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Transcript
00:00Since one of our game's main features is the duality of Cohen, our hero, who is human
00:21by day and a vampire by night, we're gonna show you two ways to play the quest.
00:28This is yet another example of our narrative sandbox.
00:32We can approach each of the quests in a variety of ways, remembering about the duality of our
00:37hero, human by day and vampire by night, knowing we have both day and night as our allies.
00:45In June, we started on the outskirts of Spartro and had a brief stint with some bandits.
00:51Cohen got rid of them easily with a few well-timed sword cuts and active abilities.
00:57Then we walked around the city a bit until we reached the cathedral, this time entering
01:02it without any hassle during the day as a human.
01:05Let's continue that playthrough.
01:12The baptism of a newborn is a solemn moment, doubly so.
01:19A new life joins our flock, bringing happiness to its parents and to the congregation.
01:26The baptism of a newborn is a solemn moment, doubly so.
01:33A new life joins our flock, bringing happiness to its parents and to the congregation.
01:40A new life joins our flock, bringing happiness to its parents and to the congregation.
01:47A new life joins our flock, bringing happiness to its parents and to the congregation.
01:54Sanguine est
01:57Aletur sanguine
02:01Et in sanguine
02:03Mori etur
02:07Ego te baptizo in nomine Dei
02:24Elif
02:37Elif
02:40Hurih
02:40Hum
02:40Don't I know you from somewhere young man?
02:45Lasnia maybe
02:46That's right
02:50My name's Cohen
02:52It's a real shame
02:54what happened there.
02:56So many good people
02:58imprisoned.
03:00But where there is sin
03:02there must be chastisement.
03:05And
03:06speaking of sin,
03:09come with me.
03:10I'll take your confession.
03:14Thank you. I have no need
03:16for confession.
03:17Ah. So you deem your
03:20conscience clear.
03:24I wouldn't go that far.
03:26But I'm sure you're a busy man, Father.
03:28So while I appreciate the offer,
03:30I feel that my soul shouldn't be your
03:32priority. I won't press the matter.
03:35You are quite correct.
03:36I have many other duties to attend
03:38to. But please
03:40remember that in order to be
03:42saved, we all need
03:44to repent.
03:47Myself included.
03:50I hope
03:50we can speak again soon.
03:52Good day to you.
03:53uh,
03:55Cohen?
03:56Father Florin.
04:00We can start by chatting
04:02with the deacon.
04:03He might know something about the catacombs
04:05where Saint Mihai is buried.
04:06Pay the workers,
04:19clean up the altar.
04:20What else?
04:22Oh, right.
04:23The balter.
04:29Yes,
04:29what is it?
04:30I have much to do.
04:32So either be quick about it,
04:33or leave me to my duties.
04:37Could you point me towards the entrance
04:39to the crypt?
04:40What are you
04:41talking about?
04:43I wanted to pay my respects
04:44to the city's founders.
04:46Light a candle in their memory,
04:48if possible.
04:49Sorry to disappoint, son,
04:50but there's no crypt
04:51in this house of worship now,
04:53if that is all.
04:58Things change,
05:00especially in the last few years.
05:02Perhaps the crypt was built over
05:04or sealed away?
05:05Listen, son,
05:06the parish book
05:07doesn't say anything
05:08about any crypt.
05:10I should know.
05:11I wrote parts of it myself.
05:13Can I take a look?
05:14Just to make sure.
05:16No.
05:16The library is not open
05:17to just anyone.
05:20Ah, still.
05:21It seems to me
05:22you have plenty of time
05:24on your hands
05:24and will keep on
05:25battering me.
05:27Tell you what,
05:28I'll give your idle hands
05:29something to do,
05:30and afterwards,
05:30maybe I'll let you
05:31take a look into the library.
05:32Hmm?
05:36Tell me what you need, then.
05:38Our caretaker Radu
05:40is missing, it seems.
