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  • 12 ore fa
Sega e The Creative Assembly hanno rilasciato, insieme al primo trailer di presentazione, anche un videodiario per quanto riguarda Alien: Isolation.
Intitolato "Le Origini", il filmato mostra le testimonianze di vari sviluppatori del team impegnati nello sviluppo del gioco, insieme ad alcune sequenze tratte da questo. Viene ribadito che la fonte d'ispirazione principale è il primo film cinematografico e dunque lo spirito è fedele al capostipite, presentando essenzialmente quello che può definirsi come un horror spaziale in prima persona incentrato sulla sopravvivenza contro ad un singolo e invincibile mostro.
Trascrizione
00:00PEGI DICIOTTO
00:46This had to be a horror game. We wanted to create an experience that was terrifying and claustrophobic. A game
00:53where you would spend the entire time worrying about where the alien is.
01:03Instead of the player cutting down hundreds of aliens, we have them focus on a single creature. And when you
01:09meet it, your first reaction should be to back away and just find somewhere to hide.
01:22Getting the story right was really important to us. We kept coming back to the question, when the Nostromo went
01:29missing, who would go searching for it?
01:31And that led us to Amanda Ripley, and if she went looking, what would she find?
01:41In Alien Isolation, the player is a normal person in an extraordinary situation. The player isn't equipped with incredible firepower
01:50or military hardware. They are isolated, they are vulnerable, and they're just trying to survive moment to moment with whatever
01:57they can find in the environment that will give them some kind of edge.
02:05We've taken the majority of our cues from the original movie. This kind of lo-fi sci-fi has informed
02:12just about every aspect of the art, from the architecture to the character design, the materials we're using, visual effects,
02:22lighting, everything comes back to this 1970s view of the future.
02:29Everything in the game, all the technology, has this kind of mechanical, push-button feel to it. And that's really
02:36important to us.
02:49We really wanted to take the series back to its roots. For the players to confront the original
02:55alien. We really wanted to make the alien game that people have been waiting for.
03:00We really wanted to make the alien game that people have been waiting for.

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