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  • 13 ore fa
Sviluppato per Bethesda e con la tecnologia del motore id Tech 5 di id Software, il nuovo survival horror di Shinji Mikami e Tango Gameworks si mostra in un lungo video registrato per il PlayStation LiveCast e in buona parte dedicato al gameplay del gioco.

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00:10www.bethesda.it
00:30Shinji Mikami and the work that he's done
00:32kind of speaks for itself
00:33and so in talking to him
00:36and what he was putting together at Tango
00:37we had a real interest in working with them
00:39and helping him realize his
00:42vision which is I want to take
00:44survival horror back to its roots and do
00:46a pure survival horror game
00:47and he and his team at Tango have been put together
00:50to do just that. And I'll say this
00:52nobody makes a survival horror game
00:54quite like these guys so the evil
00:56within like you said it's a very classic
00:58approach. You know beautiful sets
01:00gorgeous lighting. Let's actually talk
01:02a little bit about the tech first because this is
01:04a game that's using idtech 5
01:05one of the creations of John Carmack
01:08one of the legends of the industry the godfather
01:103D programming. Let's talk about
01:12how this tech though infuses this game
01:14I mean it's coming to PS3 and PS4
01:15what is it going to bring to the party?
01:17I mean one of the things that appealed
01:19to the guys at Tango about using
01:21idtech is that it's super flexible
01:23and it's very clean so they were able to take
01:26it and repurpose it for their own purposes
01:28idtech was built to make
01:30first person shooters right for
01:32rage and for other stuff that id was working on
01:34and it was really up to Tango what
01:36they wanted to use but after they took a look at idtech
01:38they said we want to take this and modify it
01:40and make our third person game with it
01:42we think it's perfect what what we're able to do
01:44to bring in things like dynamic lighting
01:46to do all the stuff that they wanted to do
01:48with animation and it's
01:50and it seems to have suited their purposes
01:52really well. And we're taking a look at it right here
01:54this is this is actual game footage
01:56and you can see the game has a very dark look to it
01:58deeply deeply detailed
02:00I'm sure it's going to look fantastic on PS4
02:02I've seen it in action
02:03and and there's some stealth elements to this game too
02:06I mean it's got the sort of third person
02:08sort of count your bullets shooting mechanic
02:10but stealth is a heavy component here as well
02:13talk to us a little bit about that
02:14I think you know when they first set out
02:16what they what they said was
02:17we don't want to just do another action heavy horror game
02:21where you have lots of guns or lots of bullets
02:23and you're just mowing stuff down
02:24that's not what survival horror means to us
02:26so it is this blending of you know
02:28stealth and puzzle solving
02:30there's a locked door
02:30you got to get the key
02:32it's a little tough to tell from the
02:34from the demo and the gameplay footage
02:35but a lot of this stuff that you're seeing is dynamic
02:38so how the creatures and the enemies
02:40will react in the environment
02:42is not the same every time
02:43if you die and you go to replay a level
02:45they're not going to move the same way
02:47so you have to think your way through
02:48and figure out right opportunities
02:50maybe use distraction
02:52it is a game where you're going to have limited resources
02:54you got three bullets and eight guys
02:56that you need to you know to figure out
02:58like do I try and kill these guys
02:59do I maybe use some traps to deal with them
03:01or do I just run away
03:02do I hide and let them go past me
03:05and then get to where I need to be
03:06so it is a game where we want you to be
03:08constantly sort of off balance
03:10terrified
03:10but feel like you can use your wits
03:13to get through this scenario
03:14and survive and move to the next level
03:16now tell me about the setup here
03:17because you're a detective
03:18and you're called to the scene of a heinous murder
03:21yep
03:21and how do we get to where we are now
03:24so what you're seeing here
03:25is all from that first part of the game
03:27and basically Sebastian shows up to this asylum
03:29dead bodies everywhere
03:30something terrible and strange is going on
03:34but the story from that point on
03:36is really a mystery
03:37it's not something we're going to talk about
03:38and part of the fun of the game
03:40is unraveling the puzzle
03:42like Sebastian is trying to figure out
03:44as are you
03:44where am I now
03:45why is this guy chasing me with a chainsaw
03:48and cutting me in half
03:50you know
03:50you find yourself
03:52what am I being cut in half
03:53you find yourself moving from
03:54from one location to another
03:56and sometimes
03:57it may be
03:58it makes sense why
04:00sometimes you're not exactly sure
04:01what just happened
04:02like how did I just end up here
04:04so we want that to be a sort of a discovery
