yourself up to being very likely to get hit by a drought interesting all right um
00:32:13and then the other big thing that we haven't talked about with the climate system that we really need
00:32:16to be clear is this is entirely at player control at the start of the game i was just how
00:32:21much how much
00:32:22of this that you uh go for so you were saying you know people were we're testing the game and
00:32:27people
00:32:27like more more you know disasters well that's a setting that you can choose so we have five
00:32:33different settings you choose right at game setup right on the basic setup screen and you can choose
00:32:38from a minimal amount of those which is um kind of the direction we think maybe our multiplayer players
00:32:43will head towards right um all the way up to what we call the hyper real setting uh four four
00:32:48levels above
00:32:49that and that's the kind of setting where if you're playing on any kind of quick speed you're getting
00:32:54almost a disaster every single turn and when you go from the heavy disaster setting up to the hyper
00:33:00real setting not only are you getting that many disasters but the hyper real setting tends to try
00:33:05to pick the the nastiest versions of the floods or the volcanoes and it'll inflict those on you on a
00:33:11side note that's my jam i have it the whole way up all the time utter chaos i enjoy that
00:33:16i know it's not
00:33:17for everybody but it's for me um when we were talking the other day and first like just going
00:33:24over what we were going to talk about on the stream i had this revelation of how you could use
00:33:31and manipulate the climate system to kind of go against the players um that you're playing against
00:33:37and and use the world against them um can you guys just talk more about the strategy and like how
00:33:44our very strategic players might be able to we would have some fun there never condone that
00:33:49play style it's funny i saw that go by earlier in the twitch chat saying oh you can be a
00:33:54bad guy now
00:33:54and ruin everybody on the coast with your environment that was my first thought and i saw that and i
00:33:58was
00:33:59like yeah that's correct because one of the things we first talked about when ned was talking about
00:34:03coastal flooding and climate change first came in i was like oh so you could play the bad guy with
00:34:08your
00:34:08inland empire burn all the coal and oil that you can find with your sole intention of being the guy
00:34:14that makes sea levels rise and start ruining everybody on the coast that you don't care for
00:34:19now yeah they have a lot of tools to try to stop you especially with world congress and climate accords
00:34:23and things like that that would force you to upgrade those power plants but um you could totally do
00:34:28that you know that's totally a thing and that's one reason that the uh tornadoes and the droughts
00:34:33were added to affecting inland empires because um if you do uh cause the global temperature uh to
00:34:40increase it um starts adding a percentage chance so now you know maybe instead of a 30 chance of a
00:34:47storm you're gonna go up to a 40 or 50 chance um just because the climate's more unstable and the
00:34:54atmosphere's got a lot more liquid and you know just all those effects you get from climate change we
00:34:58have a you know not the an amazingly super detailed system of this but we try to make it so
00:35:03that it
00:35:04it reflects the um current science thinking in terms of what's being driven by the global temperature
00:35:09change so um it's fun to play around with and see how all that interaction occurs one of uh carl's
00:35:14co-workers back in our fantastic qa department his name's albert i was watching on our internal um qa
00:35:20chat channel his slow demise as his coastal nation slowly sunk into the sea he kept posting screenshots
00:35:26to the channel going oh man it's hitting me hard it's hitting me hard until it was like the greek
00:35:30isles he only had these little points sticking out there with his cities on his districts were
00:35:34underwater it was the saddest thing i've ever witnessed but it was a great uh it was it was a
00:35:39great example of the system when you ignore the system entirely ignore climate change entirely
00:35:45and watch everything on the coast just start to sink and the sea ice is all fading away new passages
00:35:50open up all but your city's underwater you know there's it's it's a great bit of storytelling
00:35:55that's added to the game that's not just dictated by the other players oh we've got our second
00:35:59city now can we zoom in on that real quick and i should take a second to introduce carl who
00:36:05is
00:36:05playing for us over here he is our lead qa tester for the game um and he is a civ
00:36:10guru and actually
00:36:11taught me a ton about playing when i first started here at four axis he's also defeated me in some
