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00:00Marvel's Wolverine is Insomniac Games' next big single-player action game, and it's a PS5
00:08exclusive planned for fall 2026. Insomniac has been on a serious run lately, and this one feels
00:15like a chance for them to go much darker than Spider-Man. This isn't a clean, friendly take on
00:20Logan. From what they've shown, they're leaning into a rougher, more violent version that actually
00:25fits the character. The claws look heavy, the hits look like they hurt, and yeah, even small things
00:31like the ray-traced shine on the adamantium make it feel nasty in a good way. That makes this exciting
00:37is Insomniac's track record. They nailed how Spider-Man moves, fights, and reacts to the world,
00:44so seeing that same level of care applied to Wolverine's rage, his healing kicking in mid-fight,
00:49and the raw force behind each swing is a big deal. They're also talking up character detail,
00:55which likely means visible scars, damage, and wear as you play. If they bring even close
01:01to the polish of Spider-Man 2, Marvel's Wolverine could end up being one of the more intense superhero
01:06games we've gotten in a long time.
01:08Spider-Man 2, Marvel's Wolverine, Marvel's Wolverine, Superman, and Spider-Man 2, Marvel's Wolverine,
01:15Spider-Man 2, Marvel's Dipl
01:31Remind me, did I make an exception for children?
01:34No, sire.
01:36No.
01:37That would have been foolish, would it not?
01:41They spread the plague just as well as adults.
01:44And there's only one way to stamp out this sickness.
01:51No!
01:52Not just a runner, but a fighter too.
02:02Had we met under a different moon, things might have ended up.
02:06No!
02:07No!
02:08No!
02:09No!
02:10No!
02:11No!
02:12No!
02:13No!
02:14No!
02:15No!
02:16No!
02:17No!
02:18No!
02:19No!
02:20No!
02:21No!
02:23No!
02:26No!
02:27No!
02:28No!
02:29No!
02:30No!
02:31No!
02:32No!
02:33No!
02:34No!
02:35No!
02:36No!
02:39No!
02:40No!
02:41The Blood of Dawnwalker is a dark fantasy RPG coming in 2026 from Red Bull Wolves,
02:48studio formed by former Witcher 3 developers. Not just random staff, either, but people
02:54who worked on the strongest parts of that game. They're using Unreal Engine 5 to build
02:59a version of 14th century Europe. And it's not a clean or heroic take on that time.
03:05It's grim, heavy, and tense. The game leans hard into player choice and story decisions,
03:11which isn't surprising given where these devs came from. The setting mixes real European
03:16history with darker fantasy elements and vampire mythology, and it fits together really well.
03:22The footage they've shown feels thick with atmosphere. Towns feel packed and lived in.
03:28Light comes from torches and the moon instead of glowing game lamps. It looks grounded, not
03:33flashy. What stands out most is how personal this project feels. This doesn't look like
03:39a studio chasing trends. It looks like a team finally making the game they wanted to make.
03:45If you liked the tone and storytelling style of Witcher 3 and want something new that still
03:50feels handcrafted, the blood of Dawnwalker is absolutely worth keeping an eye on.
03:56Things will be different now.
04:00For all of you.
04:08Everyone wears a mask. You too.
04:14This is a real face.
04:26He let you live? What secret did you sell him?
04:33Only a dead person can kill this secret.
04:45Phantom Blade Zero is an action RPG from S-Game and it's set to launch on September 9th.
04:522026. This one came out of nowhere for a lot of people and the reaction makes sense once you see it in motion.
05:08The game is built around fast wuxia style combat running on Unreal Engine 5 and the focus is clearly on sharp movement and long flowing attack chains.
05:20Fights are quick, aggressive and packed with parries, counters and brutal boss encounters.
05:26What stands out is how smooth everything looks while still being fully playable.
05:31The animations flow cleanly from one move to the next and the timing heavy combat gives every hit some weight.