05:41It's been few days
05:42since he last came to work,
05:43and now his duties
05:45have become
05:46my duties.
05:48I imagine he's
05:49lazing about somewhere,
05:50having a laugh
05:52at my expense.
05:57Any idea
05:58where to look for him?
05:59Perhaps he's at home.
06:00If I only knew
06:01where that is.
06:03Radu's a secretive man.
06:06No.
06:07I'd rather ask around
06:08in the almshouse.
06:10He spends a lot of time
06:11talking to the inmates.
06:12The almshouse?
06:14Where is it?
06:15Go out to the courtyard
06:16and turn left.
06:18Carry on walking
06:19until you see
06:20a well on your right.
06:21The almshouse's entrance
06:22is just by that well.
06:25I try to avoid
06:26going there myself.
06:28A dreadful place.
06:30Really dreadful.
06:31Anyway,
06:33be on your way, son.
06:35And let me know
06:36when you find Radu.
06:42Turns out
06:43the deacon
06:43had his own agenda
06:44and asked us
06:45to find out
06:45what happened
06:46to the local caretaker.
06:50Let's find the asylum
06:51he mentioned.
06:52While on those
06:53sacred grounds,
06:54we should mention
06:55that every week
06:56in some of
06:56Vale's Angora's churches,
06:58people gather
06:59for the so-called
07:00blood mass.
07:01It was established
07:02by Brancis
07:03and his clique of vampires
07:04after they took
07:05rule in Vale's Angora.
07:10The cathedral
07:11is heavily guarded
07:12outside
07:13and it looks like
07:13the gods
07:14aren't really fond
07:15of Koen lurking
07:16around the premises.
07:18Let's deal with them
07:19swiftly
07:20using our claw.
07:21We've listened to your feedback
07:29and we've worked
07:30on the flow
07:30of using active abilities.
07:32We are no longer
07:33pausing the choice menu.
07:35It's real time
07:36in gameplay.
07:37It's also a good opportunity
07:38to show you
07:39another use
07:39of the voracious bite ability
07:41Koen uses
07:42to drain people's blood.
07:43In combat,
07:44it will both replenish
07:45your health
07:46and deal some damage.
07:47Time to move on.
07:53Let's explore
07:54the other areas
07:55in the courtyard.
08:05Let's use the sword
08:07this time
08:07because yes,
08:08you can fight
08:09with a sword
08:09as a vampire too.
08:11But before we engage,
08:12let's adjust the camera.
08:14Camera placement
08:14was one of the hottest topics
08:16after our gameplay reveal.
08:18We've got lots
08:19of feedback about it
08:20and we decided
08:20to add a second option
08:22for those of you
08:22who prefer the camera
08:23slightly further away
08:25from the character.
08:26The camera will be
08:27adjustable for combat
08:28and exploration separately
08:30so you can choose
08:31the setup you prefer.
08:37Koen's faster
08:38using the sword
08:38as a vampire
08:39compared to his human form.
08:44Take notice
08:58of the hourglass icon
08:59next to our objective.
09:01It indicates
09:01that opening the crypt
09:02will move the time forward.
09:09How about here?
09:10St. Meha's symbol.
09:15Let's open the entrance
09:17and investigate the crypt.
09:37Lighting up a torch
09:38might be a good idea.
09:40This place
09:44must have been
09:44sealed off for ages.
09:47I wonder why.
10:01We can hear
10:02some moaning
10:03coming from behind
10:04one of the walls.
10:05Let's investigate this.
10:08Is that
10:09moaning?
10:10I think it's coming
10:12from behind this wall.
10:21Hello?
10:22Hello?
10:23Can you hear me?
10:25no.
10:25I'm not kidding.
10:26Hello?
10:26else?
10:26No.
10:27I don't know what
10:27I'm sorry.
10:28No.
10:28I'm not kidding.
10:29Yes.
10:29No.
10:38I'm not kidding.