00:36:17of
00:36:17the live stream multiplayer games so so carl plays this as a full-time job every day and then he
00:36:23goes home
00:36:23and he's like hmm what do i want to do i'm gonna play civ 6 and he goes home he
00:36:28plays it for for
00:36:29enjoyment when he gets home too so yeah we don't we never longer have any kind of challenge streams
00:36:34where we're like oh we should have ed play somebody from qa because that will lose yeah and uh that's
00:36:38that's never a good idea outback tycoon outback tycoon but otherwise that's where we'll hang our head
00:36:44so wait a second this second city that we founded looks a lot different than it used to
00:36:48it's a very interesting looking and the fact that it's a coastal city it looks like i can dock a
00:36:54ship
00:36:54there now so so i think we are giving a shout out to the fact that coastal cities have played
00:37:00an
00:37:00integral role throughout all of our games they have the other interesting thing is we just met china
00:37:05as uh after the zulu we met china and the civs that have been put into this game as the
00:37:11ones that we're
00:37:12going to bump into have actually been carefully selected as some of the civs that have gotten
00:37:16bonuses okay related to new systems that were added for gathering storms so china has received an update
00:37:23and it is somehow related to that graphic that we were looking at in the city
00:37:27so we'll leave it at that all right excellent
00:37:32so what is the feature that you were most excited not about like um coming up with or designing or
00:37:40anything but what's like the most fun for you to play um i actually love some of the new civs
00:37:46and so
00:37:47i know we're not talking about this today so i'll have to control my excitement i also love some of
00:37:51the
00:37:51things that we're doing for the new victories um so i'm really excited that we're gonna get together
00:37:57but in terms of things that we can show off here you know i i'm just a huge uh geography
00:38:04nerd i'll
00:38:05absolutely own that and so the fact that we now are naming things on the map yeah um that the
00:38:12labeling
00:38:13is there so you can turn on and off labels and decide whatever you want to do in terms of
00:38:17making
00:38:18your world look like it's a map making your world look like it's a civ world that's that's all possible
00:38:23now um you know i actually love the game of starting out in the first 10 or 20 turns of
00:38:29exploration and i run across a geographical feature that my explorer didn't name that the name was
00:38:35already there and i'm trying to decipher based on my reasonably good but not excellent knowledge of
00:38:42world geography does that give me a hint as to what civ i'm about to bump into or not so
00:38:48we feel like
00:38:49players as they play with gathering storm are really really good for their trivial bar trivia
00:38:55leagues and uh and you know if you're playing that kind of thing and you love geography trivia games or
00:39:00whatever like that um gathering storm is definitely going to help you uh we also know that the mod
00:39:05community is going to go nuts with this because we have a database of like several hundred world
00:39:09rivers and so we might have you know two or three maybe four for some of our civilizations but if
00:39:15they
00:39:15want to go nuts with populating that with all possible uh major rivers for each of the
00:39:20civilizations i can definitely do that as well i've got two favorite features one of them is normal one
00:39:24of them is a bit warped the one that i think is relatively normal is just something that i missed
00:39:28from before when somebody slights me because i'm not typically a domination player when i get slighted my
00:39:34you know my religious city gets taken over or etc i love special sessions of congress because it gives me
00:39:40a knob to turn to try to get revenge but in a slightly different way and the revenge in this
00:39:46case is delivered by the whole community so if an emergency actually gets passed and i put it through
00:39:51got another river flood yeah wow and i spend enough favor the hammer is just going to drop on him
00:39:56by
00:39:56by everybody in the game that's cool i really like that let's go to that river flood real quick carl
00:40:01because you can see that the city itself took damage oh yeah so we should talk about all the
00:40:05different types of damage that you can take and scout did too yeah so when a river floods a volcano
00:40:11goes off a storm goes through um yes there's the possibility of gaining fertility like we we were
00:40:16talking about before but your improvements could be either pillaged or destroyed your districts
00:40:23can have any of the buildings in those pillage including the whole district being pillaged
