00:05www.mesmerism.info
00:06The combat in the game feels
00:07very intense.
00:12Very personal.
00:14Closer camera,
00:15more intimate.
00:17You wanna feel each concussive strike.
00:20Right here!
00:39The people you're fighting in this world are no different from you.
00:42They're survivors just like you.
00:44They're trying to find anything to get by.
00:46We wanna make you feel for these enemies.
00:49We wanna make you hate them,
00:50feel sorry for them,
00:52be afraid of them.
00:53Make you feel kinda bad when you shoot at them.
00:55You have to feel that there is that consequence
00:58to engaging with these people
01:00and that there is something at stake.
01:02Your objective's unlining up,
01:04so now it's time to kill or be killed.
01:06Oh shit!
01:15We do have a lot of contextual moves.
01:17That's when the characters interact with their environment
01:20while they're fighting each other.
01:21So you slam a guy against a wall,
01:23a guy slams you against a wall.
01:28That's the grounding of the combat in the game world,
01:31which kinda makes it a lot more interesting and more real.
01:34Nothing really says you're in this environment
01:35like having your head slammed against it.
01:42The stealth component is a big part
01:44of using the environment,
01:45like finding intelligent places to hide
01:47that give you flank groups.
01:49And the AI analyze the space that they're in
01:51and they know, like here's a place to hide
01:54that will allow me to flank the player
01:56and come around the side he's not looking.
02:02The space you're playing in is an extra character
02:05and it's gonna change the dynamic of every combat that you play.
02:12And then when an encounter happens, we want things to slow down.
02:16I'm gonna use this thing that we call listen mode.
02:19Let's Joel kinda focus his attention, his hearing.
02:22I'll check out this area.
02:24Go check over there.
02:26If a guy's knocking the can over or he's speaking,
02:29I'm gonna kinda see a visual representation of that sound in front of me.
02:33It lets me kinda know where guys are in the world.
02:35But that lets us build tension.
02:36And that lets me now look at Ellie and see where Ellie's at
02:39and kind of approach the situation carefully.
02:47The AI are helping you and you are helping them
02:49and there's a back and forth.
02:50Ellie will start doing things like picking up a brick
02:52and tossing it at enemies to distract them
02:55and to help you out in combat.
02:56What we wanted them to do is to have their vocals
02:57be an assistance to you in gameplay.
03:00Ellie will call out when an enemy is near you
03:02and is just starting to gain light of sight on you.
03:04She'll say on your left or on your right
03:06and try to give you some hints as to where the enemy is.
03:15So when I'm in a jam as Joel
03:16and I'm pinned to the ground by a clicker,
03:19Tess might come in and shoot the pen infected right off of me
03:22and it's like, cool, I'm relying on them
03:24and they're relying on me
03:25and I feel like I'm working through this space together with them.
03:38You might say, they did a bad thing.
03:41They killed somebody.
03:42They didn't do something that seems fully morally just.
03:45Well, you're gonna think that they're bad people
03:47unless you as the player
03:49feel how terribly difficult it is to survive.
03:52The pressure is so terrible in this world
03:56that you just have to make a choice and live with it.
04:00Right now, I'm gonna jump down there and I'm gonna clear us a path.
04:04What about me?
04:05You reckon you can handle that?
04:08Just so we're clear about back there,
04:12it was either him or me.
04:26PlayStation.
04:30Divid mieux in this world
04:32Mercer in this life
04:32So on the left in this world
04:33The world knows what we're seeing
04:35thePEHA's as it should only be
04:35Thearnik Koala
04:35Ournt师's hands are willing to give
04:35Who does not to be a member?
04:36Well, you're my help
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