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Petite vidéo sur les Bâtiments dans Europa Universalis 5 : Comment ils fonctionnent et quelques astuces pour bien les comprendre 👍

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Transcription
00:00Hello everyone, today we're going to be back with a video about buildings in Europa Universalis 5.
00:06So, this is a video that will complement the one I made on OCR,
00:10So I highly recommend you go see it if you haven't already.
00:15Since we're not necessarily going to revisit the topics I covered in this video,
00:18It's a fairly short video, and if you've already seen it, that's perfect.
00:22This time, we're going to talk about buildings.
00:24The goal of this video is really going to be to give you the keys
00:26to understand how buildings function,
00:29to really show you the values, the parameters to look at
00:32when it comes to constructing buildings.
00:34And quite simply, it will allow you to be self-reliant on this subject.
00:39and to be able to develop yourself according to the gameplay you want to adopt
00:42and above all, to understand what you are doing.
00:44That's really the most important thing.
00:46First, we will define what a building is in Europa Universalis 5.
00:49So, quite simply, these are structures that will produce resources for you.
00:54but above all, they will consume your resources.
00:56That's the big difference with the OCRs we dealt with together.
00:59Whereas OCRs are structures that simply produce resources,
01:02so which are not, in quotation marks, dangerous to build
01:04since you're only focused on production,
01:06Buildings will always consume resources before they produce them.
01:09So, we are dealing with a consumer and producer structure.
01:12And to illustrate this, let's take the example of the brewery,
01:14But be aware that this is the same for all buildings.
01:16On the building interface, on the left, you have the products and resources consumed.
01:21and on the right, the resources produced.
01:23So, there is an interesting notion of ratio.
01:25You can see how many resources you consume for every resource you produce.
01:29and why there are so many lines.
01:31Simply put, each line corresponds to a recipe.
01:33You can choose the recipe that suits you best.
01:35And you will be able to construct your buildings at your chosen locations.
01:38So, like your OCRs.
01:39So, this is the smallest subdivision of your territory.
01:41which allows you, even if you have a fairly small territory,
01:45to potentially develop yourself enormously
01:48and have a very large production.
01:50So, your buildings will need two things in order to function.
01:53So, you have the input resources,
01:54as we saw a few moments ago.
01:56And also, you need manpower just like OCR.
02:01And we'll see that the workforce isn't necessarily the same
02:03depending on the buildings you are going to construct.
02:05It's important to know that buildings don't necessarily produce resources.
02:07It can also produce bonuses.
02:08Here, I'll give you the example of the temple.
02:10So, you still have the same equation of labor plus resources
02:14to produce something.
02:16But this time, you can see that we have no output resources.
02:18On the other hand, bonuses are produced.
02:20And these bonuses, it should be noted, are just like resource production,
02:24They will be effective in proportion to the building's operation.
02:27To put it simply, if your building is operating at 50% capacity,
02:30You will receive 50% of the actual bonuses.
02:33So, to access the interface for a city's buildings,
02:36You simply have to click on the place that interests you.
02:38And on the infrastructure tab, which is the first tab that is open by default,
02:43You will then have a list of all your buildings.
02:44So, I said town, but it could also be a city, it could also be a rural place.
02:48We'll come back to that in a moment, but you'll see that it's very important.
02:51Here, we are in a city, we are in Peste.
02:53And you can see that we already have quite a few buildings constructed.
02:55And what is most noticeable is that these buildings are classified by color.
02:58You have different lines and each line represents a color.
03:02And these colors refer to the different orders,
03:05because in the game, each building is necessarily associated with an order.
03:08So, what is an order?
03:09Since it's important to understand this properly when talking about buildings,
03:12We're going to keep it very, very simple.
03:13An order is simply a social class.
03:16one of the different social classes that make up your society.
03:19Why don't I go further than that?
03:21Simply because I'm going to make a video where we'll really talk about commands.
03:26And I highly recommend you watch this video.
03:28which will complement this one very well if it has already been released.
03:32And there you have it, we're not going to complicate the video any further.
03:35Here, we're really going to focus on the buildings, we're not going to open 4000 drawers.
03:38I think that simply understanding that an order is a social class,
03:43That will be sufficient for a general understanding of this video.
03:46So, as I was saying, each building is necessarily associated with one of your social classes.
