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00:00Some horror games are just too scary to handle, especially when you're alone at night.
00:05You've got to be pretty brave to play these in the dark and not panic halfway through.
00:10Here are the 20 horror games you should only play alone at night.
00:17Total Chaos is the kind of horror game that makes you lower your volume and check your surroundings.
00:22Instead of throwing you straight into action, it puts you on a foggy, abandoned island
00:27where nothing feels safe and nothing is clearly explained.
00:31You're there for a reason, but the game lets that mystery sit with you for a while.
00:36Most of the fear comes from how grounded everything feels.
00:39You're scavenging through decaying buildings, crafting simple weapons,
00:43and dealing with threats that don't always show themselves right away.
00:47Combat feels desperate, not heroic, and that makes every encounter stressful.
00:52Total Chaos isn't something you play casually.
00:54It's the kind of game that gets under your skin
00:57and makes you think twice about playing with the lights off.
01:00Which is exactly why it works so well late at night.
01:03Just give it time.
01:06You'll learn to live with it too.
01:08I'll be waiting for you, down in the mines.
01:28We'll confront the source of all this suffering.
01:32And maybe, very beneath it all, lies an answer.
01:38We'll be waiting for you, down in the mines.
01:40We'll be waiting for you, down in the mines.
01:41We'll be waiting for you, down in the mines.
01:42We'll be waiting for you, down in the mines.
01:44We'll be waiting for you, down in the mines.
01:45We'll be waiting for you, down in the mines.
01:46We'll be waiting for you, down in the mines.
01:47We'll be waiting for you, down in the mines.
01:48Alright, what do you say we play a little game?
01:49What do you say we play a little game?
01:50We'll be waiting for you, down in the mines.
01:51We'll be waiting for you, down in the mines.
01:52We'll be waiting for you, down in the mines.
01:53We'll be waiting for you, down in the mines.
01:54We'll be waiting for you, down in the mines.
01:55We'll be waiting for you, down in the mines.
02:08What the fuck are you talking about?
02:24They're dead.
02:26They're all dead.
02:28This house has seen more than you can imagine.
02:32And it knows.
02:38Don't leave me alone!
02:45Wait, wait!
02:51Ethan, don't lose it.
02:54It's important.
03:08Everybody's, everybody's, everybody's, everybody's.
03:23Resident Evil 7 starts with a simple goal that goes bad almost immediately.
03:27You're looking for someone who went missing, and that search leads you to a run-down house in the middle of nowhere.
03:33The first-person view makes everything feel way more intense.
03:36Hallways are tight, rooms are dark, and even small noises can make you stop and listen.
03:43Playing this alone at night really hits different, because the game doesn't give you much breathing room.
03:48You never fully relax, even when things seem quiet.
03:52Combat is limited and stressful.
03:54Ammo is hard to come by, enemies are tough, and sometimes the smartest move is just to run.
04:00That constant pressure keeps you focused and makes every encounter feel risky.
04:04Resident Evil 7 isn't about non-stop action.
04:08It's the kind of horror game that works best when you're alone, in the dark, and fully locked in.
04:13I don't like this!
04:34The Last of Us Part II feels heavy right from the start.
05:02The world is already broken, and the story quickly makes it clear that things are only going to get worse.
05:08It's not just about surviving anymore.
05:10It's about dealing with choices, consequences, and how far people are willing to go.
05:16Playing this alone at night makes everything feel heavier.
05:20Combat is slow, brutal, and messy.
05:23You're sneaking through dark spaces, listening for movement, and reacting fast when things go wrong.
05:29There's no power fantasy here.
05:30Every fight feels dangerous and mistakes are punished.
05:34The sound design does a lot of the work.
05:36You hear enemies before you see them, and that keeps you on edge the entire time.
05:41The Last of Us Part II isn't just scary because of monsters.
05:45It's the atmosphere, the violence, and the emotional weight that make it uncomfortable to play with people around.
05:51Alan Wake 2 doesn't ease you into its horror at all.
06:01The story revolves around strange murders, missing people, and a reality that feels like it's slowly breaking apart.
06:08Instead of throwing nonstop scares at you, it slows everything down and lets the tension build naturally.
06:14You spend a lot of time walking through dark forests, empty buildings, and quiet streets where almost nothing happens until it suddenly does.
06:22That silence is honestly the scariest part, especially when you're playing alone late at night.
06:28Combat exists, but it's not what drives the game.
06:31Ammo is limited, enemies are dangerous, and most fights make you slow down and think before doing anything.