10:47Look at me now.
10:48I'm more sure
10:49what I'm seeing
10:49with you.
10:50Wait, aren't you?
11:02Are you Mihai?
11:07To buy us!
11:09We've been attacked by Mihai, who was an important figure in the valley, and for some reason he was buried alive in the catacombs.
11:39Of course, as players, you'll be able to learn why that has happened, but we'd like to avoid too many spoilers here.
11:46That's why we are stopping this presentation mid-fight.
12:09As a vampire, you'll see and experience the world from a different perspective.
12:18Are you sure it'll work?
12:20Certain as the sunrise. And if not, I'll pay you back double.
12:25Provided I'm able to crawl back to you. It's Rekiri blood after all.
12:30Psst, sorry.
12:46Let's get inside the building using Cohen's vampiric abilities. Playing Shift and Shadow Step.
12:55You can travel quickly and easily access places beyond the reach of regular humans.
13:01Last time we were inside the cathedral, we came across Xanthi, one of Brances' officers.
13:08She was a difficult opponent for Cohen, so this time we're going to be smart about it, stay on the scaffoldings, and show you an alternative approach.
13:19Better be quiet.
13:21Blood to blood.
13:22Blood.
13:23Blood.
13:24Blood.
13:25Blood.
13:26Is that...
13:27Boyer Xanthi?
13:28The hell is she doing here?
13:31His command shall become the sole voice in your heart.
13:34Is that a ritual for the Blood Gods?
13:36Your fellow Blood Gods shall become your new family.
13:40You shall want for nothing.
13:42You shall yearn for nothing.
13:45Hmm.
13:46They're covering up the old paintings.
13:49Why?
13:50Blood to blood.
13:55Blood to blood.
13:57Blood to blood.
13:59One of the workers must have left it.
14:01Seems that the cathedral complex is quite big.
14:04The main building, cloisters in a courtyard.
14:07From the sole voice in your hearts.
14:09The entrance to the crypt could be anywhere.
14:11Your fellow Blood Gods shall become your new family.
14:14Still, staying up here would be a smart idea.
14:19Your fellow Blood Gods shall become your new family.
14:23You shall want for nothing.
14:25You shall yearn for nothing.
14:28Only duty shall remain.
14:31Bound the blood of death.
14:34Blood to blood.
14:39Let's start by checking out one of the frescoes in detail.
14:43Sanctus Mihai.
14:45Patron saint of Svartra himself.
14:48His command shall become the sole voice in your hearts.
14:53There's the legendary silver sword.
14:55I hope it really does exist.
14:57You shall want for nothing.
15:00You shall yearn for nothing.
15:03Only duty shall remain.
15:05Saint Mihai's symbol.
15:07Good.
15:08Should help my search.
15:10Turns out, this one was actually about Saint Mihai.
15:15Owner of the sword we're after.
15:17The powerful weapon might tip the scales in Cohen's favor
15:20and help him save his family from the vampire lord Brancis.
15:23Your command shall become the sole voice in your hearts.
15:28Your fellow Blood Gods shall come for nothing.
15:30We can check some of the buildings in the courtyard.
15:32Maybe we'll find some interesting clues inside them.
15:35Let's shadow step to this one below.
15:37It's the library we were supposed to enter a few moments ago,
15:41in our day variant playthrough.
15:48So many books.
15:49It seems that people don't usually close the balcony doors in Svartra.
15:53We can again use our system of getting a closer look at certain objects
15:56to both appreciate the beauty of the story being crafted in front of our eyes
16:00and to uncover secrets about Vale's Angora.
16:03The annals of Svartra Cathedral.
16:06They're bound to have some information on Saint Mihai's Crypt.
16:10The Possibility of the Kingdom
16:16The Deacon
16:19The Deacon
16:24The Deacon
16:28Yeah right.
16:33The Deacon will be really glad to see dirty bums like us walking around his glad.
