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00:11Welcome to Insurgency Sandstorm, the hardcore tactical shooter with a focus on atmosphere, teamwork, high lethality gunplay, and intense firefights.
00:19My name is Michael Suruhas, I'm the lead game designer, and in this video I'm going to take you through
00:24what makes our experience really special.
00:31Insurgency Sandstorm offers both cooperative and player versus player experiences across a wide variety of maps and layouts.
00:37In our co-op mode checkpoint, you can play solo or team up with other players against challenging AI.
00:43Your team must capture and destroy objectives as you advance through the map, but be careful, you only respawn when
00:48your team completes an objective.
00:49That means if you're the last one alive, it's all on you.
00:54Every time an objective is captured, there's a chance the enemy will launch a counterattack.
00:58Whoever just captured now needs to defend their new position until the attack ends and their team finally respawns.
01:04Sandstorm features three player versus player modes, push, firefight, and skirmish.
01:09In push, an attacking team must progress through the map until they are able to reach and destroy the defending
01:14team's weapon cache.
01:15This mode moves fast and intense, with team coordination and fire support being critical to a successful attack or defense.
01:26In Firefight, however, things slow down.
01:28This mode focuses on close and intimate encounters featuring restricted loadouts and no fire support.
01:33The map has three objectives.
01:34Every time a team captures one, they respawn their dead teammates.
01:38You need to take all three objectives or kill all the enemy to win.
01:43The clutches get real here, with one player able to bring back the entire team with just a single capture.
01:48There's also a ranked five versus five for those looking for a more competitive experience.
01:52Skirmish is a large-scale open battlefield where players need to destroy the other team's weapon cache, defend their own,
01:58and hold all three objectives.
01:59Each team needs to keep their weapon cache safe, because if they lose it, they'll stop getting those respawn waves
02:04from captures.
02:05Skirmish also features vehicles, which can be used to quickly get on point or lock down key positions.
02:10They have MGs that chew through walls and flesh alike, and because of their shields, they can be really tough
02:15to take down without explosives.
02:20Weapons at Sandstorm have no crosshair and are not fixed to the center of the screen.
02:24Instead, they use a system called free-aim, meaning they can move independently of your view.
02:28You always need to mind your muzzle and pay attention to where your weapon is pointing.
02:31Whenever you fire, that's where the bullet is gonna go. And as long as your finger is on the trigger,
02:36you can always take a shot.
02:38Insurgency is all about immersion. We keep our HUD very minimal.
02:41There's no kill feed, hit markers, or anything that might distract from the action in front of you.
02:46The only way to confirm a kill in Sandstorm is to watch the body drop.
02:50Each weapon and its ballistics were created with meticulous care.
02:53Caliber, barrel length, and other factors play into every shot you take.
02:56Close-range shots are simulated in a manner similar to hitscan, with longer ranges using a real-time projectile simulation.
03:03As a result, CQB is clean and quick, especially considering our high lethality.
03:08Long-range shooting, however, involves a little more time-to-target calculation.
03:11In addition to dropping from gravity, bullets slow down as they travel through the air, and slow down even more
03:16when they penetrate different materials,
03:18all the while reducing their damage potential.
03:20A thin wooden panel isn't much, but a thick concrete barrier is a different story.
03:27Ammo management is important.
03:28When you reload an Insurgency, you're not just dipping into a magical pool of ammunition.
03:32You need to keep track of every magazine you have, and how many bullets you have in each one.
03:37If you forget, you can always pat down your vest with an ammo check to get a rough idea.
03:41There's also a staged reload system, where if your reload is interrupted, you can continue it from where you left
03:46off.
03:50You can also drop your magazine during a reload in order to reload faster.
03:54This is great for an emergency situation, or just whenever the mag is empty.
04:03Every sound in Insurgency Sandstorm tells a story.
04:06We've put a lot of effort into our soundscaping to contribute on both a gameplay level and an atmospheric one.
04:12Every gunshot, explosion, call-out, artillery shell, helicopter rotor, and footstep have been carefully created to realistically take into account
04:20distance, location, and occlusion.
04:25The same shot fired in a cement room, a metal warehouse, or a city street is going to sound different,
04:30and gives a wealth of information about the shooter.
04:32What weapon are they using? Are they moving? How far away are they? What part of the room are they
04:37hiding in?
04:39The Sandstorm is definitely a hardcore military game, but still recognizes the value of fluid movement.
04:45There's a variety of interaction options including low vaulting, high vaulting, sliding, door breaching, and charging.
04:51Kick in a door to quickly make entry, disorienting anyone inside, and killing anyone unfortunate enough to be standing in
04:57the way.
04:58Peek through a door to get an angle on an enemy, or bounce in a grenade without exposing yourself.
05:03These kinds of options are also available in vehicles, where you can duck to avoid fire, or even turn an
05:08enemy vehicle's machine gun on its own passengers.
05:24Sandstorm features a large class selection, each with its own weapons, equipment, and abilities.
05:28Weapons are never unlocked, they're all right there from the start.
05:31The weapons available to you depend on your class.
05:34All your gear is purchased using a limited amount of supply points, and everything you carry has weight to it.
05:39This means that every choice has a cost.
05:42Go light with no armor, and an SMG to run fast and get on objective quickly.
05:46Or get strapped with heavy armor and extra ammo to clear indoor areas.
05:50The Demolitions class can bring explosives to take out vehicles or hold up groups of enemies.
05:55While the Marksman can take high powered rifles for long range engagements.
05:58The Commander and Observer classes can work together to bring powerful fire support to the field.
06:02Call in artillery strikes, smoke screens, gas attacks, air strikes, explosive drones, and helicopter support.
06:10Weapons can be customized and equipment selected to suit a variety of roles.
06:14Create your own personal build from a wide variety of upgrades including optics, foregrips, suppressors, explosives, quick draw holsters, greased
06:21bolts, and more.
06:23As with our weapons, these are never unlocked. They're all right there from the start and depend on your class.
06:27But remember, each accessory comes with a cost. Think tactically and prepare appropriately.
06:33Use smoke grenades to cover your advance, Molotov cocktails for area denial, rocket launchers to destroy vehicles, C4 to surprise
06:41enemies, or just good old-fashioned, no-nonsense frag grenades.
06:45You create your own identity on both factions. Choose from hundreds of different clothing and gear items including combat shirts,
06:51track pants, helmets, gloves, hoodies, masks, sunglasses, and plenty of other options.
06:57Change your gender, face, hair, and voice to suit your character. Every customization item you see can be earned through
07:03gameplay.
07:06More content is coming after release. Post-launch we'll be adding new weapons, maps, customization items, modding support, and more.
07:15As with the original Insurgency, this type of content will be free.
07:18Our community really is important to us and we don't want to split our player base. We want everyone who
07:23owns Sandstorm to experience these updates.
07:25We hope you enjoyed this overview of Insurgency Sandstorm's features and mechanics and we look forward to seeing you in
07:30the servers on release December 12th.
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