00:00www.xboxlive.com
00:30Forza Motorsport, we've found that we can make players better using rumble.
00:33So we've had rumble, obviously, for a long time.
00:35These new impulse triggers are putting rumble in each one of your hands under your fingers.
00:39You're getting impulses in the actual trigger itself.
00:41And that gives us a way to give people feedback they've never had before.
00:45It's more like audio, and it's very subtle.
00:47But you've also got the rumble motors in here, but this is adding another layer on them, right?
00:52Absolutely. So there's chassis rumble.
00:53The chassis of the controller still rumbles, and it has weaker forces, buzzing forces, rumbling and wobbling,
00:58and all those different things you're used to, but now you get trigger forces.
01:02And we can blend those as designers. This is what's so great.
01:04We can give a feedback that's almost three-dimensional, where you can really take in the car in your hands.
01:10Now, it's subtle, of course. If you notice rumble when you're playing, you've got too much.
01:14You really want it to just subtly affect how you play, make you better.
01:19Now, you're in a unique position because you're able to work with the platform team as they were coming up
01:23with the idea.
01:23Tell me about the first time you and your team heard about it, and you were like, wow, this is
01:28kind of cool.
01:29Well, actually, we were on the ground floor with the Xbox team at the very beginning of Xbox One,
01:34and they were looking for what sort of improvements would be useful in the controller.
01:38Now, again, our team's very focused on haptics because we found we can make players better.
01:42We can actually get them better at our game by subtly training them for haptics.
01:46So we thought this would be incredible if we could simulate what happens when you're overdriving the car with the
01:51accelerator.
01:52You're burning out.
01:53And really teach people that, oh, you're right on the threshold.
01:55And same with braking.
01:56You can feel the ABS, or you can feel the tire starting to lock up when you're braking.
02:01Giving those forces complete independence so that you can feel them independently in each hand.
02:06That would really help people get better.
02:08Well, certainly, it makes a lot of sense because for those of us who have driven, when you're driving, you
02:13know,
02:13most times you get direct feedback from the road in your car, depending on how finely tuned your car is.
02:18So this makes a lot of sense, doesn't it, for driving games?
02:20It does.
02:21You know, when you're in your car, you're getting feedback from all of your senses, including feeling the Gs in
02:25your butt.
02:25When you're driving with a controller, we found that most players, when they're not really familiar with a racing game,
02:30they can be very digital.
02:31Steering, full steer, full steer, full excel, full brake.
02:34Now, you wouldn't want to do that in a real car.
02:36You're going to kind of kill yourself.
02:37Well, we can train them through audio and we can train them through haptics to be a little bit more
02:42analog.
02:42That means use more of that throw.
02:44And we train them by actually not just changing the game, but changing what they feel in their hand.
02:49You know, I was playing a demo earlier, and sometimes it's very strong and sometimes it's very subtle.
02:53So you guys can dial it up or down accordingly, right?
02:56And it's completely physically based.
02:57You're absolutely right.
02:58So we dial it up when you're really beyond the threshold of the tires.
03:02And it happens automatically.
03:03That's the nice thing about having a great physics engine,
03:05is that when the tires are beyond their peak,
03:07we know exactly how far beyond their peak are,
03:09and we can dial up or down the rumble based on that.
03:11Well, I've heard enough.
03:12I want to get behind the wheel and check it out.
03:13Let's do it.
03:14All right.
03:14We'll be right back.
03:23We'll be right back.
03:25We'll be right back.
03:26We'll be right back.
03:27We'll be right back.
03:27Grazie a tutti
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