16:35The Deacon and the Deacon will see the pigs walking around his grovel.
16:38Bums like us walking around his glorious church you don't know that's maybe yes stuff it
16:47Maybe someone in here has seen the caretaker
16:52Busy to take a look at him. It's just a matter of time until that wound festers. What do you want?
17:02I'm looking for the caretaker. I've been told he sometimes comes here. I mean Radu
17:08Yeah, I know him steer clear of that bastard
17:14Any idea where he is right now now, but do you know something might be interesting for you really?
17:23All right, tell me that's not how it works friend. I need a little palm grease first
17:33Here you go it better be worth it
17:38It is
17:39Something strange is going on here every night. There are
17:43noises
17:45Creaking scratching and I don't know things being pushed around some of the folk here say the buildings haunted
17:57Listen I didn't pay to hear a ghost story you were supposed to tell me about the caretaker
18:01Oh, I'm getting there
18:03I'm not trying to swindle you or nothing
18:05You see there's a closed off wing here
18:08They put the plague patients there when it first hit but one day
18:12They decided they were beyond help and sealed them all off left them all to die
18:17But I hear that the caretaker knew how to get in there some secret entrance and used it, but I don't know what for
18:26I
18:27See
18:29Any idea where it might be?
18:32Somewhere upstairs. I think you'd have to look around all right. I'll check it out
18:38Thanks
18:40It seems the Asylum resident apart from telling us a gruesome story about what happens to the plague patients
18:50Gave us a useful hint about the secret entrance to the Asylum wing for a price, of course
18:56Using focus mode allows us to see that there might be something hidden behind the shelves
19:13Scratches on the floor
19:26Let's investigate the location. It was a separate wing for patients who fell ill with the plague
19:46Damn what a stench something's rotten in here
19:51So many died here in isolation
20:05This wing was blocked off and they were left to die a terrible death
20:15Something else happened here
20:17Huh
20:20Died recently
20:22Killed by something bestial
20:24This body looks fresh compared to the rest
20:37It's getting better and better
20:39We have to face a creature called a Myuron
20:42While it is theoretically a vampire, its transformation did not go correctly
20:46Occasionally
20:47Occasionally neurons produce loud inhuman screams which stun the target if it is within the screams range
21:03As you can observe their behavior is chaotic and hard to predict
21:07Neuroni possesses the vampiric ability of Shadow Steps
21:08However, it does not want to predict
21:09Neuroni possesses the vampiric ability of Shadow Steps
21:10Neuroni possesses the vampiric ability of Shadow Steps
21:11However, it is joggy and unstable
21:12Neuroni possesses the vampiric ability of Shadow Steps
21:12Neuroni possessed the vampiric ability of Shadow Step, however, it is juggie and unstable.
21:42We can learn more about what has happened here by using the Compel-Soul hex.
21:55You can learn this hex during the game.
22:03It is a feature enabling the player to talk with certain corpses, those that have moths
22:08flying above them.
22:10Magic is only available to Cohen in his human form.
22:13We wouldn't be able to talk to the dead had we come here at night.
22:17It's… it's you, isn't it?
22:20Please…
22:21Please…
22:22Stop!
22:23It…
22:24It hurts!
22:26I…
22:27I beg you!
22:28We're…
22:29We're friends!
22:30Rado, please!
22:31We can go back to the Deacon now and report our findings.
22:47Before we chat to him, notice that our current objective again has the hourglass symbol.
22:52This tells you that the dialogue will push the time forward.
23:00So when you play the game yourself, you'll have to decide whether you want to challenge
23:03the vampires openly or lay low until you're ready to strike and surprise them.
23:09The cathedral is even bigger than I remembered.
23:12And it's grander than before.
23:14They're putting in new stained glass.
23:16But Keniaz doesn't deny the old thing.
23:18Out of my face!
23:20And this is the rich district of the city, Silberkreis.
