00:00International Organizations, Multinational Unions, and an entire world of Interconnected Diplomacy.
00:06Today we'll be unraveling the spy networks and diplomatic ties between nations in today's Europa Universalis V feature video.
00:19Diplomacy in EU5 is flexible.
00:22Rather than something that is related to an individual character,
00:26diplomats are more of a currency generated over time and represent how much diplomacy a country can engage with at the same time.
00:35How much diplomacy you can engage with will adapt over time based on the decisions you as a player make.
00:41Simply put, a country that focuses on diplomacy will be able to maintain more diplomatic bonds at the same time.
00:48A country can take diplomatic actions against any nation within diplomatic range.
00:53These actions can be friendly, like forming alliances and proposing dynastic ties through royal marriage.
01:01They can be hostile, like threatening to declare war.
01:04They can be covert, such as building a spy network or supporting rebels.
01:08Or even economics, such as requesting trade rights.
01:12The diplomat cost of an action scales with what you are trying to do.
01:16Let's look at alliances, for example.
01:18An alliance with a large nation, such as France, will cost more diplomats to maintain.
01:24Conversely, a small city like Hamburg here will take a small amount of diplomats,
01:29which would give you some flexibility with those extra diplomats to engage in other diplomatic actions.
01:34There's more than just diplomatic power at play when calculating the costs of diplomacy.
01:39Nations also have trust in one another.
01:42Trust is a combination of your national values, culture and religion, your actions geopolitically, and your diplomatic reputation.
01:50A shared rivalry with a nation in common will go a long way to improving trust in a nation.
01:56A shared rivalry with a nation in common will go a long way in improving a nation's trust in you.
02:01Speaking of rivals, in EU5, if you declare a nation to be your rival,
02:06your country will have additional hostile actions, such as the ability to intervene in their wars.
02:12Another key power of diplomacy is the favor system.
02:16You can use diplomats to curry favors with a country, which you could then trade in for a favor.
02:21That could be swaying a nation to join your war, asking for money,
02:25or to even place a ruler of your dynasty on their throne.
02:29But at the end of the day, diplomacy can fail.
02:32Sometimes the option left for a country is to declare war.
02:36But declaring war without a causus belli could destabilize your nation.
02:40In EU5, you can't simply fabricate a claim on a province at the expense of a few diplomats.
02:46Early on, you'll need to gain claims through the backing of your parliament and the prepare-for-war action.
02:52However, there are other CBs that you can fabricate with a high enough spy network.
02:56But early on, they're not as potent for conquest purposes.
02:59As you progress through the ages, new claims and forms of conquest will become available to you.
03:06Another form of early claims come for those pertaining to international organizations.
03:11International organizations include everything from the Catholic Church to the personal unions held by your ruler.
03:17International organizations will often have their own laws as well as special mechanics related to them.
03:24Here we can see the Holy Roman Empire has over 300 member states in the organization at the start of the game.
03:30The empire then has a series of imperial laws that can be enacted,
03:35a parliament that can be called,
03:37as well as various special defensive pacts to those outside the organization.
03:41Likewise, the Catholic Church has almost 500 member states at the start of the game.
03:46Also, they have their own doctrinal laws, special interactions like papal bulls, and the ability to even canonize saints.
03:54A fairly common international organization that you might interact with as a player is the Personal Union.
04:00A personal union in EU5 forms when two or more independent nations share the same ruler.
04:06Members of a union will often start with a shared balance of power,
04:10known as an integration level, which can be shifted through union policies.
04:16Union policies are a shared system of laws that are designed to slowly integrate nations
04:21and cover everything from codified inheritance to mutual offensives.
04:26Union laws aren't an instant change either.
04:29The union will often need to exist for a long period of time,
04:32and then the law will then need to be voted on to take effect.
04:36However, completing many of these laws will lead to a very strong alliance,
04:40or even the formation of a singular nation.
04:43Will you bring peace to your new empire?
04:45Or will you use your diplomatic power to subjugate your enemies?
04:49Will you build strong familial bonds and unite crowns?
04:53Or will you secure safety in numbers?
04:55At the end of the day, the choice is yours.
04:57You can pre-order your copy of EU5 today,
05:00and for more insight on diplomacy,
05:02check out the developer diary linked in the description below.
05:06Thank you.
05:07Thank you.
05:09Thank you.
05:09frickin'
05:10Klima
05:11I wouldn't gain from that.
05:13Metal
05:15We'll take a look.
05:17analys
05:25bywriting
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