06:37You're constantly deciding whether to push forward or play it safe, and that keeps you locked in.
06:43Alan Wake 2 isn't loud, but it gets under your skin and stays there, which is exactly why it belongs on this list.
06:50We were all trapped in a horror story.
06:54The horror story wanted us dead.
07:07There's something I'm forgetting.
07:17There's something important.
07:20Something's not right!
07:24Easy now.
07:27First things first.
07:29What's your name?
07:37Outlast 2 starts in a place where you instantly know you shouldn't be there, and nothing about the place feels safe.
07:44The game doesn't slowly build up.
07:46It makes you uncomfortable pretty fast.
07:48There are no weapons, so most of the time you're just trying to survive.
07:53You're running, hiding, and using a night vision camera just to see where you're going.
07:57Getting chased in the dark while you can barely see anything is stressful, especially if you're playing alone at night.
08:03Even the quiet moments mess with you.
08:06You're walking through empty areas, hearing things in the distance, and waiting for something bad to happen.
08:12When it finally does, it hits fast and forces you to react without thinking.
08:18Outlast 2 is stressful from start to finish.
08:20It's not the kind of horror you casually jump into, especially at night.
08:25If you want something that really messes with your head, this is one you should only play alone in the dark.
08:31Oh be careful little eyes what you see.
08:38There's a father up above and he's looking down in gloves.
08:44Careful little eyes what you see.
08:49Oh be careful little hands what you do.
08:53Oh be careful little hands what you do.
08:56There's a father up above and he's looking down in love
09:02So be careful, little hands, what you do
09:06No!
09:07Oh, be careful, little mouth, what you say
09:10Oh, be careful, little mouth, what you say
09:14There's a father up above and he's looking down in love
09:19So be careful, little mouth, what you say
09:24Hey, the outside!
09:26Resident Evil 4 Remake is one of those horror games
09:32That feels way more intense when you're playing alone at night
09:34Especially if you've played the original before
09:37Even though the setup is familiar, this version just hits different
09:41You're sent into a quiet, isolated village to look for someone
09:45And it doesn't take long before everything feels off and hostile
09:48What really stands out in the remake is how much heavier everything feels
09:52Combat is slower and more deliberate, so every fight matters
09:56Ammo is limited, enemies are aggressive, and you're constantly deciding whether to fight, run, or reposition
10:03Combat is also more stressful than people remember
10:06Ammo runs out fast, enemies push harder, and fights can spiral quickly if you're not careful
10:12Every encounter feels like it matters
10:15Resident Evil 4 Remake still has action, but this time the horror really sticks
10:20Ashley Graham, are you in here?
10:22Ashley Graham, are you in here?
10:22Ashley Graham, are you in here?
10:23Ashley Graham, are you in here?
10:23Ashley Graham, are you in here?
10:24Just let me go
10:25Listen
10:26I'm hearing the president's orders in
10:30What is that?
10:32What do we do?
10:33The last lambs are escaping
10:35We need to go
10:37I'm gonna get you on the safe
10:41You can stop right there
10:44Ada
10:45Who are you?
10:47What are you doing here?
10:49My faithful side will show her in the bag
10:53Ashley, run!
10:57The entire world shall overflow with these graves
11:00What's happening to me?
11:02The Walking Dead Season 1 doesn't feel like a typical horror game at first
11:11It starts off quiet and emotional
11:14Following a man trying to survive at the beginning of a zombie outbreak
11:18While protecting a young girl he barely knows
11:20Most of the tension comes from the choices you're forced to make
11:24Conversations matter, decisions stick, and there's no clear right answer most of the time
11:29You're constantly dealing with moral pressure
11:31Knowing that whatever you choose is going to affect someone, usually in a bad way
11:36Playing this alone at night hits harder because the game gives you space to think
11:41Long conversations, quiet moments, and slow pacing give everything time to sink in
11:47The Walking Dead Season 1 isn't scary because of zombies
11:51It's scary because of people, loss, and the weight of your decisions
12:01Bad things happen to everyone
12:12It's hard to keep being yourself after they do
12:16Part of growing up is doing what's best for you
12:21For the people you care about
12:24Kronos The New Dawn feels like the kind of horror game that's way more intense when you're completely alone at night
12:45It takes place in a bleak future where the world is already broken and reality doesn't always make sense
12:51From the start, the game makes you feel isolated
12:54Like you're walking through a place that shouldn't exist anymore
12:57What really messes with you is how unpredictable it is
13:01Enemies don't always stay down, and if you're not careful, things can get way worse fast
13:06Combat isn't about feeling strong
13:09It's about managing your gear, staying calm, and making smart choices when things start going sideways
13:15The environments do a lot of the heavy lifting
13:17Empty buildings, foggy streets, and tight spaces make you feel isolated the whole time
13:23Even when nothing's happening, it never feels quiet in a safe way
13:28It feels like something's waiting
13:53Until Dawn feels like playing through a horror movie
14:21Where every bad decision actually matters
14:24A group of friends head back to a remote mountain lodge
14:27A year after something went terribly wrong
14:29And from the start, the vibe is uncomfortable
14:32The game really knows how to scare you
14:35Especially when you're playing alone at night
14:37A lot of the tension comes from quiet moments
14:40Awkward conversations
14:41And that feeling that something is about to happen
14:44You're constantly making choices
14:47Sometimes under pressure
14:48And there's no rewind if you mess up
14:50One wrong move can change who lives and who doesn't
14:54What makes it hard to stop is that
14:56What if feeling
14:58You finish a chapter and immediately start thinking about what you could have done differently
15:02Until Dawn isn't about fast gameplay
15:05It's about atmosphere, stress, and living with your choices
15:09Hey Josh, no hot water is kind of major oversight, don't you think?
