00:00A hundred years ago, humans moved up into those huge, ugly towers and left the machines behind to run things for them.
00:24Left alone for a century, the machines evolved in ways no one could predict.
00:42A new species, trying to survive, fighting for scraps.
00:54Searching for truth.
00:59An abandoned, poisoned wasteland, crawling with creatures beyond imagination.
01:06Down here, humans don't belong.
01:16For those who left the city, it's a one-way ticket.
01:22But they go for a reason.
01:34This evolution of the machines was not random.
01:42There's something vast behind it.
01:44And it's coming for everyone.
01:48Not just the machines.
01:52The people in the cities don't know it yet.
01:56But soon they will.
02:00They all will.
02:02They all will.
02:04Who are you?
02:20I'm a friend.
02:22Celestials are the enemy of humanity.
02:27A relentless threat to our very survival.
02:32I can't do this anymore.
02:36Salvaging scraps just to get by.
02:40Child of Orion, fulfill the purpose for which you were crafted.
02:56And seize your destiny.
03:00Our world is dying.
03:10You are the only one who can wield celestial tech and find a cure.
03:18Well, that's terrifying.
03:20But with the right ship and the right crew, you could save all of us.
03:38I was on an alien world.
03:40It felt like I was finally doing what I was made for.
03:44Thank you, Chu.
03:49We are the defenders of Leiden's future.
03:53And we will fight to protect it.
03:57The fight for survival has consequences.
04:03How far are you willing to venture?
04:07How much are you willing to sacrifice?
04:11To save your world?
04:15Damn, kid.
04:21No pressure there.
04:23No pressure there.
04:33Motherfucker!
05:03Jin Jisong, yeah? Time to settle up.
05:17Hey, Daiki. When'd you make it back?
05:23Excuse me, sir! Shut your mouth!
05:27All right. Talk soon.
05:33On your feet, now!
05:43Son of a... Fuck it! Just kill him!
06:03Son of a...
06:05Son of a...
06:07Son of a...
06:09Son of a...
06:11We've walked through hell, but paradise is just ahead.
06:41We've buried loved ones along the trail, but hope has never left our side.
07:07We face the darkest depths of human nature, the wildlife, the dangerous roads, the beasts
07:26of the night, and the angry skies.
07:36We knew the West would test us, but the real question is, can this land become our home?
08:56But the events are still etched in my memory.
09:08Lost worlds, frozen in time.
09:13New discoveries, waiting behind every door.
09:21Across every chasm.
09:34I didn't know then, the path this adventure would send me on.
09:48But it lit a fire that still burns.
09:52I need to see more.
09:57I need to go further.
10:00To uncover the secrets of Atlantis.
10:18Some legends are destined to be retold.
10:23It's mine now.
10:36Finish him.
10:42It's mine now.
10:43It's mine now.
10:45Finish him.
10:49Finish him.
10:50Hmm.
10:51Hmm.
10:52Hmm.
10:53Huh.
10:54Uh huh.
10:55Huh.
10:56Huh.
10:57Huh.
10:58Huh.
10:59Huh.
11:00Huh.
11:05Huh.
11:06Keep it back
11:36Walked right in himself, huh?
11:45It's all yours now, boss
11:48Good work
11:50Now with this
11:52Even the Machine Legion doesn't stand a chance against me
11:57What?
12:15Huh?
12:16From the power
12:24Right on time
12:28Miss me?
12:44Huh?
12:45Huh?
12:46Huh?
12:47Huh?
12:48Huh?
12:49Huh?
12:50Huh?
12:51Huh?
12:53Huh?
12:54Huh?
12:56Huh?
12:58Huh?
13:00Huh?
13:02Huh?
13:04Huh?
13:05Huh?
13:07Huh?
13:09Huh?
13:11Huh?
13:12Huh?
13:13Huh?
13:14Gotta hand it to you this time, Ray
13:16If Tron hadn't planned ahead and sent us back up, you'd be done for
13:23Mission done?
13:24Let me take a look
13:27All accounted for, what's next?
13:32It's time to save
13:35Torch City
13:37Huh?
13:38Huh?
13:39Huh?
13:40Huh?
13:41Huh?
13:42Huh?
13:43Huh?
13:44Huh?
13:45Huh?
13:46Huh?
13:47Huh?
13:48Huh?
13:49Huh?
13:50Huh?
13:51Huh?
13:52Huh?
13:53Huh?
13:54Huh?
13:55Huh?
13:56Huh?
13:57Huh?
13:58Huh?
13:59Huh?
14:00Huh?
14:01Huh?
14:02Huh?
14:03Huh?
14:04Huh?
14:05Huh?
14:06Huh?
14:07Bekoff? Is that you?
14:21Bekoff?
14:37Who's that good boy?
14:47Mother, I made you soup.
15:03God, thank you, my licking petal.
15:17Mother?
15:19I am the only one.
15:21It's out.
15:23I am the only one.
15:25Time to get up, I am the only one.
15:28Our children are the only one.
15:30What is that good boy?
15:31If you are the only one who is the only one.
15:34We need to go.
15:36We need to go.
15:38We need to go.
15:40I got in.
