- 6 ore fa
Warhorse Studios ha pubblicato il video completo del live streaming effettuato ieri per illustrare le meccaniche di Kingdom Come: Deliverance, l'atteso action RPG a base open world in uscita su PC, PlayStation 4 e Xbox One nel 2015. Ambientato nel Regno di Boemia, a partire dal 1403, il gioco ci mette nei panni di Henry, un ragazzo in cerca di vendetta dopo l'uccisione della sua famiglia, che deve affrontare l'esercito di un Re malvagio e usurpatore.
Categoria
🎮️
VideogiochiTrascrizione
00:15Sì!
00:17Sì!
00:18Sì!
00:22Sì!
00:24Sì!
00:26Sì!
00:27Sì!
00:31Sì!
00:33Hello there!
00:37I hope we've just started, there is a delayed.
00:39Welcome here!
00:40It seems to be like 4000 people
00:42which is nice!
00:45We spent the last three hours fixing our streaming device
00:49which broke
00:51after just one week of using it for the press.
00:54and this is my first broadcast as well so be nice to me because I don't have a clue how
01:10to do it
01:10I'm not very experienced in it but anyway what we are going to show you is the build we show
01:19to the publishers
01:19which is the first quest in the early game and choose all the core mechanics
01:50I knew not where else to go and he took us in what is befallen have you truly no recall
01:55forsooth little
01:57wonder you were in a woeful state I found you in scullets after those foot pads assailed you
02:03I feared the worst but you were breathing yet what were you thinking of only a madman would go back
02:10there they butchered everyone who didn't flee my parents I sought my parents I wanted to bury them
02:17not fear thee not I took care of it gramercy I'm in thy debt think nothing of it no Christian
02:26would
02:26leave them thus but rest now and regain thy strength never so I will skip the rest of the cutscene
02:39several
02:40there are a number of things about this build it's this build is quite old it's almost over half year
02:47old
02:47it's the same build that we showed to the publishers and press we are using it because it's the most
02:54stable build
02:55we have a lot of new features in newer build but they are not 100% working all the time
03:01so it would be it would be quite buggy
03:04at the same time it runs on the for the same reason it runs on the older version of cry
03:09engine so some things like
03:12PBR or several other features are not working and just a general reminder the some some assets and and mostly
03:26animations
03:26are going to be much better so right now there is no there are no facial animations
03:33motion captured and they are they are going to be motion captured the facial faces of the characters are also
03:41just
03:42placeholders right now we are still working on it will probably be 3d scanning the heads and lot of other
03:50details are just
03:51work in progress right now this quest was or this this build was done to showcase our ability to develop
04:01the open world RPG
04:02to the publishers so it includes all the core mechanics the quest itself is very simple it's also at the
04:10beginning
04:10of the game so so you you need to collect some stuff and start with first small quest but it
04:18most of the core stuff is already
04:21implemented including the first version of combat so right now as you can see I see my body
04:28when I interact with stuff I really pick up objects or push items open the door and stuff
04:36so it's first person but it's not floating camera all the time you see your character and when you do
04:45do have you have you seen you see your branching dialogues you see your character as well
04:51all right it's very good did you bake it I did
04:59what did you do in scallops why did you not flee with the others I couldn't make it to the
05:04castle so I hid in the mill
05:06I saw them slaughter my parents the pagan curse by the time I dared to creep out everyone was gone
05:14then I heard a cry and saw the thieves assail you I waited till they left and took care of
05:19you
05:25so basically this quest is about early in the game your home town was burned down by invading army
05:32and you were saved by this girl she took you to a mill next to the closest town and your
05:45neighbours or people from your town who managed to save you
05:50to survive escaped to the castle up the hill were given protection from another lord so now your leech lord
06:02and your friends are hiding behind the walls of the city and castle
06:07right now you are saved you are back healthy again and you are going to see your leech lord to
06:18tell him that you are back in his service
06:21if you remember our first video video update about the world and locations this is this is the same castle
06:32we showed you in real world
06:56so you can see that we already built a quite large piece of the world there is right now no
07:02music we we didn't licensed all the music we use as a placeholder stuff which was awesome by the way
07:12but but we cannot play it because we didn't license it you can see the NPC
07:20some basic NPC routines of life right now it's in much in the latest build it's much much better and
07:28here you will see the first
07:34who goes there
07:37Henry son of the Scalets blacksmith
07:39I'm going to see my master
07:41Sir Radzig Kovala
07:42and I'm the Pope and my left foot is a hoof
07:46why do you want him and why would I let you near him
07:49I brought his sword and I must speak with him
07:51but I see no sword
07:53they assaulted me and took it
07:54then you no longer need to see him
07:57in your shoes I'd run the other way
07:59your master won't be happy you lost his sword
08:04so
08:05we have a branching dialogues in the game which is quite normal
08:09but
08:10what's a little bit different is that
08:13there are points of no return
08:15where you need to decide what you will tell to the other characters
08:20so
08:20let me go to my master
08:22or he'll hear your insolence
08:24ah telltale
08:26run along then
08:27I relish seeing them drive you out with a cat and nine tails
08:33so in branching dialogues I have a lot of choices
08:35and I cannot take back what I say
08:37most of the time when there are some decisions to be made
08:42and you choose something
08:43you cannot take it back
08:44you cannot try the other option
08:46so
08:47it's
08:48it works as you would
08:49as a combat for example
08:51if you
08:51if you attack someone
08:52he will be your enemy
08:53if you kill someone
08:55he will disappear from the game
08:56if you say something wrong
08:58it will also change the
09:00your relationship with the character
09:02and you cannot take it back
09:04right now
09:04you can see the same castle from the video update
09:07and
09:07we are going to see
09:09our
09:10our leech lord
09:11who is
09:13given
09:14who was given
09:15who was given
09:15there are two castles in this town
09:17and one was given to your leech lord
09:20from his friend
09:21another lord
09:21as a refuge
09:23since his castle was destroyed
09:25around me
09:26there is a refugee camp
09:27from the
09:28my hometown
09:29so these people are
09:30my original
09:31neighbors
09:35and by the way
09:36all the dialogues
09:37are just
09:38also just temporary
09:39we used
09:40mostly
09:40uh... british
09:42expats
09:43who live
09:44in
09:44the czech republic
09:45so no
09:48uh...