15:15Yeah
15:15Well, yeah, you just gotta fire up the boiler
15:18It's in the basement
15:19What was that?
15:32Wait, okay, so you hear that I...
15:35Don't move
15:37Don't move
15:37What?
15:39Something behind you
15:40No!
15:42No!
15:42Run!
15:43Routine is exactly the kind of horror game you don't want to play with anyone else in the room
16:01It takes place on an abandoned lunar base
16:04Where everything is quiet, empty, and unsettling in a slow, uncomfortable way
16:09There's no big intro-dumping story on you
16:12Just a feeling that something went wrong here, and you're alone with it
16:15Most of the fear comes from isolation
16:18Long hallways, flickering lights, and old sci-fi tech make every step feel tense
16:23There's barely any music, so you're left with silence, distant sounds, and your own footsteps
16:29Playing this at night makes that quiet feel way heavier than it should
16:33Enemies don't show up all the time, but when they do, it's stressful
16:38You're not powerful, you don't feel in control, and every encounter feels like it could go bad fast
16:44That keeps you moving slowly, and paying attention to everything around you
16:48One final step
17:01Silent Hill F is the kind of game you probably don't want to play with other people in the room
17:31It's set in a quiet Japanese town in the 1960s, and at first, everything seems normal
17:37But the more time you spend there, the more uncomfortable it gets
17:41Like something is slowly going wrong around you
17:43The scares here aren't loud or constant
17:46The game takes its time and lets the atmosphere do the work
17:49Foggy streets, empty areas, and disturbing visuals make even simple exploration feel tense
17:56When you're playing alone at night, that silence really gets to you
18:00Combat exists, but it's not the focus
18:03You're mostly exploring, solving puzzles, and trying to push forward without knowing what's coming next
18:09Silent Hill F is the kind of horror that creeps up on you and sticks in your head
18:14Played alone in the dark, it feels way more intense
18:17Which is exactly why it belongs on a list of horror games you should only play at night
18:22I'm always together
18:25I約束したよね
18:29I don't want to be in the dark
18:32I don't want to be alone
18:34I don't want to be alone
18:36I don't want to be alone
18:38Doctor Who
18:39... Caroline Schiming
18:47...Sacako
18:52...Sacako
18:55...Sacako
18:59...Sacako
19:02Martha is dead really hits when the room is quiet
19:04...and you're completely alone
19:05alone. This isn't a game you jump into casually. It's set in a small Italian village during World
19:11War II, and it starts with a death that immediately feels disturbing, even before anything overtly
19:17scary happens. Instead of relying on jump scares, the game lets things sit with you. You spend a
19:23lot of time exploring empty houses, open countryside, and dark rooms, slowly trying to understand what
19:29really happened. There's no combat and no way to fight back. It's all about investigation and
19:35dealing with some pretty heavy themes. Some moments are genuinely uncomfortable, especially
19:40if you're playing late at night with headphones on. Martha is Dead isn't loud or flashy horror.
19:46It's quiet, personal, and unsettling in a way that sticks with you. When you're alone in the dark,
19:52it hits a lot harder, which is exactly how this game is meant to be experienced.
20:05oh my god.
20:07oh my god.
