00:00Peggy 18
00:30So the soundtrack also had to go in that direction, supporting the three characters' very different stories.
00:36My name's Philip Shepard and I'm a composer and a cellist and a producer.
00:40And today we're at Abbey Road Studio One, which is my favorite studio in the world.
00:44And today we're recording the soundtrack for Cara.
00:58So when I compose a big project I often travel just to kind of get out and get some fresh
01:04air and some inspiration.
01:05I had a log fire in the room that I was staying in and the flames were kind of making
01:11absolutely direct music.
01:13And it became the basis for Cara's theme and it sounds something like this.
01:26Now over the top of that I found a little theme that just seemed to fit over the top.
01:32Which is taking Cara's name, Cara, Cara, and just using like a two syllable motif and it sounds like this.
01:49We're going to pull through this, Alice. As long as we're together, nothing can hurt us.
02:05And all the time that's fitting over.
02:12So it kind of works in lots of levels and in fact every single theme in the score has one
02:18of those elements built into it.
02:19And it becomes sort of the DNA of every single tune.
02:29They're over there!
02:32Starting a new project for me personally, it's always finding the right tone, finding the right color, I like to
02:38call it.
02:38For me it's finding that right texture that actually sits against picture really well.
02:43One of the biggest thing is I created custom instruments for Connor.
02:51I pulled out all my vintage synthesizers to be able to capture this robotic person, if you will.
02:58As soon as you see Connor the first time, there is a really interesting thematic idea that you hear.
03:05And that's just made out of a Moog synthesizer, but completely manipulated in multiple ways.
03:10And it's robotic, it has a little bit of an emotional to it.
03:14He's on his mission so you feel that as well.
03:16So it just kind of gives you that cold, motionless, with a mission in hand that you kind of feel
03:24throughout the whole thing.
03:27Some people are asking, have androids become a threat to our security?
03:32When I first started really digging in on Marcus, the one thing that I really tried to capture was the
03:39transformation process.
03:40You know, Marcus is this android that evolves over the course of the game and really goes from kind of
03:47figuring out that he's more than just an android.
03:49You know, he's starting to develop kind of a human soul in a way.
03:53The other side of Marcus that I really latched onto was that he almost became a savior for a lot
03:59of the other androids in the game.
04:00So when I started developing the theme for Marcus, I really made it like a church hymn.
04:10I wanted it to be very simple. I wanted to make it a chordal melody. I really wanted to make
04:15it almost like a Bach hymn.
04:18The tough thing with that is it had to be recognizable.
04:20If I made it too complex from a harmonic standpoint, it would be hard, I think, for people to kind
04:25of pick it out and recognize it.
04:35I got to be honest, when we first started on this path, I said, oh man, this could be pretty
04:39messy. You know, I mean, it could feel disconnected.
04:42But I mean, it's amazing how they really guided us and got us to really kind of all be in
04:46the same world, but at the same time feeling completely different.
04:50So it's really going to stand out and kind of be one of those games where people are really going
04:54to notice the music and kind of how it was crafted.
04:56And, you know, and all the hard work that went into making, being able to pull it off in a
05:01graceful way.
05:20For the players.
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