00:00PEGI 16
00:38So the prologue in Rome 2 is a kind of contained narrative driven mini campaign that leads the player into
00:45the full campaign game.
00:47Soldiers of Rome, we have traveled far together down a path none of our choosing.
00:54So we have Mark Strong playing the part of Silanus who's the kind of protagonist in the prologue.
00:59Mark Strong is a great actor. He's worked in numerous films, Kick House, Sherlock Holmes.
01:06Mark is perfect for the role. He's got power and gravitas. You can just feel the strength in his voice
01:12when he delivers a line.
01:14Fate and the cruelty of man compelled each of us to draw our weapons, stand back to back and defend
01:21our lands against the common foe.
01:23He kind of starts off as a mid-rank Roman commander and then as the prologue progresses he sort of
01:29rises up in rank to eventually become a proconsul.
01:31He's a very accomplished military commander. The kind of guy you would follow into battle.
01:37Although interesting in the game, the more successful he becomes and the more power he accrues.
01:43He seems to fulfill that old saying that power corrupts and absolute power corrupts absolutely.
01:48It is clear that evil left unchecked will always find Rome.
01:56It's very important you understand the character you're playing in order to give the game some life.
02:01We shall forge our destiny together.
02:06If you're trying to find a way to give him gravitas and make him believable, you've got to make the
02:12lines sound like somebody who you would follow into battle.
02:17We did not seek this war. Yet it is our homes at birth.
02:22So I've given him a kind of gravelly strength.
02:25He definitely draws a player into the game right from the start.
02:28He sort of builds up his character really well.
02:31And just kind of the weight and command in his voice works really well.
02:36My work this morning, there's been a lot of rallying called to battle.
02:40So as far as I'm concerned, Romans spend most of their time fighting it seems to me.
02:44For Rome!
02:48Music is incredibly important in Rome too because it sets the tone for the historical backdrop.
02:53And it really draws the player into the atmosphere of the ancient world.
03:00It helps deliver the emotion in the game.
03:03It helps deliver the grandeur and the spectacle.
03:07And it helps us to create an identification with a particular culture.
03:13Largely the inspiration comes from the visuals in the game itself.
03:17It's usually a case of sitting down and playing the game, looking at still shots, prototype artwork.
03:24That's probably the biggest challenge, actually working out what do we make Rome sound like?
03:30What do we make Romans sound like?
03:32They must be punished!
03:36Working out that musical formula or style.
03:41We've recorded the music live with the Slovak National Symphony Orchestra.
03:47We'd worked with them previously and, you know, I know the set up and the sound there.
03:52So, you know, it was a simple decision really.
03:56The conductor was a guy called Jeff Atmajan.
04:00He got extensive recording experience on many feature films.
04:05He's really very good at communicating with the orchestra and shaping the phrasing that we're working on and rhythms,
04:13so that we basically get what we really want and the music sounds as good as it can.
04:22When you record live musicians, you get the human emotion poured into the music.
04:28You get extra detail, depth and texture, but it's just not possible to do with electronic renditions.
04:40The sound effects of Rome 2 really immerse the player in any given environment they're in at the time.
04:44So, you know, whether that's a great sweeping battle with thousands of troops or on the campaign map itself.
04:54I think believability is probably the main reason that we need to have good sound effects.
04:59Because, you know, you want people to make it feel like they're a general commanding an army as opposed to
05:03someone playing a game.
05:10We record a lot of the assets ourselves here, as well as in the field, as well as at Shepparton
05:16Studios.
05:17And so, we've recorded tens of thousands of individual assets that have been recorded from scratch.
05:23So, that really does make the battlefield come alive when you can zoom into two guys fighting it out
05:27and hear exactly how, you know, we think it should sound in order.
05:34Some of those guys really suffered for their art.
05:36We had them standing around in full suits of Roman armour being strutten with blunt instruments
05:41to kind of replicate the sound of metal on metal that you're here in battle.
05:44Those guys really worked hard for us.
05:47So, the metal shield was a car door impact, a plastic bottle being hit, folly, body thumps, you know, like
05:56a big body hit.
05:57We used a giant metal spatula for soldering out.
06:02We also created a new sort of faux Roman guide, which was a punching bag with helmets and we bashed
06:09it with fists and all that sort of stuff.
06:11It's not always what you expect it to be.
06:17The sound effects and audio for Rome 2 are utterly spectacular.
06:20We've got this incredible orchestral soundtrack.
06:23We've got this incredibly detailed, rich soundscape.
06:26You just have to hear it to believe it.
06:29Take it from me, you're going to need some bigger speakers.
06:47We who are seen as gods have the farthest to fall.
07:05For have we not built the impossible?
07:11And for what?
07:13To share my bed with a Roman.
07:17Our alliance was born of necessity, not love.
07:21To rule as Isis, I would suckle the wolf.
07:25But no matter how much I fed the beast, it could not be sated.
07:32I betrayed my lover.
07:35Brought ruin on my brother.
07:39Murdered my sister.
07:41Any mother would have done the same.
07:44And still they will hunt you down, my son.
07:48The last of the Pharaoh.
07:50No!
07:52No!
07:53No!
07:54No!
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