05:38The environments mix traditional Chinese buildings with a darker fantasy tone and UE5 lighting and effects push that look hard.
05:45Slashes leave trails. Impacts burst with particles.
05:49Even the main character's outfit has a ton of detail up close.
05:53If you're into stylish action games or martial arts combat that rewards skill and timing, Phantom Blade Zero is absolutely one to keep an eye on.
06:05Tomb Raider Catalyst is a brand new mainline Tomb Raider game from Crystal Dynamics and it's currently set to launch in 2027.
06:12This isn't a remake or a side project.
06:15It's the next big chapter for Lara Croft and it's being built fully in Unreal Engine 5.
06:21The setting this time is Northern India and the early concept art shows huge spaces.
06:26Big mountain temples, thick jungles and old ruins tucked into valleys.
06:31The last trilogy played well, but it was clearly built on tech that had been stretched for years.
06:36Catalyst doesn't have that problem.
06:39Everything is being designed around modern hardware from the start.
06:43That likely means taller spaces, more layered levels and puzzles that lean harder into movement and timing.
06:50Lara herself is getting a big upgrade too.
06:53More detailed animations, better facial work during story scenes and more natural movement overall.
06:59Northern India gives them a lot to work with visually and culturally and it feels like Crystal Dynamics finally has the tools to go all in without cutting corners.
07:08Something is coming.
07:15An intrusive pattern.
07:34An intrusive pattern.
07:41Of staggering power.
07:48Reshaping reality as we know it.
07:55Everything we try to keep inside, eventually worms its way out.
08:04Control Resonant is Remedy's next major release, and it's planned for 2026.
08:09Remedy has already said this is their biggest project yet, and after Alan Wake 2, that claim carries weight.
08:16The first Control stood out because of its strange spaces and powers that felt strong and wild.
08:22The oldest house shifting and bending around you never got old.
08:26Now take that same idea and build it with the upgraded Northlight engine used in Alan Wake 2.
08:31That tech handled lighting, shadows and detail incredibly well.
08:36Bringing that level of detail into Control's weird architecture is kind of a perfect match.
08:41Expect stranger rooms, cleaner geometry and powers that look even more intense in motion.
08:47Jessie's abilities should feel heavier and clearer on screen.
08:51Remedy also doesn't half commit to ideas.
08:54They lean into the strange stuff fully, and that's where their games stand apart.
08:58This story has a lot of loose threads too, so there's plenty of room to push things further.
09:23They're combing the streets.
09:32Searching house to house.
09:35If they arrest you two, they will take you to their headquarters, and you will not return.
09:43I'm more concerned with a six-foot cat man who's got claws that can cut through vibranium alloy.
09:49Marvel 1943 Rise of Hydra is a story-focused Marvel game set during World War II and directed by Amy Hennig.
09:57Yeah, that Amy Hennig.
09:59The Uncharted director making a Marvel game already tells you a lot about the direction here.
10:04This is coming in 2026.
10:06It's built on Unreal Engine 5.4, and the character models they've shown look almost unreal.
10:12You could pause a trailer and mistake it for a movie shot.
10:15The game centers on Black Panther and Captain America teaming up during the war, which is a time period Marvel hasn't really dug into like this before.
10:23That alone makes it interesting.
10:25But the bigger deal is the focus on characters and story.
10:28This doesn't look like an open map full of icons and busy work.
10:31It looks tight, focused, and very deliberate.
10:34Big moments, smaller character scenes, and a clear, start-to-finish story.
10:38The facial animation tech they're using lets characters actually show emotion in a way games usually struggle with.
10:44Not stiff faces. Not blank stares. Actual reactions.
10:48Amy Hennig has always been great at making stories feel human.
10:52And now she's got modern tech and the Marvel license to work with.
10:55If you've been waiting for a Marvel game that feels more like a serious story instead of a checklist,
11:00this one feels like it's aiming right at that gap.