00:40:28from those events uh your walls can take damage your city your city garrison can take damage like
00:40:35like we saw right here um civilian units can be wiped out entirely we don't usually track hit
00:40:40points for civilian units so if we decide to take damage there they get wiped out entirely or a unit
00:40:45like uh the scout here can take you know points of damage and typically they're not going to be killed
00:40:50the military won't be killed unless it's already damaged but if you're moving one of your like
00:40:54already heavily damaged units through a natural disaster they can be taken out so we can go to the
00:40:59climate um log again and we can see that for events where there are damaged in the event history
00:41:06oh actually yeah right there on the front screen we can see two tiles were damaged and one unit was
00:41:12killed
00:41:13um which leads me into my indicators at the bottom favorite thing was this was shortly after ed actually
00:41:19got volcanoes into the game once a volcano is active generally you don't want to you know be too near
00:41:24it
00:41:24because it has a higher percentage chance of actually erupting and i was playing a religious
00:41:28game sending my missionaries traipsing across my continent to another continent so i'd kind of
00:41:32order them and forget it and the first one never arrived i had no idea why i sent another one
00:41:37and
00:41:37that one didn't arrive so i sent military over thinking that you know maybe barbarians or something
00:41:42had sniped them but um when i went back through my logs i saw that a volcano erupted two times
00:41:48exactly while they were walking by it because you're playing on chaos mode yes crisping my missionaries
00:41:53on their way so i decided to go a slightly different route to the other continent instead
00:41:58of through this nice mountain pass that i was that i was going through but i thought that was
00:42:03brilliant and awesome in a bad way of course because i'm losing guys but i just i still thought
00:42:08it just added yet more story elements to the game i was playing that is one of my favorite things
00:42:14especially about um when we added the timeline in rise and fall is just seeing the story of the game
00:42:19unfold and i feel like this adds a really incredibly cool aspect that just we haven't touched on
00:42:26before right um that that's kind of a really nice opportunity we have with civilization six is we had
00:42:32so many um wow we got a third flood just moderate yeah um so um because we had so many
00:42:40of the sort of
00:42:41core features in our base game and then once we'd added rise and fall we were really starting to flesh
00:42:46everything out we knew we wanted to add right uh the world congress as sort of the final piece of
00:42:50sort of the expected pieces but we knew with this expansion that we could go in a brand new direction
00:42:55i mean sid talked about in his video about how it's a new chapter for the series yeah and i
00:43:00really
00:43:00do feel that way because you know the game world just feels different right now it feels um more like
00:43:07it's a player in the world that's that's it's partially an opponent but partially and uh you know
00:43:13a friendly assistant that can help you in your way so it just makes the whole world more feel more
00:43:19alive and i think it's it's a really interesting way for us to have taken the series yeah i feel
00:43:24like that's something that the opening cinematic captured really well too that uh two sides to the
00:43:29coin feeling there um i know we've we've got a couple new people that have shown up in chat who
00:43:35look a little bit scared of all the flooding and people dying and um the amount of power that the
00:43:43world now has um so i do want to remind um for the new people that are here uh that
00:43:48this isn't just
00:43:49random there are good things that happen when you have flooding um we get the fertility um that actually
00:43:56happens with most of the disasters yeah whether whether it's you know a storm that comes through like
00:44:00hurricane a volcano erupting everybody knows that not everybody knows we do now everybody in our
00:44:05building now knows because of ed that um volcanic soil is actually some of the most fertile soil in
00:44:10the world so even when a volcano erupts if you take damage it is short-lived damage you're going to
00:44:16rebuild you're going to repair and those things will now be even stronger and yield more results so
00:44:20it's part of your strategic thinking where you place your cities yeah what you build next to these
00:44:24risky locations you want them to be simple enough that you can repair them like if you're building
00:44:28improvements next to them that's much easier you walk a builder over and you just do the typical
00:44:32repair that you would normally do and now it's stronger however if you decide to make an evil