15:42And never look back
15:45I'm all on my own now
15:48So just do me a favor
15:51Stand there, please hold your crown
15:55The time is to come yet
15:59To become our one Savior
16:05It won't be our one Savior
16:29Here's the end of our song
16:32And there's a fight in redemption
16:35There's salvation for my soul
16:40Dig deep in our hearts
16:43The fear that's against us
16:46It's the fear of letting go
16:58The fear of letting go
17:01I've spent the last few days playing an early build of Better Than Dead and the best way I can describe it is this
17:26A single player body cam style shooter that isn't trying to copy the usual tactical realism formula
17:32It's aiming for something rougher, dirtier, more grounded and a lot more personal
17:37It's set in China, you're stuck in a collapsing criminal underworld and the whole thing plays out
17:42Through this handheld jittery, almost documentary-like camera perspective that gives the game a sense of unease from the first minute
17:49Because I was given exclusive access, I was able to dive into a version of the game that isn't public yet
17:55Early but far enough along to show exactly what the studio is trying to build
17:59The first thing that hits you is the physicality
18:02Every movement feels heavy, uncomfortable and grounded
18:05Leaning around corners isn't a smooth animation
18:08It's something your body commits to
18:10Sprinting feels messy and frantic
18:12The camera shakes like you're really trying to maneuver through a cramped hallway
18:16And reloading is slow and deliberate
18:18Because the game wants you to feel vulnerable instead of superhuman
18:22What really sells the atmosphere though is the setting
18:25Most body cam games right now take place in generic warehouses, back alleys, abandoned clinics, places you've seen a thousand times
18:33Better than Dead takes the opposite direction
18:35The levels are cramped, Chinese apartments, broken down construction sites, half-lit stairs inside grey apartment blocks, empty stores where everything is scattered across the floor
18:45And tight streets with neon signs flickering in the background
18:48The developers are clearly leaning hard into the location instead of trying to hide it behind the usual sand-based shooter lighting
18:55It feels lived in, stressed, chaotic, and that gives the game a sense of authenticity
19:00And combat isn't the clean one-shot headshot everything you'd expect from a body cam shooter
19:05You can't just walk into a room and expect to win
19:08Enemies move unpredictably, some rush you in panic
19:11Some hide behind the half-broken desks or refrigerators
19:14Some shout warnings in Mandarin before opening fire
19:17There's this constant feeling that the next corner could turn ugly instantly
19:21The sound design helps a lot
19:23Every gunshot echoes through hallways
19:25Bullets crack off metal door frames
19:27And the smaller, quieter moments are just as tense as the firefights
19:31One thing that caught me off guard was how brutal the game can be without resorting to cheap shock value
19:37When an enemy gets hit, the reactions feel like real impacts, not canned animations
19:42Bodies fall awkwardly, not cinematically
19:44The blood effects are messy, but not exaggerated
19:46It's violent, yes
19:48But it's grounded in a way where the violence feels like a natural part of this chaotic crumbling criminal world instead of a spectacle
19:56...
20:00...
20:02...
20:06...
20:12...
20:18Oh, my God.
20:48Oh, my God.
21:18The next time this game resurfaces, it looks like a completely different beast in the
21:22best way possible.
21:24What started as a promising little indie beat'em up has now morphed into something far more
21:29ambitious, far more polished and far more confident than anyone expected a year ago.
21:35And with the new footage we just got, plus some exclusive details the developer shared
21:39with me directly, it's clearer than ever that Axe of Blood is shaping up to be one
21:43of the most exciting action games in development right now.
21:48Before we begin, I need you all to drop a like on the video right now, as it will help the
21:52very small team of this game tremendously.
21:54Now let's start, you can see the evolution immediately.
21:57The animations, for one, are not even in the same category as the early footage.
22:01The punches, the kicks, the transitions, they're sharper, heavier, cleaner.
22:06And now I finally understand why.
22:08I asked the developer about this directly and he told me something that explains the huge
22:13leap in quality.
22:14He's been treating each combat animation like traditional film and animation work.
22:19He literally tweaks every frame based on classical animation principles.
22:24More anticipation frames before impact, fewer frames right after the punch connects to exaggerate
22:29the force, tighter timing so every hit feels heavy.
22:33It's small stuff on paper, but it's exactly the kind of attention to detail that separates
22:38a game that looks cool from a game that feels great the moment you touch the controller.
22:43And that's not an accident, Axe of Blood openly wears its influences on its sleeves.
22:48The dev confirmed it himself, the combat draws heavily from sleeping dogs, the overall flow
22:52and design nod to Sifu, and the tone and brutality comes straight out of the raid.
23:06An intrusive pattern of staggering power, reshaping reality as we know it.
23:27Everything we tried to keep inside eventually worms its way out.
23:43You must have had good reasons, but we were not prepared.
24:08for what would follow.
24:15For what would follow?
24:17For what would follow...
24:23For what would follow?
24:36Oh, my God.
25:06Oh, my God.
25:37It's gonna get weirder.
25:48Tendleston.
25:51Asshole of the world.
25:53Everyone's either paying, collecting, or buried in between.
Be the first to comment