09:49uh...
09:50it's going to be
09:50very different
09:51right now
09:53what we
09:54we tried
09:55we experimented
09:56with the language
09:56a little bit
09:56so we
09:57we kind of tried
09:58a little bit of
09:59Shakespeare language
09:59well if it isn't Hal
10:00the blacksmith's boy
10:02well i never
10:03tis so
10:04what are you doing here
10:05we thought you were done for
10:07i was waylaid by footpads and scallots
10:11god's teeth
10:12god's teeth
10:12why did you go back
10:14who do you think you'd find there
10:16save cutthroats and thieves
10:19i wanted to bury my parents
10:21ah
10:23well fair to you
10:24i heard what your father did at the gate
10:25he saved my life
10:26not only yours
10:28he was a good man
10:30you did well to bury him
10:33in the end
10:34it wasn't i
10:34who did it
10:35nor did i help him at the gate
10:37well what could you have done
10:39you'd both be dead now
10:41he did it for you
10:42so live to make him proud
10:43as if he were a liar
10:45indeed
10:46what are you here for then
10:47tis a long story
10:48i must see sir radzig
10:50is he here
10:51tell us about at anand then
10:53gold cobil is in the palace with lord johan
10:56burgrave of rat eyes
10:57they're feasting in a knight's hall
10:59thanks
11:02so the language again
11:04we were experimenting with the
11:07with the
11:07different kinds of accents
11:09and we tried to use kind of
11:11period
11:13shakespearean
11:15language
11:16but right now it seems quite
11:18little bit too
11:19too much
11:20so we will
11:20work on this
11:21a little bit
11:24in the final game
11:25it will be probably more
11:26contemporary
11:27contemporary
11:28is the right word
11:30more current
11:34and
11:35and
11:36this is the castle
11:37where my
11:38leech lord
11:39is
11:40living right now
11:41so i'm going to
11:42introduce myself
11:44and i'm back in his service
11:48i will probably skip
11:50part of the
11:50what does that want
11:52there's naught here for thee
11:54be gone stable
11:55stand down
11:55sig hard
11:56tis henry
11:57how did you get here hal
11:59i thought i'd seen the last of you
12:02god save you sir
12:03i had to return to scalets to bury my parents
12:07well it was not mayhap the wisest course
12:10but i understand
12:11your father was a good man
12:13and your mother
12:16it was dastardly what sigismund's barbarians did to them
12:20you did right to spare them from the dogs and ravens
12:25it was not i who buried them in the end sir
12:27before i could footpads set upon and near killed me
12:30i wouldn't be here if someone hadn't helped me
12:33and who is this good samaritan
12:35the miller's daughter
12:37the miller's daughter overcame the footpads who almost killed you
12:45well i never
12:47no sir
12:49she waited till they left
12:50buried my parents and took me to rat eyes
12:53now that's a goodly wench
12:55hold on to that one lad
12:58tis a shame though
12:59that your parents lie in unhallowed ground
13:02you know that means a purgatory awaits them
13:07quiet pope's nose
13:08i didn't bring you here to stuff your chops while spouting sermons
13:13if tis such worry worthy father
13:16mayhap you should go at once to scalets
13:19and save those goodly christians immaculate souls by consecrating their graves
13:23i'm sure that should the footpads waylay you like henry
13:27and murder you
13:29your soul would speak to heaven
13:32and i assure you
13:33we would bury you
13:34only in holy ground
13:36sure
13:37if we could even find the carcass
13:39the dogs and ravens would soon devour such a swag belly as yourself
13:43and how then would we tell the christian bones
13:46from those of sigismund's tartars
13:49one bone is like another
13:51what now henry?
13:53is there somewhere you can go?
13:54i must recover your sword
13:57my sword?