00:44:36layer of a scientific district between three different volcanoes you're going to be doing a
00:44:40lot of repairing but it's still an awesome place for a campus so um it's it's a trade-off and
00:44:46it's a
00:44:46whole level of thinking now when you're playing versus the environment because you you want to put
00:44:50cities down obviously in strong places but you have to take some of these other things into account
00:44:54and that's just amazing i thought it was fascinating when i started looking into all this that we
00:45:00obviously took a lot of inspiration from what happened at pompeii um as as one of our best
00:45:06historical examples of what we wanted yeah this system to feel like and the more i started looking
00:45:11at it i was like there are still hundreds and hundreds of thousands of people that live within 10
00:45:16miles of that volcano and that volcano is still active um but it is such a you know fertile bread
00:45:22basket region for italy uh that they you know they can't not uh settle that area and farm that area
00:45:30because you know the risk of disaster just doesn't happen that often so they might as well enjoy those
00:45:36hundreds of years where they're safe and everything's good and we actually had an interview with an italian
00:45:42um journalist yesterday and we were describing all this to him he's like yes those people are crazy but
00:45:49yet they still live under the shadow of of you know historically famous volcanoes yeah absolutely
00:45:56um so how how does all this play into uh some of the things that we added in rise and
00:46:01fall are there
00:46:02some some interesting synergy there okay so um we can open up the historic timeline and um carl can show
00:46:09us that the very first thing he did in the game was settling the city of london that was a
00:46:14brand new
00:46:15um uh historic event um because the citizens of london adjust to their new home and keep a wary eye
00:46:24on
00:46:24the nearby river so that that is um you know your interaction with the planet what you're doing with
00:46:30these volcanoes and uh the flood plains that's noticed by the historic moment system so that is
00:46:36absolutely something uh that um you know players will get rewarded for for taking some of those risks
00:46:43um and so we've updated the game with quite a few new historic moments the the new bringing power
00:46:49online empowering your cities all those kind of things some of the late game things that we've added
00:46:53those are all reflected in the historic moment system now carl briefly opened the governor screen
00:46:58and we can go back to that and people are going to love looking at this once we open up
00:47:03why don't we
00:47:03pick one or two of these governors um you can certainly uh players who know this well will see that
00:47:09some
00:47:09of the bonuses have moved around between the governors and so let's go ahead and take the two that uh
00:47:14carl has
00:47:16already promoted and we'll show um that we have some brand new promotions for them
00:47:23um and you know this is something we'll get into more with us on the other live streams right now
00:47:28we'll
00:47:28just show let people know that this is one of the areas of rise and fall that we knew we
00:47:33had to rework it
00:47:33for a couple reasons the strategic resource system being different was one of those
00:47:37um and so we went ahead and we did that um but we said at that point this point in
00:47:45time we're moving
00:47:46enough things around let's look at all the governors let's rebalance them let's try to make all of them
00:47:50really appealing to players depending on what you're doing in the game right right all right back to
00:47:55gameplay um now how about emergencies i know you you'd mentioned a little bit with the um uh disaster
00:48:01emergencies and how that kind of fits into world congress yeah it it's through the special session
00:48:07mechanic that um dennis was talking about but um one thing people will note here there's a new item
00:48:14up on the um top toolbar right to the right of the tourism icon uh that's the diplomatic favor
00:48:21currency that is tracking you don't normally get that early in the game you have to get into
00:48:26uh one of the classical era governments or become suzerain of a city state to start earning that per
00:48:31turn um but it's very cool what that does for you it's not something that you only need if you're
00:48:38going for the diplomatic victory because there are a lot of powerful things you can do with the world
00:48:43congress if you have enough favor right to get things all the votes to come out the way you want
00:48:48them to and one of the really cool things you can do is is be the expected target of an
00:48:55emergency
00:48:56but block the world from actually putting that emergency into play oh yes that is fantastic
