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02:21che identifiche il franchise.
02:24E' una delle cose brutali esecuzioni,
02:28che si chiamano Takedowns.
02:30Queste sono iniziati conteggiati
02:33che si possono finire in un off.
02:35Sono abbastanza brutali,
02:37sono letto,
02:38sono abbastanza brutale,
02:39sono abbastanza brutale.
02:41Alla stessa stessa,
02:43voglio credere che le persone
02:45comprendono che in questo gioco
02:47la violenza è per una ragazza.
02:48Non è per la violenza,
02:50ma c'è una storia
02:52e di explaining
02:54perché Jack si sta verso l'errore.
02:56Detectives Slade,
02:57non abbiamo bisogno di interferire.
02:58Sembrano che ci sia necessario.
03:00Gli negativi, dove sa il negociatore?
03:01Dicono che?
03:03Sli,
03:04sto facendo la negociazione...
03:05... tue le negociazioni...
03:06...require una due-vente conversazione?
03:08... da chi ti città?
03:09... da chi ti città?
03:11... da chi le tappi?
03:11... da chi le tappi?
03:12... da chi le tappi?
03:12... da chi le tappi?
03:15Siamo scegliere e chiedere per la scuola.
03:16... c'entra?
03:17Oh no, no, no, no!
03:23No!
03:23Oh jeez!
03:25Fuck!
03:25Listen!
03:26These fuckers don't wanna talk in this!
03:28Wait's over! You're gonna make a move or not?
03:30We're actually very proud of what we were able to create.
03:33We spent an awful lot of time
03:35explaining to the voice actors
03:37what is the story arc,
03:40what is the environment,
03:41describing Grand City,
03:42describing the other characters and their emotions to each other
03:45and what is the journey they go through.
03:47Better not pull any cheat punches, Jack.
03:49Remember, I'm just an old man.
03:51One thing which might sound obvious
03:53to people but is not necessarily happening
03:55in the games industry, that when two people
03:57are talking to each other
03:59putting them at the recording booth
04:01at the same time so they can play off each other.
04:03We're just gonna keep talking. Oh man,
04:05are we gonna actually fight?
04:07Don't be in such a rush to lose, son.
04:10Still talking.
04:11That's all I hear. Talking.
04:12Similarly, when we recorded
04:15motion capturing
04:17we separated out
04:19stunt work from acting.
04:21Hollywood based martial artists
04:23and stunt actors
04:24were giving us the movements
04:26for the fighting sequences.
04:28We think it was very important
04:30that have a specific manager
04:32in charge of animations in this game
04:34because it's such animation heavy title.
04:37We needed someone
04:38who understands how martial art works
04:41and how those moves work.
04:43He is a martial artist
04:45practitioner himself.
04:47And he was working together
04:48with the stunt actors
04:49and martial artists in Hollywood
04:52in our motion capturing session.
04:54Well, one thing led to another
04:56and he ended up coming home
04:58with a broken rib.
05:00It is just really about dedication.
05:02When you go into a mock-up session
05:04and you look at the data
05:05and it's not rough enough.
05:07Again, and again, and again.
05:09And it got rough enough, fair enough.
05:10I mean, it was rough enough to break him.
05:14At the end of the day,
05:15obviously I know it's an extreme example
05:17of dedication, but that's what the whole team
05:19is trying to do.
05:20really everyone is putting in all their efforts
05:22to make sure that this game is going to fly.
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