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00:00If you're anything like me and you're obsessed with great fighting games, get ready!
00:04Because 2026 and beyond are shaping up to be absolutely insane for the genre.
00:09We're getting dark mysticism, cyberpunk battles, team-based madness, comic-style action,
00:14and some wild new mechanics that could shake everything up.
00:17I picked 16 upcoming fighters that, in my opinion, really deserve your attention.
00:22Let's jump in.
00:23Umbral Core emerges as a dark fantasy 2.5D fighting game with bold ambitions,
00:38shaping itself into a fusion of gothic horror, souls-like atmosphere, and dramatic fantasy arenas,
00:43creating a visual mood far removed from traditional fighters.
00:47The combat system is being built for depth and expression,
00:50offering not only basic attacks but a layered design of chains, timing-based links, auto-combos,
00:56and a wide range of mobility options including backdashes, air dashes, and high jumps
01:01that together create a rhythm of movement and aggression.
01:04The developers are placing heavy emphasis on modern standards,
01:07promising rollback netcode for stable online play even during lag,
01:11alongside uncapped FPS and smooth animations to keep the action fluid and responsive.
01:17At the moment, eight fighters have been officially confirmed,
01:20each contributing to a roster crafted around distinct combat identities.
01:24The world itself leans into a gritty, haunting aesthetic that mixes fantasy and horror,
01:29shaping a setting that feels ominous, atmospheric,
01:32and particularly appealing to fans of fighters with a darker edge.
01:36The legendary 3D fighting franchise is returning in full force with a brand new entry,
01:50known for now as the New Virtua Fighter Project,
01:53essentially the long-awaited next mainline installment rebuilt from scratch for modern PC and console hardware.
02:00The developers are refreshing the series' core with new mechanics,
02:04most notably the damage accumulation and body part break system,
02:07where repeated strikes to specific areas like the head, torso, or legs,
02:11build toward a break state that, once triggered, grants a strategic advantage heading into the next round,
02:17adding tactical depth far beyond the traditional health-bar-only approach.
02:21They are also steering the series toward a more cinematic feel,
02:24integrating dynamic camera angles, more realistic hit reactions, ring-outs,
02:29and ground-based combos that sit alongside the franchise's classic juggling,
02:33all while optimizing controls specifically for modern gamepads,
02:37instead of relying purely on arcade stick traditions.
02:40The result aims to blend the grounded martial arts realism Virtua Fighter is known for
02:44with new layers of visual flair and strategy meant to define the series' next evolution.
02:49Marvel Tocan Fighting Souls stands as a high-energy 2.5 D-TAG fighter crafted by Arc System Works
03:12and Sony Interactive Entertainment, blending comic book bombast with anime-inspired finesse
03:17and delivering a chaotic yet elegant combat style centered around a four-on-four team format.
03:23Battles begin as a focused duel where you control one main fighter supported by a single assist,
03:29but as you push forward with big combos or smash through walls,
03:32the match gradually unlocks access to your entire four-character team,
03:36turning fights into dynamic tag-switching showdowns where momentum constantly shifts.
03:41The control scheme relies on just five core inputs, light, medium, heavy, assist, and a unique special move button,
03:48creating an accessible foundation that still opens into deep layers once you begin linking assists,
03:53performing aerial strings, swapping mid-combo, and crafting full-team strategies.
03:58Visually, the game embraces a bold, stylized aesthetic that reimagines Marvel heroes and villains
04:04with strong anime influences and explosive cinematic flair,
04:08confusing every clash with high-impact color, dramatic animation, and unmistakable superhero energy.
04:14My Hero Academia All's Justice
04:30My Hero Academia All's Justice serves as a direct continuation of the anime and earlier games,
04:35transforming the series' climactic arcs into playable form through dramatic, spectacle-driven 3-on-3 battles
04:42that capture the intensity of its final confrontations between heroes and villains.
04:47The combat has been upgraded with a refined battle system that sharpens movement and impact,
04:52adding vertical mobility and aerial combo opportunities
04:55that bring the experience closer to modern arena fighters
04:58rather than straightforward button-mashing adaptations.
05:01Beyond the versus action, the game offers a robust single-player component,
05:05including a full Final War story mode that retells the closing events of the series,
05:10and a team-up mission mode where you step into the life of a UA High student exploring environments inspired by the anime,
05:17creating a sense of role-playing and narrative involvement that enriches the overall experience
05:21and gives players more to do than simply clash in battles.
05:25TMNT The Last Ronin is being built as a dark, cinematic action-RPG adaptation of the acclaimed comic storyline,
05:43shifting the Teenage Mutant Ninja Turtles universe into a heavier, more mature direction
05:48under the hands of Black Forest Games and THQ Nordic.
05:51The gameplay draws from action-adventure design, prioritizing impactful combat, atmospheric tension,
05:57and narrative weight instead of the franchise's usual light-hearted arcade brawling.
06:02It is confirmed for release on PS5, Xbox, and PC.
06:06Though no official release date has been provided, the project remains in a to-be-announced state,
06:11with some sources speculating 2025 but offering nothing definitive.