11:07Ace Combat 8 Wings of Thave is the next main entry in Bandai Namco's Jet Combat series planned for 2026.
11:15Ace Combat 7 came out back in 2019, so this one is finally built straight for PS5 and modern hardware.
11:22And that matters here. The jet models are insanely detailed, based on real aircraft,
11:28with every panel line and tiny detail visible even when you're yanking the stick at high speed.
11:33The maps are huge, too. You're flying through tight canyons, over big cities, and straight into thick storm clouds.
11:40What Ace Combat always nails is that big, dramatic feel. Dogfights get crowded fast, missiles are flying everywhere,
11:48wingmen are yelling call-outs, and the sky is just full of chaos.
11:52With current-gen lighting, effects, and draw distance,
11:55all of that should look way cleaner and more intense than before.
11:58You'll be spotting targets from far out, weather will actually affect fights,
12:03and the series' over-the-top super-weapon battles should feel massive.
12:07If you want something grounded and intense instead of fantasy or sci-fi,
12:11this is about pure speed, pressure, and control at Mach numbers.
12:18Not enough!
12:24I need more!
12:26Pick your bum, piggy!
12:29Let me eat you!
12:34You!
12:35You!
12:36You!
12:37You!
12:38You!
12:39You!
12:40You!
12:41You!
12:42Onimusha, Way of the Sword, is Capcom's return to the samurai action series coming in 2026.
12:49The original Onimusha games were tough, stylish action games with demons, swords, and a heavy supernatural edge,
12:56and they were doing that long before it was common.
12:59Now, Capcom is using the RE engine to rebuild feudal Japan with modern visuals.
13:04The environments look incredibly real, from wooden buildings to foggy forests,
13:09and character armor is packed with fine detail.
13:12Katanas reflect light in real-time, and every swing looks heavy and deliberate.
13:17Combat doesn't look spammy at all.
13:19It's slow, sharp, and focused, where timing and positioning matter.
13:24Capcom has already shown what the RE engine can do across horror and action with Resident Evil and Devil May Cry 5,
13:31so seeing it used for grounded sword combat is exciting.
13:34The old games balanced exploration, tough fights, and demon hunting really well.
13:39If Way of the Sword keeps that structure and tightens it up,
13:42this could end up being a big surprise for a lot of people.
13:46GEN,
13:55Child of Orion,
13:56fulfil the purpose for which you were crafted.
14:00And seize you're destiny.
14:08Our world is dying.
14:12You are the only one who can wield celestial tech and find a cure.
14:19Exodus is a sci-fi RPG from Archetype Entertainment, a studio formed by longtime Bioware developers, and it's targeting early 2027.
14:30That background shows immediately.
14:32This is a story-focused RPG built in Unreal Engine 5, with large alien worlds and a strong sense of scale.
14:40One of the core ideas is time dilation.
14:44When you travel through space, time moves differently and your decisions can affect people years or even decades later.
14:51That's a wild setup for an RPG.
14:54The footage so far looks great, with huge landscapes, clean sci-fi cities, and detailed character models that fit right in with modern AAA games.
15:04But the real draw here is the people making it.
15:07These are the developers who helped shape Mass Effect, and that game worked because the characters and choices stuck with you.
15:15Exodus looks like it's chasing that same feeling, just with newer tech and a new universe.
15:21If you've been missing that classic Bioware-style space RPG, this one is worth keeping an eye on.
15:27The shelter.
15:31Looks like we've got some backup power here.
15:37Now, maybe we can upgrade our stuff.
15:40Worth a shot.
15:53We gotta get going.
15:55Ready when you are.
15:55Starting half.
16:03Crash.
16:06Jump, Q.
16:07This friggin' thing is tough as hell.
16:09We can use this to hit harder and beat things faster.
16:13Pragmata is Capcom's long-in-the-works sci-fi action puzzle game, and it's finally set to release on April 24th, 2026.
