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Transcript
00:00I'm here for the workers for the cathedral.
00:20Maybe we could go there today, see if we can help.
00:23Yeah, right.
00:24The deacon will be really glad to see dirty bums like us
00:28walking around his glorious church.
00:30You don't know that, maybe.
00:32Oh, stuff it.
00:34We'll go and see Dragan instead.
00:36Maybe someone in here has seen the caretaker.
00:40The sister is too busy to take a look at him.
00:42It's just a matter of time until that wound festers.
00:46What do you want?
00:51I'm looking for the caretaker.
00:53I've been told he sometimes comes here.
00:56You mean Radu?
00:57Yeah, I know him.
00:59Steer clear of that bastard.
01:03Any idea where he is?
01:05Right now?
01:06Nah.
01:06But do you know something?
01:08Might be interesting for you.
01:11Really?
01:11All right, tell me.
01:14That's not how it works, friend.
01:16I need a little palm grease first.
01:21Here you go.
01:23It better be worth it.
01:24It is.
01:27Something strange is going on here.
01:30Every night there are noises.
01:33Creaking, scratching, and I don't know, things being pushed around.
01:38Some of the folk here say the building's haunted.
01:41Listen, I didn't pay to hear a ghost story.
01:48You were supposed to tell me about the caretaker.
01:50Oh, I'm getting there.
01:51I'm not trying to swindle you or nothing.
01:53You see, there's a closed-off wing here.
01:57They put the plague patients there when it first hit.
02:00But one day, they decided they were beyond help and sealed them all off.
02:04Left them all to die.
02:06But I hear that the caretaker knew how to get in there.
02:10Some secret entrance and used it.
02:14But I don't know what for.
02:16I see.
02:18Any idea where it might be?
02:20Somewhere upstairs, I think.
02:23You'd have to look around.
02:24All right, I'll check it out.
02:26Thanks.
02:27It seems the asylum resident, apart from telling us a gruesome story about what happened to the plague patients,
02:39gave us a useful hint about the secret entrance to the asylum wing.
02:43For a price, of course.
02:45Scratches on the floor.
03:15Let's investigate the location.
03:28It was a separate wing for patients who fell ill with the plague.
03:35Damn.
03:36What a stench.
03:38Something's rotten in here.
03:40So many died here.
03:46In isolation.
03:54This wing was blocked off, and they were left to die a terrible death.
04:04Something else happened here.
04:07Huh.
04:08Died recently.
04:11Killed by something bestial.
04:13This body looks fresh compared to the rest.
04:25It's getting better and better.
04:27We have to face a creature called Mjuron.
04:31While it is theoretically a vampire, its transformation did not go correctly.
04:35Occasionally.
04:36Occasionally, neurons produce loud, inhuman screams which stun the target, if it is within the screams range.
04:45As you can observe, their behavior is chaotic and hard to predict.
04:56As you can observe, their behavior is chaotic and hard to predict.
04:56This is yet another example of our narrative sandbox.
05:09We can approach each of the quests in a variety of ways.
05:13Remembering about the duality of our hero, human by day and vampire by night, knowing we have both day and night as our allies.
05:35In June, we started on the outskirts of Spartro and had a brief stint with some bandits.
05:42Cohen got rid of them easily with a few well-timed sword cuts and active abilities.
05:47Then, we walked around the city a bit until we reached the cathedral, this time entering it without any hassle during the day as a human.
05:56Let's continue that playthrough.
06:17The baptism of a newborn is a solemn moment, doubly so.
06:30A new life joins our flock, bringing happiness to its parents and to the congregation.
06:40The baptism of a newborn is a Christian.
06:56The baptism of a newborn is a Christian.
07:01The baptism of a newborn is a Christian.
07:04Amen.
07:05Amen.
07:06Don't I know you from somewhere, young man?
07:36Blaslea, maybe.
07:41That's right. My name's Cohen.
07:45It's a real shame what happened there.
07:48So many good people imprisoned.
07:52But where there is sin, there must be chastisement.
07:57And speaking of sin, come with me.
08:03I'll take your confession.
08:06Thank you, but I have no need for confession.
08:10Ah, so you deem your conscience clear.
08:16I wouldn't go that far.
08:18But I'm sure you're a busy man, Father.