20:24the dark world is the kind of horror game that feels way more intense when you're completely
20:41by yourself at night this isn't something you throw on in the background it drops you into a
20:46dark controlled world where privacy doesn't exist and even memories can be invaded which
20:51already sets a creepy tone the game leans hard into psychological horror you're moving through
20:57distorted environments pulled from people's minds where reality keeps shifting and nothing feels
21:02solid there aren't many loud scares but the longer you explore the more uncomfortable it gets
21:08especially when you're alone with your thoughts action takes a back seat here most of the tension
21:14comes from exploration sound design and watching the world slowly change around you karma the dark
21:22world isn't about quick shocks the game designed to get under your skin alone in the dark it hits
21:28much harder which is exactly why it fits a list of horror games you should only play at night
21:33body anyway tell me do you think a glimpse of a memory is the absolute truth
21:41you don't get to choose to see the events that led up to these memories or what transpired after
21:49you should know more than i do about how leviathan operates
21:54why don't you kill me because you're a good person whether it's in this space or another space
22:02you're a good person what's going to happen next
22:06soma doesn't try to scare you right away instead it slowly traps you in a situation that feels wrong
22:19the more you think about it you find yourself deep underwater in an abandoned research facility
22:24surrounded by machines that don't quite act like machines and questions that don't have easy answers
22:30the game builds tension through isolation long corridors dim lights and distant mechanical sounds
22:38make every step uncomfortable a lot of the time nothing is happening and that's what makes it worse
22:44playing this alone at night makes that silence feel heavy there's very little fighting here
22:50most encounters are about hiding sneaking or getting away without being seen you're not meant to feel
22:57strong and that vulnerability keeps you on edge the whole time soma isn't loud horror or jump scare
23:04driven it's slow unsettling and sticks in your head long after you stop playing alone in the dark
23:11it hits a lot harder which is exactly why it belongs on this list
23:15why wouldn't we do that
23:18my name is simon do you know anything about this place
23:25oh you knew look i'm obviously hurt blacked out pretty bad can't remember how i got here
23:33what do you remember then i was in the pilot seat dealing with some heat shields and that's my last clay memory
23:39what what the hell how is this possible
23:47are you human
23:52am i lying can i wait
23:54why do i want to stay in the street
23:56am i human with you
23:57madison is the type of horror game that feels way too personal when you're alone at night
24:07it doesn't try to impress you right away
24:09instead it slowly pulls you into a situation that feels wrong confusing and uncomfortable
24:15the game plays heavily with your nerves
24:18you're walking through dark houses and narrow hallways
24:21solving puzzles and constantly waiting for something to happen
24:25a lot of the scares come from silence
24:27small sounds and sudden changes in the environment that catch you off guard when you least expect it
24:32there's no combat here to fall back on
24:35you're focused on exploring
24:36paying attention to details
24:38and keeping yourself together when the game starts messing with your head
24:41madison isn't fast or flashy horror
24:45it's slow
24:46psychological
24:47and designed to make you uncomfortable
24:49alone in the dark
24:51it hits much harder
24:52which is exactly why it belongs on a list of horror games you should only play at night
24:56instant camera
24:57which is finally down the vehicle owner
25:12which is finally down the vehicle owner
25:17which is finally down Li
25:20jim
25:24Little Nightmares 2 is one of those games that feels way creepier than it looks.
25:47On the surface, it almost seems like a stylized adventure game, but the moment you start playing,
25:52that feeling disappears fast.
25:55Everything about this world feels hostile, even when nothing is actively chasing you.
26:00You control Mono, a small kid trying to survive places that clearly weren't built for him.
26:05You're sneaking through schools, hospitals, and city streets filled with twisted characters
26:09that act more like monsters than people.
26:12You're small, weak, and always one mistake away from getting caught.
26:16The tension comes from timing and silence.
26:19You're watching enemy movements, solving puzzles, and moving slowly because rushing
26:23almost always gets you killed.
26:26Little Nightmares 2 doesn't rely on jump scares.
26:29It messes with you by making you feel powerless and uncomfortable the entire time.
26:33Alone in the dark, it hits way harder than you'd expect, which is exactly why it belongs
26:38on this list.