13:59my sword is here at my belt
14:01father made you a new one
14:03the footpad stole it
14:04and now i have to get it back
14:08they nearly killed him at once he would go back
14:11now i'm not sure if he's a fool or if i like him
14:14but the lad has courage radzig surely
14:18so i will skip the rest of the cutscene
14:22basically what happens is that some bandits attacked the nearby stables
14:30and hamstrung horses
14:31so your lord sends you there with his men to investigate what happened
14:38but since you are quite
14:41poor guy
14:42he gave you some money to buy
14:44some armor
14:45and get a sword from the local blacksmith
14:48and then you will have to go
14:50to see his men
14:51and ride with them to the stables
14:54as i said before
14:56the facial animation
14:57the facial hair
14:58and the character heads
15:02are just temporary
15:04right now they look
15:05in the newer builds they look much better
15:07and we are still improving the technology
15:10this is old version of the engine
15:12the hair and the animations are just not up to the level
15:16we plan to achieve
15:20this is
15:21right now we are in town of ratais
15:23it's the town we showed you in the video update
15:26it's one of the biggest locations in the game
15:32it's actual city that exists today
15:35the lower castle we just been to is still there
15:39the upper castle is replaced or was replaced by a chateau
15:46which is quite destroyed right now
15:47we showed it to you when we were in his dungeons
15:51these guys are just training here
15:55all the buildings everything
15:58is there
15:59we tried to reconstruct
16:02to as much
16:04detail
16:04and authenticity as possible
16:07so
16:10we consulted historians
16:12every building
16:14should be
16:14in most of the cases we don't know which buildings were there
16:18but
16:19at least architecturally
16:22they should be
16:24historically accurate and look
16:26as close to the real world as possible
16:28right now my goal
16:29is to go to the
16:34shopkeeper merchant to buy
16:37gambeson and helmet
16:39you can see we have a map
16:41of the town
16:45it's already working
16:47you can see the
16:49checkpoints
16:50I need to go
16:51the merchant is right here
16:56of course
16:57interiors will look much better with PBR lighting
17:01but
17:02I would say they are quite nice
17:05even
17:07now
17:09and
17:10now I can show you the shopping
17:12the animation
17:13which you will see right now is not
17:15but
17:16final as well
17:16god save you young master
17:17how may I serve you
17:18from your attire
17:19I reckon you'll need most everything
17:21if you have enough money for it
17:23if so
17:24I can offer you the best goods in these parts
17:28so this is our
17:30shop
17:30I need to buy
17:33iron hat
17:33and gambeson
17:35as basic armor
17:37right now I can choose something about our inventory
17:40and clothing system
17:41so you can see
17:43that we have
17:45we have different categories of items
17:50here you can see all the items
17:52weapons, armor, food, quest items
17:55and other items
17:56I need to buy
17:58iron hat
17:59and gambeson
18:02I can sell stuff as well
18:04and here
18:05there is a check out
18:06I will
18:06like in online shop
18:08and I can buy stuff
18:09may our good serve you well
18:10coming on
18:10so I can review what I have purchased
18:12before I pay for it
18:16you can see on the character
18:18that while I am scrolling through the items
18:20I see
18:23what
18:24how will it look when I will use the object
18:27and
18:28we have 16
18:29different
18:30equipable slots
18:31on every character
18:32plus
18:334 slots
18:35for weapons
18:36and
18:372 for the rings
18:38or some jewelry
18:40there are 4 layers
18:41so
18:43right now
18:44on the
18:45right upper corner
18:46you can see that we have
18:474 layers
18:49on the
18:51body
18:52we have
18:544 layers
18:55for the
18:58legs
19:013 layers
19:02and some
19:03necklitch
19:04on the head
19:05and
19:06you really can see
19:07if I remove something
19:09you can really see that it's
19:11changed
19:12I can
19:13I can use
19:20you can really see that
19:21the objects are layering over each other
19:26which is something that wasn't done before I would say
19:32it's very complicated and it's exactly the stuff we are going most likely to share with Star Citizen guys
19:37they want to use it in their game
19:40I don't know if for characters
19:41because this could be applied even to space ships
19:45so we will share this technology with Star Citizen
19:48now
19:49now
19:49I have
19:50some basic armor
19:51and I will go to see a blacksmith
19:55and ask him to give me a sword as my lord ordered him to do
19:59but meanwhile I can
20:00walk around the city and show you some details
20:04of the graphics
20:10in our video update about AI and the living world we said
20:16that every character will have its daily routines
20:20which is right
20:21so every building will have its inhabitants
20:26everyone
20:27every character
20:28every NPC
20:28will have place to stay
20:30a bed
20:30where he
20:31he will sleep
20:33every
20:35character
20:35will have some job to do
20:37so every field
20:38will be
20:39there will be some
20:40to every field
20:41there will be some
20:42peasant
20:43working on it
20:45of course we have animals
20:46we will have pups
20:48and
20:49it's
20:50there are no loading
20:52there is no loading
20:53so when you enter the building
20:54you just enter it
20:55there is no loading
20:56like in some other games
21:00I would say that this city is about the same size
21:03as most of the bigger cities in Skyrim for example
21:25and this is the upper castle
21:27where the
21:28your lords
21:30soldiers are waiting for you
21:31and blacksmith
21:32who will give me the sword
21:38God save you lad
21:39what do you seek?
21:41I am in the service of Suradzik Kobbelar
21:43your master
21:44Sir Johan sent me
21:46he orders that you give me a sword
21:48so that I can ride with his men against brigands
21:53Dost thou think I'd fall for such a jest?
