00:00Hello and welcome to the latest developer video for Sid Meier's Civilization VI.
00:04Today we'll be introducing you to the new content headed your way in the third DLC of the new Frontier
00:10Pass.
00:10The two new civilizations coming your way in the DLC 3 content pack are...
00:19Byzantium
00:21and Gaul.
00:24Coming with those two new civilizations are two new leaders, new districts, and new units.
00:30In addition to that, we have two new world wonders, a new map script, and a new game mode.
00:35As much as we don't want to keep you in suspense until the first looks for those civs,
00:40that's exactly what we're going to do.
00:43What we can tell you is that Byzantium is all about conquest, be it militarily or religiously.
00:50Meanwhile, Gaul has some beefy boosts related to culture and production.
00:53But don't mistake the Gauls for peace-loving artists in an off-the-grid commune.
00:58We had a lot of fun brainstorming animations for Gaul's leader in particular.
01:01Thus far for Civilization VI, we haven't used motion capture technology.
01:04We've done everything by hand.
01:06But we do start with reference videos to experiment with different movements
01:09and help everyone visualize what the animations will look like.
01:12We wanted the leader of Gaul to have some props to really reflect that heritage.
01:15Props obviously make the reference videos a lot more fun,
01:17but they can be challenging to animate in a 3D environment.
01:20We pulled it off though, our art teams are pretty insanely talented.
01:23Speaking of art, this DLC pack introduces two new world wonders.
01:27Build the biosphere to increase appeal for marsh and rainforest tiles.
01:32In Gathering Storm, it will also boost power and tourism.
01:35While in other rule sets, it grants bonus science for every marsh, rainforest, or woods tile.
01:41The statue of Zeus gives free military units to the city that builds it,
01:45and increases production towards anti-cavalry units.
01:48We'll also be introducing a new map script, the Highlands.
01:52This vast sweeping landscape is dominated by hills and mountain ranges.
01:57These will present some interesting strategic and tactical choices,
02:00and challenges for certain civs, like Korea, Ethiopia, and even Bull Moose Teddy,
02:05with his passion for national parks.
02:07The Byzantium and Gaul pack will also introduce a new game mode.
02:11Dramatic Ages!
02:14Years ago, we played around with a prototype where Dark Ages felt really dark.
02:17Back-to-back Dark Ages would actually cause you to lose cities and turn them into barbarian camps.
02:22This turned out to be so frustrating that the QA team raided my office with pitchforks and demanded that it
02:27be taken out.
02:28We've always liked the idea of a Dark Age being more threatening,
02:31and a Golden Age being more rewarding.
02:33Dramatic Ages is an optional game mode,
02:35where civilizations will always enter either a Golden Age or a Dark Age with every new era.
02:40Instead of Dedications, every new age brings access to new and updated golden policies and dark policies.
02:47Our research also showed that some of you out there, surely no one watching this video,
02:51but some of you, were trying to game your era scores to not go past what you needed to earn
02:56a Golden Age.
02:57In Dramatic Ages, era score is never wasted.
03:00If you enter a Golden Age with any extra era score, it will increase citizens' loyalty pressure on nearby civs.
03:06Additionally, the chaos brought by Dark Ages can cause your cities to immediately rebel.
03:11Dramatic Ages also reworks one of our older civs, Georgia.
03:14With the Dramatic Ages mode enabled, Georgia can use Dark Age policies even in a Golden Age.
03:19Golden Ages also reward Georgia an extra wild card slot.
03:23In addition to the current 50% production boost toward defensive buildings.
03:28Finally, the challenges presented by the Dramatic Ages scale really well with the game's existing difficulty settings.
03:34On lower difficulties, the AI loses more cities than humans do in the Dark Ages.
03:38However, on higher difficulties, the player loses more cities than the AI, giving you a chance to really earn those
03:44victories.
03:44And that sums up the major features going live in DLC 3.
03:48The Gaul Civilization.
03:50The Byzantium Civilization.
03:51The Biosphere.
03:52The Statue of Zeus.
03:53The Highlands Map.
03:54And the optional game mode, Dramatic Ages.
03:57You can find a full list of changes, fixes, and tweaks in the DLC 3 patch notes.
04:02Civ fans, you are the best fans in gaming.
04:04We are honored to have such a dedicated and passionate fan base.
04:08Thank you for sticking with us, and taking one.
04:11More.
04:11Turn.
04:13Turn.
04:14Turn.
04:27Turn.
04:28Turn.
04:30Turn.
04:31Turn.
04:31Turn.
04:34Turn.
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