03:52And in fact, from that, you can deduce something very simple.
03:55This is because if one of your social classes is not represented in one of your locations,
03:59You cannot have these buildings associated.
04:02So, I was talking a few moments ago about the importance of a city's ranking,
04:06Finally, the ranking of the place in relation to the building.
04:08So here we can see that we are in a city.
04:10We can see that we have a lot of yellow buildings,
04:12therefore, those who correspond to the bourgeois class.
04:14So, in fact, these buildings are bourgeois buildings.
04:16We'll pick one at random.
04:18This is the guild of papermakers.
04:19And if, in fact, I'm wandering around somewhere else, I click on another place.
04:21You can see that this isn't a city.
04:23You can also confirm this by placing your mouse here.
04:26We are in a rural settlement.
04:28And it's quite simple to know, but in a rural settlement,
04:30You do not have access to the bourgeoisie.
04:31The middle class doesn't live here.
04:33And what that means is that you can't build bourgeois buildings,
04:37since there will not be suitable workers to operate these buildings.
04:40So, obviously, as we can see here, you can transform this rural settlement into a city.
04:45You can improve it in the city.
04:46And as a result, you will have access to the bourgeois buildings.
04:48So, there are several ways to construct these buildings.
04:50I'm going to show you a very simple one, which I think is quite natural.
04:53That's precisely because, when you're on a location's interface,
04:57You have a list of all your buildings.
04:59Simply click on the social class that interests you.
05:02And you'll fall straight into this, there, we're going to do something for the bourgeoisie.
05:05on the various buildings available, but only for the bourgeoisie.
05:08The advantage of doing this is that you can build buildings
05:13depending on your available population,
05:15Since, as we have seen, you need a workforce to operate the buildings,
05:19It's always better to focus on a class that is available
05:22and where there is no shortage of manpower.
05:25And in fact, when you come across this interface,
05:27You will have two types of buildings.
05:29The buildings you have already built
05:30and the buildings you haven't built yet.
05:32The first buildings that are presented to you,
05:35so with the slight plus or minus,
05:36which allows you to precisely adjust the building's level,
05:39These are the buildings you already have in your city.
05:41town, place or city, it doesn't matter,
05:43and which actually allows you to multiply them,
05:46To enlarge them, we can see it like this,
05:48to build others, quite simply.
05:50And the buildings you don't have,
05:51So you can go downstairs.
05:52it's simply the buildings
05:53where you just have a build slider.
05:57And quite simply, you see,
05:58For example, we might want to create a jewelers' guild.
06:00You click on it and the guild will simply...
06:02to begin production, or rather, construction.
06:05This allows me to talk to you about the floors,
06:07since in Europa Universalis 5,
06:08you will obviously be able to build
06:10multiple times the same building in each of your locations,
06:13But you will be limited.
06:14And in fact, we call them floors.
06:16Simply put, you're not going to have 5 tool guilds,
06:19You will have 5 floors of tool guild.
06:21I'll take the example of the tool guild
06:22since it's the first one we see.
06:24And besides, you see 1 out of 5.
06:25So why 5?
06:27Because it's the maximum number of floors
06:30that you can build in this city,
06:31in this place.
06:32It is important to know that this maximum,
06:34It is specific to each of your locations.
06:36And it will depend, it's a variable
06:37which will obviously be able to be increased
06:38by many parameters.
06:40But generally the most important parameter,
06:42It is the development of the place in question.
06:44So, we're not going to talk about development,
06:46I'm going to make a video about it.
06:47It's a rather interesting topic.
06:49But here's the thing, just know that
06:51maximum number of floors
06:53specific to each of your locations
06:56and these floors allow you
06:57to multiply your production.
06:59Do you really see this as
07:005 floors of tool guild,
07:02It's like you're making 5 tool guilds.
07:04Regarding construction costs
07:06buildings,
07:06since we've seen how to build them,
07:07But we haven't seen what it costs us.
07:09I will take another example.
07:10We're going back to our bourgeois homes
07:12and we're going to put our mouse
07:14on the jewelers' guild
07:15which I cancelled,
07:17But we're going to review a little bit how it works.
07:18You can see that the buildings,
07:20It costs you two things.
07:21That already costs you a certain amount in Ducas.
07:23So it costs money.
07:24It's quite expensive, actually.