21:58so another example of branching dialogues
22:03we mentioned that there is going to be a bard
22:06it's not a class but you can play as a bard
22:09so you can talk yourself out of troubles
22:12you will be able to collect stories and tell them to people
22:15and here is one example where you can use your speech skill
22:21so you have a speech skill
22:24or you can be very strong and powerful and dangerous looking guy
22:28so you can either threaten the guy or be nice to him
22:32or try to convince him otherwise
22:35so I can tell him to give me the sword now
22:37so I can tell him to give me the sword now
22:38threaten him
22:38if I am strong enough
22:39or have nice armor
22:42and look like a warrior
22:43he will probably give me the sword
22:44because he is going to be scared
22:47I can kind of try to use my connections
22:53or I can use my speech to be nice to him
22:59to give me the sword
23:00come now
23:01the brigands have assailed Neuhov
23:03Sir Radzig wants me to ride there with Sir Johan's men
23:06for that I need a weapon
23:09very well
23:10mayhap will find something for you
23:12but you'll have to give it back or your master must pay
23:20and now I can even kind of bitch about the sword quality
23:24it's not the best sword in the world
23:28he is giving it to me for free
23:31so it's not the best quality
23:33and I can kind of thanks for it
23:37or I can be angry and tell him that it's bad
23:43which is
23:44which may not be
23:46that bad at all
23:47because it can show my courage
23:49and gain me some respect
23:51from the character
23:53so it has some other effect
23:56only making the guy angry
23:58Heya
23:59and I'll make you a sword
24:00the likes of which you've never seen
24:03and how would a stable boy like thee
24:05know what a sword looks like
24:07if he's never held one?
24:09I'm the son of the Skalix Blacksmith
24:11for sooth?
24:12then why did you not go to him?
24:14because he's dead
24:16and our forge burnt down
24:19aha
24:21sorry I forgot
24:22well lad
24:23if tis as you say
24:25you may hone this sword
24:27and show me what your father taught you
24:28mayhap I'll have use for you
24:30when you work off the price of this one
24:32gra mercy
24:35and so now I have a sword
24:37and it's not the best sword in the world
24:41so I can show you one of our minigames
24:46because I can work on the sword
24:48make it better, sharpen it
24:52everything in the game
24:54is going to be
24:55every crafting in the game
24:57is going to be done
24:58as a minigame
24:59so when you can do something
25:01you can really do it in a minigame
25:02here I can sharpen the sword
25:04you can see that if I'm doing it right
25:06the sword gets better
25:08if I'm doing it wrong
25:09the sword is going to get
25:14it's visible the sword
25:17you can do it yourself
25:19you can pay the smithy to do it for you
25:21if you don't like it
25:23but the thing is that
25:24for example we plan to have
25:25I see you did not lie
25:26good work
25:27like real blacksmithing
25:30we will have mining
25:31fishing
25:32cooking
25:33so it's going to be a little bit like
25:34cooking mama or something
25:36we will have alchemy
25:39so there is a lot of things to do
25:41other than doing the quest
25:43you can collect the herbs
25:44and then make some potions from them
25:47in our alchemy minigame
25:49the alchemy is not going to be some magic stuff
25:51it's going to be
25:53the real alchemy people believed in
25:56and used in the middle ages
25:58so you can really make some potions
26:03or items to improve your health
26:09and stuff
26:10and right now we are in the upper castle
26:13and there are your lords soldiers
26:16who are waiting for me with the horses
26:18so I am going to tell them I am ready
26:20and we will ride to the stables
26:26well then
26:27can we set off
26:29are you ready?
26:32we can set out sir
26:33very well
26:34whoops
26:35get a mount in the stable there
26:37and ride after us
26:38do what the others do
26:39and try nothing
26:40till I tell you
26:42nice blurry sky
26:43I know not
26:43what Serratic sees in this
26:45nor do I want to know
26:45I probably don't need to remind you
26:47this is still very early build
26:49we still have like two years ahead of us
26:52so a lot of things are not final
26:56for example
26:58the animations of the horses
27:00camera settings
27:02as I said faces
27:03facial hair
27:04and such things
27:05so
27:08be a little bit forgiving
27:15right now
27:16we will ride
27:17through the countryside
27:19for some time
27:26so this is a castle
27:27upper castle
27:28as you
27:29could be
27:30as you could
27:31saw it in the
27:32uh
27:37concept
27:38and now we will see
27:41the countryside
27:41uh
27:42it's quite large
27:43we already built
27:44about one third
27:45of the map
27:46uh
27:46just to show
27:48the publishers
27:49our cap
27:50capability
27:51uh
27:52to make large
27:53world
27:54uh
27:54so we are going to ride
27:56for about
27:571.5
27:58kilometers
27:59to the stables
28:00uh
28:02CryEngine
28:02is great
28:03for open world
28:04uh
28:05building
28:06uh
28:06its tools are
28:08quite uh
28:10great
28:11uh
28:11and easy
28:12to paint the world
28:14uh
28:14from assets
28:15uh
28:16most of this
28:17uh
28:18countryside was done
28:20by
28:20was designed
28:21or
28:22or
28:23built