23:24There's also Altenmarkt, Neustadt and the Middens.
23:28Each of the boroughs has its own feel and character.
23:30Get your stinky ass out of here!
23:33I was just… passing through, I swear!
23:37I got… tired…
23:40I sat down and started begging.
23:42Looming high over the city is Brancis' castle – Greifberg.
23:47He took it over when he slaughtered the human ruler of the valley, Skender, as shown in
23:51the trailer we shared with you earlier, in January this year.
23:56In order to complete the main quest and save your family, you'll have to storm the castle,
24:01alone or with the help of friendly NPCs.
24:04We could do it right now, if we wanted, but it would be super challenging.
24:10No more drink for you, my friend.
24:14Go home.
24:16Let's check the map.
24:25The cathedral is really close.
24:27There's plenty of other places to see and things to do here.
24:30A couple of inns, a medic, a blacksmith, an armourer and other merchants.
24:40You can see that not only the vampires came out of the shadows.
24:44This creature on the right is called an Uriash.
24:48Look around, especially at night, and you'll learn humans have lots to fear, not just the
24:53vampires.
24:54And here we can see guards pounding on some poor guys' doors.
25:03It's just one of many different community scenes we're implementing in the game.
25:17Watch them closely when you play, as they might point you to new quests and hidden treasures, or signal changes in the game's world.
25:31We are at the cathedral gates.
25:32We are at the cathedral gates.
25:40Again, since Coen isn't yet wanted by the vampire regime...
25:48The entrance to the crypt could be anywhere.
25:49We won't get anything done just standing around.
25:54Still.
25:55This was a scene investigation.
25:56A mechanic we used to zoom in on and showcase key clues.
26:00This time we had a chance to learn more about the vampires' plans.
26:06Looks like they're keen to cover up the old frescoes, so that's something we could take a look at.
26:10This way we could learn more about the cathedral's past.
26:31Looks like we aren't alone here.
26:36Underneath us, there's a group of bloodguards.
26:39Soldiers hooked up on vampire blood, which makes them stronger.
26:43And one of Brancis' vampire allies.
26:46It's Xanthi, the oldest vampire in Vale Sangora, and quite a powerful lady.
26:53Let's descend and check what's going on.
26:56Don't think I don't see you skulking in the shadows.
27:16Come out!
27:18You're interfering with my task.
27:25Who are you?
27:32It doesn't matter.
27:33Very well.
27:34I don't have time for interruptions.
27:37Let us dispose of him.
27:40Quickly.
27:49Cohen is using his claws to attack when in vampire form.
27:53Bloodguards are dual-wielding opponents.
27:56Their attacks are pretty strong.
27:58Of course, even when fighting with claws, combat is still directional.
28:02Don't worry.
28:03Cohen can still use his sword as a vampire.
28:06Only after defeating all three of the bloodguards, Xanthi deems Cohen worthy of a challenge, and she descends to face him.
28:21She uses her blood control powers to cast a multitude of attacks, like her blood whips that hit Cohen from left and right.
28:29Xanthi is protected by a powerful vampire ability.
28:36Once her stamina runs out, Cohen will have an opportunity to strike and deal some damage.
28:42But be careful, because Xanthi is quick to counter-attack and she will also try to restore her blood.
28:48Meanwhile, look at the indicator just below her health and stamina.
28:52It's a timer for the boiling blood skill that you've seen in the CGI trailer.
28:57So, if we don't hurry, the timer goes down to zero and Cohen will eventually explode.
29:04And we're dead.
29:07Remember, we were only mid-game here and Xanthi is one of the game's most punishing enemies.
29:15Defeating her right here and right now is very much possible, but it would be hellishly difficult.
29:37In the complex structures with multiple potentials.
32:42The baptism of a newborn is a solemn moment, doubly so.
32:49A new life joins our flock, bringing happiness to its parents and to the congregation.
32:59Amen.
33:01Amen.
