Vai al lettorePassa al contenuto principale
  • 2 giorni fa
Il video, sottotitolato in italiano, ci mostra Mark Strong, celebre attore che ha interpretato anche il cattivo del primo Sherlock Holmes di Guy Ritchie, alle prese con il doppiaggio del Generale Silanus, personaggio centrale nella minicampagna introduttiva di Total War: Rome II. Successivamente gli sviluppatori ci parlano della potente colonna sonora e della cura riservata a campionamenti ed effetti audio di vario tipo.
Trascrizione
00:00PEGI 16
00:38So the prologue in Rome 2 is a kind of contained narrative driven mini campaign that leads the player into
00:45the full campaign game.
00:47Soldiers of Rome, we have traveled far together down a path none of our choosing.
00:54So we have Mark Strong playing the part of Silanus who's the kind of protagonist in the prologue.
00:59Mark Strong is a great actor. He's worked in numerous films, Kick House, Sherlock Holmes.
01:06Mark is perfect for the role. He's got power and gravitas. You can just feel the strength in his voice
01:12when he delivers a line.
01:14Fate and the cruelty of man compelled each of us to draw our weapons, stand back to back and defend
01:21our lands against the common foe.
01:23He kind of starts off as a mid-rank Roman commander and then as the prologue progresses he sort of
01:29rises up in rank to eventually become a proconsul.
01:31He's a very accomplished military commander. The kind of guy you would follow into battle.
01:37Although interesting in the game, the more successful he becomes and the more power he accrues.
01:43He seems to fulfill that old saying that power corrupts and absolute power corrupts absolutely.
01:48It is clear that evil left unchecked will always find Rome.
01:56It's very important you understand the character you're playing in order to give the game some life.
02:01We shall forge our destiny together.
02:06If you're trying to find a way to give him gravitas and make him believable, you've got to make the
02:12lines sound like somebody who you would follow into battle.
02:17We did not seek this war. Yet it is our homes at birth.
02:22So I've given him a kind of gravelly strength.
02:25He definitely draws a player into the game right from the start.
02:28He sort of builds up his character really well.
02:31And just kind of the weight and command in his voice works really well.
02:36My work this morning, there's been a lot of rallying called to battle.
02:40So as far as I'm concerned, Romans spend most of their time fighting it seems to me.
02:44For Rome!
02:48Music is incredibly important in Rome too because it sets the tone for the historical backdrop.
02:53And it really draws the player into the atmosphere of the ancient world.
03:00It helps deliver the emotion in the game.
03:03It helps deliver the grandeur and the spectacle.
03:07And it helps us to create an identification with a particular culture.
03:13Largely the inspiration comes from the visuals in the game itself.
03:17It's usually a case of sitting down and playing the game, looking at still shots, prototype artwork.
03:24That's probably the biggest challenge, actually working out what do we make Rome sound like?
03:30What do we make Romans sound like?
03:32They must be punished!
03:36Working out that musical formula or style.
03:41We've recorded the music live with the Slovak National Symphony Orchestra.
03:47We'd worked with them previously and, you know, I know the set up and the sound there.
03:52So, you know, it was a simple decision really.
03:56The conductor was a guy called Jeff Atmajan.
04:00He got extensive recording experience on many feature films.
04:05He's really very good at communicating with the orchestra and shaping the phrasing that we're working on and rhythms,
04:13so that we basically get what we really want and the music sounds as good as it can.
04:22When you record live musicians, you get the human emotion poured into the music.
04:28You get extra detail, depth and texture, but it's just not possible to do with electronic renditions.
04:40The sound effects of Rome 2 really immerse the player in any given environment they're in at the time.
04:44So, you know, whether that's a great sweeping battle with thousands of troops or on the campaign map itself.
04:54I think believability is probably the main reason that we need to have good sound effects.
04:59Because, you know, you want people to make it feel like they're a general commanding an army as opposed to
05:03someone playing a game.
05:10We record a lot of the assets ourselves here, as well as in the field, as well as at Shepparton
05:16Studios.
05:17And so, we've recorded tens of thousands of individual assets that have been recorded from scratch.
05:23So, that really does make the battlefield come alive when you can zoom into two guys fighting it out
05:27and hear exactly how, you know, we think it should sound in order.
05:34Some of those guys really suffered for their art.
05:36We had them standing around in full suits of Roman armour being strutten with blunt instruments
05:41to kind of replicate the sound of metal on metal that you're here in battle.
05:44Those guys really worked hard for us.
05:47So, the metal shield was a car door impact, a plastic bottle being hit, folly, body thumps, you know, like
05:56a big body hit.
05:57We used a giant metal spatula for soldering out.
06:02We also created a new sort of faux Roman guide, which was a punching bag with helmets and we bashed
06:09it with fists and all that sort of stuff.
06:11It's not always what you expect it to be.
06:17The sound effects and audio for Rome 2 are utterly spectacular.
06:20We've got this incredible orchestral soundtrack.
06:23We've got this incredibly detailed, rich soundscape.
06:26You just have to hear it to believe it.
06:29Take it from me, you're going to need some bigger speakers.
06:47We who are seen as gods have the farthest to fall.
07:05For have we not built the impossible?
07:11And for what?
07:13To share my bed with a Roman.
07:17Our alliance was born of necessity, not love.
07:21To rule as Isis, I would suckle the wolf.
07:25But no matter how much I fed the beast, it could not be sated.
07:32I betrayed my lover.
07:35Brought ruin on my brother.
07:39Murdered my sister.
07:41Any mother would have done the same.
07:44And still they will hunt you down, my son.
07:48The last of the Pharaoh.
07:50No!
07:52No!
07:53No!
07:54No!
Commenti

Consigliato