00:19Siamo qui nello stand Deep Silver alle 3 2011 di Los Angeles, siamo con il producer di Dead Island
00:25e adesso gli faremo diverse domande per sapere qualcosina di più di questo gioco piuttosto interessante
00:31So Hein, just to start for our audience, what is Dead Island?
00:37Dead Island is the first person close combat zombie survival horror game
00:42That's a damn long name for something like that
00:45The reason for that is that it basically is
00:49We're a bunch of passionate zombie fans and we wanted to put everything in that we like about the game
00:54And especially about the zombie game and to have a focus on the survival feeling
01:00So this is the reason why there are so many elements in it
01:02We need the first person to make sure that it's intense enough
01:05Because when you have the creature right in front of you and you do the hit with a baseball bat
01:10It just feels different
01:11I saw a lot of people smiling when they smashed the hatchet down
01:14That was strange
01:17Then we have the close combat mechanics because it plays on a paradise island
01:21It's not like you have a weapon factory right next where you get your weapons
01:25It's like, okay, I have a paddle, let's fight with a paddle
01:28So it's another thing, a lot of close combat, first person
01:32And then we also wanted to make sure that the player really understands how this evolvement will happen
01:38When he's in such a desperate situation
01:40So we have this role-playing element in that make sure he gets new skills
01:43He learns how to kill zombies
01:46And of course we have a nice story in there
01:48In an open world
01:51With four-player co-op multiplayer
01:54I will make questions about that
01:55So just to start
01:57Which games have inspired Dead Island?
02:00I mean, I see something about Dead Rising
02:02Something about Left 2 Dead
02:05I don't know if I'm right
02:07No, I mean, it has four-player multi-player
02:12And it has zombies
02:13So yes, it's close to the idea that Left 4 Dead inspired us
02:17Then we have a system that makes sure that
02:22Through the desperation you even put some nails in a baseball bat
02:25Just to make it a better weapon
02:27A lot of people think about Dead Rising by modifying the weapons
02:31So yeah, we have, we really tried
02:34We have a lot of zombie fans in the company
02:36So we try to get everything in that is somehow funny
02:39So tell us more about the cooperative, the four-player cooperative
02:43How does it work?
02:45The four-player cooperative mode is basically not an own mode
02:48It's the same kind of game
02:50You just play the game in this one mode
02:54And you decide if you want to have someone join you or not
02:57That's basically the main difference
03:00So it's absolutely seamless
03:01You just press yes, I want to join a game
03:03And the game says, okay, this guy has about your progress
03:06It's about your level, would be fine to match him
03:08And then you just play with him
03:10And if you play the story missions
03:12You play the story missions
03:14And as soon as he drops out, you simply continue your game
03:17So it will be possible to have other players with different levels
03:21Different progression in the game
03:24We enable something to make sure that friends can play with each other
03:28Even one of them has a different progress so far
03:32But of course it will warn you
03:33Like, are you sure you want to join a level 30 character?
03:37Because it will be hell and you will be in an area that you might not know
03:41And about the RPG aspects of the game
03:44And then tell us something more
03:46How does it work?
03:47It has a level of the player and so on
03:50So basically we have a system where you have your different skill trees
03:55That focus on the different parts
03:59What you want to improve
04:00You have four different characters
04:02That make sure that you have your different play style already set up up front
04:06So tank, damage dealer, check of all trades
04:10And the leader
04:14I prefer to call it leader because supporter always sounds like
04:17You're the guy in the back, don't do anything but healing
04:20It's exactly not the thing
04:22She can do a lot
04:23And yeah, every time you level up you can spend some skill points
04:28And improve your stats
04:32The most important thing there is that we wanted to make sure that the player feels how the improvement works
04:37So he really becomes, he is a simple guy and evolves to a zombie killer
04:42And this is expression by the things he does
04:46He will learn over the course of the game
04:49Now I see something about Borderlands from what you see
04:52What you say, is this correct from the inspiration of the game?
04:57Do you think Borderlands will be a good comparison?
05:01Yes, to a certain degree
05:02I'm pretty sure that Borderlands will come to mind
05:06So when I finish the game will be possible to keep going around
05:10Or start a new game with everything you just taken with the previous game?
05:16Exactly
05:17So we want to make sure that you can also have fun on the island
05:22Just these other things
05:24I've seen that the combat system is very physical
05:27Is this a way to differentiate this game from other FPS?
05:33Because I've seen the movement of the camera and so on
05:36Because it's not so statical
05:39That was one of the ideas
05:41As mentioned before
05:42We really wanted to make sure that it's extremely intense
05:44And this intensity comes out by this close combat
05:47That is directly in your face
05:49With all its camera movements and the impacts
05:53It's really about the intensity
05:55That is just so much higher
05:56Because you cannot run away
05:59It's funny when I watch people
06:00How often they throw their weapons
06:02Because it's naturally not to go in close with the zombies
06:06Yeah, and you say the game is a free roaming
06:09It has aspects of free roaming
06:11But from what I've seen
06:13It seems more that it's just a single long road
06:18It appears that it's not possible to go around the island freely
06:22Is this correct?
06:23No, that's completely incorrect
06:25And I'm glad that you mentioned it
06:27Because you haven't played the 5 minutes demo, I guess
06:30Yeah
06:30Exactly
06:32Sorry about that
06:32No, the thing is that you're just guided by the game to go this one line
06:38But for example, if you go into the 5 minutes demo
06:42Even would go completely to the opposite side
06:45You went along the beach
06:47But you could also go to the right where you will find a bunker
06:50And from there on you could find some gas stations
06:53So it's really the whole area is like a holiday resort
06:58You start at the beach, there's the hotel
07:02There's even the living districts, the bungalows
07:05You will come to a city, you will find the jungle
07:08So
07:09And you can go wherever you want from the start
07:12We have some restrictions story-wise in there
07:15But it's not like impossible to get there
07:18Ok, when the game will be out and on which platforms?
07:21The game will be released on PS3, Xbox 360 and PC
07:24And it will be out at the beginning of September
07:27Ok, thank you very much
07:28It's been a pleasure
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