33:03Amen.
33:05Amen.
33:07Amen.
33:09Amen.
33:11Amen.
33:17Amen.
33:19Amen.
33:21Amen.
33:23Amen.
33:33Amen.
33:35Amen.
33:36Amen.
33:37Amen.
33:41Amen.
33:43Amen.
33:45Amen.
33:51Amen.
33:53Amen.
33:55Amen.
33:57Amen.
33:59Amen.
34:09Amen.
34:11Amen.
34:13Amen.
34:15Amen.
34:17Thank you, but I have no need for confession.
34:20Ah, so you deem your conscience clear.
34:27I wouldn't go that far.
34:29But I'm sure you're a busy man, Father.
34:32So while I appreciate the offer, I feel that my soul shouldn't be your priority.
34:36I won't press the matter.
34:38You are quite correct. I have many other duties to attend to.
34:42But please remember that in order to be saved, we all need to repent.
34:50Myself included.
34:53I hope we can speak again soon.
34:56Good day to you, ah, Cohen.
35:28We are at the cathedral.
36:38It's a really cool story involving legendary swords and a haunted almshouse.
36:54But today, we'll focus on showcasing our gameplay systems.
36:58We're starting on the outskirts of Svartrau, the game's largest city and the capital of Vale Sangora.
37:05From here, we could head anywhere the eye can see, explore ancient ruins or sabotage vampire blood transports.
37:12But it's not just about where or when you go.
37:16It's also about how you approach the main quest and shape the story, making each playthrough uniquely your own.
37:23For now, we're following the road.
37:26Cohen is on his way to the city's cathedral, chasing leads about a powerful weapon said to be hidden in its crypts.
37:33But first, we'll have to deal with some bandits who camped out by the main road.
37:40Traveling through Vale Sangora is never boring.
37:43The world is dense with quests, random encounters and locations steep in lore.
37:48This will be a great opportunity to show you our combat system.
37:52Our goal was to make the player feel like a real swordmaster who closely observes his enemies.
37:58We'll begin this fight by using acrid dust to stun one of the enemies.
38:03Now, when you attack, you choose one of all directions.
38:07Up, down, left or right, in order to hit the opponent where he's unable to parry.
38:13And similarly, when defending, you have to take note of the enemy's intent and the direction of the attack.
38:20On the left side of the screen, just above Cohen's health, you have activation charges
38:25that will be filled in with each successful attack, block and parry.
38:29Once they are full, you can use one of the active abilities which allow you to take a more tactical approach to fighting.
38:37We started the fight by throwing some acrid dust.
38:40And now, let's cast Burning Blood.
38:43It's a hex which boils the enemy's blood and burns their skin, dealing physical damage over time.
38:49Alright, time to finish this fight.
38:55Let's use the final activation charge to cast the artery attack, which… oh…
39:01which actually decapitated the last opponent.
39:05Our hero quickly dispatched the bandits, so let's loot a few items they've left behind and open the inventory.
39:17First of all, let's replenish our health by eating something and then take a closer look at this cool-looking weapon we just picked up.
39:27Ah, it has better stats than our current weapon, so let's equip it right now.
39:34We've also leveled up, so let's use this opportunity to spend the newly acquired skill point in one of Cohen's skill trees.
39:42The skills in the Blood of Dawnwalker are divided into three trees.
39:48One for Human, one for Vampire and one shared between the two.
39:53We also have an active abilities panel.
39:56We can use it to unlock additional abilities to use during combat.
40:01Note that during the day, the health bar is not regenerating.
40:05You need to find consumables like the one we've just eaten.
40:09The hexes we've just used also consume some of Cohen's health.
40:13Be aware of that.
40:14The way our magic system works, there's always a price to pay for manipulating reality.
40:20But we can make it sting a bit less.
40:23Let's level up the Frugal Witchcraft skill, so next time we'll cast a hex, it'll consume fewer of Cohen's health points.
