00:00www.mesmerism.info
00:30The original concept was to try and bring the speed of the game to life in the real world.
00:36My perspective is always to immerse people enough that they get a feeling of what it's like to really be
00:42out here,
00:42what it's like to be Tanner, absolutely hammering around a track.
00:47When you get a call from Jeff Zort in my business and he says,
00:50Oh, I've got this McLaren 12C supercar we turned into a camera car and we need somebody to drive it
00:55fast.
00:55You want to do it. The answer is hell yes.
00:58Well, the first ingredient of the world's fastest camera car is a McLaren.
01:02What it turns into is just this ultimate camera car and it's pretty magical to actually ride in it.
01:10High performance, high speed, danger, excitement.
01:13We can reflect that here in real life exactly the same way you'll see it in the game.
01:17This is an absolute amazing concept and it's great to be working on this project.
01:22I've never heard, seen nothing of this size or scale.
01:26It became a math question of what our shutter speed was, what our speed was,
01:31what the size of these animated panels would be.
01:34The shutter of a camera running at 30 frames per second to the boards going by at exactly the right
01:40time.
01:41In other words, 30 of these boards going by per second also.
01:45And you started realizing that if you did your math right and the car performed right and the driver drove
01:52right, it all is going to work.
01:58To be inside and watch this happen live on a monitor in front of me,
02:03suddenly boards that are literally flashing by like this come in the sink and sit right there.
02:07It's a really unique feeling.
02:09You're dealing with just, you know, a screen, two dimensions.
02:12Having been in some of those tracks in real life,
02:14it's unbelievable the amount of information you get to believe that you're really there.
02:22Back in the 1800s, a British mathematician arranged hand-drawn pictures on strips of paper inside a cylinder.
02:28When he spun it fast enough, it created the illusion of movement.
02:31They call it a zoetrope, and it's the earliest form of movies and animation.
02:34Now let's see if we can take those principles
02:36and use them to bring the realistic sense of speed in Forza Motorsport 5 to life
02:41by turning that racetrack into the world's fastest zoetrope.
03:10Okay, I'm ready.
03:18Okay, Tanner, 680 frames are all lined up.
03:24Lock in and look at the monitor.
03:26You'll see it happen in real time.
03:34Ready?
03:35And 3, 2, 1, come ahead.
03:51And 3, 2, come ahead.
04:10And 3, 2, come ahead.
04:403, 1, come ahead.
04:433, 2, come ahead.
04:435, 2, come ahead.
04:455, 2, come down.
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