04:07that you're making along with Sebastian
04:08what's real
04:09what's not real
04:11and part of the survival
04:13is also sort of figuring out the story
04:15there's a fantastic scene
04:16in the demo you showed us a little earlier
04:18where this character we see here at the chainsaw
04:21is terrorizing Sebastian
04:23who's sort of creeping through all these different rooms
04:25and it's a very very tense sequence
04:27that goes on and on and on
04:29where you have to stay away from this guy
04:31if he sees you
04:32it's done
04:32right
04:32talk about that sort of
04:34that helplessness of the lead character
04:35yeah you know
04:36it is a game that we want to be difficult
04:38we don't want it to feel like
04:40oh this is just really easy
04:41and I can make mistakes
04:42and I'll be fine
04:43like part of the survival aspect
04:46and the horror aspect
04:47is creating that tension
04:49and in that scene you're talking about
04:50in fact in this whole first part
04:53you're defenseless
04:54you've got no weapons
04:55no nothing
04:55you just have to think your way
04:57through the areas that you're in
04:59figure out
05:00like I need to hide here
05:01I need to let this guy go by
05:03you know he's moving around
05:04he's in between where you're trying to get to
05:06you know how can I distract him
05:08or how can I lure him to one area
05:10so that I can move around him
05:11so again you feel like you have tools
05:13at your disposal
05:14but those tools might be
05:15you know just an empty bottle on the floor
05:16are you thinking through
05:17I can hide in here
05:18and he'll go by
05:19and those kinds of things
05:20so we don't feel like
05:22you have to be killing something
05:24for it to be tense and fun
05:25and certainly there's going to be those moments
05:27but you never know when they're going to be
05:28yep
05:29and you're going to be opening a door
05:30and thinking like
05:31well is this going to be the part
05:32where I'm fighting something
05:33or is it just an empty room
05:35where there's some resource
05:35like that constant off balance
05:37and never sure
05:38you know what is it
05:39I'm going to have to deal with next
05:41is part of the fun
05:42and creating that tension
05:43now talk about the killing people part of it
05:45you're
05:45we've seen this in action
05:47it looks great
05:47it's classic
05:48it's over the shoulder
05:49very few bullets though
05:51so you got to go for headshots
05:52and there's actually some moves
05:53that you can do
05:53to actually conserve that ammo
05:55I mean I saw
05:56letting guys on fire
05:57for instance
05:57can be a very effective tactic
05:59yeah but again
06:00it's one of those things
06:00so first of all
06:02the system is designed
06:03such that headshots
06:04don't always kill enemies
06:05and sometimes they go down
06:06and sometimes you'll see him
06:08sort of shake it off
06:08and keep coming at you
06:09and then you're like
06:10oh okay
06:11that didn't work out
06:12like I planned that one
06:13you can shoot a guy's legs
06:15and he'll fall down on the ground
06:17now maybe you
06:18you took him down
06:19and he's going to stay there
06:20or maybe he's just faking it
06:22and waiting for you to get close
06:23so he can jump at you
06:25you have matches
06:26that you can use
06:26to run up on enemies
06:27and light them on fire
06:28so that you don't have to
06:29use up your bullets
06:30to finish off an enemy
06:31but again
06:31you're taking that chance
06:32it's like well he's probably
06:33down for good
06:34but if I go to light him on fire
06:36there's also a chance
06:37he's going to jump at you
06:37so again it's that idea
06:38that headshots don't always kill
06:40guys that are down
06:41aren't always dead
06:41it's not just like
06:43oh I could just do this
06:44and it's not a problem
06:45again you never know
06:46when the game is going to
06:47throw a curveball at you
06:48and it's about
06:50conserving those resources
06:51and making sure
06:52you're making every bullet count
06:54you know saving your ammo
06:55using your traps
06:56when you really need them
06:57to take out groups of enemies
06:59you know
06:59you're going to be constantly
07:00thinking your whole way through
07:01there's another scene I loved
07:03where it was
07:03it was hordes of enemies
07:05assault this area
07:07and you're in a building
07:08you're in a house
07:08and they start
07:09I mean they're running at you
07:10with torches
07:11they're piling in
07:12and traps
07:13these sort of
07:14these like bear trap
07:15explosive bombs
07:16the mine traps
07:17the mine traps
07:17very interesting
07:19and it was very strategic
07:20it was almost
07:20not tower defense
07:21but it was like
07:22you had to very carefully
07:23sort of arrange these
07:24to get maximum impact
07:25talk about some of those
07:26so there's two things
07:28you touched on there
07:29number one traps
07:29are a big theme in the game
07:30you're going to see traps
07:31get used against you
07:32all the time
07:33by your enemies
07:33and trying to finish you off
07:34and steal you
07:35but they're also things