06:15The tone leans into grim storytelling and emotional world-building,
06:19making it particularly compelling for players curious to see how the TMNT universe transforms
06:24when framed through a darker lens.
06:26Though the game is still deep in development and remains something to watch as updates continue.
06:31Mortal Kombat Legacy Collection arrives as a full-scale tribute to the earliest roots of the iconic fighting game saga.
06:49Bundling together a wide range of the original arcade, console, and handheld titles, including classics, rarities, and even unusual variations that long-time fans thought they would never see again.
07:12The collection covers everything from the first generation of Mortal Kombat games such as MK, MK2, MK3, and Ultimate MK3,
07:22all the way to the more obscure entries, with particularly rare versions like the WaveNet edition of Ultimate MK3 included to preserve a piece of fighting game history.
07:31The release itself is staggered.
07:33The digital edition launches on October 30th, 2025, while the physical version arrives on December 12th, 2025.
07:42Beyond the nostalgic bundle, the collection layers modern comforts on top of these retro titles by offering online multiplayer support with rollback netcode,
07:50though the online systems, matchmaking quality, and lobby features are still being refined,
07:55making this package both a historical archive and a contemporary way to revisit the brutal classics that shaped the genre.
08:02X of Blood unfolds as a gritty, beat-em-up action adventure set in a harsh, dystopian Indonesian city,
08:26where the protagonist, Hendra, is thrust into violent turmoil
08:29after his family is murdered by a powerful rival
08:32and the justice system fails him,
08:34pushing him down a path of personal vengeance.
08:36The gameplay is built around fast, brutal melee combat
08:39where you chain bone-shattering hand-to-hand strikes,
08:42swing improvised melee weapons like bats and knives,
08:45and fire guns in chaotic close-quarters battles,
08:48all while using parkour-inspired movements
08:50such as climbing, jumping, and running
08:52to navigate tight alleys and urban rooftops.
08:55Environments are destructible,
08:57turning every encounter into a messy, visceral spectacle
09:00filled with finishing moves and debris flying through the air.
09:03The game is confirmed for PC on Steam
09:05and has been referenced in promotions as coming to PS5 as well,
09:09though without a fully-detailed release rollout.
09:11Its current launch window is set for Summer 2026,
09:14positioning it as a revenge-driven, blood-stained action tale
09:18with a heavy emphasis on gritty atmosphere and relentless combat.
09:252XKO reimagines the League of Legends universe
09:40as a stylish two-versus-two tag-team fighting game from Riot Games,
09:44designed around synergy, teamwork, and rapid character switching.
09:48Early access began on October 7th, 2025 for PC,
09:52allowing players to jump in ahead of the full release
09:55that will later expand to consoles.
09:57The gameplay centers on duos.
09:59Each player selects two champions
10:01and relies heavily on tagging, assists, and coordinated setups,
10:05making the experience less about solo dominance
10:07and more about strategic interplay between abilities, timing, and team composition.
10:12Movement is fast and fluid with dashes, air dashes, jumps, and modern fighter mobility,
10:18creating a sense of momentum and freedom.
10:20The roster features a mix of free and unlockable champions,
10:23reinforcing the game's identity as a live-service fighter
10:26that will evolve with seasonal updates, new characters, balance patches,
10:30and ongoing competitive support for tournaments and community events.
10:34Riot is clearly shaping 2XKO into a long-term ecosystem,
10:38one built on accessibility, depth, and a constant flow of content.
10:58Knock Off!
10:59The battle for imagination brings fast-paced one-on-one fighting
11:02into a child's bedroom where action figure toys spring to life,
11:05creating battles across nostalgic stages packed with 80s and 90s childhood references
11:10and a vibrant toy box atmosphere.
11:13Combat revolves around a classic six-button layout
11:15that enables air combos, special moves, and assisted actions,
11:20encouraging creative, expressive fighting styles
11:22rather than rigid tournament precision execution.
11:25The project originally launched on Kickstarter but fell short of its funding goal,
11:29raising around 43,000 US dollars out of the 250,000 target.
11:34Yet the developers pushed forward regardless,
11:36continuing work and planning a release across multiple platforms
11:39including Windows and Nintendo Switch.
11:41With the Switch version tentatively aimed at the fourth quarter of 2025,
11:45the entire tone is indie, playful, and whimsical,
11:48capturing the fantasy of toys battling across a child's imaginative universe
11:52rather than embracing gritty realism,
11:54making it a lightweight but charming fighter built around creativity and nostalgia.
12:04Invincible VS transforms the brutal, superhero-driven world of the Invincible comics and animated series
12:17into a three versus three tag fighting game where you build teams of heroes or villains
12:22and unleash fast, combo-heavy battles that let you swap characters mid-string,
12:27mix ground and aerial attacks, and overwhelm opponents with coordinated offense.
12:31Officially announced in mid-2025 as the first title under developer Quarter Up,
12:36it is slated for a 2026 release on PS5, Xbox, and PC.
12:41The game leans fully into the franchise's violent tone,
12:44promising bloody combat, destructible environments, and dramatic overkill finishers
12:49that echo the show's uncompromising intensity.
