- 13 ore fa
Sviluppato per Bethesda e con la tecnologia del motore id Tech 5 di id Software, il nuovo survival horror di Shinji Mikami e Tango Gameworks si mostra in un lungo video registrato per il PlayStation LiveCast e in buona parte dedicato al gameplay del gioco.
Non dimenticate di collegarvi alla nostra pagina dedicata all'E3 2013 per seguire tutte le novità insieme alla redazione.
Non dimenticate di collegarvi alla nostra pagina dedicata all'E3 2013 per seguire tutte le novità insieme alla redazione.
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VideogiochiTrascrizione
00:10www.bethesda.it
00:30Shinji Mikami and the work that he's done
00:32kind of speaks for itself
00:33and so in talking to him
00:36and what he was putting together at Tango
00:37we had a real interest in working with them
00:39and helping him realize his
00:42vision which is I want to take
00:44survival horror back to its roots and do
00:46a pure survival horror game
00:47and he and his team at Tango have been put together
00:50to do just that. And I'll say this
00:52nobody makes a survival horror game
00:54quite like these guys so the evil
00:56within like you said it's a very classic
00:58approach. You know beautiful sets
01:00gorgeous lighting. Let's actually talk
01:02a little bit about the tech first because this is
01:04a game that's using idtech 5
01:05one of the creations of John Carmack
01:08one of the legends of the industry the godfather
01:103D programming. Let's talk about
01:12how this tech though infuses this game
01:14I mean it's coming to PS3 and PS4
01:15what is it going to bring to the party?
01:17I mean one of the things that appealed
01:19to the guys at Tango about using
01:21idtech is that it's super flexible
01:23and it's very clean so they were able to take
01:26it and repurpose it for their own purposes
01:28idtech was built to make
01:30first person shooters right for
01:32rage and for other stuff that id was working on
01:34and it was really up to Tango what
01:36they wanted to use but after they took a look at idtech
01:38they said we want to take this and modify it
01:40and make our third person game with it
01:42we think it's perfect what what we're able to do
01:44to bring in things like dynamic lighting
01:46to do all the stuff that they wanted to do
01:48with animation and it's
01:50and it seems to have suited their purposes
01:52really well. And we're taking a look at it right here
01:54this is this is actual game footage
01:56and you can see the game has a very dark look to it
01:58deeply deeply detailed
02:00I'm sure it's going to look fantastic on PS4
02:02I've seen it in action
02:03and and there's some stealth elements to this game too
02:06I mean it's got the sort of third person
02:08sort of count your bullets shooting mechanic
02:10but stealth is a heavy component here as well
02:13talk to us a little bit about that
02:14I think you know when they first set out
02:16what they what they said was
02:17we don't want to just do another action heavy horror game
02:21where you have lots of guns or lots of bullets
02:23and you're just mowing stuff down
02:24that's not what survival horror means to us
02:26so it is this blending of you know
02:28stealth and puzzle solving
02:30there's a locked door
02:30you got to get the key
02:32it's a little tough to tell from the
02:34from the demo and the gameplay footage
02:35but a lot of this stuff that you're seeing is dynamic
02:38so how the creatures and the enemies
02:40will react in the environment
02:42is not the same every time
02:43if you die and you go to replay a level
02:45they're not going to move the same way
02:47so you have to think your way through
02:48and figure out right opportunities
02:50maybe use distraction
02:52it is a game where you're going to have limited resources
02:54you got three bullets and eight guys
02:56that you need to you know to figure out
02:58like do I try and kill these guys
02:59do I maybe use some traps to deal with them
03:01or do I just run away
03:02do I hide and let them go past me
03:05and then get to where I need to be
03:06so it is a game where we want you to be
03:08constantly sort of off balance
03:10terrified
03:10but feel like you can use your wits
03:13to get through this scenario
03:14and survive and move to the next level
03:16now tell me about the setup here
03:17because you're a detective
03:18and you're called to the scene of a heinous murder
03:21yep
03:21and how do we get to where we are now
03:24so what you're seeing here
03:25is all from that first part of the game
03:27and basically Sebastian shows up to this asylum
03:29dead bodies everywhere
03:30something terrible and strange is going on
03:34but the story from that point on
03:36is really a mystery
03:37it's not something we're going to talk about
03:38and part of the fun of the game
03:40is unraveling the puzzle
03:42like Sebastian is trying to figure out
03:44as are you
03:44where am I now
03:45why is this guy chasing me with a chainsaw
03:48and cutting me in half
03:50you know
03:50you find yourself
03:52what am I being cut in half
03:53you find yourself moving from
03:54from one location to another
03:56and sometimes
03:57it may be
