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Dopo il particolare trailer FilmSpeed di Forza Motorsport 5, arriva un videodiario che mostra il backstage del video e ne spiega il concept di base.
In FilmSpeed, lo stunt driver e presentatore di Top Gear Tanner Foust, a bordo di una McLaren 12C, riprende ad alta velocità con una speciale videocamera una serie di fotogrammi del gioco posti a bordo pista come dei cartelloni pubblicitari. Come abbiamo avuto modo di vedere il filmato originale, questi fotogrammi "prendono vita" mostrando intere sezioni di animazione tratte da Forza Motorsport 5.
Il concetto è antico come il cinema stesso, e si tratta di sfruttare la prospettiva, l'effetto di ritenzione dell'immagine e la veloce sequenza di frames per creare l'effetto di animazione, come una sorta di pellicola spezzettata in tanti cartelloni.
Trascrizione
00:04It's not a racetrack, it's a zoetrope.
00:09Back in the 1800s, a British mathematician arranged hand-drawn pictures on strips of paper inside a cylinder.
00:15When he spun it fast enough, it created the illusion of movement.
00:18They call it a zoetrope, and it's the earliest form of movies and animation.
00:22Now let's see if we can take those principles and use them to bring the realistic sense of speed in
00:26Forza Motorsport 5 to life
00:28by turning that racetrack into the world's fastest zoetrope.
00:32Well, a zoetrope is a great analogy that allows us to show what it's like to be on a real
00:36track.
00:37High performance, high speed, danger, excitement.
00:39We can reflect that here in real life exactly the same way you'll see it in the game.
00:44Yes, this is the world's fastest zoetrope.
00:46You have to achieve 120 miles an hour in some stretches, 80 miles an hour in another, and 100 in
00:51other zones.
00:52Basically, we're equaling the speed of the frames per second to the frames that we're driving by per second.
00:58And as long as those two things line up at the speed we're driving in, it syncs up and works.
01:04So if one panel is off here, it messes up the entire commercial.
01:07Similar to the game, everything's got to be perfect in order to deliver that final product.
01:12We're visually interpreting something here that's absolutely seamless.
01:16So precision was absolutely important here in putting each panel up so that it worked perfectly to the speed we
01:22were going.
01:23That is crazy.

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