00:49:01because the ai obviously can call special sessions as well so if you're wronging them
00:49:06if you've played your cards right and you're preparing for this epic takeover of the world
00:49:11you would have been masquerading as the friendly guy the entire game in banking all of that favor
00:49:17for this moment when you do your big invasion and you can actually stop people from calling
00:49:22emergencies because you have all of that favor bank so converting cities taking city states you
00:49:27can just nope nope nope when they're saying this is an emergency we need to take this back you add
00:49:32all
00:49:32your favor and block it from happening so it looks like chen already has racked up some favor in this
00:49:38game and he just offered to trade some of it to carl so that's another example you can trade favor
00:49:44um all the new strategic resources with them being um itemized at a much uh more granular level than
00:49:52they were before those are great things to be trading so so the trading table is a lot more
00:49:56active than it was or at least there are a lot more sort of um ways to go with what
00:50:01you're doing with
00:50:01the trading table throughout the stream dennis you have mentioned certain things that make me very
00:50:07nervous about ever playing against you again i've never seen this side of you until this expansion
00:50:14i'm i'm a i'm a builder not a fighter see i play on words there i i like to i
00:50:20like to build the big
00:50:22empire i like to get along with everybody and yeah whenever i'd play you know um unnamed games in the
00:50:28past i would always be the paladin and i'm one of those people that plays the good guy so if
00:50:31emergencies
00:50:32are called for somebody who slights somebody somebody else i'm probably going to help take that back
00:50:37the environmental disasters enable me to get a little bit of that presser release out in terms
00:50:42of adding some chaos to my game but still being the good guy because it's the environment and i can
00:50:46i can actually game that system to watch how things happen and how i can improve the yields that i
00:50:51might
00:50:51already be getting in my cities to make my cities better by managing that environment and carl go ahead
00:50:56and bring that um government screen up again but don't scroll it anywhere um you can see that off to
00:51:03the right to the right of communism fascism democracy we have a third tier of government
00:51:07that we're sort of teasing there nicely you big tease um so those are brand new governments that
00:51:13unlock in the new um the new era yeah actually i think they unlock just before the new era it's
00:51:19right
00:51:20on the on the cusp there of that new era um so that you get a chance to actually really
00:51:25embrace new
00:51:26ways of setting up societies and governing people um late in the game so you guys got to play a
00:51:32little bit with like potential future fiction there that that's something that we don't right and
00:51:37and and one thing we have talked about um so i can reveal this much about the future era is
00:51:42that part of the tech tree is something where you know we didn't actually have any historical
00:51:49information about how these things are gonna unlock over the next 50 years right we don't know
00:51:54which things sort of is a really a prerequisite for getting to that next big exciting uh innovation
00:52:00so we decided that the actual um great way this is something that anton came up with that was just
00:52:06i thought brilliant was he went ahead and said what if we make that part of the technology in civics
00:52:12tree
00:52:12randomized and let's not lay out everything exactly the same way every time and so you actually you
00:52:19know that there are nodes out there you know that they will give you things that are important to
00:52:22winning your game but you don't know exactly which ones are where and you actually sort of have to
00:52:27explore into that part of the tree by you know getting up and researching things that are just
00:52:32you know directly adjacent to the the the unknown ones and then all of a sudden that part of the
00:52:37tree becomes known to you and then you can figure out where to go so it's it's very cool and
00:52:42very fun
00:52:42oh it's because we can't predict the future it's true i like that that's a really really interesting
00:52:47mechanic um and i'm that and the events that are happening all of this is i just see replay in
00:52:55my
00:52:56head happening over and over again and like every game just is going to feel so different and i'm very
00:53:01excited plus anytime you get to this sort of critical mass where you have 40 different civilizations
00:53:06that's true and they all have um different agendas we actually um haven't talked a lot about the
00:53:12diplomacy changes that are coming uh we'll talk about that more in some of the the streams but