07:25And that also costs you resources.
07:27So we have basic resources
07:29building in the game
07:30which are very generally,
07:31So that's not all,
07:32but very generally,
07:33It's going to be wood and masonry.
07:35And your cost in Ducas,
07:38It will fluctuate.
07:39So there will be a base price
07:40that you can see here,
07:41So we're at 50 Ducas.
07:43Generally, that's the price
07:44for all your buildings.
07:45And this price, in fact,
07:46will fluctuate downwards
07:48or upwards
07:49depending on the price
07:51construction resources required.
07:53You can see that in addition to the Ducas,
07:55this building,
07:55It costs you masonry work.
07:56It will cost you 0.5 in masonry work.
07:58And we can see that the place,
07:59it costs us,
08:00Finally, the place, sorry.
08:01that the building only costs 33 Ducas
08:03out of the 50 announced.
08:05So when we hover our mouse over it,
08:06We can see the cutting.
08:08And in fact, we can see
08:08that we benefit from a 33% discount
08:11because masonry,
08:13we have enough masonry
08:14in our market,
08:15available to the market,
08:17and so,
08:17that it is not expensive,
08:19It's not expensive.
08:20And that allows us to have
08:21the building at a lower cost.
08:22It should be noted that,
08:24As I was saying,
08:25Here, we have a 33% discount.
08:26The price can also be increased
08:29up to 33%
08:30because masonry would be rare
08:34on the market
08:35and so,
08:36would cost more
08:36than its base cost.
08:38So that's important to know.
08:39We'll discuss it in detail.
08:41Finally, regarding the market,
08:44supply, demand,
08:45price fluctuations.
08:46We're obviously going to come back much more
08:47in detail
08:48in the video about the market.
08:49But it's important to understand that.
08:51for the construction of your buildings
08:52since you are going to look
08:54to want to develop yourself,
08:55wanting to build
08:57in a conjuncture
08:58where you can afford it
09:00and where you have enough
09:02construction resources
09:02in order to build
09:04at a lower cost.
09:05And so, I give you
09:05a little tip.
09:07I like doing that
09:07in my games.
09:08You are not at all
09:08forced to do it.
09:09But you can directly
09:10in the properties tab
09:11go and find these resources
09:13fairly basic construction
09:14and add them to your favorites
09:16by clicking on the little star here.
09:18So, we can do it
09:18for wood and masonry.
09:19You can do it
09:20on any resource, for that matter.
09:22That's entirely up to you.
09:24So, what does that actually do?
09:25That means you can
09:26to access it at a glance
09:28without having to navigate
09:29through the different menus
09:30and you can see right away
09:31if you have sufficient stock.
09:34You can see if the price,
09:35It is rising, falling
09:36and that allows you
09:37to know very quickly
09:39if you can afford
09:40to build your structures
09:42or if we will have to wait
09:43a little bit
09:43to replenish the coffers.
09:46We were talking earlier
09:46of the different conditions
09:47to operate a building
09:49which are simply
09:50the workforce and resources.
09:52Here, we're going to talk about the workforce.
09:53because, in fact,
09:54on this interface
09:55that we've seen for a while now,
09:56you have a color code
09:57which is quite simple
09:58and visual to understand.
10:00Regarding your orders,
10:02You have three colors available.
10:03green, blue, and red.
10:05The green color represents the percentage
10:07of your social class
10:08available for employment.
10:10You have the blue
10:11which corresponds to your percentage
10:13of working social class
10:14and you have the red one
10:15which corresponds to the lack
10:18of labor
10:20in order to make it work
10:21your buildings.
10:22So, to put it simply,
10:23if you have a social class
10:26which has a completely blue bar,
10:27that means you have 100%
10:29people who work,
10:29That's actually a good thing.
10:31We even want to build
10:32in these cases
10:32in order to stimulate activity
10:36and bring in new people.
10:38When you have a social class
10:41with a red line already visible
10:43you don't particularly want
10:44build at that level
10:45because I did that on purpose,
10:46you want to build
10:47at the level of the workers,
10:48therefore social class
10:48which is rather dark.
10:51That means there are already
10:52available jobs
10:53We want to attract people right away.
10:55So if you build
10:56new buildings here,
10:57these buildings will not
10:59fill up quickly,
11:00they will be empty during construction
11:01and they won't bring you anything.