28:24by just one graphic artist
28:25in a few weeks
28:27uh
28:27we are going to work on it
28:29of course
28:29even more
28:30there is a lot of work to do
28:31still
28:32but it's looking quite fine
28:34and
28:34was done
28:35very fast
28:36we built
28:37several tools
28:38uh
28:38ourselves
28:39to improve
28:40uh
28:41some
28:42some things
28:43uh
28:46little details
28:46like
28:47the roads
28:47are now
28:48uh
28:49the tool for making roads
28:51is better
28:52the roads are looking better
28:54without tool
28:54and stuff
28:55uh
28:56the total size of the map
28:58is going to be about
28:59uh
28:59nine square kilometers
29:00uh
29:01i'm not sure
29:02but i would say
29:03that it's very similar
29:04to
29:04uh
29:05to the map of oblivion
29:07if you compare
29:08uh
29:09just the
29:10uh
29:10space you can
29:12uh
29:13like the map of oblivion
29:14is probably bigger
29:15but
29:15when you
29:16uh
29:17remove the seas
29:18and the locations
29:20you cannot enter
29:21i would say
29:22it's
29:22very close
29:23uh
29:23but in our case
29:25we try to
29:26have
29:26uh
29:28the countryside
29:28more
29:29natural looking
29:31uh
29:32so there
29:33the
29:34everything's
29:35little bit
29:36larger
29:37uh
29:37uh
29:39things are
29:40the countryside
29:41is not as compressed
29:42uh
29:43uh
29:43you really need to
29:44travel longer distances
29:46i would say
29:46it's similar to
29:47more similar to
29:48uh
29:49red redemption
29:50in terms of
29:51density of
29:52of events
29:53or quests
29:53or
29:55points of interest
29:56uh
29:56and we would like
29:58to have
29:59that things are
30:00concentrated
30:01around
30:02some
30:02uh
30:02kind of hubs
30:04cities
30:04villages
30:05where you will get quests
30:06and then
30:08uh
30:10uh
30:11complete the quest
30:12around
30:13one hub
30:13and then travel
30:14to another location
30:15of course we will have
30:16a fast travel
30:16some form of fast travel
30:18which will not be as
30:19easy
30:23by the hounds of
30:24Hades
30:25what
30:26shells would do such
30:27devilry
30:29suit
30:31what happened
30:32here
30:33by all that's holy
30:34what does this
30:35signify
30:38i know not
30:39corporal
30:39someone came at night
30:41and hamstrung them
30:43killed a stable boy
30:44who awoke
30:45and then torched
30:46the stables
30:48they were still alive
30:49when i arrived
30:50and i had to put them
30:51down
30:52what monster
30:53does such things
30:55did they steal anything
30:56take any horses
30:58not one
30:59it seems they came only to kill
31:02and vandalize
31:04have you a quarrel
31:05with someone
31:06do you know of someone
31:07who would seek revenge
31:08no one
31:10but even if i did have foes
31:12it's blood
31:13who would do such a thing
31:14to gods innocent creatures
31:16folk are worse than beasts
31:18did you see anything
31:20how many there were
31:21whither they went
31:23and what they looked like
31:24did you find anything
31:25they're left behind
31:28the clamor and the smoke
31:30awoke us
31:30but when we arrived
31:32they'd already gone
31:33we had to quench the fire
31:35to stop the whole place
31:36going alight
31:37we saw no one
31:39did you search the area
31:41no
31:42we were fighting the blaze
31:43till now
31:44and anyway
31:44everyone's afraid
31:46what chance would they have
31:48against those who did this
31:52they're long gone
31:53ark man
31:54we must find out where they went
31:56mount up and search the area
31:58each in a different direction
31:59ask folk if they saw anything
32:01search for traces
32:02someone must have got sight of them
32:04at least
32:05at once sir
32:06and i sir
32:07you
32:08what the devil can i do with you
32:10stay here
32:10i could look around
32:11and see if they left any traces
32:14mayhap they went by that breached gate
32:15as you will then
32:16look in the woods beyond that gate
32:18and then report back
32:22so
32:24this quest
32:25kind of starts
32:26a much bigger quest line
32:28where i'm going to
32:29search for bandits
32:31who did it
32:31nobody knows why
32:32they did it
32:34they just hamstrung the horses
32:36they didn't kill
32:37people
32:38they didn't steal the horses
32:40they didn't steal anything
32:42so
32:44nobody knows
32:45it seems crazy
32:47and the value of the horse
32:48was probably bigger
32:48than the value of a human
32:50so
32:51it's quite
32:52weird
32:53and
32:53it did
32:54a lot of damage
32:55to your lord
32:57horses
32:58were very expensive
33:00especially
33:00well trained horses
33:02so
33:03this starts a bigger quest line
33:05where
33:05you are going to
33:06search for the bandits
33:07they will be
33:08acting
33:09kind of like medieval investigators
33:11they will
33:11interrogate people
33:12try to find clues
33:14you can
33:15threaten people
33:16search for
33:17some
33:20somebody who saw something
33:22similar things will happen in other villages and towns
33:26so
33:26it's kind of a bigger
33:29much bigger event
33:30and
33:31in the end
33:33when you will find out who did it
33:35you will realize that
33:35they are much stronger
33:37than you expected
33:37and you will have to
33:39have some allies
33:40to fight with them
33:41so it's a very
33:41big quest line
33:43now
33:44i have
33:45i was sent
33:46to the forest
33:47to follow the
33:48trail of the bandits
33:51there is to
33:52be