27:00Amnesia the Bunker
27:29drops you into a situation that feels bad almost immediately. You wake up alone in
27:34a World War I bunker with no clear plan, barely any supplies, and something dangerous
27:39sharing the space with you. The game doesn't rush to explain much, which makes everything
27:44feel even more stressful. What makes this one so uncomfortable is how unpredictable
27:49it is. The monster isn't scripted. It reacts to sound, movement, and light, so even simple
27:56actions can backfire. Keeping the generator running becomes a constant worry, because
28:01once the lights go out, things get a lot worse. You do have a gun, but ammo is rare and using
28:07it isn't always the smartest choice. Most of the time you're sneaking, listening, and trying
28:12to decide if moving forward is worth the risk. Amnesia the Bunker isn't loud horror. It's
28:18constant pressure, silence, and panic building over time. Played alone late at night, it's
28:24the kind of game that keeps you tense the entire session, even when nothing is happening.
28:29We're trapped down here. The rat fucking officers ran and blew the exit behind them. You want
28:39to escape, you need to blow it back open. There's dynamite in the arsenal, and a handle to trigger
28:47it. Get them, and you can make it out. Oh shit. That thing, it's coming for me.
28:56No! You can't help me! No, no, no, no!
29:07Visage takes place in a normal-looking house, and that's what makes it so unsettling. At first,
29:13nothing feels dangerous, but the longer you're inside, the more uncomfortable everything becomes.
29:19Sounds come from empty rooms, lights flicker, and familiar spaces slowly stop feeling safe.
29:25There's no combat here. You're exploring, solving puzzles, and trying to keep your sanity from
29:31dropping too low. Darkness matters, silence matters, and even standing still can feel risky.
29:37The game forces you to slow down and pay attention, which keeps you tense the whole time.
29:43What really makes Visage scary is how quiet it is. Long stretches of nothing happening make you nervous,
29:49especially when you're playing alone at night. When something finally does happen, it hits harder.
29:55Visage isn't loud or flashy. It's slow, uncomfortable, and gets into your head,
30:01which is exactly why it's best played alone in the dark.
30:34Still Wakes the Deep is exactly the kind of horror game that feels way more intense when
30:58you're playing alone late at night.
31:00It takes place on an offshore oil rig, far from land, where help isn't coming and escape
31:06isn't an option.
31:08Instead of combat, the game focuses on survival.
31:11You're squeezing through tight corridors, hiding from danger, and trying to move forward
31:16while the rig itself starts to fall apart.
31:19Darkness, flooding areas, and limited space make everything feel claustrophobic.
31:25The atmosphere does most of the work here.
31:27Creaking metal, distant alarms, and voices echoing through the rig keep you on edge the entire
31:33time.
31:34Even quiet moments feel stressful because you never know what's coming next.
31:39Still Wakes the Deep is a short but intense experience.
31:42Late alone at night, it really gets under your skin, which is exactly why it fits perfectly
31:47on this list.
31:48Be nice and slow.
31:49No rush.
31:50The comms are breaking up, Rob.
31:51I'm going to detach.
31:52Absolutely not, Mary.
31:53We have no idea what's out there.
31:54I'm going to detach yet.
31:55Absolutely not, Mary.
31:56We have no idea what's out there.
31:57Don't detach yet.
31:58This is an evacuation order.
32:12Gold, how am I going to get out of here?
32:16We never will, Mary.
32:18No, no, no, no, no, no.
32:20Bob, there's something in here.
32:29Ryan!
32:34Alien Isolation doesn't care if you feel prepared or not.
32:41It throws you into a space station where silence is everything, and one wrong move can end
32:46your run instantly.
32:48There's no warm-up, no power fantasy, just the constant feeling that something is nearby
32:53and listening.
32:55What makes this game perfect for late-night solo play is how patient it is.
32:59You're not rushing from scare to scare, you're hiding in lockers, crouching under desks, watching
33:04the motion tracker, and waiting for the alien to move away.
33:09The alien itself is what makes the game legendary.
33:12It's unpredictable, it learns, and it never feels scripted.
33:16You can't memorize patterns or feel safe just because you survived once.
33:20That keeps the tension high the entire time and makes every encounter feel personal.
33:25Alien Isolation doesn't rely on jump scares or action to be scary.
33:29It builds fear slowly and never lets you relax.
33:33Played alone at night, it's intense, stressful, and unforgettable.
33:37Exactly the kind of horror experience that earns it's legendary status.
33:41You're home away from home.
33:45Whether you're here to work or rest, you'll find it here.
33:52It's crazy.
33:53You're home.
33:54What?
33:55What the hell was that?
33:58I'm lost.
34:03No!
34:05Oh!
34:06No!
34:07No!
34:08No!
34:09No!
34:10No!
34:11No!
34:12No!
34:13No!
34:14No!
34:15No!
34:16No!
34:17No!
34:18No!
34:19No!
34:20No!
34:21We hope you enjoy your stay.
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