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#gamefails
Transcript
00:00Oh my God!
00:13Oh my God!
00:27Oh God!
00:57Oh God!
01:27Убил, вроде.
01:38Эй, давай сюда! Сюда!
01:41Да что же они там телятся?
01:43Опять они?
01:45Да сколько же можно?
01:47Утекли. Слава Богу.
01:49Погоди, молиться, а то опять догонят.
01:52Сервонца на крыло!
01:54Чёртова дыма хватан у нас?
02:00Глухо с ним?
02:01Брось тогда! Выживет его счастье!
02:05Не пылит скейт.
02:09Шервонец смотрит. Хуже пьяного.
02:11Ладно, ещё глазом никого не сожгут.
02:14Топган видела?
02:16Видит. Сюда.
02:19Ах, набегался.
02:22Вдохнуть бы, полежать бы.
02:24Нестная пасть такая.
02:26Выберите!
02:28Вдохнуть бы, полежать бы.
02:37Ах ты ж! Козырь!
02:39Этот фраер тоже здесь!
02:42Спасиколад!
02:44Oh, my God.
03:14Oh, my God.
03:44Всем она нужна.
03:48Смотрите, они грабят аптеку.
03:51Это не наше дело.
03:53Дядь, купи кирпич.
03:55Я...
04:04Я убил его.
04:08Вниз!
04:09Стой, тварь!
04:18Это же предательство!
04:21Оно самое лучшее.
04:23Оно самое.
04:24Оно самое лучшее.
04:27Оно!
04:29Оно!
04:30Оно!
04:30Оно!
04:31Oh, my God.
05:01The War of the Worlds Siberia is an upcoming narrative-driven action-adventure game developed
05:25by one Sea Game Studios and four games CRLT that reimagines H.G. Wells' classic science-fiction
05:32novel through the lens of a lesser-known but historically grounded setting, transporting
05:37the Martian invasion to the vast, frozen territories of the Russian Empire in the late 19th century.
05:44Set during the same global catastrophe depicted in Wells' original story, but far from Victorian
05:49England, the game explores how humanity's struggle against the Martians unfolds in Siberia,
05:55where isolation, extreme cold, and fragile imperial infrastructure amplify the sense
06:00of hopelessness and survival.
06:04Players experience the invasion from the perspective of ordinary people rather than soldiers or
06:08heroes, emphasising vulnerability, desperation, and moral choice as towering Martian tripods
06:15devastate settlements, railways, and outposts across snow-covered landscapes.
06:21The gameplay is described as a linear but immersive third-person experience, combining exploration,
06:27environmental storytelling, stealth, and light combat, with a strong focus on cinematic presentation,
06:33character-driven narrative, and historically authentic environments inspired by real Siberian
06:38architecture, clothing, and technology of the era.
06:42Combat is not positioned as power fantasy.
06:45Instead, encounters are designed to be tense and situational, often encouraging avoidance,
06:50clever use of surroundings, and limited resources, rather than direct confrontation, reinforcing
06:56the idea that humans are hopelessly outmatched by Martian technology.
07:00Visually, the game is built on Unreal Engine 5, and showcases detailed snow physics, dynamic
07:06weather, volumetric lighting, and large-scale destruction.
07:10Particularly during scripted sequences involving tripods and heat rays cutting through forests,
07:15towns, and rail lines, creating a strong contrast between the alien machines and the stark,
07:21natural beauty of Siberia.
07:22Now you can enjoy the screenshots without any interruption.
07:25Enjoy!
07:40You are closer!
07:50And bit more!
07:51Be full!
07:51Plus, you can move on to the end of tour.
07:51You're closer!
07:53You're closer!
07:53You're closer!
07:54So you're closer!
07:55Tip top rope.
07:55Not all your trip!
07:56Maybe the없이 Fillierapenverุ has been ledомlade.
07:58Last time when it comes to you from the mirror.
07:59You can take a deep dive!
08:00You may show theetti!
08:01Target Duncan!
08:01You're not curiosity.
08:02You're closer!
08:02You're puedaim!
08:03You may show the truth!
08:03That is not all your truth in almighty nature.
08:04This earth is де biblioth.
08:04Rush!
08:05You can use theilling�s.
08:05You can touch the reservoirs!
08:06What are people sorting,
08:07that are effectively just drawing their charges of howٹ
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