33:52going to be some combat
33:53and i will ask victor probably
33:55to show you the combat
33:56and
33:56to switch
33:57then switch to another build
34:00in
34:00in which
34:01we will show you the latest visuals
34:03latest
34:05features
34:06like
34:06ai
34:08some
34:08hair
34:09simulation of the sheave
34:11and stuff
34:14so
34:14the build is currently running
34:17on the latest version of crimejin
34:18the same version that runs rice
34:20and
34:22has the latest
34:23technology
34:24so we will show you the combat
34:25and then we will show you the latest build
34:28i will pass the control to victor
34:38just for
34:39just
34:40for the record
34:41you know
34:41just for the record
34:42the thing is that
34:47we are playing it with xbox controller but it's attached to a pc
34:53the whole game is optimized for both keyboard and mouse and controllers
35:02the
35:03everything
35:04everything
35:06everything is
35:09working on both versions
35:11it's not
35:12dumped down for consoles
35:14there is no evil producer telling us that we need to do it for
35:18for
35:20joe
35:21regular joe
35:22or something
35:23so
35:23the game is
35:24the game plays and controls as we want it to play and control
35:28even
35:29on
35:29i would say that
35:31what we did
35:32we
35:32we kind of
35:33made the
35:35console version
35:35to be
35:37up to the standard of the pc
35:38so
35:39for example
35:39on consoles
35:40inventory
35:40you can do the same stuff
35:42you can do in total commander
35:43on pc
35:44you can search inventory
35:47you can sort items in inventory by different parameters
35:51you can do everything you could do on a pc
35:56and
35:57nobody did it before
35:59most of the time the controls and inventories are simplified on the consoles
36:03and
36:04in our case it's
36:06the same and it works the same as on pc and it
36:09lets you do all the stuff you could do with the mouse and keyboard
36:12uh... it wasn't that hard actually
36:15uh...
36:15so we are playing the combat with uh... the joypad
36:18uh... but
36:19you can play it with the mouse and uh... mouse and keyboard as well
36:23it's controlled by
36:24four buttons and uh... and some joypads or mouse
36:28and victor will show it to you
36:30uh...
36:34uh...
36:35on
36:40uh...
36:40that time mighty as
36:42this version of the combat
36:43uh...
36:43I need to warn you a little bit
36:45this version of the combat
36:46this
36:46older than what we showed you in our video update
36:50uh...
36:50uh... so there is some clipping and some other features
36:53but the animations are looking a little bit better than in latest version
36:56ma abbiamo solo le placeholder animazioni
36:58quindi questo è sicuramente meglio
37:00per questo versione
37:02come ho detto
37:03ci sono ancora due anni di lavoro
37:05quindi
37:06c'è un po' bisogno
37:09per migliorare
37:10ora ci sono solo
37:12alcuni movimenti
37:15da un po' 18
37:17con ogni arma
37:19quindi
37:19è molto più semplice
37:21quindi
37:22quindi
37:23anche le tecniche
37:25abbiamo alcuni commenti
37:27sull'autenticitĂ
37:28le tecniche
37:30le fencers usano
37:32è anche
37:33questo è stato fatto
37:35dopo un paio
37:37con i nostri fencers
37:39quindi
37:40abbiamo trovato
37:41cosa è possibile
37:42cosa è possibile
37:43non è possibile
37:44non è possibile
37:45come funziona
37:45come funziona
37:46quindi
37:47abbiamo trovato
37:48trovato
37:49la
37:49ma
37:50ora
37:50lo
37:52non
37:53il sistema
37:56è preparato
37:57game
37:58è preparato
38:28quindi
38:31You need to lower his stamina and then use that he's tired or injured or not as fast to use
38:45a combo and kill him with one deadly blow.
38:48So the duels with the enemies will be much harder than usual. You can see that the sword is actually
39:01colliding or clashing with the enemy weapon.
39:05It's not going to like other games. It's all based on inverse kinematics and physics so there are proper collisions
39:11with everything.
39:12The sword slides on the armor doesn't go too...
39:19Right now this guy is quite tough. It's not going to show you the difficulty of the game.
39:42He's said to be very tough just so we can show you a lot of moves and it's not optimized
39:50at all.
39:51So now that was the combat and now we can switch to the other build I guess and show you
39:58the visuals.
40:03Just for those who joined the channel a little bit later, just another reminder, this is all just a very
40:24early build of the game.
40:27The game should be released in 2015 so there is still a lot of space for improvement.
40:36A lot of stuff is not final and just placeholder and the build you just saw is rather old.
40:44So most... there is a lot of stuff that is looking much better right now.
40:50We are going to show you some of it right now.
40:57We have a... so and it's maybe a good time to tell you something about... something about our early access.
41:06So the backers who will... because what are you going to see is probably what you are going to get
41:12if you pledged to get an alpha access.
41:17So the backers from some amounts of the pledges are going to get either alpha or beta access to the
41:26game.
41:27Alpha will start in about 6 months from now and it will have most likely this village you are going
41:39to see now with core game mechanics and we will update it with new mechanics over time.