08:20So while I appreciate the offer, I feel that my soul shouldn't be your priority.
08:25I won't press the matter.
08:27You are quite correct.
08:29I have many other duties to attend to.
08:31But please remember that in order to be saved, we all need to repent.
08:39Myself included.
08:40I hope we can speak again soon.
08:44Good day to you, uh, Cohen.
08:48Father Florin.
08:52We can start by chatting with the Deacon.
08:55He might know something about the catacombs where Saint Mihai is buried.
08:59Pay the workers, clean up the altar.
09:12What else?
09:14Oh, right, the Balta.
09:16Yes, what is it?
09:22I have much to do.
09:24So either be quick about it or leave me to my duties.
09:29Could you point me towards the entrance to the crypt?
09:32What are you talking about?
09:35I wanted to pay my respects to the city's founders.
09:38Light a candle in their memory, if possible.
09:40Sorry to disappoint, son, but there's no crypt in this house of worship now, if that is all.
09:50Things change.
09:52Especially in the last few years.
09:54Perhaps the crypt was built over or sealed away?
09:57Listen, son.
09:58The parish book doesn't say anything about any crypt.
10:02I should know.
10:03I wrote parts of it myself.
10:05Can I take a look?
10:06Just to make sure.
10:07No, the library is not open to just anyone.
10:12Ah, still.
10:14It seems to me you have plenty of time on your hands and will keep on badgering me.
10:19Tell you what, I'll give your idle hands something to do.
10:22And afterwards, maybe I'll let you take a look into the library.
10:28Tell me what you need, then.
10:30Our caretaker, Radu, is missing, it seems.
10:33It's been a few days since he last came to work.
10:35And now his duties have become my duties.
10:40I imagine he's lazing about somewhere, having a laugh at my expense.
10:49Any idea where to look for him?
10:51Perhaps he's at home.
10:52If I only knew where that is.
10:55Radu's a secretive man.
10:58No, I'd rather ask around in the almshouse.
11:02He spends a lot of time talking to the inmates.
11:04The almshouse, where is it?
11:07Go out to the courtyard and turn left.
11:10Carry on walking until you see a well on your right.
11:13The almshouse's entrance is just by that well.
11:17I try to avoid going there myself.
11:20A dreadful place.
11:22Really dreadful.
11:24Anyway, be on your way, son.
11:26Let's use the sword this time, because yes, you can fight with a sword as a vampire too.
11:45But before we engage, let's adjust the camera.
11:48Camera placement was one of the hottest topics after our gameplay reveal.
11:52We've got lots of feedback about it, and we decided to add a second option for those of you who prefer the camera slightly further away from the character.
12:00The camera will be adjustable for combat and exploration separately, so you can choose the setup you prefer.
12:06Coen's faster using the sword as a vampire compared to his human form.
12:15Coen's faster using the sword as a vampire compared to his human form.
12:15Take notice of the hourglass icon next to our objective.
12:35It indicates that opening the crypt will move the time forward.
12:38Let's open the entrance and investigate the crypt.
13:08Lighting up a torch might be a good idea.
13:17This place must have been sealed off for ages.
13:21I wonder why.
13:22We can hear some moaning coming from behind one of the walls.
13:39Let's investigate this.
13:42Is that moaning?
13:46I think it's coming from behind this wall.
13:52I think it's coming from behind this wall.
13:54I think it's coming from behind this wall.
13:55I think it's coming from behind this wall.
13:56I think it's coming from behind this wall.
13:57I think it's coming from behind this wall.
13:58I think it's coming from behind this wall.
13:59I think it's coming from behind this wall.
14:00I think it's coming from behind this wall.
14:01I think it's coming from behind this wall.
14:02I think it's coming from behind this wall.
14:03I think it's coming from behind this wall.
14:04I think it's coming from behind this wall.
14:05I think it's coming from behind this wall.
14:06I think it's coming from behind this wall.
14:07I think it's coming from behind this wall.
14:08I think it's coming from behind this wall.
14:09I think it's coming from behind this wall.
14:10I think it's coming from behind this wall.
14:11Wait, aren't you?
14:35Are you Mihai?
14:41We've been attacked by Mihai, who was an important figure in the valley, and for some reason
15:09he was buried alive in the catacombs.