03:58it makes sense why
04:00sometimes you're not exactly sure
04:01what just happened
04:02like how did I just end up here
04:04so we want that to be a sort of a discovery
04:07that you're making along with Sebastian
04:08what's real
04:09what's not real
04:11and part of the survival
04:13is also sort of figuring out the story
04:15there's a fantastic scene
04:16in the demo you showed us a little earlier
04:18where this character we see here at the chainsaw
04:21is terrorizing Sebastian
04:23who's sort of creeping through all these different rooms
04:25and it's a very very tense sequence
04:27that goes on and on and on
04:29where you have to stay away from this guy
04:31if he sees you
04:32it's done
04:32right
04:32talk about that sort of
04:34that helplessness of the lead character
04:35yeah you know
04:36it is a game that we want to be difficult
04:38we don't want it to feel like
04:40oh this is just really easy
04:41and I can make mistakes
04:42and I'll be fine
04:43like part of the survival aspect
04:46and the horror aspect
04:47is creating that tension
04:49and in that scene you're talking about
04:50in fact in this whole first part
04:53you're defenseless
04:54you've got no weapons
04:55no nothing
04:55you just have to think your way
04:57through the areas that you're in
04:59figure out
05:00like I need to hide here
05:01I need to let this guy go by
05:03you know he's moving around
05:04he's in between where you're trying to get to
05:06you know how can I distract him
05:08or how can I lure him to one area
05:10so that I can move around him
05:11so again you feel like you have tools
05:13at your disposal
05:14but those tools might be
05:15you know just an empty bottle on the floor
05:16are you thinking through
05:17I can hide in here
05:18and he'll go by
05:19and those kinds of things
05:20so we don't feel like
05:22you have to be killing something
05:24for it to be tense and fun
05:25and certainly there's going to be those moments
05:27but you never know when they're going to be
05:28yep
05:29and you're going to be opening a door
05:30and thinking like
05:31well is this going to be the part
05:32where I'm fighting something
05:33or is it just an empty room
05:35where there's some resource
05:35like that constant off balance
05:37and never sure
05:38you know what is it
05:39I'm going to have to deal with next
05:41is part of the fun
05:42and creating that tension
05:43now talk about the killing people part of it
05:45you're
05:45we've seen this in action
05:47it looks great
05:47it's classic
05:48it's over the shoulder
05:49very few bullets though
05:51so you got to go for headshots
05:52and there's actually some moves
05:53that you can do
05:53to actually conserve that ammo
05:55I mean I saw
05:56letting guys on fire
05:57for instance
05:57can be a very effective tactic
05:59yeah but again
06:00it's one of those things
06:00so first of all
06:02the system is designed
06:03such that headshots
06:04don't always kill enemies
06:05and sometimes they go down
06:06and sometimes you'll see him
06:08sort of shake it off
06:08and keep coming at you
06:09and then you're like
06:10oh okay
06:11that didn't work out
06:12like I planned that one
06:13you can shoot a guy's legs
06:15and he'll fall down on the ground
06:17now maybe you
06:18you took him down
06:19and he's going to stay there
06:20or maybe he's just faking it
06:22and waiting for you to get close
06:23so he can jump at you
06:25you have matches
06:26that you can use
06:26to run up on enemies
06:27and light them on fire
06:28so that you don't have to
06:29use up your bullets
06:30to finish off an enemy
06:31but again
06:31you're taking that chance
06:32it's like well he's probably
06:33down for good
06:34but if I go to light him on fire
06:36there's also a chance
06:37he's going to jump at you
06:37so again it's that idea
06:38that headshots don't always kill
06:40guys that are down
06:41aren't always dead
06:41it's not just like
06:43oh I could just do this
06:44and it's not a problem
06:45again you never know
06:46when the game is going to
06:47throw a curveball at you
06:48and it's about
06:50conserving those resources
06:51and making sure
06:52you're making every bullet count
06:54you know saving your ammo
06:55using your traps
06:56when you really need them
06:57to take out groups of enemies
06:59you know
06:59you're going to be constantly
07:00thinking your whole way through
07:01there's another scene I loved
07:03where it was
07:03it was hordes of enemies
07:05assault this area
07:07and you're in a building
07:08you're in a house
07:08and they start
07:09I mean they're running at you
07:10with torches
07:11they're piling in
07:12and traps
07:13these sort of
07:14these like bear trap
07:15explosive bombs
07:16the mine traps
07:17the mine traps
07:17very interesting
07:19and it was very strategic
07:20it was almost
07:20not tower defense
07:21but it was like
07:22you had to very carefully
07:23sort of arrange these
07:24to get maximum impact
07:25talk about some of those
07:26so there's two things
07:28you touched on there
07:29number one traps
07:29are a big theme in the game
07:30you're going to see traps
07:31get used against you
07:32all the time
07:33by your enemies