41:48There will be regular updates. We will probably add some small quests into it. We will let you test the
41:53core mechanics and tell us what you think about them.
41:56So we will probably start with just the core mechanics like picking up objects, walking around, running around and stuff.
42:03Then we will add some dialogue, simple quests, fencing, horse riding.
42:07And in the end we will reach... when we will reach beta stage the people who pledged for alpha will
42:14get beta automatically.
42:16People who pledged just for beta will get beta.
42:20And beta will be almost final game with a lot of bugs most likely.
42:28And you can still tell us what you think about it and you can still tweak the game based on
42:34the feedback.
42:37So this is the location we are going to give to the alpha pledgers.
42:45It uses the latest version of CryEngine.
42:48So it has physical based rendering.
42:52The AI routines are much better. People are actually doing something right now.
42:57In the previous build it was... in some cases it was just a script.
43:02Right now it is really AI.
43:05There is lot of new features like... bows...
43:12The horse is probably better here as well if there is a horse.
43:16You can whistle... is it working right now? Or... can you do it? Or...
43:22You can whistle and the horse will run to you if... if... if there is a horse.
43:32If there is a horse. Ah, he is. So Viktor can...
43:36And this horse works a little bit better than the horse in the older build.
43:46All the interiors are there. In the previous city there were not all interiors.
43:54But what is most improved is the rendering and AI and lighting I would say.
44:08Are there any questions that... most common questions...
44:16Is... is... is about trolling.
44:19There is lot of trolls in the discussion which is kind of sad.
44:22Because I could have answered some... some interesting questions.
44:26But it's... if there are any they are probably lost in the... in all the trolling.
44:32Uh... like I am Johnny the spot. Uh... which is cool but...
44:44Uh...
44:51Show us the... uh... bows Viktor if it's possible. And with...
45:01If we stay in this level long enough we will say... the change of the daylight I... I guess.
45:08Uh...
45:11Uh...
45:12It's very nice... uh... sundown... sun... sundown?
45:16Da... da... sunset?
45:18Da... da... sunset sunset sundown.
45:21Uh...
45:24Uh...
45:25Uh...
45:26You can see it on... you can use it on... the humans as well already.
45:29Uh... this is... there is some ragdoll but it's probably... it's... it... it might... may not work...
45:36Uh...
45:36Uh...
45:37100%... right.
45:39But... uh...
45:43Uh...
45:43Try it. We will see.
45:49Uh...
45:50Uh...
45:50It was nice.
45:52Uh...
45:52Somebody asks about stealth.
45:54Uh...
45:54There is going to be a stealth.
45:57Uh...
45:58Uh...
45:58It will...
45:59There is no stealth mode. Uh...
46:01Uh... it will depend on your clothes. So if you have armor...
46:04On yourself you will make a lot of noise. And uh...
46:07Uh...
46:07If the armor is shiny it will be also very visible. Uh...
46:12Uh...
46:12At the same time... Uh...
46:14Uh...
46:14The stealth...
46:15Uh...
46:16Is not about crouching.
46:18Uh... which... which is funny because...
46:19Uh... in most games when you crouch you are invisible.
46:23Which is...
46:24Kind of...
46:26Stupid because if... if you are in the middle of the town square crouching you are the most visible person
46:30probably around.
46:31So it's... it's... it will be... uh...
46:35Uh...
46:36Uh...
46:36Situation dependent I would say.
46:38If you are in the... somewhere in the night there are not any people and you will crouch you will
46:41be uh...
46:42Less visible.
46:43Uh...
46:44But if you are in the middle of the crowd crouching and trying to steal... pickpocket people...
46:47Uh...
46:48It will be uh... warning to the people that you are probably a thief.
46:52Uh...
46:53Uh...
46:53But all will depend on your skill, visibility and noise. Uh...
46:57Uh...
46:58Uh...
46:58Uh...
46:58So...
46:59It's...
46:59There are...
47:00Not any special uh...
47:03Uh...
47:04Uh...
47:04Uh...
47:04Uh...
47:06Uh...
47:06We have...
47:09We have...
47:10We have...
47:10We have...
47:13Any player...
47:14Player can be anything he wants to.
47:16Uh...
47:16Uh...
47:17So...
47:17Uh...
47:18Uh...
47:19And train anything.
47:20So if you spend enough time you can make perfect bard, warrior, thief, archer.
47:27Uh...
47:27But it probably will take a lot of time.
47:30Uh...
47:30We don't...
47:30Currently we don't have any uh...
47:33Uh...
47:33Caps.
47:34I guess.
47:36So...
47:36Uh...
47:37It may change but we don't plan it uh...
47:39Right now.
47:46Uh...
47:47Uh...
47:47Uh...
47:47Uh...
47:47Uh...
47:47Uh...
47:48Uh...
47:48Uh...
47:48Uh...
47:53Uh...
47:54Okay now we have a sword against sword.
47:56Uh...
47:57Uh...
47:57This is something that actually works.
47:59Uh...
47:59And we will add new weapons...
48:01Uh...
48:02Uh...
48:03Uh...
48:03Uh...
48:04Uh...
48:17Uh...
48:18They are kind of problem in interiors and against horses, and we need to find out if it's possible or
48:26achievable in Act 1 to have them.
