Vai al lettorePassa al contenuto principale
  • 10 ore fa
Quantic Dream racconta le fasi creative della realizzazione grafica di Detroit: Become Human.
Trascrizione
00:00PEGI 18
00:30e for whatever reason
00:31the city of Detroit
00:33came very quickly to my mind
00:35because it had already an incredible story
00:37by itself of history and themes
00:39so we travelled there with the team
00:41and we were really moved by what we saw
00:44and we could really feel
00:45the desire to fight
00:48and really be born again
00:50and we just continued
00:52this curve, this growth
00:53and just imagine what Detroit would be like
00:56if the Andre Dean Street
00:57was using these huge factories
01:00to build androids there
01:02a very strong element in Detroit
01:04is that there's a lot of industrial wasteland
01:06and a lot of nature too
01:07and for us the graphic designers
01:09it was an incredible playground
01:11the destroyed zones which we wanted to preserve
01:13we appropriated them to turn into something else
01:16then in the areas that needed to be rebuilt
01:18we were able to imagine our Detroit of the future
01:22we didn't want to make a science fiction universe
01:25but a world of anticipation
01:28if we chose science fiction
01:29we could have imagined flying cars
01:31extraterrestrials
01:32but those things are very far
01:34from our current everyday life
01:37anticipation is more about
01:38gleaning from our contemporary reality
01:40the one we know
01:41because Detroit is set in 2038
01:44and 2038 is tomorrow
01:47the difficulty we had was sticking to reality
01:50that is to say
01:51technology becoming more and more invisible
01:53a lot more elegant
01:54and at the same time making it visual
01:59so all the computer equipment
02:00autonomous cars
02:01we simply had to invent
02:03they are in fact very technological objects
02:06but at the same time remain very credible
02:08and ingrained in reality
02:10to create a cohesive universe
02:13in the fashion and clothing of the human characters
02:15in 2038
02:16I didn't want to put an accent on strange shapes
02:19or really vibrant colors
02:21and things we wouldn't know
02:22that I wanted to keep for the androids
02:25the goal was to create something familiar
02:27which we can identify with
02:28in this future setting
02:33working on the artistic direction for the androids
02:36was a bit special
02:37because this is a project about the place
02:39they could occupy in the human world
02:41it was out of the question for them to be too beautiful
02:44or too perfect
02:45they had to correspond to every social class
02:48rich and poor
02:50inspired by everyday utilitarian clothes
02:53I brought a modern touch
02:54by adding dynamic display surfaces
02:56the armband we can see on the side
02:58the triangle on the front and back
03:00an LED
03:01like that
03:02there's no confusion
03:03wait
03:05you sent an android?
03:08alright ma'am
03:08we need to go
03:09you can't do that
03:10you
03:12why aren't you sending a real person?
03:14once we cast the actors
03:16we travel to meet them
03:17in order to scan their faces
03:19we record the structure of their face with the scan
03:23and we record the colors and patches of skin with photography
03:28once we have this information
03:29we will use this as a basis for modeling and creating the characters
03:33the artist will make it more realistic but will also enrich it
03:36he will propose ideas which we will develop together
03:39finally we will have a character with character
03:41who corresponds to the project in the world
03:45when the actors come to Quantic Dream
03:47we show them the design
03:48what their image will be
03:49and what they will look like in the game
03:52this extra information gives them another dimension and color to connect with emotionally
03:57it helps them think about how to play their character
04:00your mission
04:02that's all you care about, huh?
04:04you should consult a professional who can help you
04:07beat it, you hear me?
04:08get the hell out of here!
04:13for the players
Commenti

Consigliato