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5 Game Expansions That Changed Video Games Forever
GamesRadar
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11 months ago
Ok, they might not be the best out there, but these 5 video game expansions did something to forever change the gaming industry.
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Gaming
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00:00
During my first half hour in Elden Ring Shadow of the Earth Tree, I couldn't stop whistling
00:04
Liquidator by Harry J Allstars. Picture me slouching down the broad crumbling concrete
00:09
walkway that leads to Castle Ensys, my shield rays slaying shambling foes and dodging a
00:14
barrage of arrows with this tune stuck firmly in my head. And then picture me speeding down
00:19
a late 60s London thoroughfare in my Austin Powers inspired Union Jackadaw and Jaguar
00:24
E-Type rip-off en route to blow up the Queen's Park Rangers football team bus with the song
00:28
blaring at my car's radio. The connection? GTA London was the first video game expansion
00:33
I ever played, and the first I fell in love with. Liquidator is burnt into my brain as
00:38
a result, and to be honest, I'm hardly complaining. Shadow of the Earth Tree is the latest expansion
00:43
I've played on the other hand, and the latest to make me fall in love. Casting a wider critical
00:47
eye of expansions more generally, I'd confidently say there are five that have changed the face
00:51
of video games spanning the last 25 years. In chronological order, here's how they
00:56
changed the conversation, the legacy they left, and why they're still so relevant
01:00
to this day.
01:02
Given the internal impact the series would go on to have, it seems almost prescient that
01:05
the first ever PlayStation expansion was for the original Grand Theft Auto. Launched into
01:09
a console world already occupied by the likes of Tomb Raider, Resident Evil and Tekken,
01:14
GTA landed with a bang amongst some great expansion-worthy companies. Still, it was
01:18
DMA Designs' Crime Simulator that was granted that honour, and the 30-year time hop and
01:22
transatlantic pivot worked ever so well, offering latitude for different language,
01:27
outfits, weaponry, cars and indeed soundtracking. This was an expansion as it should be, an
01:31
iteration on an original idea that built on its key beats without revolutionising enough
01:36
to enter sequel territory, years before Sega's Dreamcast first introduced the idea of console
01:40
DLC. Better still, GTA London showed what was possible for this series, and that the
01:45
action could easily spill beyond the bounds of the OG Liberty City and its chaos-driven
01:49
burrows.
01:51
The Elder Scrolls IV Oblivion needs little introduction, but it's easy to underplay
01:55
what this game owes to the industry the best part of 20 years on from its original release.
02:00
Improving on just about every foundation laid by Morrowind, Oblivion pushed every traditional
02:04
RPG convention to its limit while simultaneously rolling out entirely new ones, not least fully-voiced
02:11
NPCs, which in turn leveraged a broader, more mainstream appeal. The role-playing genre
02:15
has always been synonymous with PC players, however landing on PS3 and Xbox 360 helped
02:21
to spell an association that's pretty much non-existent today.
02:24
After a string of uninspiring cosmetic-facing DLC packs, the less said about horse armour
02:29
the better, Bethesda launched Knights of the Nine, a decent but short expansion that was
02:33
good if not great. On March 27th 2007, however, Shivering Isles knocked it out of the park
02:39
as a fully-fledged extension of Oblivion, adding a totally new location in a magical
02:43
realm, more than 30 hours of added game time, new quests, baddies, bosses, armour, spells
02:49
and more and what was easily one of the, if not the, most sophisticated expansions
02:53
ever made to that point. We didn't know it then, but Shivering Isles was but a peek
02:57
behind the curtain at what Bethesda was capable of while pushing the boundaries of the hardware
03:01
it was working with.
03:04
Single-player Grand Theft Auto DLC has become a bit of a white whale in recent years, but
03:08
back before the GTA Online boom, the quote-unquote 4th crime sim installment was given two of
03:13
the best offshoot stories the series has ever seen. The Lost and Damned came first, followed
03:17
by The Ballad of Gay Tony, each focused on a peripheral character featured in the base
03:22
game, Johnny Klebetz, Vice President of the Liberty City chapter of the Lost MC motorcycle
03:26
gang, and Luis Fernando Lopez, a former drug dealer now bodyguard of nightclub owner and
03:31
socialite Anthony Gay Tony Prince. Each story affects the other, and while running concurrently
03:36
with the main game protagonist Nico Bellic's primary exploits, each expansion offers fascinating
03:41
crossover and extra insight into the goings-on in Liberty City's central narrative.
03:46
Arguably, The Lost and Damned's biggest, most revolutionary, or controversial point
03:50
of note however, had nothing to do with its mechanics or overlapping storylines. The Lost
03:55
and Damned was an Xbox 360 timed exclusive, first launched in early 2009 for Microsoft's
04:00
then-flagship console, and not arriving on PS3 and PC until well over a year later. Timed
04:06
exclusives are relatively commonplace in the modern landscape of video games, but this
04:10
was the first time a series so big in stature had frozen such a sizable portion of the console
04:16
market out for what was a pretty significant length of time. Suddenly, timed exclusives
04:20
had entered mainstream consciousness. If something as big as Grand Theft Auto could do it, then
04:25
any series could.
04:29
With Blood and Wine, there was a clear sense that CD Projekt Red wanted to give players
04:32
more of what they loved, without paying any of The Witcher 3's base game issues, well,
04:37
any mind at all. For the vast majority, it worked, leaving us with what is undoubtedly
04:42
one of the best narrative conclusions to any video game ever. One of The Witcher 3's
04:46
crowning features, and indeed one of CDPR's central tenets in their approach to worldbuilding,
04:51
is its deep and engaging sidequests, whereby missions off the beaten track had the same
04:56
scope and narrative focus as those contained within the primary storyline. Blood and Wine,
05:00
in essence, was a full expansion dedicated to these narrative loose ends, that brought
05:04
story threads full circle, galvanised existing lore, and added new context to characters
05:09
as their arcs wound down just before the credits rolled for the final time.
05:15
If I'd had my way, Shadow of the Erd Tree would be sh**. Well, maybe not that bad, but
05:20
I wanted From Software to adhere to the same speedy development timeline it had stuck to
05:24
in the past, whereby DLC would land 6-8 months or so after the launch of whatever game was
05:29
in line for an expansion. Which is to say, if things had gone my way, the first, and
05:34
likely only, Elden Ring expansion would have been rushed out the door, less than half the
05:38
size of what we have now, with a quarter of the features, foes, and weapons, and, yeah,
05:43
let's just say I'm glad the developers didn't listen to me.
05:46
Quintessential isn't a word I tend to use lightly, but it's without question the right
05:49
one here. Elden Ring's Shadow of the Erd Tree is the quintessential expansion. Not
05:53
only that, it's in essence a game unto itself. It's massive, masterfully designed, brimming
05:59
with character god-awful baddies, and some of the hardest boss battles to feature in
06:03
any video game, even by From Software's standards. My jokes aside, From Software was
06:08
under immense pressure to release Shadow of the Erd Tree sooner, given the demand for
06:12
the DLC, but broke from its traditional schedule pattern and stuck to its guns. What's come
06:17
out the other end is nothing short of remarkable, and as close to perfection as I think we can
06:21
hope for at this point with regards to great games delivering great expansions. Through
06:25
all of this, a new standard has been set, for From Software, and for the rest of the
06:30
gaming industry.
06:31
If you can think of any other DLCs that are worth noting, I for sure can. Let us know
06:34
in the comments, and for more, make sure to check out gamesradar.com.
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