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#gamefails
Transcript
00:00Oi, I need to find Saunders. There's a chance the suspect is dressed as security.
00:05The bastard could be hiding right under your noses.
00:07Damn, I'll keep an eye out for new faces.
00:10Those are ways to kind of contain a situation even though you were spotted in a place where you weren't supposed to be.
00:17You can talk your way out of it or you can de-escalate the situation and maintain kind of your stealth status.
00:23That loop in a stealth gameplay setting is something that twists a little bit away from the normal stealth loops.
00:32It feels very good to have that second win or a way out at least.
00:36There are big books on this plane about the castle and local history.
00:39I wonder if you could help me.
00:40I'll certainly try, sir.
00:42That needs a look.
00:47We made games in the path where combat wasn't really the main approach.
00:51So now we have a game where we want stealth and combat to be on equal footing.
00:56So in order to highlight the environment, I think we rely a lot on making sure that the player is actually able to see every opportunity at first glance.
01:05One of the most important parts for us is to be able to give information without the player actually thinking about it.
01:10So he just enters the space, looks at what he has and sees the options.
01:14And it can be just a railing, it can be two people talking, it could be some kind of eavesdrop opportunity.
01:20But the goal is that we present everything in an impeccable way so that the player can actually glance the options and choose whatever he wants.
01:27When we talk about IOI, we say this is a postcard creator.
01:30Because every time you want to dream about a location, you buy the postcard.
01:34And you're like, oh, what is the postcard of Italy?
01:36And you will say, oh, it's Peace, the tower, right?
01:39It's not just showing you this place, it's showing you what you want to be and where you want to be in that space.
01:44You grab somebody, you throw them into a fire extinguisher, and that fire extinguisher blows up.
01:49And it can blow that guy back in your face or it can blow up other people surrounding him and whatnot.
01:55And the instant we tried it, you just laugh out loud. It's like so fun.
02:00So now it got all over the place, like with cement bags and scaffolding, throw people into those and it blows up.
02:06That's the car.
02:10It's got too much of a head start.
02:12We had to up our game here and you can't really have a James Bond game without driving, so we had to do something, right?
02:16And I'm just, I'm very happy that it has gotten together as it has.
02:21So now there's actually driving segments in the game and you can chase some, you can do some of these mood driving segments where it's a little bit more calm.
02:29That's usually introductions to levels and then you have some high octane chases to have fun with.
02:35I mean, the ultimate feeling we want to give the player is to feel like having played as the James Bond character.
02:41And this just adds so much into that bucket of feeling.
02:51Do you think I could get Gretchen Wong's autograph from my daughter after the game?
03:17She dreams of going abroad.
03:19What's that?
03:43Oh!
03:45Oh!
03:46Oh!
03:47Oh!
03:48Oh!
03:49Oh!
03:50Don't you understand!
03:51I've heard of him!
03:52What was that?
03:53Oh!
03:54Oh!
03:55Oh!
03:56Oh!
03:57That was...
04:00Oh!
04:01Oh!
04:02Oh!
04:03Oh!
04:04Oh!
04:05Oh!
04:06Oh!
04:07Oh!
04:08Oh!
04:09Oh
04:12What the
04:14Oh
04:36Well annoying over
04:38Oh
04:43How do you do
04:45Where have I seen him before?
04:47I think he models for Alexander Dufin
04:49Oh, right
04:51Now, where do you go?
04:59Is it your own concoction?
05:01I can't take credit, I'm afraid
05:03The hotel owner has a huge collection of mixology books from the 20s
05:07Collector, huh?
05:09Now yes, his pride and joy
05:11There's got all sorts of antique books on display
05:13About the castle and local history
05:15I wonder if you could help me
05:17I'll certainly try, sir
05:19Did you notice the blonde bellhop who just passed through here?
05:21There's a faded Picard in the lineup
05:23Probably one of the temps
05:25He was asking for the directions to the backstage idea
05:29A chess fiend, I knew it
05:31I stay clear of him
05:33Just need a quiet word
05:35Nothing dramatic
05:37highlighted
05:39The
05:40Licking for these
05:44Oh
05:45The
05:45LM, you need a
05:48The
05:50The
05:53The
05:57Licking for these
05:58Are you sure that the
06:02Just who the hell are you?
