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  • 2 ore fa
Un diario degli sviluppatori per il futuristico free-roaming di Ruffian Games.
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01:01As far as creating a tone, I think it's got to be the voice of the agency that sets that
01:06tone.
01:07There is no dry sarcasm in my voice, developer.
01:11So I find him entertaining because he can be a little bit bitter about his own place in the world.
01:17But one of the things that I really like about Crackdown is the fact that we have this really nicely
01:20controlled skill mechanic.
01:22Jump higher, run faster.
01:27The thing about how long it will take you to max out one of those skills is all based on
01:31whether or not you focus on leveling out that skill.
01:34You can pick up a car and run down the street with it and throw it and hit anyone over
01:38the head with it you want and take them out instantly.
01:40I mean that's pretty powerful.
01:41There's nothing more satisfying than seeing bodies piling over the car and exploding into particle fireworks.
01:49Crackdown 2 becomes a beautiful fusion of killing.
01:55Get to work, agent.
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