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  • 6 ore fa
Microsoft e Turn 10 hanno rilasciato un nuovo videodiario per Forza Motorsport 5, il nuovo racing game per Xbox One.
Il filmato ci mostra il dietro le quinte della partnership tra gli sviluppatori e McLaren Automotive, la celebre casa britannica che ha fornito al gioco la sua vettura-simbolo, ovvero la McLaren P1. Il design director di McLaren Automotive, Frank Stephenson, insieme a Dan Greenawalt, cretive director di Forza Motorsport 5, spiegano vari aspetti dell'auto in questione e della sua riproduzione nel gioco, il tutto accompagnato da immagini delle auto in prova su circuito, dei laboratori McLaren e ovviamente del gioco.
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00:13When we start the concept of coming up with an idea for a new car,
00:17it's probably the funnest part of the whole process.
00:20The radical ideas are thrown in so that you can start thinking,
00:24where's the limit?
00:27The McLaren has made some legendary cars,
00:29like the McLaren F1,
00:30held the production speed record for nearly a decade.
00:33The 12C, an amazing road car,
00:35and now the P1.
00:43So as I've worked on this franchise,
00:46I've fallen in love with a lot of cars.
00:48In fact, this is sort of a dream job for someone who loves cars,
00:51because we remake and recreate cars.
00:55Right now, my infatuation is with the P1.
01:03I love it because we now have to look at how we simulate the physics
01:07that are happening in that car in our game.
01:10The hybrid nature of it,
01:12how the suspension is architected,
01:14that actually has to be reproduced in the game,
01:16and that's a really interesting challenge.
01:26The combination of being able to make an object that works so well,
01:29is a combination of art, nature and science,
01:33where you can get something looking beautiful,
01:34performing beautiful,
01:36and finding out how to actually make it work.
01:38with cars like the McLaren P1.
01:40It's not just about top speed.
01:42In fact, it's more about how quickly it can go around a track,
01:45bending physics to its will.
01:50I'm really interested in how technology in Forza's design.
01:54In Forza, we've had a lot of ideas,
01:57things we've wanted to bring to light for going on 10 years.
02:00Having learning opponents that, through cloud learning,
02:04can actually mirror human behavior.
02:06bringing a humanistic opponent into your world,
02:09that is kind of the holy grail of gaming.
02:12It's becoming much more,
02:13much more comprehensible in a human sense,
02:17basically.
02:18I mean, technology, it's always changing.
02:20It's giving us new borders, new frontiers, new limits,
02:23and we're trying to crash those limits too.
02:34On Forza Motorsport, we're obsessed with detail,
02:38getting every last detail right.
02:40Because it's the collection of those details
02:42that give you the rewarding and immersive experience.
02:45And in this way, we share a cultural component with McLaren.
02:48They sweat the details as well.
02:51How the aerodynamics creeps over the car.
02:53It's about form and function at the same time.
02:56We're trying to develop what we call the uncompromised car.
03:01We don't accept compromises.
03:03The whole concept of perfection is unattainable, actually.
03:07I mean, you can pursue it, obviously, but you can't really attain it.
03:10To me, the thing I focus on the most is the ideas we leave behind.
03:15I love that process of throwing things away, working together,
03:20coming up with new ideas, iterating, evolving that idea of evolution.
03:25We found in Forza 5, the best way to get towards perfection
03:29was to look at imperfections.
03:31What makes a car relatable?
03:33What makes it look human and real?
03:35And that came from the human hands that made that car.
03:39It came from the process that went into making it.
03:42And we've been waiting for technology to come along
03:45that inspires us to push that boundary even further.
03:48Something that we never could have done in the last generation.
03:51There's so much processing power.
03:53It's really a new territory to explore.
04:12Only on Xbox One.
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