16:22Capcom has barely explained what this game actually is, and honestly, that mystery fits it really well.
16:29What we do know is that it's built on the RE engine, and it looks nothing like Resident Evil or Devil May Cry.
16:35The world is full of huge, empty city spaces with strange shapes and structures that don't feel natural.
16:42You play as an astronaut-type character alongside a quiet, mysterious girl on what looks like a broken version of future Earth.
16:50The story details are still locked down tight, but the tone is clear.
16:54It feels lonely, tense, and kind of beautiful at the same time.
16:59The low-gravity movement looks smooth and deliberate, and the puzzle elements seem tied closely to how you move through these spaces.
17:06This is the RE engine being pushed in a totally different direction, and that alone makes it interesting.
17:12Capcom doesn't rush games anymore, and the fact that they've let Pragmata cook this long makes me really curious to see what it turns out to be
17:19once we can finally play it.
17:25Do you have an appointment?
17:27The name's Bond.
17:28James Bond.
17:29He's with me.
17:30And you are?
17:31Don't think we've had the pleasure.
17:33Now let's not get ahead of ourselves, James.
17:40No, you shouldn't have.
17:42007 First Light is IO Interactive's take on James Bond, and it's coming May 27th, 2026.
17:53This game tells an origin story, showing how Bond earns his 00 status, and IO feels like the right studio for that job.
18:00These are the same people who made the modern Hitman trilogy, and they know how to build levels that let you slow down, plan, and feel clever.
18:09The Glacier engine should make this world look sharp and grounded, with detailed locations like high-end casinos, private estates, and heavily guarded compounds.
18:18The exciting part isn't just the Bond name, it's the idea of Hitman-style freedom applied to spy work.
18:26Multiple paths, different tools, and space to figure things out, instead of just following markers and shooting everything that moves.
18:33The origin angle also gives the story room to grow, since Bond isn't fully formed yet.
18:38IO is great at environmental detail and level design that rewards curiosity, and if they carry that over here, this could finally be a Bond game that feels smart, stylish, and player-driven, instead of scripted and stiff.
18:55Marvel Tocan Fighting Souls is a 4 vs. 4 fighting game coming to 2026, developed by Arc System Works.
19:03That alone tells you a lot.
19:04This is the studio behind Guilty Gear and Dragon Ball FighterZ, and their whole thing is sharp animation and bold anime-style visuals.
19:13Seeing that approach applied to Marvel characters is wild.
19:16Every character looks hand-drawn, with huge effects flying across the screen during supers and team attacks.
19:22The 4 on 4 setup changes the pace a lot.
19:25It's not just clean one-on-one fights.
19:27There's assist calls, team pressure, and plenty of chaos, which could make matches fun to watch and play.
19:33Arc System Works is also known for making games that feel good at a casual level, but still have depth for serious players.
19:41Their animation work is doing a lot of the heavy lifting here, because every hit and move reads clearly.
19:47Fighting games are great for showing visual detail, and this one looks built to show off.
19:52For Marvel fans and fighting game players, this combo just makes sense.
19:55If you're going to see an end, we're gonna start to matter.
20:20Be careful.
20:21It's no surprise.
20:22Intergalactic The Heretic Prophet is Naughty Dog's next game and it's targeting late 2026
20:42or 2027. This is their first new world in a long time and it's a big shift. The game
20:49leans hard into a retro future look with chunky tech, old school sci-fi vibes and space environments
20:56that feel very intentional in their design. The reveal showed real-time in-engine footage
21:02that honestly blurs the line between gameplay and cut scenes. You play as Jordan who comes across as
21:08a lone bounty hunter type moving through alien worlds and detailed ship interiors. Naughty Dog
21:15has a history of pushing PlayStation hardware and this looks like another case of that. The lighting,
21:21character detail and scale of the environments are doing a lot of work here. Given their track
21:26record with characters and long-form stories, this has the setup to grow into something much bigger
21:32than a one-off project. We've only seen a small slice but it already feels like a major new direction
21:38for the studio.