12:52It also introduces the Omni-tag system, enabling smooth character switching during combos for high-speed team synergy.
12:58Online and local multiplayer both use Rollback Netcode to maintain responsive play.
13:04Not all of the other moments, but are you guys buying a new role and a new role?
13:07Be a new role?
13:08You need a hand?
13:09You might want to look up.
13:10I'm up!
13:11Why are you guys looking to smoke?
13:13I'm not your son anymore.
13:16I'm the guy who's going to smoke off.
13:25Combo Devils fuses platform fighter energy with traditional versus mechanics,
13:30presenting itself as a hybrid of platforming, roguelite action, and competitive combat developed by the indie team Punkzilla.
13:37The game offers multiple modes that stretch across a wide range of play styles,
13:41intense one-on-one competitive matches, a campaign and tutorial route that teaches fundamentals through platformer-style levels,
13:47and a roguelite co-op mode packed with PvE challenges, enemy mobs, and boss encounters.
13:53Rollback Netcode is fully supported, ensuring smooth online fights where precision and timing actually matter.
14:00The project is still unreleased, remaining under a to-be-announced launch window on storefronts,
14:05but its blend of genre styles and flexible modes positions it as one of those ambitious indies aiming to bridge casual fun and competitive depth in a single package.
14:23Spine delivers a stylish single-player action-adventure beat-em-up from Neki, built around Redline,
14:34a street artist turned insurgent who fights back against an oppressive cyberpunk AI regime using a combat implant known as Spine.
14:42The gameplay draws heavily from gun-fu cinema, mixing gunplay and melee into fluid third-person battles,
14:48where movement, positioning, chaining attacks, and stylish execution all merge into a fast, high-impact rhythm.
14:54Early previews emphasize its ambition to make players feel like the star of a kinetic action film,
14:59and when the system clicks, the game flows with brutal, elegant momentum.
15:03As of mid-2025, Spine remains unreleased, with plans to launch across major platforms including PC, PS5, Xbox, and even the next-generation Switch 2 hardware.
15:14While early builds showed rough edges, the overall vision is clear,
15:18a cinematic, hyper-stylized experience where every fight feels like a choreographed rebellion against a neon-drenched dystopia.
15:24Her redline uses firearms.
15:26Whether its part of free-floor combo's dodges or powering opponents,
15:30sharpen her reflexes to even the odds.
15:32Dare to take on a bigger challenge?
15:34Turn on hands against them instead of carrying an inventory.
15:37She can use spray paint to blight her enemies.
15:40Avatar Legends.
15:42The fighting game translates the worlds of Avatar, The Last Airbender and The Legend of Korra,
15:47into a new one-on-one fighter with hand-drawn 2D art that recreates the series' expressive animation style.
15:53Announced in October 2025, the game emphasizes elemental bending at its core, fire, water, air, and earth,
16:01while introducing a flow system designed to enhance movement, responsiveness, and fluidity during combat.
16:07Support character assists, combo trials, and a full single-player campaign accompany its PvP modes,
16:14giving players a blend of narrative and competitive content.
16:17The launch roster contains 12 playable characters, with more on the way through seasonal updates,
16:22fitting the structure of an evolving modern fighter.
16:25Platforms include PS5, Xbox, PC, and the upcoming Switch 2,
16:29with a tentative release window of summer 2026, setting the stage for a faithful yet mechanically rich adaptation
16:36of one of animation's most beloved universes.
16:39Gladiator's Manager places you in the role of a lanista, the master of a gladiator's school in ancient Rome,
17:01where you manage, train, equip, and command your fighters while navigating the harsh politics and economics of the era.
17:08You begin with a sickly or bankrupt ludus, and work to rebuild it by recruiting new gladiators, often former slaves,
17:15and training them in distinct fighting styles ranging from net and trident specialists, to beast fighters and weapon-focused warriors.
17:23Alongside upgrading facilities, maintaining finances, and improving gear, you must handle the human side.
17:29Injuries both temporary and permanent, morale, and the delicate balance of reputation.
17:34Battles themselves unfold as turn-based or simulated combat, where you choose tactics like attacking, defending, or using special abilities,
17:41with outcomes shaped by equipment, stats, strategies, and psychological factors, rather than direct player control.
17:47Battles of the game
18:00Battles of the game
18:01Battles of the game
18:02Battles of the game
18:03Battles of the game
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18:07mecha- and mech-inspired fighters that trade traditional martial arts for metallic strikes,
18:12robotic power, and high-tech flair.
18:14The developers pitch it as a new-generation fighting experience with minimalist, beginner-friendly
18:18controls that are easy to grasp while still offering depth through blocking and parry
18:23mechanics, combo routes, ultimate moves, and a wide variety of mecha archetypes each equipped
18:28with their own unique abilities and fighting styles.
18:31The game includes multiple modes to support different types of players, competitive one-on-one
18:36ranked play, quick-match online battles, offline and local multiplayer, classic arcade mode
18:41against AI opponents, and a training mode for skill refinement, making it flexible enough
18:46for both casual fun and more disciplined competitive sessions.
19:17You
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