11:03So, generally,
11:03you don't want to build
11:05on social classes
11:06where there is already
11:07a labor shortage.
11:09And finally, you have the green bar
11:10and so, this bar,
11:11Generally, you want to build
11:12at that level
11:13because that means
11:14that there are people,
11:15you have a workforce
11:16which is already ready to use
11:17and your buildings,
11:18if there is sufficient manpower,
11:20will work directly
11:23to their construction
11:23since there are people
11:24who are just waiting for that.
11:25So, despite everything,
11:26It's not just about the workforce
11:27since you want to make sure
11:29to have the necessary resources
11:30to make it work
11:31the building that interests you.
11:33So, I was saying that when you have
11:35a completely green bar,
11:37It's because there are plenty of people to work for.
11:39Let's take the example of the clergy,
11:40We're going to click on it.
11:41So here we can see that we have buildings,
11:43that certain buildings can be constructed.
11:45So, we know that we won't have
11:46workforce problem
11:46at that level
11:47since the bar is completely green.
11:49We can take a little look
11:50the buildings that are being offered to us
11:51And now comes the second step.
11:53is it that we have
11:54the necessary resources
11:55to operate the building.
11:56If you see,
11:58Well, in this particular case,
11:58We are in Hungary.
11:59We are surrounded by many markets.
12:01We have quite a few resources.
12:02So, there isn't really
12:03example of buildings
12:04where we are going to be lacking resources.
12:06but always be vigilant
12:08so that you have enough
12:09resources,
12:10whether it's in production at your place
12:12or by importing around
12:13in the surrounding markets.
12:15But that's the big difference,
12:17So, as I mentioned in the introduction,
12:19That's the big difference
12:20with OCR,
12:22It's because you don't want to build.
12:24Where OCR,
12:24you can build a little
12:25no matter what,
12:26you'll never really
12:27to do stupid things
12:28since you will always have
12:29a production of resources.
12:31The buildings,
12:32do not build
12:33random buildings
12:35Don't do that
12:36if you don't know
12:36what you do,
12:37It's a little bit more technical.
12:38because if you build
12:40buildings
12:41where there is no workforce,
12:43It's not a big deal.
12:44since the workforce
12:44will eventually happen.
12:46On the other hand,
12:46If you do not have access to the resources,
12:48if you do not produce
12:48or if you don't import
12:49the resources,
12:50Your buildings will never work.
12:52And you can create
12:53simple shortages
12:55by overconsuming
12:57certain resources
12:57that you need
12:59for other things
13:00more vital.
13:01SO,
13:01that's where the buildings,
13:03It's a little bit more technical.
13:04Frankly,
13:04It is not
13:05when we understood
13:05the operation.
13:06But to conclude
13:08a little bit
13:08this tirade,
13:10do not build
13:11of buildings
13:11if you don't know
13:12what you do.
13:13at the very least,
13:14You can automate that.
13:15It's true that I don't have any.
13:16Much has been said.
13:17but you have a way
13:19to automate construction
13:26of buildings
13:26that you can activate
13:28and you can adjust
13:29gold to be saved.
13:30SO,
13:311000,
13:31you will never build anything
13:32if you do that.
13:33But you can,
13:33For example,
13:33lower the slider to 100
13:35and the game will automatically
13:36create buildings
13:38in a slightly different way,
13:39so not over-optimized,
13:40but slightly optimized
13:42without giving a damn
13:43Too deep in the shit.
13:45SO,
13:46obviously,
13:46my goal,
13:46It's not that you were playing
13:47with automation
13:48buildings.
13:49I'll just put you
13:49that information.
13:50Like that,
13:51This allows you to,
13:51if you are not
13:52still comfortable,
13:53to have this option available.
13:55But just know
13:56that the buildings,
13:58It's quite simple to understand.
13:59But if you don't have
14:00still under control
14:01this aspect of the game,
14:02Don't build haphazardly.
14:04If you want to know
14:05exactly what
14:06you need to build
14:07in your cities
14:08in order to optimize
14:09your production,
14:10in order to be able to do
14:10a large, solid economy
14:12This isn't the video.
14:13which will be interesting
14:14because there,
14:14we are really
14:14in operation
14:15buildings.
14:16But I invite you
14:16really worth watching
14:17rather the videos
14:18on trade
14:19and on the market.