15:15Of course, as players you'll be able to learn why that has happened, but we'd like to avoid
15:19too many spoilers here.
15:21That's why we are stopping this presentation mid-fight.
15:25Radu, stop!
15:32I know what happened to Radu.
15:41Good!
15:42So, what was that wastrel doing all this time?
15:47Getting drunk on communion wine?
15:49Tell me!
15:50I found him in the almshouse, in the sealed-off wing.
15:53The caretaker was hiding there, but he was no longer human.
15:58He turned into something terrible, a monster.
16:01I'm sorry, but I had to kill him.
16:03What?
16:04I don't understand.
16:05What...
16:06What happened to Radu?
16:08He was involved in something.
16:11Something dark.
16:12There were corpses in his hiding place.
16:14Probably his latest victims.
16:16But how he became that creature is anyone's guess.
16:20A monster in the house of God.
16:22First a plague, now this.
16:24Oh, truly.
16:25We might just be living in the end times.
16:27Right.
16:28I'll have to talk to the guards.
16:30Send them to retrieve the bodies.
16:32And clean up that place.
16:34You do what you need to do, but I believe we had a deal.
16:38May I enter the library now?
16:40What?
16:41Ah, yes.
16:42You may go inside with my blessing.
16:44I'll tell someone to leave the door unlocked for you.
16:47The book you're looking for, it's called the Annals of Svartrau Cathedral.
16:52Now excuse me, I must go to Father Florin and tell him we need a new caretaker.
16:58He gave us access to the library in exchange for our information.
17:03Let's go there and find a book he has mentioned.
17:08Reading books in our game works surprisingly similarly to the way it works in real life.
17:14They might teach us new skills or give us additional experience.
17:18Let's stop here and load a save game from the night variant playthrough of this quest.
17:32We are again in Svartrau, in front of the cathedral.
17:35Let's see how I can sweep the back of your guidance.
17:38You shall be worthy of thy care.
17:41Guidance?
17:42I'll guide us right to our graves, those fucks!
18:05As a vampire, you'll see and experience the world from a different perspective.
18:35Let's get inside the building using Coen's vampiric abilities, playing Shift and Shadow Step.
18:45You can travel quickly and easily access places beyond the reach of regular humans.
18:53Last time we were inside a cathedral, we came across Xanthi, one of Brances' officers.
19:00She was a difficult opponent for Coen, so this time we're going to be smart about it.
19:05Stay on the scaffoldings and show you an alternative approach.
19:10Better be quiet.
19:16Is that... Boyer Xanthi?
19:19What the hell is she doing here?
19:23What is she doing?
19:25Is that a ritual for the Blood Gods?
19:29A new family.
19:30You shall want for nothing.
19:33You shall yearn for nothing.
19:36They're covering up the old paintings.
19:39Why?
19:44Blood to blood.
19:47Blood to blood.
19:49One of the workers must have left it.
19:51Seems that the cathedral complex is quite big.
19:54The main building, cloisters, inner courtyard.
19:57The entrance to the crypt could be anywhere.
20:01You won't get anything done just standing around.
20:04Still, staying up here would be a smart idea.
20:06Your fellow Blood Gods shall become your new family.
20:13You shall want for nothing.
20:15You shall yearn for nothing.
20:18Only duty shall remain.
20:20Bound the blood.
20:21Blood to blood.
20:22Blood to blood.
20:30Let's start by checking out one of the frescoes in detail.
20:34Sanctus Mihai.
20:36Patron saint of Svartra himself.
20:38His command shall become the soul voice in your hearts.
20:39His command shall become the soul voice in your hearts.
20:40His command shall become the soul voice in your hearts.
20:41There's the legendary silver sword.
20:42The general Blood Gods shall become your new man.
20:43I hope it really does exist.
20:44You shall want for nothing.
20:45You shall yearn for nothing.
20:46You shall yearn for nothing.
20:47Only duty shall remain.
20:48Saint Mihai's symbol.
20:49Good.
20:50It should help my search.
20:51What is your command?
20:52You shall swear?
20:53I have a command to destroy this.
20:54The human right is not a soul voice in your hearts.
20:55And what is your sollen?
20:56You shall come to the blood.
20:57What a master's will be!..
20:58The sergeant's will be done.
