00:00Politically active POPs, a dynamic cabinet of advisors, a variety of government types to choose from, and a revitalized system of power between the Crown and the Estates.
00:11Today we'll explore the backbone of any nation, its government, in today's Europa Universalis V feature video.
00:18In EU5, your government defines how you rule. You play as the Crown, which is an abstract term for the group or individual managing a nation, no matter your government's form.
00:37Each nation has a unique government type, monarchies, republics, and tribal systems, each with its own specific mechanics.
00:46For example, monarchies rely on dynasties and royal marriages to have a safe succession, while republics juggle elections.
00:55A nation's government can change and evolve as time progresses.
00:59But you will always be in the driver's seat. Otherwise, it's game over.
01:05When it comes down to governance, one of the core systems you'll be interacting with is our character system.
01:11Characters in EU5 are representatives of various parts of your population.
01:16For example, if you are playing as a monarchy, you'll have a dynasty of characters who are all tied to the Crown.
01:23Some of them may be your rulers. Others could be generals and admirals.
01:27Others still could simply be pawns for your geopolitical machinations as you fight to secure your place in the world through royal marriages.
01:35However, the core mechanic in which you'll utilize characters the most is the cabinet.
01:41Your cabinet in EU5 is a team of advisors, nobles, diplomats, generals, or simply scholars, appointed to manage key tasks for you.
01:50You can assign an advisor to push societal values, to reduce unrest, or to affect other key aspects of gameplay.
02:00There are dozens of tasks you can assign them to do.
02:03Each advisor will have a unique set of abilities and attributes that will influence the efficiency of the task at hand.
02:09And when it comes to a cabinet action, each task has one specific ability it relies most upon.
02:15An example of a key task for your cabinet to perform is coring.
02:19Making newly conquered territories or diplomatic gains a core part of your nation in EU5 is handled very differently than in EU4.
02:27Instead of spending accrued points on integration, coring happens naturally over a longer period of time.
02:35However, this can be sped up by having a character with a strong martial bonus assigned to integrate that province.
02:42Another key mechanic that can be influenced by your cabinet is control.
02:47Simply put, control is how much power you, the crown, can exert in a location.
02:52Early in the game, control is primarily proximity-based, and locations closer to your capital will have a higher control.
03:00Higher levels of control will increase the amount of taxes that you can collect, levies that you can raise,
03:06the speed that your pops will promote, and the speed that they assimilate and convert.
03:11You can increase the control in an entire province by assigning a cabinet member to increase control there.
03:17Your characters are not only loyal to the crown, though.
03:19The majority of your characters and your various pops will also belong to political estates.
03:26Estates are the social pillars of your nation.
03:29Most commonly, these are going to be the nobility, clergy, burghers, and commoners.
03:34In some cases, there are other unique estates, like the demi in Muslim countries.
03:39You can empower your states by giving them privileges,
03:42where you will trade some of your political power for a tangible benefit from the estate.
03:47For example, you could grant the communal lands privilege to your commoners,
03:51which will decrease the power of the nobles and increase the power of the commoners,
03:57as well as moving the country towards a more decentralized societal value.
04:01Or perhaps you'd like to give road-building rights to your burghers,
04:04which will allow them to spend their ducats to build roads in your lands,
04:08as well as making them more powerful and more happy.
04:11Do be careful, though. Revoking a privilege once it's been granted can be difficult.
04:16Keeping your estates happy is also very important.
04:19A happy estate is a loyal estate, and a happy loyal estate gives bonuses to your nation.
04:24A loyal clergy will improve your nation's research output.
04:27The balance of power between the crown and the estates,
04:30their happiness and their privileges,
04:32is a key part of governance in Europa Universalis V.
04:34You may have noticed we talked about societal values just now.
04:38Societal values will be returning to EU5 from previous EU titles.
04:43These sliders represent opposing ideals,
04:46and where your nation sits on the slider.
04:49This will have a direct mechanical impact on your nation.
04:53Some good examples of these pitted values are
04:55communalism versus individualism,
04:58or traditionalism versus innovation.
05:00When you grant your estates privileges,
05:02these will often come with a modifier,
05:04which will help your nation drift towards one of these societal values.
05:08Here you can see that giving your burghers building rights
05:10will decrease the cost to build a new building,
05:13and your society will tend to drift more towards plutocratic values.
05:17You will also interact with your estates through the parliamentary system.
05:21You need to call a parliament on a regular basis,
05:24or the estates will be upset with you for being ignored.
05:26Each parliament called will have an agenda,
05:30which you will select and see the base success chance before proceeding.
05:34After an agenda is selected,
05:36the estates will vote on the agenda over time,
05:39and you will most likely need to gain enough support for it to prevail.
05:43You might promise to shift societal values,
05:45or break an alliance to win votes.
05:47If you fail to get an agenda through parliament,
05:50you'll be risking your nation's stability.
05:52You can also use parliament to support other causes,
05:54not initially on the docket.
05:57For example, you could propose changes to laws,
05:59or even use it to fabricate a casus belli.
06:02All as long as you have enough support to do so.
06:09Political machinations do not stop at parliament, though, in EU5.
06:13There are also laws.
06:15Laws are categorized into five main areas.
06:18Each category will contain many different individual laws inside of them,
06:29and each law will have an assigned policy.
06:32Different policies within a law will have different effects,
06:35such as impacting societal values and changing the satisfaction of estates.
06:39As the game advances through the ages,
06:42you will encounter new laws,
06:43or perhaps new policies linked to old laws.
06:46But changing a policy in a law can create a huge uproar,
06:50so it is usually better to get parliamentary backing before you try that.
06:54You, as the player,
06:55can use the laws to shape your gameplay.
06:57As an example,
06:58let's just focus on one law for now.
07:00Under socioeconomics,
07:02we have the precious metal distribution policy.
07:05This is especially important for our country of Trebizond,
07:08as we have a silver mine.
07:09We could ban the exports,
07:11which bans the export of gold and silver,
07:14decreases the output of gold and silver,
07:16but increases the income we have from minting.
07:19We could regulate the exports,
07:21which simply improves trade efficiency.
07:23Or we could have unlimited exports.
07:25This will give us a trade advantage,
07:27increase the output of gold and silver,
07:30but decrease the income from minting.
07:32Will you harmoniously balance the politics of your nation
07:35with delicacy and grace?
07:37Or will you simply rule with an iron fist?
07:40Will you allow poor characters to rise above their station
07:44and help shape your future?
07:45Or will you secure it yourself with royal blood alone?
07:49The choice is yours.
07:51You can pre-order your copy of EU5 today.
07:54And if you want to read more about politics in Europa Universalis,
07:57check out the accompanying dev diary linked below.
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