14:20This is where we will learn
14:21namely
14:22what do we need
14:23to produce
14:24in order to be able
14:25develop our economy.
14:28And at that moment,
14:28you will know how to produce it
14:29since you have already seen
14:30how do they work
14:31the buildings.
14:32So it's really
14:32all the videos I make
14:34where I specialize,
14:36Well, how to put it,
14:37I focus
14:39on one aspect of the game.
14:40Obviously,
14:41They are all connected
14:42between them
14:42since each of the concepts
14:44The game will be connected.
14:46interconnected
14:46along with other concepts.
14:48(Parenthesis closed)
14:50I'm still going
14:50to give you some tips.
14:52We're not going to look
14:52what needs to be done
14:53exactly which city.
14:55However,
14:55there are some general rules
14:57which can be quite interesting
14:58something to keep in mind.
15:00We've already seen
15:00that the buildings function
15:02with resources
15:03and that it should not be built
15:04of buildings
15:04which require a resource
15:06that you do not have
15:06or else it costs too much
15:08that you want to keep
15:08for something else.
15:09Except that the offer
15:11and the demand for resources
15:12is dynamic,
15:15It changes all the time.
15:16That means
15:16that you can build
15:17a building
15:17at some point
15:18because you have
15:18a lot of a certain resource
15:20and that you want
15:21to transform it,
15:22but perhaps
15:23Ten years later,
15:23you have a shortage
15:24of this resource
15:25and you want to begin
15:26to save it.
15:27Well then,
15:27you're going to tell me
15:28I'm going to have to destroy
15:29my building.
15:30You can do that.
15:31I do not recommend it.
15:32since there is an option
15:33which is much simpler
15:34and much more flexible.
15:36Quite simply,
15:36It's about closing the buildings.
15:38Let's take an example
15:38at random.
15:39You take, for example
15:40our guild of stationers
15:42that we saw earlier.
15:43You click on it
15:44and you have a small icon
15:45lock.
15:46You click on it
15:46and the building is closed.
15:48What that means,
15:49that's what you see
15:49that we had,
15:50So I don't even know anymore
15:51but I think we had
15:52the 200 workers,
15:53we had 200 jobs
15:54who were busy.
15:56And there you go.
15:57We're firing everyone.
15:58The building is no longer operational.
16:00You can reopen it
16:00Whenever you want
16:01you did not destroy it
16:02and you will no longer consume
16:04resources
16:05that you will then
16:06in quotation marks
16:07retrieve from your market.
16:08Obviously,
16:09You guessed it,
16:10you will no longer produce
16:10the resource.
16:11So you're wondering
16:12perhaps why
16:13I didn't mention
16:13this column
16:14which indicates the potential benefits
16:16or the potential deficit
16:17that the building would produce.
16:20So, first of all,
16:21It's quite explicit.
16:21You understand.
16:23But for several reasons,
16:24as a result,
16:25I'm going to talk about it now.
16:26That's because you need to know
16:27It's more complicated than that.
16:29Generally,
16:29it's not necessarily
16:30the largest number
16:31which will bring you
16:32the most money.
16:33It appeals
16:34to many parameters,
16:36parameters
16:36that we're going to see much more
16:38in detail
16:38when we're going to talk
16:39on my video
16:40on the market,
16:41trade
16:41who to this day
16:42has not been released
16:43but which I hope will have been released
16:44when you watch this video
16:45that I urge you
16:46highly recommended viewing
16:47since she will be,
16:48this will allow
16:49to complement very well
16:50the videos
16:51on the buildings,
16:52OCR
16:53or even the control
16:54and proximity.
16:56All I can tell you
16:56in this video
16:57for all
16:57that you are not leaving
16:58with nothing to report on that subject,
17:00that's what the profits show
17:02or the reported deficits
17:03are not necessarily
17:04exactly real.
17:05So, first of all,
17:05One thing needs to be understood
17:06Beyond that,
17:07That's something you're not going to touch.
17:08I'll give you an example
17:09of the spinners' guild
17:09that we see here,
17:10you are not going to touch
17:111.39 flat
17:12in your final balance
17:15because, in fact,
17:17That's what will bring you
17:18theoretically the building
17:20but in fact,
17:21this money,
17:21he will come back
17:22to the social class
17:23in question
17:24And that's a sum of money.
