Zum Player springenZum Hauptinhalt springen
  • vor 1 Jahr
Mit einem neuen Entwicklertagebuch hat Paradox das Herzstück von Europa Universalis 5 enthüllt: ein revolutionäres Bevölkerungssystem, das die Spielwelt lebendig macht . Anstatt abstrakter Zahlen simuliert das Spiel jeden einzelnen Menschen, der im Jahr 1337 existierte.

Diese »Pops« sind das Fundament der Welt. Ohne sie gibt es weder Wirtschaft noch Armeen. Jeder Pop hat individuelle Bedürfnisse , die der Spieler erfüllen muss, um Rebellionen zu verhindern. Sie arbeiten, dienen in Armeen und besitzen ein eigenes Vermögen.

Die Bevölkerung ist in soziale Schichten eingeteilt , zwischen denen die Pops auf- und absteigen können. Kultur und Religion spielen ebenfalls eine große Rolle. So kann ein Ort in Spanien gleichzeitig aus katholischen, sunnitischen und jüdischen Gruppen bestehen. Der Spieler muss diese Vielfalt ausbalancieren , um soziale Spannungen zu vermeiden. Die Entscheidungen, die ihr trefft, beeinflussen die Zufriedenheit und Entwicklung eurer Bevölkerung.

Erstes Fazit: Wir haben EU5 schon stundenlang gespielt

Die Karte ist die größte in der Geschichte von Paradox. Sie umfasst über 1.000 Nationen und 30.000 Orte . Die Karte ist in 70 verschiedene Ansichten unterteilt, die von politischen Grenzen bis hin zu Klimazonen reichen. Der Release von EU5 ist für den 4. November 2025 geplant.
Transkript
00:00The largest map ever in a Paradox game, over 1000 playable nations and a population engine that simulates every living individual that existed in 1337.
00:12We'll be breaking down the game's living world and the pops that inhabit it in today's Europa Universalis V feature video.
00:19Spanning 500 years, from 1337 to 1837, EU5's map features over 1000 playable countries.
00:32As you explore the globe, you'll see changes in seasons, like snow-covered Alps in the winter or lush Indian plains and monsoon.
00:40All intended to immerse you in the world, but also provide tangible in-game effects like blocking movement of armies or disrupting production.
00:48The geographic impact seen in EU5 isn't limited just to seasons.
00:53The map features detailed topography, varied climates and levels of vegetation.
00:58You will see your nation industrialize visually on the map, as you build more buildings, infrastructure and develop your natural resources.
01:07You will find yourself adapting your nation to the topography of the map.
01:11If your nation controls the coast, major rivers, defensive mountain passes or even ocean straits.
01:18Whether it's tropical jungles, arid deserts or arctic tundras, the EU5 map is split into tens of thousands of detailed locations.
01:27Individual locations are the building blocks of the world, and we have around 30,000 of them.
01:34The Holy Roman Empire is depicted as a labyrinth of tiny states, each with its own distinct population and borders.
01:40Some as small as a single city.
01:43Locations can be rural, towns or cities.
01:46You will focus your food and resource gathering operations in your rural locations, but you can also develop them into small towns and large cities.
01:56You will be navigating the world of EU5 with our updated and advanced map mode system.
02:01Map modes in EU5 are a set of tools you can use to adapt your world view to the information you need at hand, quite literally.
02:09There are over 70 different map layers that change the information visually presented to you on the map.
02:15There's the all-important and familiar political map mode outlining nation borders.
02:20There are map modes for geography, topography, map modes for RGOs and markets, map modes for war, map modes for peace, map modes for colonies, map modes for wind.
02:34All the map modes are organized into the new dock present at the bottom of the screen.
02:38You can customize what map modes show up in the dock for quick access, and you can search for specific map modes that you might not use regularly.
02:46Now let's take a look at one of the most important map modes in EU5, the population map.
02:55In EU5 we've moved away from a more abstract population system from previous games.
03:01We now represent the population of the world, or pops, on a much more granular level.
03:06Without pops, resources will not be gathered, food will not be grown, there will be no men to stand in your army, and your colonies will never populate.
03:15While playing EU5, one of your main priorities is keeping your pops alive.
03:20But we are getting slightly ahead of ourselves.
03:23Let's explore what a pop is.
03:25Every single person living in the world is simulated in EU5, and all of those individuals are grouped into pops.
03:33A pop is a group of individuals that share a common societal class, religion, and culture.
03:39A pop can be as small as one individual person, or as large as millions.
03:44They will require food, and they all have their own wants and needs.
03:48They will work your fields and end your factories.
03:51They will fill your armies, and they will die by the blade, by shot, and by disease.
03:56They also have their own wealth pool, ready to be taxed.
04:00Clicking on any individual location, you'll be able to find the breakdown in your pops' demography.
04:05Pops can promote and demote through social classes, and each social class has a different impact on your gameplay.
04:12For example, burgers and laborers will work in production buildings to bolster your economy, while clerics will work in scriptoriums and churches to increase your literacy rate and help you research.
04:25If there are jobs at a location, and not enough of a pop to fill them, pops will promote or demote from adjacent classes to fit the demand.
04:34They may even migrate in from other locations.
04:37Your pops are more than just a one-dimensional representation of workforce, though.
04:42Each pop has a culture and a religious belief.
04:45There are over 300 religions and countless cultures in U5, and you'll quickly notice it's rare for a location to be completely homogenous.
04:54Let's take a look at an example of population more in-depth through the eyes of Tinto's home nation of Aragon.
05:00In 1337, you'll see a mix of culturally and religiously diverse provinces, as well as some more rural ones with a less varied demography.
05:12Let's take a closer look at Tarragona.
05:15We can see that a single social class, in this case peasants, can be made up of a multitude of different pops.
05:21We have Andalusi Sunnis, Sephardi Jews, and Catholic Catalans all forming one societal class.
05:28In EU5, there are different ways to balance the wants and needs of your population, even though there might be political, cultural, and religious friction caused by the differences.
05:39Will your population starve under your rule, while enemy armies run amok in your farmlands?
05:44Will you allow a variety of cultures to flourish in your nation, boosting the chances of great works of art?
05:50Will you become an industrial powerhouse, a resource giant, or the breadbasket nation of the world?
05:56Will your peasantry rise from serfdom, naturally, through literacy and prosperity?
06:00Or will they rise up themselves by force, or simply succumb to the death that stalks the land?
06:06Pops will need food and different resources depending on their class.
06:10Your pops will fight in your military, whether it be peasant levies or professional soldiers.
06:15Your pops can fight for you, or even against you politically.
06:18And your pops will have their own drive and ambitions they wish to fulfill.
06:22You can pre-order EU5 today, and if you want to read more about the living world in greater detail, check out the accompanying dev diary linked in the description below.
Kommentare

Empfohlen