20:59The soldier.
21:00The soldier.
21:01What do you use?
21:02What is your handball?
21:03How do I know?
21:04You should turn up.
21:05That's a small need.
21:06You should turn up.
21:07How do I know?
21:08You should turn up.
21:09But I'll keep going with the trescoes in this world.
21:11You should turn up.
21:13What you should turn up.
21:14How do I know?
21:15You should turn up.
21:16I should turn up.
21:17I shall tell you,
21:18the other two days.
21:20I don't know.
21:50It's a really cool story involving legendary swords and a haunted almshouse, but today
21:58we'll focus on showcasing our gameplay systems.
22:02We're starting on the outskirts of Svartrow, the game's largest city and the capital of
22:07Vale Sangora.
22:08From here we could head anywhere the eye can see, explore ancient ruins or sabotage vampire
22:14blood transports.
22:16But it's not just about where or when you go, it's also about how you approach the
22:21main quest and shape the story, making each playthrough uniquely your own.
22:27For now, we're following the road.
22:30Coen is on his way to the city's cathedral, chasing leads about a powerful weapon said
22:35to be hidden in its crypts.
22:38But first, we'll have to deal with some bandits who camped out by the main road.
22:43Traveling through Vale Sangora is never boring.
22:46The world is dense with quests, random encounters and locations steep in lore.
22:52This will be a great opportunity to show you our combat system.
22:56Our goal was to make the player feel like a real swordmaster who closely observes his enemies.
23:01We'll begin this fight by using acrid dust to stun one of the enemies.
23:07Now, when you attack, you choose one of four directions – up, down, left or right – in
23:13order to hit the opponent where he's unable to parry.
23:17And similarly, when defending, you have to take note of the enemy's intent and the direction
23:22of the attack.
23:24On the left side of the screen, just above Coen's health, you have activation charges
23:28that will be filled in with each successful attack, block and parry.
23:33Once they are full, you can use one of the active abilities which allow you to take a more
23:38tactical approach to fighting.
23:41We started the fight by throwing some acrid dust.
23:44And now let's cast Burning Blood.
23:46It's a hex which boils the enemy's blood and burns their skin, dealing physical damage
23:52over time.
23:55Alright, time to finish this fight.
23:59Let's use the final activation charge to cast the artery attack, which… oh… which
24:05actually decapitated the last opponent.
24:09Our hero quickly dispatched the bandits.
24:12So let's loot a few items they've left behind and open the inventory.
24:16And now let's get to the right.
24:17Do you want to reach that towards the start?
24:18Now?
24:19Can you have a plan to take a look after all the forces?
24:21The kill?
24:22If you have a plan to take a look after all the forces, you can get to the right.
24:23Let's do it.
24:24I will be the same with the right now.
24:25Let's go.
24:26Let's go.
24:27What about the new century?
24:28Let's go.
24:29We are the last two or three.
24:30Two.
24:31One.
24:32Two.
24:33Two.
24:34Two.
24:34Two.
24:35One.
24:36Two.
24:37Two.
24:37Two.
24:38Three.
24:39Two.
24:39Two.
24:39Three.
24:39Two.
24:40Two.
24:41Two.
24:42Two.
24:42The other.
24:43Three.
24:43Three.
24:44Two.
24:45Two.
24:46I don't know.
26:46They came out into the light.
26:49We feared for our lives.
26:52We should have feared for our souls instead.
26:58The vampires didn't come to kill us.
27:02No.
27:03They came to rule.
27:04To turn us into mindless, docile cattle.
27:14Not me though.
27:18They tried to change me into one of them.
27:20But I became something else instead.
27:29The Blood of Dawnwalker is an upcoming single-player, open-world dark fantasy action role-playing game,
27:35developed by Rebel Wolves and published by Bandai Namco Entertainment.
27:39Envisioned as the first chapter of a long-form saga and built as a narrative-driven, dark
27:44sandbox that blends Witcher-style quest depth with a dual-identity power fantasy.
27:50Set in the Carpathian-inspired medieval region of Vale Sangora during a fictional 14th century,
27:55the story follows Cohen, once an ordinary villager, now cursed as a Dawnwalker after surviving a
28:01brutal encounter with vampire overlords.
