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  • 14 minuti fa
Sony ha pubblicato un videodiario che mostra il dietro le quinte di Octodad: Deadliest Catch, titolo indie per PC e PlayStation 4. Attraverso sequenze prese dal gioco e le interviste agli sviluppatori scopriamo la vita lavorativa del giovane team Young Horses.
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00:10We're very used to how things are
00:12in our lives and we kind of go
00:14day to day and I think we're all kind of
00:15bored with some things
00:17It's just nice to be surprised and
00:19kind of
00:21just experience the unexpected
00:24Our story could exist
00:25at least in its themes with normal humans
00:29but it would be much funnier
00:30with dad as an octopus
00:44The whole story of Dadliest Catch
00:47is that Octodad is keeping the secret
00:48of being an octopus from his family
00:50who have no idea
00:52because he thinks they'll like reject him
00:54Who's that man with the eight strong legs?
00:58The fun part of it is like it's these mundane situations
01:00they're made crazy
01:02because you're an octopus and you have no bones
01:04and you cause disaster wherever you exist
01:07I mean it's incredibly weird
01:09compared to everything else
01:10Have you played Octodad before?
01:12Oh yeah, I'm one of the developers of it
01:14Young Horses, we are
01:16about nine people now
01:19We're all from DePaul University
01:20here in Chicago where we graduated
01:22pretty recently
01:25It's just crazy that
01:26you know, we got out of school
01:28we started making this silly game
01:30and people like it
01:33We have no idea why
01:34We were a finalist at the Independent Games Festival
01:37and that ended up
01:38kind of gaining some traction in the press
01:40and so it was like, oh okay
01:42this thing has legs
01:43When we're all together
01:45it's like a terrible shining force
01:47of like
01:48Yeah, it's like
01:49like in Power Rangers
01:51when all the Zords come together
01:53and they make one big Zord
01:55and like if that Zord made a bunch of fart jokes
01:59that's what it's like when we're all together
02:00This is a major sex scene in our game
02:03You have to mate male and female kelp spores
02:06when they
02:07both combine in the ball hole
02:11It's a soil plot
02:13We decided to be independent
02:15and then we just kind of started making it
02:17With this, since we're a small enough team
02:20everything we're doing is us
02:22Chris and Octodad have the same butt
02:26Just kidding
02:27Octodad has no butt
02:29I guess I don't have a butt
02:30That's why we're here as a team
02:32Yes, so Octodad is all of us
02:35in our own little ways
02:39Octodad
02:45Going to New York for the PS4 launch event
02:47was pretty big
02:48and I was actually
02:49I don't know, I'm surprised time and time again
02:51when they invite us to these types of things
02:52because it seems like it's something so much bigger
02:54than like a small game like ours
02:56is like worthy of
02:58Sony put us up with like
03:00our own demo room
03:01that for like two days we just got to sit in
03:04and kind of like press would file in
03:06and we'd explain the game to them
03:08and let them play and you know answer questions
03:09and do interviews and things like that
03:11What do these new systems mean for indie developers like you guys?
03:15It's just access to fans and players
03:17that we would normally never see
03:19There's a team at Sony
03:21that's been very proactive in
03:23looking for games to bring to the PlayStation 4
03:27which is a big change
03:28You know, consoles didn't traditionally do that
03:30You usually kind of had to knock hard on their door
03:33but they're actually coming out and looking for this stuff
03:35A lot of times the way that we come across content
03:38is somebody just tweeting at us
03:40you know, and then we're like
03:40Oh, let's check that out
03:41or we're looking at competitions that are running
03:43or we go into these little shows
03:44whether it's a, you know, Indycade in LA
03:46or there's also an Indycade in New York
03:48you know, meeting with the developers
03:49find out what they're about
03:50and they're just popping over laptops
03:52and be like, why don't you check this out?
03:54Getting that kind of exposure for
03:55a team as small as ours
03:57with no real marketing budget
03:59is pretty amazing
04:02I have a search tag for Octodad
04:04which has exploded
04:06as far as people talking about it
04:08compared to when we were first starting
04:09I love fan art
04:10and I keep it in a big archive
04:13The game's not even out yet
04:14and we're already getting fans, fan content
04:17people excited
04:18and it's just, it's going to be
04:20insane once we do come out
04:21Our relationship with Sony has been
04:24that they're very supportive of us
04:27and it's just kind of like, do your thing
04:29When do I wake up?
04:31When does this dream turn out not to be real?
04:33I hope it's like an Oz-style thing
04:35where we're like looking at everybody in the bed
04:37and it's just all of us
04:38and they're like, you were there
04:39and you were there
04:40and there's an octopus man
04:40and you just start screaming
04:43Octodad's the Pixar version of Breaking Bad
04:45Instead of cooking meth, he's secretly an octopus
04:48He cares about his family
04:49but they can never know
04:51We promised that no child
04:53will be addicted to Octodad
04:56We can't promise that
04:57No, no, no
04:59No, no
05:01I'm struggling
05:01it's the thing
05:12that's not that
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