22:08this week.
22:09this week.
22:10so
22:15lma
22:17k
22:22lma
22:24lma
22:25lma
22:30lma
22:32lma
22:33lma
22:34lma
22:35lma
22:36lma
22:37lma
22:38The Witcher 4 is CD Projekt Red's next mainline entry, and is currently set for a
23:072027 release.
23:09This time, the story centers on Ciri, which already makes it feel different in a good
23:14way.
23:15After spending so long with Geralt, shifting focus to Ciri opens the door to a totally
23:20new kind of Witcher game.
23:22She's trained like a Witcher, but she also has Elder Blood powers, and that combo could
23:27lead to combat that feels way more flexible and unpredictable.
23:31Another big change is the tech.
23:32The Witcher 4 is being built in Unreal Engine 5, instead of CDPR's old Red Engine.
23:39Witcher 3 was incredible, but it definitely had its rough spots on the technical side.
23:44Moving to UE5 means things like modern ray tracing, better lighting, and much denser environments.
23:51CDPR has also talked about targeting a locked 60 frames per second, even with all that visual
23:56detail turned up.
23:57The early art and teases show massive areas that make places like Skellige feel small
24:03by comparison.
24:05After everything that happened with Cyberpunk, it's clear they're being more careful and
24:09giving this game time.
24:10If they stick the landing, The Witcher 4 could end up being a huge moment for RPG fans this
24:15generation.
24:16Tomb Raider Legacy of Atlantis is a full remake of the original 1996 Tomb Raider, rebuilt in
24:26Unreal Engine 5 and planned for 2026.
24:29Crystal Dynamics isn't just touching things up here, they're rebuilding the entire game
24:34from the ground up.
24:35And honestly, that makes sense, because the original, as iconic as it was, felt stiff and
24:41blocky even back then.
24:42All the classic locations are coming back.
24:46Lara's Mansion, the Caves of Vilcabamba, and yes, those famous T-Rex encounters.
24:51But now they're being redone with modern lighting, dense geometry, and way more detail thanks
24:57to UE5's tech like Nanite.
24:59Ancient ruins can finally look old, cracked, and massive without the game falling apart.
25:05What's cool is that they're keeping the core of what made the original work.
25:09The platforming and puzzles are still the focus, just updated so they feel smooth and natural
25:15to play now.
25:16Lara herself looks great, and the environments finally have the scale the original was aiming
25:21for.
25:22If you missed the first Tomb Raider, this is an easy way in.
25:25And if you grew up with it, this looks like a proper return, not just a visual upgrade.
25:29Crimson Desert is an open-world action RPG from Pearl Abyss, and it's scheduled to release
25:39on March 19th, 2026.
25:41This game has been teased for a long time, but each new showing makes it clearer why.
25:47It's built on Pearl Abyss's own black space engine, and the tech is doing some serious
25:52work here.
25:52The world is massive, and the ocean tech alone stands out.
25:57Waves move and crash like real water, not flat animations.
26:02Weather rolls in and actually changes how places look and feel.
26:06Combat looks slower and heavier than most fantasy games, with hits that feel like they land.
26:12Character models are packed with detail, from facial movement to armor that looks thick
26:17and worn.
26:18Mounted combat is a big focus too, and it carries real momentum instead of feeling floaty.
26:24With PS5 Pro support adding even more detail, this looks like a true next-gen fantasy game
26:30that's aiming for depth, not just flashy visuals.
26:47It hasn't been easy, but after much effort, here we finally are.
27:12Who are you?
27:13I know now that you're the one that I've been searching for, the special one, the chosen
27:20one, Ms. Ashcroft.
27:24Resident Evil 9, officially titled Resident Evil Requiem, is launching February 27th, 2026,
27:31and Leon is back.
27:33This time, he's not alone.
