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Un lungo spezzone di gameplay giocato dal vivo agli Ubidays 2008 e ripreso dalle nostre telecamere di Brothers in Arms: Hell's Highway, action in arrivo su PC, Xbox 360 e PlayStation 3.
Le versioni provate dal vivo sono quelle PC e 360.
Trascrizione
00:03Sì, quando l'Operazione Market Garden
00:07start, l'Alli sono arrivati a una grande victoria in Normandie.
00:11E questo plan è pensato a punch a hole
00:13through the German lines
00:14e race tanks
00:16across the Rhine.
00:18La paratrooper's mission
00:19was to open
00:22that highway
00:22for the tanks.
00:25The plan was to win the war by Christmas.
00:28Of course, it didn't work out that way.
00:29Operation Market Garden
00:31was the last major victory for the Germans.
00:33They surrounded
00:34and crushed the corridor
00:36that the Allies created.
00:37And to the paratroopers that fought there
00:39it became known as Hell's Highway.
00:40It was a very tough situation.
00:42When they went in, though,
00:43bright sky, green fields,
00:48sheep.
00:49The Allies look quite popular
00:51in the town.
00:53Ten out of ten testers
00:54killed the sheep.
00:55But, you know,
00:56the thing about
00:56your custom
00:57about the whole future
00:58just about the whole world.
01:01You know,
01:01special people
01:01being the...
01:02I'm worried.
01:03I'm worried.
01:04Just because of the play.
01:05I'm worried.
01:16Dutch resistance.
01:19We probably won't be able
01:20to do this very well,
01:21but he's going to give me
01:24a map of the area
01:25and tell me something
01:27about the German positions.
01:29The Dutch resistance
01:30worked with the Allies
01:31and it's an operation
01:31working hard.
01:34I can tell you
01:35what structure that gets
01:36and I can tell you
01:36about the sports of football
01:37that I get
01:38to the Titans
01:38and speak to me
01:39that's a big story
01:40to us.
01:41So, you know,
01:41the first thing is
01:42the rules of the mode
01:43that you've got
01:43the rules of the day
01:44is the same.
01:44Now, once you've got
01:45their names
01:46without an arm,
01:48so I think you have
01:49the ability to say
01:49to go to the first game
01:50to the bottom line
01:51and it's a little
01:52to the ground floor.
01:54So, absolutely.
01:55There's a problem
01:56with a lot of ideas.
01:57It's not going to.
01:59There's a lot of games
02:00that I love to make.
02:01Who knows?
02:01And he may let me see.
02:03Where?
02:03What do you mean
02:03if the books play?
02:05I think it's a lot of
02:06You don't know
02:06actually in World War II.
02:07Yeah, but during the
02:08war, I think all of those
02:10in the war, yeah.
02:11Oh, yeah.
02:11Yeah, it's red
02:12because it's risky.
02:13I'm in danger.
02:14It's a terrible
02:1430 year.
02:151973?
02:16I'm in danger.
02:18What do you think
02:19about being involved
02:20on this side?
02:21I don't know.
02:23Interesting.
02:24I don't know.
02:25I don't know.
02:26I don't know.
02:27I don't know.
02:27So, I'm able
02:28to turn that barrel apart.
02:29I can shred the cover.
02:31Splinter by Splinter.
02:32You guys are in trouble.
02:35World War II, in particular,
02:37allows us to sell...
02:40So, this is the feeling
02:42when it starts.
02:44I'm going to skip ahead a little bit.
02:46of the game.
02:46So, we try to make it...
02:47And if we do that, what happens
02:49is then the game becomes tricky.
02:51Then it becomes not the immersive,
02:54exciting drama.
02:55It becomes an arcade.
02:57Oh, yes.
02:58The transition.
02:58The transition.
02:59That's why we did what we did.
03:00Yeah.
03:01That's why we did what we did.
03:02And some people will say,
03:03oh, that's not the real world.
03:04You can do anything.
03:05I go, no.
03:06In the real world,
03:07you're constrained
03:07because good men,
03:09you know,
03:10if they see you commit murder,
03:11they will arrest you.
03:12You know?
03:13Even in, no matter what army,
03:14even in the German army,
03:15you couldn't go around
03:15shooting every civilian.
03:17You know, just because you wanted to.
03:19They, you know,
03:20if they said, you know,
03:22the Germans were different
03:23in World War II.
03:23What I'm saying is,
03:24it's not a problem.
03:25Is it even...

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