00:09No future means no limits
00:11If you have no limits, you can do whatever you want
00:14Because you have no future
00:15So I'm living right now
00:36So limited editions, we produce them in very small or limited quantities
00:40We only make them once and then that's it, no more
00:45We take a lot of pride
00:48Put a lot of attention to detail
00:49And that's where Monique comes in
00:51You know, if I was looking for targets for what I was trying to do
00:55With the no future, I might
00:57What's critical in the beginning is just understanding the story
01:01And what we're trying to communicate
01:02The game designers are creating these worlds, right?
01:06They're actually building them out
01:09And we get a chance to translate it into a physical object
01:14We saw the E3 2018 trailer for Cyberpunk 2077
01:19Of course it like blew everyone away
01:26The title is just so cool
01:28It's really pushing the boundaries on style
01:31And it's so kind of in your face and punchy and like electric
01:35We spent a lot of time with that video dissecting it
01:38And figuring out like what are the key design elements
01:42We noticed things like the mech scene and the cyber enhancements
01:47There are a lot of different elements to the lighting style
01:49Like how V's face was framed with that lit collar
01:53And how when he turned around you saw the Samurai logo glowing on the back of his leather jacket
01:58And then there were the Quadra car tail lights that were super futuristic
02:04So Monique shows up and she's got like, hey, I've got, you know, four different designs
02:08They're completely different directions
02:11We had, you know, the concept of all these panels coming together from different pieces of equipment
02:16To create a kitsch style console
02:19One of the first things we had to do is figure out how to define these panels exactly
02:24You can see the laser etch marks in this piece really clearly
02:27We ended up putting a piece of mylar over the product and laser etching through the mylar
02:33You can see it peels off
02:35But that allows us to go back and paint inside of the etch marks
02:40All the different color panels are actually silkscreen of different inks
02:44There's probably 30 different variations of each of these blues and how they could come together
02:50There's a lot of small detailing in the texture
02:52You can see this panel looks like it got kind of banged up and the paint layer is kind of
02:58scratched away
02:59I view it as continual confidence building
03:02Like this is good, now it's getting better, now it's getting great
03:05And so the moment there was, okay, which one do we pick?
03:09Because they're all so good
03:09And that's where the partnership comes in
03:19Monique sharpened her pencils, got her team together and went to Warsaw to CD Projekt RED
03:38I remember a feeling like, I hope we got this right
03:41Because, you know, we walked in with a bunch of concepts
03:52When we first started designing Cyberpunk, we kind of underestimated it
03:56Are you guys excited to see this?
03:57Yes, totally
03:58It's been a while
03:58Totally
03:59Okay
04:00Oh, nice
04:02Oh my god
04:03You guys remember this?
04:04Yeah
04:05I remember all the meetings
04:07Oh my god, it's beautiful
04:08Yeah
04:10Yeah, this is real
04:17This is awesome
04:18Cyberpunk is incredibly varied and rich
04:21There is no one style
04:24Everything, like, co-exist
04:25Psycho gangs, corporations, cyberpunks, mercenaries, netrunners, rockerboys
04:31You have a rich district, you have a bit poor district
04:35You have something between and, like, it's colliding all the time
04:38So there's so many different things that we came to a conclusion that it's simply impossible to develop one single
04:45visual language to describe all of that
04:46And we end up with four distinctive, completely different visual styles
04:56We decided that the console should look like the city
04:59It should be exactly this eclectic mix of different styles present on a single object
05:06Kitsch on the front face of the console and neo-militarism on the back face
05:10Why those two? This is, like, this yin and yang composition
05:14Those stars cannot exist without others
05:17It starts with the form
05:19In the case of using the Xbox One X
05:23There's surfaces to play with
05:25So what Monique did is
05:27She took these two layers
05:29And started to use them as canvases to express different elements of the game
05:34All these panels are from different pieces of equipment, which is why you see the different tags and labels
05:40For example, here you can find military
05:42Those ankle electronics
05:44Those are, like, operated brains
05:45Each one means something, like, be careful
05:48There are, like, more information about components
05:50This is, like, a product label on the console
05:53You know, you have all this information inside
05:56We imagine that in the world of Cyberpunk this product label would, like, allow you to see inside the machine
