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#gamefails
Transcript
00:01If you know not of what you speak, accept your defeat!
00:14Beware!
00:16Namorak!
00:18She's created another Folded Realm!
00:21I can't reach her!
00:23We cannot cross you both of us, but this fear can!
00:30Take the fear!
00:42She's human again!
00:49It seems you do have the capacity to surprise us!
01:00Not enough to change your...
01:05Rectis!
01:19Even with your new...
01:22Anna!
01:24End this!
01:26Here!
01:27Palomini!
01:34Enemy of my enemy!
01:36I lend you my strength!
01:39We fight...
01:40As one!
01:50Tyrannok!
01:51You will not escape justice!
01:52Justice!
01:56Death!
01:57Death!
01:58Death!
01:59There is only the King's will!
02:01Go to Hell!
02:05Death. There is only the king's will.
02:18Go to hell!
02:31Foolish knight.
02:33And your foolish friend.
02:42Faced with the agony of truth, you choose the comfort of lies.
02:48Loyalty without inquiry is in itself a betrayal.
03:03Your loyalty has condemned this man.
03:18Your loyalty has condemned this man.
03:22Go!
03:23Go!
03:25Go!
03:26Go!
03:27Let's go.
03:57Hmm. We thought all his knights were dead. Yet Lamarack sends one more. I almost admire him.
04:07Tyrannoy! But you're one of the White King's sorceresses. You destroyed the White Lance.
04:15That destruction is in fact salvation!
04:19You're insane!
04:27Is this a car? It's too small. It's a baby carriage.
04:38Ah, a baby. I'm so sorry for everything that's happened to you.
04:44Let's go.
04:58Get over here!
04:59Let's go.
05:29Let's go.
05:59Let's go.
06:29In time, no see.
06:34Oh no, not again.
06:37Ah, no!
06:50The path has flooded.
06:59Look, a path.
07:08Not enough yet. Let's find more.
07:13Up here! Just knock down the pillar.
07:17Don't forget! Knights don't fear the scarlet waters.
07:20Nice! Now we can get across.
07:24I sense danger. Seems like that's where we're headed.
07:43Once we go in, there's no turning back.
07:45We need to be prepared.
08:03I warned you.
08:05Gwendolyn.
08:09Did you come here just to get upset?
08:13With me?
08:15Dormit! Mordred!
08:17That's up to you.
08:19Just here to read, are you?
08:21I have more pressing matters.
08:30You should have stayed...
08:34Out of my way.
08:37Like I said before, I've no interest in your throne.
08:41You're a right pain, aren't you?
08:51You'll soon pay the price.
08:55You're nothing!
08:56You're nothing!
08:57You're nothing!
08:59I'm not going toaku!
09:00No!
09:01You're nothing!
09:03Good luck!
09:05You're nothing!
09:07You're nothing!
09:11You're not falling!
09:15I was making track!
09:16What a beautiful sight, a perfect picture of Famian.
09:46Neil, feel the true power of Pendragon. Feel the despair. This is proof of my inevitable victory.
10:11How is this possible?
10:16You were just lucky.
10:34How safe?
10:40You'll regret that.
10:42You're nothing but a buck. While I'm destined to have it...
10:59I may be a mere buck. But who the hell do you think you are?
11:11Watch your mouth.
11:14Face it. You're just a discarded pawn in this game.
11:18Damn you! I'm Pendragon! No one can cast me aside, ever!
11:30Where are you?
11:32I'm outta the way!
11:34I'm out of here.
11:36I'm outta here.
11:42We'll see you, in the next phase.
11:44You're turning blue.
11:46You're turning blue.
11:49You're turning blue.
11:51You're turning blue.
11:53You're turning blue.
11:54Tides of Annihilation is an upcoming single-player fantasy action-adventure game developed and
12:15published by Chinese studio Eclipse Glow Games as its debut title.
12:20Built in Unreal Engine 5 and planned for release in 2026 for PlayStation 5, Xbox Series X & S,
12:27and Windows PC via Steam and the Epic Games Store, with no exact launch date yet announced.
12:33Inspired by Arthurian legend and framed as a fusion of medieval myth with a contemporary
12:38setting, the game takes place in a shattered modern London and the mythical realm of Avalon
12:43after an otherworldly invasion fractures the city, leaving skyscrapers, bridges and landmarks
12:49twisted together into a surreal, world-tree-like structure, whose districts function as distorted
12:55branches patrolled by colossal knight entities that act as explorable, climbable, living dungeons.
13:02Players control Gwendolyn, voiced by Jennifer English, portrayed as the lone survivor of
13:07the initial catastrophe, who discovers the power to summon spectral incarnations of the
13:12Knights of the Round Table, and sets out to find the Holy Grail in order to rescue her
13:17sister, confront demigods from Avalon and restore the broken world, while facing off against the
13:23antagonistic Mordred, played by Alyona Baranova.
13:27Combat is designed around fast, stylish third-person melee, with significant emphasis on defense
13:33into offense mechanics.
13:35Alongside Gwendolyn's own swordplay and magic-infused combos, the dual-frontline battle system lets her
13:41field-and-command spectral knights, such as spear-wielding Sir Lamarack, configuring two
13:47squads, four knights total, that can be switched mid-fight, with each knight bringing different
13:52moves, buffs and crowd control tools.
13:55A complementary mirror-combat focus on precise blocks, parries and counter-attacks turns well-timed
14:02defense into powerful retaliatory strikes, evoking character-action influences while remaining
14:08more readable than pure combo-heavy brawler systems.
14:13Light RPG elements underpin this action.
14:15Gwendolyn gains levels and unlocks skill trees that expand both her own abilities and her
14:21knight's arsenals, while players can tweak weapon loadouts, equipment, accessories and
14:26knight lineups to refine their preferred playstyle, and can also alter cosmetic aspects such as clothing,
14:33hairstyles and makeup, reinforcing her dual role as both a customizable avatar and a defined
14:39narrative protagonist.
14:41Structurally, the game aims for a roughly 30-plus hour experience, blending story-driven progression,
14:48large interconnected combat arenas, environmental exploration, and occasional colossus-style encounters
14:55in which players scale and dismantle towering knights that double as puzzle-like battlefields.
15:01Difficulty options are included to allow both action-game veterans and more story-focused
15:06players to tune the challenge.
15:08Visually and thematically, Eclipse Glow Games describes its direction as a reimagined London
15:13infused with a sense of withering and spiritual erosion, mixing realistic urban ruins, heavy atmospheric
15:21fog and dynamic lighting, with touches of East Asian ink-wash influence in the colour-grading
15:26and environmental motifs, while boss designs and key story beats explicitly draw on King Arthur's
15:33Court, recast as corrupted demigods and monstrous knightly figures.
15:38In interviews, the Chengdu-based team has emphasised its effort to treat British history and Arthurian
15:44law with respect, consulting reference materials and experts, and conducting on-site visits to
15:50London, both for location research and early playtests, and has cited the recent success of visually
15:57ambitious Chinese action games as encouragement to push for high production values and a global audience.
16:04Now you can enjoy the screenshots without any interruption. Enjoy!
16:20Unav
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