17:26Finally, a result!
17:26that you will be able to tax
17:28of this social class.
17:29That is to say,
17:30just for this example,
17:31if you have taxes
17:32very high
17:33within a social class,
17:34That will already be more interesting.
17:35to construct buildings
17:36within this social class.
17:38For example,
17:39if the bourgeoisie,
17:40I really take
17:40the extreme example,
17:41are taxed at 0%,
17:42This is very rarely the case.
17:44you can do
17:45so many benefits
17:45that you want
17:46on the buildings
17:46bourgeois,
17:48It's not going to happen
17:49in your pockets.
17:49Regarding
17:50the displayed figures,
17:52Therefore, deficit or profit.
17:54you need to know
17:54that they are not
17:56completely real
17:57in the sense that,
17:58In fact,
17:58These are variables
17:59which are fluctuating
18:00for many different reasons.
18:02I'm going to quote some of them.
18:02only one
18:03But be aware that there are some
18:03absolutely full.
18:05That's really true.
18:05to make you understand
18:06that when we try
18:09to go back a little bit further
18:10deep within the game,
18:12We understand that we are not going to
18:14necessarily rely
18:14than that.
18:15I'll give you an example
18:16very simple,
18:17a fictional example
18:17to really illustrate the point.
18:19We'll take a look
18:19the spinners' guille.
18:21We're going to take
18:21always the same example.
18:23To make fabrics,
18:24We need cotton.
18:25So, we can do it
18:25with other recipes
18:26but we'll take
18:26the example of cotton.
18:27Let's imagine
18:28than cotton,
18:29we have a very large quantity of them
18:30because our neighbor
18:31in product.
18:32As a result,
18:32because he produces a lot of them,
18:33We buy it at a low price.
18:34We can make fabrics
18:35and sell them
18:35and we make a profit.
18:36Alright.
18:37Let's imagine that overnight,
18:39Our neighbor is waging war on us.
18:41He is waging war on us
18:42or else he forbids us
18:43access to its market.
18:44We're out of cotton.
18:45We're out of cotton
18:46Or we have to import it.
18:47Besides
18:47and it costs us
18:48much more expensive
18:48and so,
18:49our entire fabric business
18:51that we have put in place
18:52to make a profit,
18:53he falls into the water
18:53since we are absolutely
18:55more profitable
18:55since we buy cotton
18:57more expensive than the fabrics are sold for.
18:58It's a very simple example.
18:59There are plenty of other situations
19:00but this is to make you understand
19:01that must be taken into account
19:02all those things.
19:03Do I have access?
19:04to my resources
19:06Finally, on to my recipes!
19:09In order to be able to produce?
19:10And again,
19:11as I said,
19:12This is truly an example
19:12among others.
19:13SO,
19:14compared to this example,
19:15you will be much more
19:16safely
19:16if you use
19:18a resource
19:18that you produce locally.
19:20If you have a lot
19:21OCR,
19:22cotton at home,
19:23you can much more easily
19:24get started
19:25in the production of fabrics.
19:26So,
19:27I repeat,
19:28This is truly an example
19:29among many other examples.
19:30This is just to illustrate my point.
19:32Just so you know,
19:32the numbers you see here
19:33are in quotation marks
19:35theoretically real
19:36but if you go back
19:38deep within the game,
19:39you can
19:39make decisions
19:42much more optimized
19:44by not necessarily choosing
19:46the benefit
19:47the highest one displayed.
19:49On the other hand,
19:49if you don't quite know
19:50what you do
19:51or if really
19:51you are starting the game
19:52And you still want to
19:53play, not automate everything.
19:55you can still
19:55obviously
19:56listen,
19:58Finally, follow the instructions.
19:59of the game
19:59and tell you
20:00Good,
20:00I have enough resources
20:02to produce my fabrics,
20:04we can see that it is
20:05the largest profit shown,
20:07I will move forward
20:08in fabrics.
20:09It's not necessarily
20:09the most optimized
20:10but you are not
20:11Not in the wrong either.
20:14you can very well
20:14proceeding like this,
20:15That's absolutely not a problem.
20:16Another tip
20:17that I can give you,
20:18that's generally,
20:19you can try
20:20to specialize your places
20:22since you are going to have
20:23bonuses
20:24depending on what you do.
