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00:10You've been gone for two weeks, so the place is a mess.
00:12You do the housework,
00:13the washing, you cook the meals.
00:16That's Alice, you look after her.
00:18Homework, bath,
00:19all that crap. Got it?
00:22Right away, Todd.
00:23Hi, my name is David Cage, I'm the writer
00:26and director of Detroit Become Human.
00:28We're here in Paris and
00:30as we just introduced this new playable
00:32scene from Detroit
00:33featuring this character called Cara,
00:36we thought it was a great opportunity to
00:38revisit the origin of this character
00:40in this short video that we
00:42created in 2012.
00:44Let's have a look.
00:45So, it's been years since
00:47I haven't watched this again.
00:50I tend not to go back to
00:52my previous work.
00:53When it's done, it's done, but it's always
00:55a great pleasure to watch it
00:57again.
01:00Initially, this piece was
01:02just a tech demo.
01:03It's never been something we intended to
01:05become a game.
01:07It was a tech demo that I wrote very
01:09quickly because we wanted to see
01:11what kind of emotions would come across
01:13in our brand new real-time 3D
01:16engine that was running in real-time
01:17on PlayStation 3.
01:18so I wrote very quickly the script.
01:23I was not sure what I was doing
01:25exactly, just wanted to go through
01:26many different emotions in
01:28four or five minutes.
01:30So, we started by casting this young actress
01:34called Valerie Curry.
01:36And I probably met dozens of actresses
01:41in L.A.
01:43But when Valerie came in the room
01:45for the first time,
01:46I thought this woman has something
01:49special.
01:50I just hope that she's also a great actress.
01:52And actually, she delivered the most
01:54impressive performance I've seen.
01:58And it's a very difficult piece
01:59because it's going from being a robot
02:02to being a human being, basically,
02:04and having emotions and being able to
02:06cry and all these things.
02:07Very challenging script, very difficult.
02:09and Valerie did an amazing, amazing job.
02:13So, all these things with the robotic arms
02:15that you see moving around
02:16was another major challenge we had.
02:19My God, it was really something difficult
02:22because actually we wanted the actress
02:24to be aware of the presence of these robotic arms
02:28and so know where they were
02:30and be able to look at them
02:32and maybe push them back at some point
02:33as we will see.
02:34so basically we had like three people on set
02:39faking the arms and just, you know,
02:41with this very precise choreography
02:44just making sure that they were moving
02:46the right way at the right moment
02:47so she could react and push them back
02:49and look at them at the right moment
02:51in the right timing.
02:52So all this is perfectly choreographed
02:54and it was a real nightmare to make
02:57and I think the people who did it
02:58still remember it today.
03:01So one of the challenges we had
03:03was to play with this character,
03:05make her look human but at the same time
03:07look like an android.
03:09And one of the first questions that we had
03:12was how are we going to make her
03:15believable human so people care for her
03:18and not just say oh it's a robot, I don't care,
03:20I don't share emotions, I don't feel any empathy.
03:23And actually the performance of Valerie Curry
03:25answered that question for us
03:26because her performance was so moving
03:29that it became very natural
03:31and it came very easily.
03:32We just heard her singing in Japanese
03:35so in order to do this
03:37and before that she spoke French
03:38and German I think if I remember well.
03:41Of course it's not Valerie,
03:42she has a lot of talents but not,
03:44she doesn't speak so many languages.
03:46So we had to work with a Japanese singer
03:48who just did this bit
03:50and with a French actress
03:52and a German actress
03:53to do the different languages.
03:55And at the end we put everything
03:57of course on Valerie's face
03:59so it looks like it's Cara
04:00speaking different languages.
04:04So that was a real choreography,
04:07a lot of work
04:08and talking to the operator
04:10was really something important.
04:13This is the moment where she realizes
04:15that she's going to be disassembled,
04:19what will happen to her.
04:20So very moving,
04:22very important moment in the story.
04:24Working on the eyes,
04:25working on performance capture,
04:27working on the skin.
04:28So of course all these technologies
04:29have evolved a lot since then
04:31so I'm still very proud of it
04:34but at the same time
04:35if you look at Detroit today
04:37and how we recreated the character of Cara,
04:40I think she looks much better today.
04:43Different generation,
04:44different engine.
04:45And this is the moment
04:46where she gets disassembled.
04:48So still this choreography
04:49with all the robotic arms
04:51and she had to be lifted up.
04:54And this is when she pushes
04:56all the robotic arms,
04:57all this happened for real on the set.
05:00So when we worked on the design of this Android
05:03we wanted to avoid having something
05:06that would be purely robotic
05:07because we felt it would feel weird
05:09to have someone made of iron
05:11and just, you know, electric wires.
05:14So we wanted to create a structure,
05:18an anatomy,
05:19that would pretty much look like a human being.
05:22So we created this heart beating in the chest
05:25and this blue blood that would go through her veins
05:29so we could have this, you know,
05:30this feeling of empathy.
05:32She looks human
05:33and she also had a heart beating
05:36and blood in her veins.
05:37That was something important to us
05:38and I think it plays an interesting role,
05:41an interesting part in the impact
05:43that the piece has.
05:44And again, that was a huge challenge
05:46to create a character
05:47and show how she's assembled on screen,
05:51looks like a human
05:52and then disassembled again
05:53and then reassembled.
05:54It was a challenge on a technical point of view
05:57with a real-time 3D engine
05:58but it was also a challenging matter of directing
06:01because we wanted to find the right pacing.
06:04We didn't want the player, the user,
06:07to see it, to find it boring.
06:10And again, it's all in the performance of the actress
06:13that it came to life.
06:19That's the moment where the operator changes his mind
06:21and decides to let it go.
06:25playing with lens flares here on PlayStation 3.
06:33Last moment of fear.
06:35I don't want any trouble.
06:37and she realizes that now she's screened.
06:42And we wonder where she goes
06:43and actually she goes in a box
06:46and we realize that there are many models like her
06:49but we also understand that she's very unique
06:51and very different.
06:53And, of course, when she leaves the factory like this,
06:56we really wondered what will happen to her from this point.
06:59where does she go?
07:00Where is this factory?
07:01Where is it in the world?
07:02What will happen to her?
07:04And this is the story that we try to tell in Detroit Become Human.
07:08Well, it was great watching this again after all these years
07:11but Kara's journey now continues
07:14and it's in Detroit Become Human on PlayStation 4.
07:16My name is Kara.
07:19I am one of them.
07:22This is our story.
07:38PS4 for the players.
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