Zum Player springenZum Hauptinhalt springen
  • vor 2 Tagen
Europa Universalis 5 krempelt die Diplomatie um: Neue Untertanen, Diplomaten als Währung und ein Antagonismus-System, das Aggressive Expansion alt aussehen lässt.

Diplomaten sind nun eine diplomatische Währung und repräsentieren, wie viel Aktivität eure Nation aufrechterhalten kann. Jede einmalige Aktion kostet einen Diplomaten. Hinzu kommt die Diplomatische Kapazität , die bestimmt, wie viele formelle Beziehungen (Allianzen, Untertanen) euer Staat pflegen kann – große Partner kosten mehr. Eine Überschreitung senkt die Loyalität der Untertanen und die Reputation.

Die Diplomatische Reputation ist an das Vertrauen gekoppelt. Gefallen werden zu einem zentralen Manövriermittel. Königliche Heiraten führen zu Personalunionen, die als Internationale Organisationen (IO) realisiert werden, in denen Mitglieder über Gesetze abstimmen.

300 Religionen, 2.000 Kulturen:   Europa Universalis 5 enthüllt neue Mondzahlen

Das Untertanen-System wird mit fünf Haupttypen differenziert (Tributaries, Colonial Subjects, Dominions, Vassals, Fiefdoms). Illoyale Untertanen (Loyalität unter 50) verweigern die Teilnahme an Offensivkriegen.

Der Wert Antagonismus ersetzt die aggressive Expansion, entsteht aber auch durch fundamentale Unterschiede in Kultur oder Religion. Er führt über 50 zur Bildung von Koalition IOs. Ein neuer Werteregler bestimmt euren Fokus: Belligerent (weniger Antagonismus, höhere Kriegskosten) oder Conciliatory (höhere Loyalität, bessere Reputation).

Das Gleichgewicht zwischen dem Schwert und der Feder liegt in eurer Hand, wenn Europa Universalis 5 am 4. November 2025 erscheint.
Transkript
00:00International Organizations, Multinational Unions, and an entire world of Interconnected Diplomacy.
00:06Today we'll be unraveling the spy networks and diplomatic ties between nations in today's Europa Universalis V feature video.
00:19Diplomacy in EU5 is flexible.
00:22Rather than something that is related to an individual character,
00:26diplomats are more of a currency generated over time and represent how much diplomacy a country can engage with at the same time.
00:35How much diplomacy you can engage with will adapt over time based on the decisions you as a player make.
00:41Simply put, a country that focuses on diplomacy will be able to maintain more diplomatic bonds at the same time.
00:48A country can take diplomatic actions against any nation within diplomatic range.
00:53These actions can be friendly, like forming alliances and proposing dynastic ties through royal marriage.
01:01They can be hostile, like threatening to declare war.
01:04They can be covert, such as building a spy network or supporting rebels.
01:08Or even economics, such as requesting trade rights.
01:12The diplomat cost of an action scales with what you are trying to do.
01:16Let's look at alliances, for example.
01:18An alliance with a large nation, such as France, will cost more diplomats to maintain.
01:24Conversely, a small city like Hamburg here will take a small amount of diplomats,
01:29which would give you some flexibility with those extra diplomats to engage in other diplomatic actions.
01:34There's more than just diplomatic power at play when calculating the costs of diplomacy.
01:39Nations also have trust in one another.
01:42Trust is a combination of your national values, culture and religion, your actions geopolitically, and your diplomatic reputation.
01:50A shared rivalry with a nation in common will go a long way to improving trust in a nation.
01:56A shared rivalry with a nation in common will go a long way in improving a nation's trust in you.
02:01Speaking of rivals, in EU5, if you declare a nation to be your rival,
02:06your country will have additional hostile actions, such as the ability to intervene in their wars.
02:12Another key power of diplomacy is the favor system.
02:16You can use diplomats to curry favors with a country, which you could then trade in for a favor.
02:21That could be swaying a nation to join your war, asking for money,
02:25or to even place a ruler of your dynasty on their throne.
02:29But at the end of the day, diplomacy can fail.
02:32Sometimes the option left for a country is to declare war.
02:36But declaring war without a causus belli could destabilize your nation.
02:40In EU5, you can't simply fabricate a claim on a province at the expense of a few diplomats.
02:46Early on, you'll need to gain claims through the backing of your parliament and the prepare-for-war action.
02:52However, there are other CBs that you can fabricate with a high enough spy network.
02:56But early on, they're not as potent for conquest purposes.
02:59As you progress through the ages, new claims and forms of conquest will become available to you.
03:06Another form of early claims come for those pertaining to international organizations.
03:11International organizations include everything from the Catholic Church to the personal unions held by your ruler.
03:17International organizations will often have their own laws as well as special mechanics related to them.
03:24Here we can see the Holy Roman Empire has over 300 member states in the organization at the start of the game.
03:30The empire then has a series of imperial laws that can be enacted,
03:35a parliament that can be called,
03:37as well as various special defensive pacts to those outside the organization.
03:41Likewise, the Catholic Church has almost 500 member states at the start of the game.
03:46Also, they have their own doctrinal laws, special interactions like papal bulls, and the ability to even canonize saints.
03:54A fairly common international organization that you might interact with as a player is the Personal Union.
04:00A personal union in EU5 forms when two or more independent nations share the same ruler.
04:06Members of a union will often start with a shared balance of power,
04:10known as an integration level, which can be shifted through union policies.
04:16Union policies are a shared system of laws that are designed to slowly integrate nations
04:21and cover everything from codified inheritance to mutual offensives.
04:26Union laws aren't an instant change either.
04:29The union will often need to exist for a long period of time,
04:32and then the law will then need to be voted on to take effect.
04:36However, completing many of these laws will lead to a very strong alliance,
04:40or even the formation of a singular nation.
04:43Will you bring peace to your new empire?
04:45Or will you use your diplomatic power to subjugate your enemies?
04:49Will you build strong familial bonds and unite crowns?
04:53Or will you secure safety in numbers?
04:55At the end of the day, the choice is yours.
04:57You can pre-order your copy of EU5 today,
05:00and for more insight on diplomacy,
05:02check out the developer diary linked in the description below.
05:06Thank you.
05:07Thank you.
05:09Thank you.
05:09frickin'
05:10Klima
05:11I wouldn't gain from that.
05:13Metal
05:15We'll take a look.
05:17analys
05:25bywriting
Schreibe den ersten Kommentar
Kommentar hinzufügen

Empfohlen