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  • 1 hour ago
PC Gamer's Fraser Brown reviews the early game of Star Wars Zero Company. Is it the perfect blend of Star Wars lore and tactical combat, or does it fall short of the XCOM formula?
Transcript
00:00Star Wars Zero Company is giving the people what they want and that means more XCOM. You've got
00:05your small squad of powerful but perishable heroes. You've got hit percentages. Yes, you will be cursing
00:11the RNG gods all the time. You've got cover exploding into shards and rubble and you've got
00:18those moments where you claw back victory from the jaws of defeat through judicious overwatch use.
00:24So I've played about 18 cycles of a press preview build which is still firmly in the early game and
00:31there were moments where it really felt like I was playing a Star Wars themed XCOM mod but with
00:37AAA production values and so much more customization both cosmetic and mechanical. But aping XCOM is a
00:46really big risk. Zero Company is very XCOM but it isn't XCOM and there are some places where
00:54it differs that really work like the focus on teamwork and camaraderie that that's all fantastic
00:59but then there are the places where it just feels like a lesser example of the XCOM 2 model. Okay
01:06so
01:06a big one for me is the lack of fog of war. I hate it. The absence of patrols and
01:11surprise attacks like
01:13there's just no real tension and don't get me wrong there's drama on the battlefield but so much less
01:20than I'd expect from something that really is descended from XCOM. And despite only playing a bit of the early
01:28game I'm still already a little bit bored of fighting droids with guns and guys with guns in really similar
01:36combat focused arenas with loads and loads of crates everywhere. Where Zero Company pushes things forward
01:44is in the presentation. It is incredibly cinematic. It looks very flashy. You've got striking cut scenes
01:51and you've got loads of opportunities to just hang out in your den and chat with your teammates. And in
01:57this regard it's pretty evocative of both Mass Effect and more importantly Midnight Suns. So yeah it
02:03looks great and it sounds great and there is so much character and that's not something that's normally
02:09a guarantee in a tactics game. So this does feel special in that regard. So there's a lot to like
02:16but I don't know if this is going to be a slam dunk.
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