27:35He's sharing the story with a new character named Grace, and that pairing already feels like
27:40a big change for the series.
27:42The RE engine keeps getting better with every release, and Capcom is using it to make darker
27:47spaces feel tighter and more uncomfortable than ever.
27:51The lighting is sharp, the shadows are heavy, and the character faces are detailed enough
27:56that you can read their fear without a word being said.
27:59What's interesting here is where the series goes next.
28:02RE7 reset everything.
28:05The RE2 and RE4 remakes were rock solid.
28:08Village leaned harder into action.
28:10REQIUM sounds like it's trying to stretch the scope while still keeping that close, stressful
28:15horror feel.
28:17Leon is older now, more worn down, and adding grace into the mix opens the door for new tension
28:22and story beats.
28:24Capcom has been on an unreal streak, and if you've stuck with Resident Evil this long, this one
28:29already feels like an easy day one pick.
28:31REQIUM sounds like it's trying to stretch the scope while still keeping that close.
28:32You there, Leon?
28:33Yeah.
28:34Hey.
28:35Over here.
28:36FBI.
28:37What are you doing here?
28:38Would you like to see what's hidden under the hood?
28:42Don't do anything stupid.
28:43Me?
28:44Never.
28:45What are you doing up there?
28:46I'm just fixing some leaks.
28:52F.D.I., what are you doing here?
28:56Would you like to see what's hidden under the hood?
29:00Don't do anything stupid.
29:02Me?
29:04Never.
29:10What are you doing up there?
29:12I'm just fixing some leaks.
29:14Seriously, dude, you got some time on your hands.
29:16I got some properties with paying tenants.
29:19That's why you came by?
29:20Just go get me my checks.
29:23See you, Brian.
29:25Love you, Jason.
29:29Hi, Jason.
29:30I'm here for Lucia Camino's.
29:53She's supposed to be getting out.
29:55What's your name?
29:56Jason Duvall.
29:58I've seen you here before.
30:00He might have.
30:07Hey.
30:08Hey.
30:09GTA 6 is Rockstar's next mainline Grand Theft Auto, and it's set to launch on November 19th,
30:172026.
30:19The game returns to Vice City, but this version is a long way from the old PS2 days.
30:25What they've shown so far is all about detail.
30:28Wet streets reflecting lights in real time, storms rolling through the city, and character models that look almost uncomfortable in how real they are.
30:36The story centers on Lucia and Jason, and even in short trailer shots, their facial detail stands out in a big way.
30:44Weather isn't just for looks, either.
30:47It changes how things play, how the city feels, and how alive everything seems.
30:51Beaches, highways, clubs, neighborhoods, it all looks dense and busy, like there's always something happening offscreen.
31:00Rockstar has clearly spent years building this thing, and it shows.
31:04This doesn't look like a small step forward from GTA 5.
31:07It feels like a full reset for what a massive open-world game can look like on current hardware.
31:12Whether you care about story, tech, or just messing around in the city, this is the one everyone's circling on the calendar.
31:20So yeah, looking at this lineup, it really feels like we're heading into something special.
31:26The next couple of years for PS5 are shaping up to be absolutely packed, and just talking about these games makes the wait feel even harder.
31:33What I love most is how unpredictable it all is.
31:36Some of these are massive, guaranteed hits, and others might completely surprise us and end up being the games everyone's talking about.
31:43My most anticipated?
31:44That honestly changes all the time, and that's a good problem to have.
31:48Now I'm curious about your pick. Which one of these games are you counting down the days for?
31:52Let me know in the comments. I always like seeing which titles people are genuinely excited about.
31:56If you enjoyed the video, dropping a like really helps the channel grow, and if you're not subscribed yet, make sure you are.
32:02I'll be covering these games as we get closer to release with news, trailers, and full gameplay breakdowns.
32:07Thanks for sticking around till the end. The future of gaming is looking insanely good, and I'll see you in the next video.
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