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  • 10 ore fa
I due pezzi grossi del settore community di Xbox, Graeme Boyd e Larry "Major Nelson" Hyrb, introducono questo video incentrato sui miglioramenti apportati da Xbox One al comparto multiplayer dei giochi.
Alcuni membri del team Xbox illustrano dunque le nuove caratteristiche inserite da Microsoft nella nuova console, come la tecnologia SmartMatch e i sistemi di gestione della lista amici, della reputazione degli utenti e vari altri aspetti della next gen proveniente da Redmond.
Trascrizione
00:00Come's it going, everybody? I'm Graham Boyd, Xbox Live's AC Bongos.
00:03And I'm Larry Herb, Xbox Live's Major Nelson.
00:05Now, there are a ton of improvements coming to Multiplayer on Xbox One.
00:08So, we asked Graham and Xbox Live's Eric Doty
00:11to chat Multiplayer with five Xbox Live team members.
00:16What are you personally excited for on Xbox One?
00:18With Multiplayer, we have Smart Match,
00:20which is our feature that allows you to be searching for a match
00:24while you're doing other things.
00:25We've also made big investments to our reputation system,
00:27which allows you to try to avoid the jerks and play higher quality games.
00:30We also have Skype now, which is a great way to communicate.
00:33You can communicate while you're playing a game.
00:34We also have our new GameDVR feature,
00:36where gold members get the ability to share their clips
00:38with the rest of the Xbox Live community.
00:40And some great things is we've taken a lot of the experiences on Xbox 360,
00:43like game saves, and just made that invisible to you on Xbox One.
00:46Users will never have to worry about roaming their game saves
00:48or where they're stored.
00:49It's all taken care of for you on Xbox One.
00:55I'm really excited about Smart Match.
00:56How is that going to improve the multiplayer experience?
00:59At Xbox One, we're looking at more like,
01:00we want to create the fun, right?
01:02We want to make sure that people are actually having a good,
01:03enjoyable, fun, social experience.
01:06And so it's not just, could I play with you?
01:07It's that, should I play with you?
01:09Am I going to have a good time with you?
01:10The best way for us to sort of make sure that people have the experience
01:13that they want and not have negative experiences with others
01:16is to make sure that they're playing the way that they want.
01:19And Smart Match is a way of sort of making sure that gamers are getting matched
01:22in ways that they want to get matched in.
01:24So tell us more about reputation and why it's so important to the Xbox Live service.
01:28Smart Match does a good job of helping kind of group people together
01:30with similar reputation scores.
01:32When your reputation changes, you start to get matched differently.
01:35And the folks that have good reputations, who are just there to have a good time,
01:38will actually be matched with folks that are more like them.
01:41On Xbox One, it's much simpler now that you can quickly just push the block button, for instance,
01:45and quickly just separate the communications from the player,
01:47quickly remove them from matchmaking in the future.
01:48The thing that's really interesting is when you click block,
01:50an element of feedback goes in the reputation system and starts scoring you, right?
01:54You get enough blocks and pretty soon your reputation is going to deteriorate.
01:57So it sounds like reputation is going to be more important than ever,
02:00and maintaining your reputation is going to be much more valuable to you as an Xbox Live member.
02:04You'll be able to improve your reputation as well, right?
02:07Oh, totally, yeah.
02:07I mean, one thing you can do definitely is play in the appropriate place.
02:12Not just quick match, but if I go into beginner, expect kind of beginner-type play.
02:16If I play in the veteran place, don't drive backwards down the track, play appropriately.
02:20The system just works.
02:25From a multiplayer gaming point of view, what does cloud really mean?
02:28One of the canonical examples of how cloud helps multiplayer gaming is the dedicated server model.
02:32In traditional peer-to-peer gaming, typically a game will anoint a host,
02:36and that console becomes the device which all traffic flows through.
02:39In a dedicated server model, we nominate a server as the host.
02:42So you get a much better, more rapid connection from a user's perspective into that game.
02:46So that also means there's far less opportunity for people to cheat as well, right?
02:50Exactly, because when you have a dedicated host, the host becomes the authority of the match.
02:54So that way, things that are accumulated, like statistics, all come from the host,
02:58and it doesn't provide the ability for a user inside that session
03:00to actually inject their own statistics.
03:02So I'm not going to be able to blame getting beaten on host advantage anymore?
03:06That's right.
03:07It's all going to be about how you play.
03:09Okay, every cloud is the best.
03:10So if you're into a very specific game type on a very specific game,
03:13you'll be able to find that game that you really want to get easier, right?
03:16That's right.
03:17So one of the really cool features of the Xbox Live Compute platform
03:19is this ability to spin up a server with exactly the parameters that you want to play.
03:24So if I want to play deathmatch mode on this particular map,
03:27that is now all configurable by the game developer on demand.
03:30Also, there's a couple games you've probably already heard of
03:32that have been using the Xbox Live cloud for multiplayer gaming.
03:36A big one is Titanfall, a game that's coming out.
03:40They're actually moving large portions of their game computation into the cloud.
03:44So a lot of AI, more non-player characters, larger hosted multiplayer sessions
03:48with larger numbers of players, really taking advantage of the power
03:51that they're getting up on the server and being able to do more locally on the client
03:55with improved graphics and improved computations locally
03:58because they're freeing up all that extra CPU and memory.
04:06Kim, can you give us a little insight into what you're working on?
04:09Absolutely.
04:09So one of the great features that we're introducing on Xbox One is Home Gold.
04:13So as an Xbox Live gamer on Xbox One, you'll have the ability to designate a home console
04:19and be able to share your digitally licensed games with other members of your household
04:24and friends that may visit your home.
04:26If you happen to be a Gold member, you'll also be able to share the benefits
04:31of your Gold membership with others in your home.
04:34So your family members, friends that may visit your home,
04:37when they're logged into that console, whether you're there or not,
04:39they will be able to access things like multiplayer and those types of benefits
04:45that you get as a Gold subscriber.
04:47So what happens if I'm roaming at a friend's house and logged in on their home console?
04:50Just sign in to any Xbox One anywhere and your home screen, your digital content,
04:56your friends list, your game saves, all of that just goes with you no matter where you go.
05:00Family members or friends that happen to be at your home on your home console
05:04will also continue to get those Gold benefits from that console.
05:08So Chad, I know that you work on Xbox Live achievements.
05:11Can you give us a little more background on what we can expect on Xbox One?
05:15First we started with 360 achievements.
05:17So when people on Xbox One log in, they'll see all their gamer score
05:19and all their current achievements there.
05:21The achievement system on Xbox One, it's decoupled from the game.
05:23So games can start offering new achievements every week, every month,
05:26as often as they want to.
05:28We also have this new concept called challenge achievements,
05:30which allow games to provide, you know, time-exclusive opportunities.
05:34There's also community challenges, where a game can challenge its community
05:37to drive a million miles, and if the community is able to do that,
05:40that will unlock great things for the community.
05:42So across the Xbox One experience, you'll see activity feeds of the challenges
05:47and achievements your friends have earned.
05:48You'll be able to see all the challenges and achievements that games are offering to you.
05:52All this is going to help games provide a great way to keep their players super engaged.
06:03I'll see you next time.
06:03See you next time.
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