07:35that you can find
07:36and use to deal with
07:37the guys that are
07:38trying to get you
07:39again it's another resource
07:40so you've got to be smart
07:41about when you use them
07:42but that scene you're
07:43talking about
07:43in the demo
07:44it plays out different
07:45every time
07:46so Jason Bergman
07:47who's the producer
07:48behind the scenes
07:49playing the game
07:51you know
07:51every time
07:52he has no idea
07:53how they're going to
07:54come through
07:55because sometimes
07:55the big slower guys
07:57actually make it
07:57through the window first
07:58and they don't go down
07:59from the traps
08:00sometimes the fast quicker guys
08:02manage to get through first
08:03and so the traps
08:03do take them out
08:04and he has a little time
08:05but he you know
08:06he came close to dying
08:07a couple times yesterday
08:08just because
08:09it didn't happen
08:10kind of how he was hoping
08:11and he had to
08:12he had to scramble
08:13a little bit
08:14to not die
08:15so that's the kind of game
08:16that we want
08:17and even the demo
08:17makes the producer's life
08:19a little harder
08:19but it sure makes the game
08:20a whole lot of fun
08:21now I know you guys
08:22are being cryptic
08:22about the story
08:23and I wouldn't have it
08:24any other way
08:24but some of these enemies
08:25that I see
08:26I mean they're not zombies
08:27right
08:28they seem demonic
08:29in some way
08:30or sort of supernatural
08:31in some way
08:32I mean what is the sort of theme
08:34with all of this
08:37a good observation
08:39we certainly have plenty
08:41of sort of recognizable
08:44humanoid enemies
08:45to deal with
08:45but then again
08:46like it's Shinji
08:48he's not the father
08:49of survival horror
08:50for no reason
08:50like the guy's got
08:51some pretty twisted
08:52warped ideas
08:53on how to scare people
08:54and you know that's one of the things
08:55that he's talked about
08:56is what used to scare people
08:58like back when he created
08:59Resident Evil 1
09:00doesn't really work today
09:01like things like blood
09:02and guts and gore
09:03like that stuff
09:04is in all kinds of games now
09:06so it doesn't have
09:07the same impact
09:08you weren't like scared
09:09or frightened
09:09just by oh there's blood
09:11and now
09:11so you have to figure out
09:12new ways to sort of
09:13shake people up
09:14and some of the creations
09:16that he's come up with
09:17and he and his team
09:18have come up with
09:19are going to be introduced
09:21along the way
09:21so that just when you feel
09:22like you sort of
09:23wrapped your head around
09:24and like okay
09:24I can't possibly see
09:25anything more horrifying
09:26than that last thing
09:27here comes something else
09:29and again
09:30what those are
09:31and like where they come from
09:33and do they represent something
09:35or are they something manifested
09:36that's something for you
09:38and Sebastian
09:38to figure out
09:39as you go along
09:39The Evil Within
09:40coming out next year
09:41on PS3 and PS4
09:42one more question for you
09:43because Bethesda
09:44really on a roll
09:46Dishonored
09:48Skyrim
09:48The Evil Within
09:50what's going on
09:51I mean you guys
09:51I've never seen you
09:52in this kind of form
09:53You know what
09:53I mean we have spent
09:55a long time
09:56finding and working
09:57with a lot of studios
09:58to create the kind of games
10:00that we're really excited about
10:02and I think when you talk
10:03about Roth and Harvey
10:04and the Arcane guys
10:05on Dishonored
10:05Todd Howard and his team
10:07at Bethesda Game Studios
10:08Shinji Mikami
10:09and his team at Tango
10:10the guys from Machine Games
10:12that you're going to have
10:12up here in a minute
10:13you know
10:13a legacy of making
10:15really great stuff
10:16and they all just want
10:17their chance
10:17to make something great
10:18you know
10:19bringing Elder Scrolls Online
10:20to PS4
10:21you know
10:22it's a great time for us
10:23we're continuing
10:24to find folks
10:25who are really passionate
10:26about what they do
10:27and have a really great idea
10:28and really it's just
10:29about supporting those guys
10:30and help them realize
10:31those games
10:32and PS3
10:33and PS4 gamers
10:34get to enjoy them
10:35and they will
10:36I have no doubt
10:38thank you Pete
10:39and coming up next
10:40we're going to check out
10:41Wolfenstein
10:41The New Order
10:42but first
10:43let's check in
10:44on the trailer
10:45for Batman Arkham Origins
10:55this city
10:56has a problem
11:01some freak
11:02who thinks
11:03he's a hero
11:07luckily
11:08there ain't
11:08a problem
11:09in the world
11:11it can't be solved
11:12with a little bit
11:13of money
11:14tonight
11:15we all win
11:16one of you
11:18walks away
11:19with 50 million dollars
11:22and the rest
11:23well
11:25we get rid
11:26of the Batman
11:30where's Black Mask
11:32let me go
11:33if you insist
11:36let me go
12:10nice of you
12:11to drop in
12:21playstation
12:23playstation
12:23die
12:25the
12:26the
12:28you
12:33the
12:34the
12:34the
12:34the
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