Vai al lettorePassa al contenuto principale
  • 1 giorno fa
Seconda parte del primo videodiario di The Dark Pictures: Man of Medan.
Trascrizione
00:00Peggy 16
00:45What was that noise?
00:47What we wanted the player to feel when they were going around the ghost ship was to have a very
00:52spooky and damp and cold feel, but yet not knowing what was around the corner.
00:58The lights on the ship feel like they were going around the ghost ship.
00:59The lights fail and fade and so areas are really dark and silhouetted. We wanted it to feel like a
01:05dungeon so we had chains rattling and there's smoke and mist and all of these atmospheric clues to horror films,
01:12that's what we wanted to exist inside of this ship.
01:15So it's a matter of exploration into the depths of the ship and as you get deeper we wanted the
01:20emotions to get more and more intense.
01:23The characterisation and the sounds that the characters make in the environment is really key to conveying that sense of
01:28decay.
01:28They're walking around the environment in bare feet and the sounds they make as their feet hit the environment has
01:33to be sharp, edgy, rusty and dusty. It's a really hard sound to recreate.
01:41Every tap on a bulkhead, every brush past a wall, it all has to convey that sense of decay and
01:47that roughness, that real kind of sense of a hostile environment, it's a great environment for horror.
01:53The way the ship's built, there's lots of very unique areas that you wouldn't normally find in everyday sets such
01:59as very long tight corridors and they can present somewhat of a challenge when you're thinking about how to shoot
02:04in there.
02:05But you can kind of use that to your advantage by making shots that work in there that then lend
02:11a certain character to it.
02:12So for example, we used very short lenses to deal with those wide corridors which then gave it a nice
02:18distorted feel at times and a very acute angle to some of the shots which creates a certain tension which
02:23was actually really fitting for those scenes in the ghost ship.
02:27Where are you taking me?
02:28Now why would I tell you?
02:29It's a nice mixture between uniformity of the military style structure and also the chaos of something that is old
02:35and creepy and has kind of been overtaken by nature a little bit.
02:39The decay of the ship, the state of decay, the rustiness is conveyed not only through the great artwork but
02:45it's how the characters sound when they interact with that environment.
02:48It all needs to offer that kind of sharp edginess and that's a great environment for horror.
02:59And that I try, I try to find all those vehicles you can use something outside of these巡被 odys Blesss
03:11for years when it automatically fasces despite the spirit of scotting.
Commenti

Consigliato