40:30Now that we've wrapped up the encounter with the bandits, we can be on our way to get inside the city.
40:36Right now Cohen hasn't done enough to ruffle the Vampire Lord's feathers.
41:00Monsters have always been here.
41:02Watching from the shadows.
41:06And when we were at our weakest, they came out into the light.
41:12We feared for our lives, but we should have feared for our souls instead.
41:24The Vampires didn't come to kill us.
41:25No.
41:26They came to rule.
41:27To turn us into mindless, docile cattle.
41:31Not me though.
41:32They tried to change me into one of them.
41:33Not me though.
41:34They tried to change me into one of them.
41:36But I became something else instead.
41:37I became something else instead.
41:38I found out.
41:39I found out that.
41:41The� of the electrons didn't come to kill us.
41:44No.
41:45to turn us into mindless, docile cattle.
41:52Not me, though.
41:56They tried to change me into one of them.
42:01But I became something else instead.
42:09Their worst nightmare.
42:15A dawn walker.
42:23Drapped between the two worlds.
42:26Fighting to even the score.
42:29Fighting to understand the evil behind it all.
42:34He is out there, watching him seeping into you.
42:39Growing.
42:45He must be here somewhere.
42:47This way!
42:55He must be here somewhere.
42:58This way!
43:03This way!
43:04This way!
43:07This way!
43:22This way!
43:23Lunker
43:28Don't hurt her
43:31You gave us quite the chase
43:35Please, sir
43:36Just a child
43:37Ah, Roderick, remind me
43:40Did I make an exception for children?
43:43No, sire
43:44No
43:45That would have been foolish
43:48Would it not?
43:50They spread the plague just as well as adults
43:53And there's only one way to stamp out this sickness
43:59No
44:01Not just a runner, but a fighter, too
44:09Had we met under a different moon
44:12Things might have ended up
44:14No
44:15No
44:16No
44:17No
44:18No
44:19No
44:20No
44:21No
44:22No
44:23No
44:24No
44:25No
44:26No
44:27No
44:28No
44:29No
44:30No
44:31No
44:32No
44:33No
44:34No
44:35No
44:36No
44:37No
44:38No
44:39No
44:40No
44:41No
44:42No
44:43No
44:44No
44:50No
44:51No
44:52No
44:53No
44:54No
44:55No
44:56No
45:04No
45:05No
45:06No
45:07No
45:08No
45:09No
45:10No
45:11No
45:12No
45:13No
45:14No
45:15No
45:16No
45:17No
45:18No
45:19No
45:20No
45:21No
45:22No
45:23No
45:24No
45:25No
45:26No
45:27No
45:28No
45:29No
45:30No
45:31No
45:32No
45:33No
45:34No
45:35No
45:36No
45:37No
45:38No
45:39No
45:40No
45:41how i am life i am death i am everything in between i have been watching your little valley
45:54pestilence famine killing blood spilt carelessly like water
46:02things will be different now the blood of dawn walker is an upcoming single player open world
46:14dark fantasy action role playing game developed by rebel wolves and published by bandai namco
46:19entertainment envisioned as the first chapter of a long form saga and built as a narrative driven
46:25dark sandbox that blends witcher style quest depth with a dual identity power fantasy
46:30set in the carpathian inspired medieval region of vale sangora during a fictional 14th century the
46:37story follows cohen once an ordinary villager now cursed as a dawn walker after surviving a brutal
46:42encounter with vampire overlords the curse grants him human agency by day and vampiric might by night
46:48but also afflicts him with silver poisoning and a parasitic blood hunger that threatens to override his
46:53free will and turn him into a danger for innocence cohen is given 30 in-game days and nights to save
47:00his kidnapped family from brentsis the tyrannical leader of the vampire clique ruling the valley
47:05creating a persistent countdown that shapes quest pacing risk reward strategies and narrative urgency
47:11gameplay is structured around a dual combat identity by day cohen fights with grounded medieval weaponry
47:17swords shields parries directional strikes and hex magic while at night he becomes a supernatural predator
47:23capable of teleportation bursts war climbing enhanced agility brutal claw attacks and powerful
47:29execution moves the skill system is divided across human vampire and hybrid trees enabling radically
47:36different builds that define how the player navigates combat stealth and social encounters the blood