06:09Not now. Eyes on the road.
06:15Look out.
06:16That's the car.
06:25It's got too much of a head start. You need to cut some corners.
06:28Careful what you wish for.
06:32Ambulances, watch it.
07:02Look out!
07:09Buckle up.
07:21She...
07:22You're right!
07:33Let's go next!
07:48Brace!
07:54There he is.
07:59Clear the road!
08:24Watch it!
08:25Please!
08:26Please!
08:27Hold tight.
08:28Now we're drunk.
08:32No!
08:33Take him down!
08:34Can't stay here.
08:35Leave him.
08:36Right behind you!
08:37No!
08:38No!
08:39I'll take him down!
08:40Can't stay here.
08:41Leave him.
08:42Right behind you!
08:43No!
08:44I'll take him down!
08:45Can't stay here.
08:46Leave him.
08:51Right behind you!
08:52Right behind you!
08:53No!
08:54No!
08:55No!
08:56No!
08:57No!
08:58No!
08:59No!
09:00No!
09:01No!
09:02No!
09:03No!
09:04No!
09:05No!
09:06No!
09:07No!
09:08No!
09:09No!
09:10No!
09:11IAN.
09:12No!
09:13No!
09:14No!
09:15No!
09:16No!
09:17No!
09:18We're nothing!
09:19No!
09:21Okay.
09:22Let me roll.
09:25Come go!
09:30Move on!
09:31We can go.
09:32007 First Light
10:01is an upcoming action-adventure espionage title developed and published by IO Interactive,
10:07presenting a bold, fully reimagined origin story for James Bond, crafted specifically
10:12for the medium of video games, rather than being constrained by existing film continuity.
10:17In this new interpretation, Bond is portrayed as a 26-year-old recruit at the very beginning
10:22of his MI6 career, still raw, instinctive and formidable, yet lacking the experience,
10:28cold focus and moral calluses that would eventually define the legendary 0-0 agent known the world
10:34over.
10:35Fresh from his service in the Royal Navy's Air Division, he is still learning how to navigate
10:39London's intelligence corridors, the bureaucracy of MI6, and the subtle tensions between loyalty
10:44to country, loyalty to team, and loyalty to one's own conscience.
10:50The opening chapters follow Bond as he undertakes his first official mission, alongside his mentor
10:55figure and a team of seasoned operatives.
10:58What begins as a standard international assignment quickly collapses into chaos, forcing the young
11:03agent into a spiralling web of political intrigue, rogue state aggression, shady financiers, deadly
11:09mercenaries, and high-ranking intelligence turncoats.
11:14In the aftermath of this mission gone disastrously wrong, MI6 throws Bond headfirst into a broader
11:19global conspiracy that challenges every aspect of his developing identity, pushing him to
11:25confront the moral grey areas of espionage, the consequences of failure, and the fragile
11:29boundaries between personal honour and national duty.
11:34This narrative is designed to stand entirely apart from the film canon, giving IO Interactive
11:38the freedom to craft a new, continuity-defining version of Bond that honours the essence of the
11:43character while exploring parts of his journey that the films have only hinted at.
11:49From a gameplay standpoint, First Light incorporates IO Interactive's signature design philosophy, missions
11:54built as layered, systemic playgrounds that reward creativity, improvisation, and experimentation.
12:02While the game embraces more dynamic, cinematic action than Hitman, it never abandons IOI's
12:07ability routes.
12:09Mission spaces support multiple avenues, stealth infiltration, hidden passages, social stealth,
12:15blending into crowds, hacking terminals, silently disabling guards, or creating elaborate distractions.
12:22For players who prefer direct confrontation, gunfights are fluid, kinetic, and intense, with
12:27Bond able to transition from close-quarters combat to long-range marksmanship, while using
12:32cover and gadgets to stack tactical advantages.