20:25SO,
20:25I'm going to give you
20:26a few small examples.
20:27This is Buddha's place.
20:29This isn't PES this time.
20:30we are at Buddha
20:30and you see that here
20:32wine is produced,
20:33So this is the OCR of the location.
20:35I invite you to watch
20:36the video about OCR
20:37if you don't know
20:39what it is
20:39and in fact,
20:40that will give us
20:41some bonuses.
20:42Look,
20:42I built a second floor
20:44for our guild
20:45distillers
20:46since we can see that this guild,
20:47she uses wine
20:48And what does that mean?
20:50I'm going to look at the line
20:50productivity
20:51and we can see that we have a bonus
20:52almost 10% productivity
20:54and we're going to take a little look
20:55how it is divided.
20:57We can see that,
20:57So there are various variables
20:59which come into play
21:01But what interests us,
21:02It is,
21:03There are two that interest us.
21:04The first,
21:04It's Buddha's wine.
21:05What that means,
21:06that's what we're going to have
21:07almost a 10% productivity bonus,
21:09which is really huge
21:11for the simple fact
21:12that we have wine
21:13And so, in fact,
21:15There,
21:15the game considers
21:16that we have access
21:17very very close
21:18of this resource
21:19and that gives us
21:20a small advantage.
21:21SO,
21:21It's a way of saying,
21:22Well, there you go.
21:23in this city,
21:23we can really have,
21:25Finally,
21:25to build as many floors as possible
21:27distillers
21:28because we're going to have
21:28a production bonus.
21:30The second bonus,
21:30You can see it just above,
21:32below,
21:32Below, sorry.
21:33we have more than 1%
21:34bonus production
21:35because we have two levels
21:37in the building
21:37since I spoke to you
21:39of the different floors
21:40that you can build
21:41on your buildings
21:41in order to enlarge them.
21:43bulk,
21:44and do it several times
21:45your same building.
21:46You need to know
21:47that in addition to ensuring
21:50that you have
21:50several times this building,
21:51every time
21:52that you are going to do
21:53one floor,
21:54you are going to have
21:54a production bonus
21:56which will be added
21:56and this production bonus,
21:58it will be all the bigger
21:59as you go
22:01to advance through the ages.
22:03And so,
22:03regardless of the bonus
22:04productivity
22:07linked to wine and Buddha,
22:09To put it very simply,
22:09we prefer to have
22:105 levels of a building
22:11in a city
22:12rather
22:135 times the building
22:15in 5 different cities.
22:17NOW,
22:17I'm going to give you
22:18another example.
22:18We're going to go
22:19in a place
22:19where we have wood,
22:21for example here,
22:22and we realize
22:23that when we go to see
22:24our workers' buildings,
22:25So obviously,
22:26we can see that we have
22:26OCR of wood available,
22:28Well, you see
22:29that if you have
22:29This OCR tool is available.
22:31you are going to have
22:31a building
22:31which is called
22:33Syria
22:33and this building,
22:34So, same here.
22:35building that produces
22:36not a resource
22:36but a bonus,
22:37who consumes on the other hand
22:38tools,
22:40this building
22:41will give you
22:42a bonus
22:42local yield
22:43wood,
22:44and so we realize
22:45Same as here,
22:45that could be interesting
22:46to have a series,
22:48to increase it
22:49a maximum
22:49and to do
22:50as much OCR as possible
22:53rather than having
22:54wood everywhere.
22:55SO,
22:56I still advise you
22:57to have wood available in various places,
22:58but it's just one way
22:59to show you
22:59that you can really
23:01optimize and over-optimize
23:03productions
23:04in a place
23:05and it really
23:05what I advise you
23:06to do.
23:06And then,
23:07Before concluding this video,
23:08I am obliged
23:08to touch a word
23:09on market access.
23:11SO,
23:11it's a concept
23:11that we will really
23:13delve deeper into the video
23:14on the market.
23:15There,
23:16We'll just touch on it.
23:17but I have to
23:17to talk about it
23:18because it really
23:18essential.
23:20Please note that market access,
23:21It's very simple,
23:22that's the distance
23:23between the place in question
23:24and the market.
23:25The distance,
23:26rather accessibility,
23:27but we're going to reduce that
23:29to that.
