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  • 9 ore fa
Primo video diario per The Dark Pictures: Little Hope.
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00:00PEGI 18
00:29Anthology. My intention for today is to give you some background to the story, the evolution
00:35of gameplay and to help you build a picture of where Little Hope is both similar to and
00:40different from Man of Medan. But first a short recap on what the Anthology is and the team's
00:46intentions. The Anthology is a series of intense standalone cinematic horror games released
00:51on multiple formats. Each is a new and totally different story with new characters, new settings
00:57and inspired by different sub-genres of horror. How you play and the decisions you make will
01:02determine whether your protagonists live or die during the course of each game. And each is designed
01:08from the ground up for massive replayability with branching storylines, different endings
01:14and multiple modes of play including couch co-op and the critically acclaimed two-player online shared
01:21story mode. So let's talk about game two, Little Hope. Set for a summer 2020 release, the story takes
01:28place, mainly in the present day, in an abandoned New England town called Little Hope. A place with
01:33a dark history, a paranoia that pervaded a settlement at the centre of the 17th century witch trials.
01:38As before it's multi-platform, four to five hours single player with the alternative Curator's Cup
01:44playable story where you control different characters. And with couch co-op and two-player
01:48online mode of play, both of which were received very enthusiastically first time out.
01:54The game centres around a whole new cast of playable characters. A small college class on a
01:59field trip in Massachusetts, Taylor, Andrew, Daniel and a mature student Angela with their professor
02:05John. Following a bus crash they find themselves in the deserted town of Little Hope and are prevented
02:11from leaving by a dense and mysterious fog. But Little Hope isn't just deserted. As I've said,
02:16it's a New England town with a dark past. And with plot lines influenced by the Andorff and Salem
02:21Witch Trials and the recounting of these in Arthur Miller's The Crucible, our story forms around paranoia,
02:27brutal executions and the pursuit of redemption. As they explore Little Hope looking for an escape,
02:34they try to understand the meaning of these events, the root of the evil and how it is directly
02:39connected to them. The more obvious cinematic and literary influences for the game include The Witch,
02:50Season of the Witch and Blur Witch, but people will recognise some other strong influences such as
02:55Hellbound Heart, Hellraiser and other similar works by Barker, and indeed Silent Hill, and two of my
03:01personal favourites, It Follows and The Omen. Interestingly, our studio is just a stone's throw from
03:07Gulford Cathedral, which features strongly in Richard Donner's 1976 classic. A basis in real or
03:13mythological events is a core component of each of the dark pictures. And as I touched on earlier,
03:19Little Hope's basis lies in the New England Witch Trials of 1692. Now, something I hadn't realised until
03:24researching the subject is that during that period, more people were accused and arrested for witchcraft
03:30in Andover than were in the neighbouring town of Salem. And it was through studying a map of Andover
03:36in 1692 that we came up with the name for our fictional town of Little Hope. But our quest for
03:42historical authenticity doesn't end there. Who the hell are you? Why are you dressed like that?
03:47The first step in designing our 1692 characters was to enlist the services of a British TV and film
03:53costume designer, who researched the period extensively to create sketches, source materials,
03:58and garment samples as reference for his designs, which our artists have recreated in great detail
04:04for our authentic 17th century pilgrim characters. But other than the story, the characters, the tone,
04:12the influences and the subgenre, how does Little Hope differ from Man of Madan?
04:18I have a bad feeling about this. Well, Little Hope retains the values of cinematic presentation that define our
04:24studio and we've incorporated a wider range of camera systems, seamlessly transitioning to close,
04:30character-centric cameras where we feel that better suits the environment and the player experience.
04:35With left-stick camera control to help both PC and console gamers feel a closer attachment to their
04:41character, and with a greater range of walk speeds that fit the environment and the narrative.
04:47Building on feedback from a growing Dark Pictures community, their team have developed the controls
04:52and interface to provide clearer context, improve the player's understanding of the world and events,
04:58and increase the engagement in the story through improved pacing and fluidity. These include context
05:04for interacting with objects in the world, QTE alerts that inform players of the location of an upcoming
05:10QTE, and the action that the character will perform if successful. And there are periodic reminders of immediate
05:16character goals, and much more fluid camera and animation transitions throughout.
05:25One of the mysteries of Little Hope is finding out the connection between a present-day group of
05:30college students stranded in Little Hope, a group of settlers in the 17th century in Andover,
05:36and a family in 1970s New England. So without giving too much away, I hope, that's the basis of the
05:44story
05:44and the nature of the threat. Heading into Little Hope feels like our only option.
05:48I'm not so sure about that. Where else can we go?
05:53I'm not so sure about that. Where else can we go?
05:57I'm not so sure about that. Where else can we go?
06:01I'm not so sure about that. Where else can we go?
06:02I'm not so sure about that. Where else can we go?
06:02I'm so sure about that. Where else can we go?
06:02I'm so sure about that. Where else can we go?
06:02I'm so sure about that. Where else can we go?
06:02Grazie.
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