00:53:17kind of the some of the two big highlights are we definitely took a hard look at the warmongering
00:53:22system and there's some brand new things there and then we looked at the agenda system as well
00:53:28and we thought that given how long the game now spans in terms of how many hours you go through
00:53:33that'd be interesting to do something with agendas late in the game
00:53:36so we have something cooked up there as well interesting carl we have multiple people on
00:53:41the twitch stream which are very concerned that your worker is still asleep and you haven't improved
00:53:45the wheat we also finally got our label on our volcano yeah maybe it was because we were in the
00:53:55lens view but now you can see we can zoom in on our volcano which is still sadly dormant i
00:54:01would
00:54:01like that guy to perk up and and do something for us but such is life with a random event
00:54:08system
00:54:09that sometimes the that that's kind of a fun trade-off you you go to a new settlement location
00:54:15and you see the volcano is dormant and you say well okay i'll just start building everything next to it
00:54:19and then all of a sudden the volcano wakes up and you're like oh well maybe that campus isn't so
00:54:24safe
00:54:25anymore that holy site that has a great adjacency bonus but uh maybe it's not a great place to have
00:54:31it
00:54:31anymore um we don't have too much time left but was there anything that you guys thought of that you
00:54:38might
00:54:39want to um just talk about a little bit more i don't know we have to save some stuff for
00:54:45later
00:54:45there's a lot to talk about i will say that something we've barely touched on that would be cool
00:54:49especially with carl's current location with london is as soon as he can get to dams that's going to
00:54:55make that area pretty effective because once he builds the dam it stops the damage from flooding
00:54:58but does not stop the fertility increases from that river still being the bread basket of his little
00:55:04valley here so the dam is is it's a brand new district um it unlocks late in the classical era
00:55:12and once you've put that in place you basically have established a reservoir along that river and
00:55:17the graphics do um reflect that which is really cool but now you've got this steady supply of fresh
00:55:23water for your city so it's going to increase your housing capability and it's also like like dennis
00:55:29says it's going to give you that buffer when the flood waters come down the river the first thing
00:55:33they'll do is fill up that reservoir you'll be able to control how much spills down beyond the dam and
00:55:38so
00:55:38it's it's the way in real life we control flooding along rivers so that's that's what we're doing in
00:55:43the game you can improve it later with a hydroelectric part right too right yet another one of our
00:55:48renewable energy sources um i think the other thing that i want to mention before we sign off
00:55:53is we just had a great time with um some of the things that we could do to tie in
00:56:00gathering storm
00:56:01with some of our older civilizations uh so i hinted that there's something to do with china we've shown
00:56:06how england is boosted by the industrial revolution but my favorite favorite effect is with russia
00:56:13and so yeah since we added blizzards to the game we just were sitting around the table at the end
00:56:19of
00:56:19a meeting one day we're like why haven't we done this we have to do this so there is a
00:56:25russia special
00:56:26ability in regard to blizzards um so basically if a blizzard damages units which it certainly can do
00:56:33just like we saw the the scout could damage before you know that that that's a bad thing but in
00:56:39russian
00:56:39territory enemy forces are very susceptible to blizzard damage and russian forces are immune
00:56:45to it and it wasn't a big thing to add but it just had that right flavor that we felt
00:56:50like was you know
00:56:51such a cool little nod out to some of those historical winter campaigns in russia
00:56:59it's live anything can happen yes
00:57:04um are there any other uh civs that kind of can respond to um the environmental event effects in
00:57:12that way i think the that's one of the key ones okay all right cool i dig it um it
00:57:19seems like a lot
00:57:19of people are very excited um so that makes me excited and i know you guys are um we'll let
00:57:28carl play for
00:57:29a couple more minutes i'm keeping an eye on chat trying to get a couple of questions um from our
00:57:34fans so if you guys do have questions please post them in here and we will try to get to
00:57:39you oh so
00:57:41who's he building here i haven't been it looks like it's the oracle i think yep and so you know
00:57:48you
00:57:48players may have noticed that this is our normal camera that we have for when you complete wonders