07:33and trying to finish you off
07:34and steal you
07:35but they're also things
07:35that you can find
07:36and use to deal with
07:37the guys that are
07:38trying to get you
07:39again it's another resource
07:40so you've got to be smart
07:41about when you use them
07:42but that scene you're
07:43talking about
07:43in the demo
07:44it plays out different
07:45every time
07:46so Jason Bergman
07:47who's the producer
07:48behind the scenes
07:49playing the game
07:51you know
07:51every time
07:52he has no idea
07:53how they're going to
07:54come through
07:55because sometimes
07:55the big slower guys
07:57actually make it
07:57through the window first
07:58and they don't go down
07:59from the traps
08:00sometimes the fast quicker guys
08:02manage to get through first
08:03and so the traps
08:03do take them out
08:04and he has a little time
08:05but he you know
08:06he came close to dying
08:07a couple times yesterday
08:08just because
08:09it didn't happen
08:10kind of how he was hoping
08:11and he had to
08:12he had to scramble
08:13a little bit
08:14to not die
08:15so that's the kind of game
08:16that we want
08:17and even the demo
08:17makes the producer's life
08:19a little harder
08:19but it sure makes the game
08:20a whole lot of fun
08:21now I know you guys
08:22are being cryptic
08:22about the story
08:23and I wouldn't have it
08:24any other way
08:24but some of these enemies
08:25that I see
08:26I mean they're not zombies
08:27right
08:28they seem demonic
08:29in some way
08:30or sort of supernatural
08:31in some way
08:32I mean what is the sort of theme
08:34with all of this
08:37a good observation
08:39we certainly have plenty
08:41of sort of recognizable
08:44humanoid enemies
08:45to deal with
08:45but then again
08:46like it's Shinji
08:48he's not the father
08:49of survival horror
08:50for no reason
08:50like the guy's got
08:51some pretty twisted
08:52warped ideas
08:53on how to scare people
08:54and you know that's one of the things
08:55that he's talked about
08:56is what used to scare people
08:58like back when he created
08:59Resident Evil 1
09:00doesn't really work today
09:01like things like blood
09:02and guts and gore
09:03like that stuff
09:04is in all kinds of games now
09:06so it doesn't have
09:07the same impact
09:08you weren't like scared
09:09or frightened
09:09just by oh there's blood
09:11and now
09:11so you have to figure out
09:12new ways to sort of
09:13shake people up
09:14and some of the creations
09:16that he's come up with
09:17and he and his team
09:18have come up with
09:19are going to be introduced
09:21along the way
09:21so that just when you feel
09:22like you sort of
09:23wrapped your head around
09:24and like okay
09:24I can't possibly see
09:25anything more horrifying
09:26than that last thing
09:27here comes something else
09:29and again
09:30what those are
09:31and like where they come from
09:33and do they represent something
09:35or are they something manifested
09:36that's something for you
09:38and Sebastian
09:38to figure out
09:39as you go along
09:39The Evil Within
09:40coming out next year
09:41on PS3 and PS4
09:42one more question for you
09:43because Bethesda
09:44really on a roll
09:46Dishonored
09:48Skyrim
09:48The Evil Within
09:50what's going on
09:51I mean you guys
09:51I've never seen you
09:52in this kind of form
09:53You know what
09:53I mean we have spent
09:55a long time
09:56finding and working
09:57with a lot of studios
09:58to create the kind of games
10:00that we're really excited about
10:02and I think when you talk
10:03about Roth and Harvey
10:04and the Arcane guys
10:05on Dishonored
10:05Todd Howard and his team
10:07at Bethesda Game Studios
10:08Shinji Mikami
10:09and his team at Tango
10:10the guys from Machine Games
10:12that you're going to have
10:12up here in a minute
10:13you know
10:13a legacy of making
10:15really great stuff
10:16and they all just want
10:17their chance
10:17to make something great
10:18you know
10:19bringing Elder Scrolls Online
10:20to PS4
10:21you know
10:22it's a great time for us
10:23we're continuing
10:24to find folks
10:25who are really passionate
10:26about what they do
10:27and have a really great idea
10:28and really it's just
10:29about supporting those guys
10:30and help them realize
10:31those games
10:32and PS3
10:33and PS4 gamers
10:34get to enjoy them
10:35and they will
10:36I have no doubt
10:38thank you Pete
10:39and coming up next
10:40we're going to check out
10:41Wolfenstein
10:41The New Order
10:42but first
10:43let's check in
10:44on the trailer
10:45for Batman Arkham Origins
10:55this city
10:56has a problem
11:01some freak
11:02who thinks
11:03he's a hero
11:07luckily
11:08there ain't
11:08a problem
11:09in the world
11:11it can't be solved
11:12with a little bit
11:13of money
11:14tonight
11:15we all win
11:16one of you
11:18walks away
11:19with 50 million dollars
11:22and the rest
11:23well
11:25we get rid
11:26of the Batman
11:30where's Black Mask
11:32let me go
11:33if you insist
11:36let me go
12:10nice of you
12:11to drop in
12:21playstation
12:23playstation
12:23die
12:25the
12:26the
12:28you
12:33the
12:34the
12:34the
12:34the
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