12:37Gunfights are a major component of the gameplay experience, grounded in realism yet infused with
12:41the trademark Bond charm.
12:44Small tracking devices, magnetic lock-bypass tools, high-tech wrist instruments, mini-detonators,
12:50signal disruptors, and deceptive gadgets disguised as ordinary items all expand the ways players
12:56can tackle objectives.
12:59Vehicles also play a critical role, from high-speed chases on rain-slicked highways to off-road escapes
13:04and maritime pursuits.
13:06Each vehicle-based sequence is crafted with blockbuster flair and full player control, rather
13:10than scripted spectacle.
13:13The game's mission structure emphasises open-ended objectives, allowing players to return to completed
13:18missions with new tools, modifiers, and challenges.
13:22After finishing the campaign sequence of a given mission, players can revisit it with alternate
13:27disguise options, different loadouts, difficulty variants, optional infiltration routes, and
13:32special conditions that radically change how each scenario unfolds.
13:37This replayability is central to IOI's vision of granting complete agency over how players
13:42refine, perfect, or experiment with their approach to spycraft.
13:47Usually and technically, First Light is built using the Glacier engine, enabling richly detailed
13:52environments filled with crowds, dynamic lighting, high-fidelity character animation, and physically
13:57reactive materials.
14:00Locations span several continents, ranging from glamorous European galas to icy mountain strongholds,
14:06neon-lit urban centres, shadowy diplomatic compounds, fortified private estates, and remote
14:12training facilities.
14:14Each environment feels distinct in architecture, tone, and NPC behaviour, providing both narrative
14:20immersion and unique gameplay opportunities.
14:24The game's character ensemble expands Bond's early MI6 sphere.
14:28Alongside familiar figures such as M, Q, and Miss Moneypenny, each reinterpreted to fit
14:33the younger era, you'll encounter new allies and authoritative forces like Mentor Greenway,
14:38who balances tough guidance with genuine concern for Bond's growth, and Selina Tan, the head
14:43of tactical operations whose cool-headed efficiency helps ground the narrative stakes.
14:49These characters form the emotional foundation of Bond's formative years, shaping the agent
14:54he will eventually become, scheduled for release on March 27th, 2026, 007.
15:00First Light will launch across PlayStation 5, Xbox Series X and S, PC via Steam and Epic
15:06Game Store, and the next-generation Nintendo Switch 2.
15:11The game is positioned as a large-scale narrative experience, but also the foundation of IO Interactive's
15:16broader ambition, to build an entirely new Bond trilogy created specifically for gaming,
15:21one that evolves with both the character and the player community over time.
15:26While details regarding expansions, online systems, or long-term live service elements
15:31remain unconfirmed, IOI has expressed interest in establishing a multi-game narrative arc that
15:37follows their young Bond through several defining chapters of his career.
15:41Overall, 007 First Light is shaping up to be a significant rebirth of the Bond franchise
15:47in video games, pairing espionage, spectacle, and emotional storytelling with systems-driven
15:53gameplay, flexible mission design, and a grounded yet stylish interpretation of a character
15:58beloved for over 60 years.
16:01It aims to redefine how Bond is portrayed in interactive media, by offering a story not
16:06merely about James Bond, but about how he becomes James Bond, making this first instalment
16:11a cornerstone for a new era of 007 experiences.
16:41No way you're not able to be able to allow the same type of character in the past.
16:43It's the only character that is a strong relationship that can be, that is in the first place,
16:45as you might recall.
16:46You will be one of and happy now.
16:47In nows of lockdown has happened like a traditional travel tour, but the vision is a dramatic
16:48tradition of this tragedy, the round of the end of the day, but the idea that
16:49is a new world in a virtual world that means a temporary activity in the end of the world
16:50year.
16:51And the age of the beginning of the world found a new world that seems to be
16:52with a real life-changing opportunity in a place of the world, and the way the world
16:53of a new world that doesn't exist.
16:54The world has been a lovely place today that we have a new world that is in the world
16:55that everyone actually in a place of the world, and the world thataktial
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