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PopCap ha pubblicato il secondo videodiario degli sviluppatori su Plants vs. Zombies 2: It's About Time, seguito del celebre strategico tower defense che ha spopolato su PC e mercato mobile per poi approdare un po' dappertutto.
Nel secondo video della serie "Behind the Brainz", che offre una visione "dietro le quinte" dello sviluppo del gioco, vengono illustrate in particolare le novità che caratterizzano struttura e forma del secondo capitolo, in particolare Crazy Dave, il suo taco, Penny e altro.
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00:14When you are, you know,
00:15the caretakers of
00:17such a unique, awesome game
00:19as Planes for Zombies,
00:20it can't just be good or great,
00:23it has to be perfect.
00:27With any sequel,
00:29you've got the challenge of really wanting to deliver
00:30on what people loved about
00:32the original game, but make it different
00:34enough, and move it forward enough
00:36that it feels like it's not just a rehash.
00:39How do we make gameplay
00:40feel like PvZ 1,
00:42but be just as good or better in its own way?
00:46We start out
00:47Planes for Zombies 2
00:48on the events immediately after Planes for Zombies 1.
00:51You're on the lawn,
00:52you've defeated zombies, and Dave,
00:54is having a great time,
00:56and he decides to eat his taco.
00:58And he loves it so much that
00:59he wants to eat it again,
01:00so obviously the easiest way to do that
01:03is to build a time machine and go back in time
01:05to when the taco hadn't yet been eaten.
01:07So, of course, he gets in his time machine,
01:09Penny, but something goes wrong,
01:11and then you end up in Ancient Egypt.
01:14In Planes for Zombies 1,
01:15he just went level to level to level,
01:16unlocking plants along the way.
01:18In PvZ 2, we take you out to our world maps.
01:20So in PvZ 2 at launch,
01:22we've got three worlds,
01:24Ancient Egypt, Pirate Seas,
01:26and the Wild West.
01:27It was always our goal to have
01:29the most robust game possible,
01:31and part of that is going to be releasing these new worlds.
01:34So, even though we've released three worlds,
01:36we want to have new and more content
01:38coming out all the time.
01:40The most awesome part of the game,
01:41of Planes for Zombies 2, is plant food.
01:43Like, that fundamentally changes the game.
01:45We were dialing all these things down.
01:47We came across the idea, hey, what about plant food?
01:49We just give them one-offs,
01:50give them a little special power,
01:51and we tried it, and we thought, hey,
01:53there's something here.
01:54We knew we needed to keep a lot of the plants
01:57from the original game,
01:58but we wanted them to feel fresh and different.
02:00It not only gives you a new way
02:03to kind of battle the zombies,
02:05but it gave you a new way to view the plants,
02:07because now the plants have this whole new mode
02:09that they didn't have before.
02:12And then the biggest change of all
02:13was when we thought,
02:15let's make this game free.
02:17The game is absolutely free to players.
02:19Everything that you see on the map,
02:20you can get to through gameplay.
02:22This one, we want to give a player
02:24tons of content, tons of really cool things,
02:27and not really gate them with money
02:29or with recruiting friends or anything like that.
02:32Just let them enjoy the game,
02:33and when they find something they really like,
02:35they can grab it.
02:37The game is actually just beginning.
02:39You asked me what I'm doing now.
02:41Now I'm planning for what happens next
02:43in Plants vs. Zombies.
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