00:57:52it's also the camera that we have in game when you discover through exploration a natural wonder
00:57:59and we've used that similar type of camera shot for whenever a disaster is going off
00:58:05um sort of directly in your empire uh we we have the climate screen that's sort of your way of
00:58:12reviewing all the activity that's going on um with that uh natural disaster system but you're also
00:58:19getting plenty of notifications if things are happening you know six ten tiles away you'll
00:58:23get notifications of that if it's some place that you've explored and that's also actually super
00:58:28useful in terms of planning out where you might be expanding your empire if you know that that river
00:58:33nearby has flooded two or three times already you know that that's going to be an extra fertile area
00:58:38that's already seen those floodplains get boosted several times in fertility and you know that that's
00:58:44right where you want to go ahead and beeline with a settler to to grab that uh terrain can wonders
00:58:51be affected by natural disasters wonders cannot um so there are two wonders um i also saw someone um
00:59:02picked out build queue in here oh a very good spot yes yeah so we'll go through how the build
00:59:08queue works
00:59:09um but there are a number of sort of quality of life things that we wanted to get into civilization
00:59:16six all along um so the build queue was definitely trickier in this game than in any other because we
00:59:24have district placement and wonder placement and the whole hex selection um now we have resources you
00:59:29have to make sure you have enough resources to build units so we had to very carefully get everything
00:59:34set up to get build queue in but it is in now and it's great we even have a um
00:59:40sort of a master screen
00:59:42so you can see all the build queues for all of your cities at the same time and i find
00:59:47that late
00:59:48in the game you know that's i'm bringing that screen up a lot because i might be queuing things
00:59:53two or three items deep across my eight or ten cities and all of a sudden you get a really
00:59:58good
00:59:58look at exactly what's going on with production your game so well we want to show that feature but
01:00:02we want to actually give it enough time that we can sort of dedicate one of our upcoming live streams
01:00:06to that and that's another thing that's just going to be released along with the expansion to all the
01:00:10versions of the game obviously with expansion work um comes a lot of base work so we're always doing
01:00:16tweaks improvements um ai improvements um the whole line yard so we want to make sure that everybody
01:00:21gets something out of this when it releases and uh makes the game enjoyable whether you're playing
01:00:26gathering storm or not of course it'll be more enjoyable if you're playing gathering storm
01:00:30um likewise i think we can at least mention that the hall of fame um is in this as well
01:00:38and that's something else that's going out to all versions of the game so um you know again another
01:00:43quality of life fun thing that people have been looking for and we wanted to do it right so we'll
01:00:49demonstrate that at some point in the future as well yes nice yeah i'm very excited um i know that
01:00:55the
01:00:56fans are looking forward to this um we've got a lot of people very hype about volcanoes build cues
01:01:02some other things that we're going to be talking about soon um so i think that like that that pretty
01:01:08much does it for today um but we are going to be doing these live streams going forward
01:01:14and continuing this and revealing new things showing gameplay as we update everything
01:01:19um and introducing some new sieves so do you guys have any exciting things coming up that like
01:01:27you're really stoked to talk about the new sieves any favorites yes okay good good
01:01:35many new favorites yes good awesome and and it's not just i mean i love the um choices we've made
01:01:44we've got
01:01:44some new ones that are they're brand new to the series so that's always exciting but i love the
01:01:49way favorites we have all favorites of course as well but just the way the gameplay revolves around
01:01:54each one of them i feel any of them i'm good to play right now because they all have that
01:01:58unique feel
01:01:59that um you know really gets me excited to play them great all right um thank you again to everyone
01:02:05that tuned in today and got the first look at gathering storm um stick with us we're going to be
01:02:11doing
01:02:11live streams and showing screenshots revealing leaders new content all this fun stuff over the
01:02:19next couple of months until our release on february 14th 2019 so thank you guys again and have a good
01:02:27one
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