47:41hunger mechanic is central feeding is necessary to maintain control but feeding recklessly causes moral
47:47repercussions destabilizes alliances and can permanently alter storylines as losing control may result in
47:53unintentionally killing npcs or sabotaging key relationships this tension managing monstrous strength
48:00while clinging to humanity forms the thematic spine of the game veil sangora itself functions as an
48:06interconnected living world with its own power blocks human resistance cells peasant communities vampire
48:12aristocrats occult cultists and monster haunted wilderness rebel wolves emphasizes a narrative sandbox approach
48:19players may pursue quests in non-linear order choose peaceful diplomacy or bloody domination
48:24ally with various factions whose internal politics unfold differently each playthrough
48:29and even tilt the balance of power between humans and vampires depending on cohen's decisions
48:33npc trust is dynamic and shaped by consistency lying feeding indiscreetly or betraying confidants can close entire quest lines
48:41while honorable or restrained play unlocks unique story paths alternative resolutions and companion interactions
48:48the day-night cycle heavily influences world behavior daytime offers safer exploration but guarded strongholds
48:54and human-based obstacles whereas night opens shortcuts supernatural abilities and new threats
49:00along with enemies that only emerge in darkness built on unreal engine 5 the game features rich
49:05environmental storytelling densely forested ravines fortified keeps cliffside villages ritual altars fog shrouded
49:13marshlands and underground layers illuminated by dynamic lighting and reactive shadows that
49:18underline its gothic realism enemy design ranges from grotesque vampiric monstrosities to
49:23armored human inquisitors each requiring different tactical approaches depending on cohen's form
49:29dialogue sequences are fully animated with high fidelity performance capture emphasizing emotional nuance
49:35while ambient world simulation ensures shifting weather patrols and roaming creatures that make
49:40veil sangora feel alive even when untouched by the main story the game's 30-day timeline introduces both
49:46structure and freedom the main narrative pushes forward with each passing day but players are free to
49:52spend time on side quests monster hunts crafting exploration or political manipulation missing opportunities
49:59or delaying action can result in altered events dead npcs besieged settlements or escalating vampire
50:05oppression making each run distinct in its outcome rebel wolves formed by veteran developers including
50:11leadership from the witcher 3 aims to combine emotional storytelling with systemic gameplay ensuring
50:16that every decision failure sacrifice or moral compromise feels consequential with its dual identity
50:23mechanics gothic tone morally charged design philosophy and emphasis on player shaped narrative arts the
50:29blood of dawn walker positions itself as a deeply atmospheric character driven dark fantasy experience that
50:35merges intimate storytelling with expansive world freedom beyond these core pillars the team is also
50:41experimenting with emergent narrative events that trigger only under rare combinations of player choice
50:46world state conditions and blood hunger thresholds these micro stories from unexpected confrontations
50:52with rival dawn walkers to morally ambiguous requests from frightened villagers are designed to reinforce
50:58the feeling that cohen's curse radiates consequences far beyond his personal quest crafting and alchemy systems
51:04expand this sense of agency allowing players to refine specialized tools such as anti-vampiric incendiaries
51:10ritual sigils portable wards or improvised hunting gear that subtly shift how both forms approach
51:16challenges throughout the valley rebel wolves has hinted that certain human era crafts can be corrupted or
51:21re-enchanted using nocturnal abilities producing hybrid items with unusual effects that can alter stealth
51:27approaches traversal or even social leverage in unexpected ways now you can enjoy the screenshots without any
51:33any interruption enjoy
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