06:02So when the lights go low, this label glows
06:05And it's, like, this glow from the inside of the Xbox
06:08There's a tiny cyan light that lights up right here
06:11And this is, like, the first time that we've actually put another light on one of our consoles for a
06:15limited edition
06:16Like, there'll be a little pinpoint of light on someone's temple
06:18Kitsch is a mass production
06:20It's a style invented by the people, influenced by the braindance
06:23Colors are poppy
06:25We are using a lot of plastic
06:26We are using a lot of chrome
06:27We are using all the fancy materials
06:29Which are not so useful, but they are looking great
06:33It's a mashup of different things, like, things that might be cobbled together, like, on a street level
06:38It's gotta have that punch, but it doesn't really need to make sense
06:42So this side, it's a cage
06:44And this side, it's neo-militarism
06:47Those two sides fight each other, but at the same time, they live in this ambiosis, you know
06:52Like, corporations are hiring cyberpunks for jobs
06:55And cyberpunks need corporation technology to exist
06:58These laser-etched lines, these super clean, severe, hard-etched lines
07:02They're the style of the corporations, the buildings, the equipment
07:05And you can see it's been totally vandalized
07:09So someone just wrote No Future and someone can read it in, like, different ways
07:13It means literally No Future, so I will live my life right now
07:16There's a big tag of Samurai Band
07:19This is one of the most famous bands in the game and in the world of Cyberpunk
07:23And the small descriptions, where's Johnny?
07:32Wake the fuck up, Samurai
07:36We have a city to burn
07:40Johnny disappeared from the face of the planet
07:42But their symbols and their legend remained in the city
07:47He did something to corporations to break the status quo
07:51So we thought that making Johnny Silverhand the main theme for the controller
07:56Would be just a great thing in addition to the console
07:58This is awesome to see it up close
08:00You know, because, like, first of all, this asymmetric design
08:05Yeah, that's the first time we've actually done, like, a mismatch between the triggers
08:09But it's totally from a story perspective
08:11It's pretty awesome
08:12So you have this laser-etched, super sharp laser-etched line
08:16And then this chromed side, and it's marked with Arasaka
08:19Johnny's arm is actually manufactured by Arasaka
08:22The corporation that he hates so much
08:24It's kind of ironic
08:25Johnny's arm is, it's chrome
08:27And the flexible parts of it are red
08:30So we colored the thumbstick base in red
08:33But left the top silver
08:35We have the samurai symbol on the back
08:37We have no future scratched into the grey side of this controller
08:41It's not just a paint, you feel it
08:44So it's real
08:45To focus on the details and treat it in the right way
08:49Then people will remember this
08:50Because this makes a good design
08:53At the first glance, you might not see the relation
08:57Between the console design and the controller
08:59But if you know the story
09:01If you start playing a game
09:02You'll figure out that it makes absolutely perfect sense
09:05Seeing this next to the console
09:07This is a full story
09:12Okay
09:13Never done this before
09:15It's just a cable, people will say
09:17But no
09:18I haven't shown it yet
09:19Oh, you haven't?
09:19No, I didn't even...
09:20I love this
09:22The cable
09:23So the HDMI cable
09:24You plug that in
09:26And now
09:28You have a physical connection of the console to the game
09:32Like that was a big deal
09:34Just to make this colored cable
09:35And it's from the game
09:37I remember the first time we mentioned
09:39Like, can we have a cold wire?
09:41I said, what?
09:42I was like, we've never done that before
09:43I'm not really sure
09:45I mean, we broke a lot of our own conventions with this
09:49A lot
09:50You know, even down to this sticker on the back
09:53We've never had a sticker that's been yellow in this area before
09:57Like that's a big deal
09:58No one is looking at the back of the console
10:00But even here
10:01You have...
10:02We do
10:02We're looking for something like in the Witcher franchise
10:05Which is our...
10:06The wolf medallion
10:07And we're looking for some kind of symbol
10:08That will be kind of representative
10:09And matching the cyberpunk game
10:13And we found it
10:15It was like amazing for the team at Xbox
10:19To be able to explore what we can do with the world that you guys created
10:24So to be able to take that digital world and put it onto a physical product
10:28It allowed us to break our own rules about the way that we think about our own products
10:33It's perfect
10:34It's like...
10:35It's a game in the form of an Xbox
10:37Yeah
11:00To be able to help other people
11:01No
11:01No
11:01No
11:02No
11:02No
11:02No
11:02No
11:02No
11:03Noisten
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