23:30You see that in Peste,
23:32we have the Plague Market
23:34and we can see it here
23:35Besides,
23:36This is the Plague market.
23:37SO,
23:37obviously,
23:38when one is in Plague,
23:39It's very close.
23:40SO,
23:41We have 100% market access.
23:42You can see the indicator here
23:44And what that means,
23:46It's because you don't have
23:46no production penalty,
23:48Finally,
23:48among other things,
23:48In any case,
23:49there,
23:49We're talking about buildings.
23:50You have no penalty
23:51production
23:51of your buildings.
23:53SO,
23:54I'll give you an example
23:54of the Papermakers' Guild.
23:56We look at who we are,
23:57We produce 08 papers.
24:02Hop,
24:02We're going to put the mouse over that.
24:03And you see that
24:04market access,
24:05that gives us a bonus
24:062 x 1
24:07to this production.
24:08In other words
24:09that it's us,
24:10It's not a penalty.
24:11That doesn't take anything away from us.
24:12in quotation marks.
24:13NOW,
24:13we're going to,
24:14We're going to move away a little bit further.
24:15We're going to a city
24:15much further.
24:17We're going to,
24:19I had found a good example
24:21just now.
24:22Was it here?
24:22We're going to Brasso.
24:24We can see that we also have
24:24a Guild of Papermakers.
24:26But before watching it,
24:27we realize
24:27that there,
24:28we are much further away
24:28from the plague market.
24:30And we have access to 25%.
24:32SO,
24:32You can have the cutting
24:33when you look here.
24:35But overall,
24:35We have 25% market access.
24:37And this 25% market access,
24:39What does that mean?
24:40We're going back to the same thing.
24:41the same Guild of Papermakers
24:42who has access to the same market.
24:43SO,
24:43We have the same resources available.
24:45There is no problem
24:46at that level.
24:47We also see
24:47that we are more or less
24:49of employees in office.
24:57SO,
24:57that's not too much
24:58a problem
24:58due to a lack of manpower.
24:59However,
25:00only 0.21 of paper is produced.
25:03And when we put
25:03our mouse over it,
25:04we realize
25:05that this time,
25:05market access,
25:06it brings us
25:08a multiplier
25:08of x 0.25.
25:10SO,
25:10large penalty
25:11production
25:11due to this market access.
25:13So there,
25:15I really
25:15speedrun
25:16the concept of market access.
25:17But here's the thing,
25:17You understand.
25:18that if your goal,
25:19it's about mass production
25:20a resource,
25:21whether it's to have it available
25:23or to sell it
25:24make money,
25:24anything you want,
25:25it is absolutely necessary
25:27take into account
25:27that value,
25:29this market access
25:29that you can,
25:30you can play
25:31around that,
25:31you can very well
25:32increase accessibility,
25:33to shift these values.
25:34That's not the point
25:35from the video,
25:36But here's the thing,
25:37you must
25:39take into account
25:40this value
25:40when you build
25:41your buildings
25:42in the perspective
25:43to produce a resource.
25:45And we arrive
25:45at the end of the video.
25:46SO,
25:46I hope you liked it.
25:47I hope the video
25:48was not too long.
25:49My goal,
25:49it's really worth trying
25:50to make videos
25:51less than 30 minutes.
25:52That allows me
25:52discover
25:53all aspects of the game.
25:55Like that,
25:55I make videos
25:55really centered
25:56on a particular subject.
25:58It also allows you
25:58to pick from the guides
26:00because there are topics
26:01maybe you know
26:01Alright
26:02and others
26:02that you want to explore further.
26:04These are videos.
26:05obviously,
26:05which communicate with each other.
26:06Know that if
26:07they are not yet
26:08releases on my channel,
26:09they really won't
26:09don't delay
26:10because I'm trying
26:10to do them all
26:11in quotation marks
26:12all at once.
26:13SO,
26:13They are in production.
26:14They are arriving.
26:15no worries.
26:16And if you have any questions,
26:17as per usual,
26:18don't hesitate
26:18to ask them in the comments.
26:20I'll answer that.
26:20as quickly as possible.
26:23And there you have it.
26:23If you liked it,
26:24don't hesitate
26:24Join us on Discord.
26:25There are more and more of you.
26:27Pardon,
26:28That's nice.
26:29And listen,
26:30I'm telling you
26:30Until next time.
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