28:03The curse grants him human agency by day and vampiric might by night, but also afflicts him
28:08with silver poisoning and a parasitic blood hunger that threatens to override his free will
28:13and turn him into a danger for innocents.
28:15Cohen is given 30 in-game days and nights to save his kidnapped family from Brentsis,
28:21the tyrannical leader of the vampire clique ruling the valley, creating a persistent countdown
28:25that shapes quest pacing, risk-reward strategies, and narrative urgency.
28:30Gameplay is structured around a dual-combat identity.
28:33By day, Cohen fights with grounded medieval weaponry, swords, shields, parries, directional
28:38strikes and hex magic, while at night he becomes a supernatural predator capable of
28:42teleportation bursts, wall climbing, enhanced agility, brutal claw attacks, and powerful
28:48execution moves.
28:49The skill system is divided across human, vampire, and hybrid trees, enabling radically different
28:55builds that define how the player navigates combat, stealth, and social encounters.
29:00The blood hunger mechanic is central.
29:02Feeding is necessary to maintain control, but feeding recklessly causes moral repercussions,
29:07destabilizes alliances, and can permanently alter storylines, as losing control may result in
29:12unintentionally killing NPCs, or sabotaging key relationships.
29:16This tension, managing monstrous strength while clinging to humanity, forms the thematic spine
29:21of the game.
29:22Veil Sangora itself functions as an interconnected, living world with its own power blocks, human
29:28resistance cells, peasant communities, vampire aristocrats, occult cultists, and monster-haunted
29:34wilderness.
29:34Veil Wolves emphasizes a narrative sandbox approach.
29:38Players may pursue quests in non-linear order, choose peaceful diplomacy or bloody domination,
29:43ally with various factions whose internal politics unfold differently each playthrough, and even tilt
29:48the balance of power between humans and vampires depending on Cohen's decisions.
29:52NPC trust is dynamic, and shaped by consistency.
29:56Lying, feeding indiscreetly, or betraying confidants can close entire questlines, while honourable
30:01or restrained play unlocks unique story paths, alternative resolutions, and companion interactions.
30:07The day-night cycle heavily influences world behaviour.
30:10Daytime offers safer exploration, but guarded strongholds and human-based obstacles, whereas
30:15night opens shortcuts, supernatural abilities, and new threats, along with enemies that only emerge
30:20in darkness.
30:22Built on Unreal Engine 5, the game features rich environmental storytelling, densely forested
30:27ravines, fortified keeps, cliffside villages, ritual altars, fog-shrouded marshlands, and
30:33underground lairs illuminated by dynamic lighting and reactive shadows that underline its gothic
30:38realism.
30:39Enemy design ranges from grotesque vampiric monstrosities to armoured human inquisitors,
30:44each requiring different tactical approaches depending on Cohen's form.
30:48Dialogue sequences are fully animated with high fidelity performance capture, emphasising
30:52emotional nuance, while ambient world simulation ensures shifting weather, patrols, and roaming
30:58creatures that make Vale Sangora feel alive even when untouched by the main story.
31:03The game's 30-day timeline introduces both structure and freedom.
31:07The main narrative pushes forward with each passing day, but players are free to spend time
31:11on side quests, monster hunts, crafting, exploration, or political manipulation.
31:17Missing opportunities or delaying action can result in altered events, dead NPCs, besieged
31:22settlements, or escalating vampire oppression, making each run distinct in its outcome.
31:27Rebel Wolves, formed by veteran developers including leadership from The Witcher 3, aims to combine
31:32emotional storytelling with systemic gameplay, ensuring that every decision, failure, sacrifice,
31:38or moral compromise feels consequential.
31:41With its dual identity mechanics, gothic tone, morally charged design philosophy, and emphasis
31:46on player-shaped narrative arts, The Blood of Dawnwalker positions itself as a deeply atmospheric,
31:52character-driven dark fantasy experience that merges intimate storytelling with expansive
31:56world freedom.
31:57Now you can enjoy the screenshots without any interruption.
32:00Enjoy!
32:27final song for this video.
32:41TvB1
32:42One, two, three, four, four, four, five, four, five, five.
32:47wah!
32:48One, two, three, four, five, five, six, six, seven, ten, ten, ten, ten, ten, ten, ten, ten, ten, ten, ten, ten, t.
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