48:31And the flails are, sadly, because it's a very cool weapon, they are not going to be in Act 1
48:40at least,
48:40because they are also very complicated and unpredictable and very different from what we have built right now.
48:52Somebody asked, and it's scrolling away, two questions and it looked like a regular question.
49:00Well, multiplayer. A lot of people ask about multiplayer. No multiplayer.
49:06We are a small team. This is a single player game from the beginning.
49:14I like co-op games. MMO is out of the question, totally. You don't have any experience with it.
49:22It's a totally different genre and it would be a totally different game.
49:26I like co-op games. It's cool when you can play with your friend.
49:29I'm playing Diablo 3 with my wife right now, so I like it.
49:33But this is much more story-based than, for example, Diablo or some other games that are good for co
49:40-op.
49:41So we would have a lot of issues with the story.
49:47There are some quests that cannot be played by several people.
49:52I don't know if you are in a prison or something. You can hardly be there with someone else.
49:58So this is a problem. We will definitely not have any multiplayer in Act 1 and in Act 2 and
50:063 as well.
50:08It's most likely that there is not going to be multiplayer in the story arc that is already planned.
50:18We may add... It's a possibility that sometime in the future we will do multiplayer combat arena or something.
50:28It would be cool, but it's definitely not something we want to promise.
50:35Another very common question is about PC versus...
50:42Our lead programmer started a flame war on some websites when he answered about consoles.
50:47So, a lot of people, when he announced the Xbox and PS4 versions,
50:54a lot of people start to be scared that we are going to dump down the PC version or something.
51:00Which is definitely not the case.
51:05When you develop a game, you need to set yourself some quality you want to achieve, which we did.
51:12and some hardware you want to run on and optimize the game for this hardware.
51:20And it's not because of consoles or something.
51:26It's simply because you need to set yourself some standards you want to achieve.
51:29And you don't want to change these goals on the way,
51:34because it will multiply the length of the development and make the whole process very complicated.
51:40So, the game as it is designed right now is going to run on the next gen consoles.
51:48And on PCs you can have bigger resolutions, higher visibility probably, if you have a very powerful PC.
51:55On the regular PC, the difference between the console version and the regular normal live PC
52:04is not going to be... for a normal person it's probably not going to be visible.
52:08And I would say that the level of quality is perfectly okay with me that we can achieve on the
52:18consoles.
52:18The consoles have a lot of memory, so we can have high-res textures and everything.
52:23And people with high-end PCs will have definitely bigger resolutions.
52:28Probably they can set higher viewing distance and such stuff.
52:32So, I would not say that the consoles are not the bottleneck this time.
52:37It's not as with previous generation, we are perfectly okay about how it is right now.
52:46And I would say that all gamers on any platforms should probably be okay with it as well.
52:56I don't feel any restrictions so far on what we want to achieve.
53:00The biggest and most challenging feature of the game are the battles.
53:07And this is something technically very hard to develop.
53:11So, this is something I'm scared of.
53:13And it's not a problem of the graphics.
53:21It's a problem of the AI or how smart we are, how we will be able to
53:28to design it and make it work in the code.
53:35So, it's related also by power of the hardware, but not as...
53:42It's also about how smart we are, how we will make it.
53:48Another something interesting?
53:56So, this is probably it.
53:59I hope you are not disappointed.
54:04If something didn't look as good as you think it should,
54:10I believe we are going to make it much better in the next two years.
54:15I probably can't repeat it enough.
54:18This is just a very early version of the game.
54:21We still have two years ahead of us.
54:23So, a lot of things will be improved or changed or replaced by better stuff.
54:30I hear that we just reached...
54:33We are almost at 900,000 pounds.
54:37So, we are very grateful to everyone who is supporting us.
54:45Our Kickstarter ends on Thursday, so 49 hours from now.
54:54So, if you didn't pledge or backed us, you have still 49 hours to do it on Kickstarter.
55:03After the Kickstarter, we are going to launch our own store and most of the tiers are going to be
55:14possible to buy on our own webshop for very similar prices as on Kickstarter.
55:21Some things are, especially the swords, are exclusive order.
55:28We probably will let you buy more swords over time,
55:33but the ones we are developing for the Kickstarter backers are going to be special.
55:39They will have some special inscription on them and will be probably a little bit higher quality
55:43than the swords that are going to be available later, at least for the same price.
55:49So, again, thank you very much for watching.
55:53Thank you very much for awesome support we are getting from you.
55:58We really were very...
56:01We are very happy and we were very surprised how good
56:07the game was received so far, which is great.
56:13So, this is it. Thank you for watching.
56:20We will keep updating new stuff even after Kickstarter.
56:27You can follow our blogs.
56:30We will do video updates, but not as frequently as during the Kickstarter campaign, of course.
56:38and thank you. It's great to have all the support and bye.
56:45Good night or good day, whatever it is, where you are right now.
56:50Now, we can see that.
57:12This is a big one.
57:12Oh, yeah.
57:12And then we will take this one today.
57:12you know, you are learning.
57:12So, check it out the photo.
57:12I will see you later.
57:13Let me see you later on the tour of the show.
57:13I will see you later on the tour.
57:26Grazie a tutti.