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Star Wars Outlaws Review
GamesRadar
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18 hours ago
Star Wars Outlaws succeeds in many ways, including immersing you in the Star Wars universe. But does it miss the mark on one of its key objectives, to “let players live the life of a scoundrel”
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00:00
Don't get caught. That's been an underlying principle of the scoundrel way of life for decades now.
00:06
Ever since an exacerbated Han Solo tried to talk his way out of an encounter with Jabba the Hutt
00:11
in Star Wars A New Hope, the crime lord wants to know what sort of smuggler would drop his cargo
00:15
at the first sign of an Imperial Starship, and the answer is why many became so enamoured with
00:20
Solo as an archetype. He's a wild card, willing to do anything to survive another day in a galaxy
00:26
battling between light and dark forces, no matter the personal cost or reputational consequences to
00:32
his actions. Star Wars Outlaws does its best to render this fantasy into reality, but developer
00:37
Massive Entertainment has misinterpreted elements of its appeal through an ailing contextual stealth
00:42
system, unkind progression checkpointing, and frequently rigid objective parameters. Critical
00:49
missions teeter between fantastical and frustration as a result, drawing attention from the litany of
00:54
successes achieved elsewhere in the experience. Don't get caught and don't raise alarms. Don't do this
01:00
and definitely don't do that. When Massive is dictating the pace of play, the fantasy falls apart.
01:06
Star Wars Outlaws doesn't appropriately communicate detection and visibility, not enough to support
01:12
stealth as such a principal focus of the critical path. Main missions leave little room for you to
01:18
exercise judgement, instead insisting that you infiltrate ventilation systems of Imperial Starships and
01:23
syndicate outposts. Get caught, start over at the cost of your patience and credit. It's a shame,
01:29
because if Han Solo and Lando Calrissian have taught me anything, it's that figuring out what to do once
01:34
you do get into trouble is all part of the game for a scoundrel. And like those famous scoundrels, you feel a
01:40
desire to go quiet until it's time to go loud, no matter the situation. You'll want to try and charm your
01:46
way past enemy personnel, dress up in ill-fitting costumes to avoid detection and have the space
01:50
to talk your way out of and into trouble. Instead, there's a whole lot of vents and an annoying rhythm
01:56
based lockpicking minigame to access a great many of them. Star Wars Outlaws exists in this weird space
02:02
as a result. It's one of the best Star Wars games, but a bad stealth action experience. And understanding
02:08
what you value more will ultimately tip you towards or away from this adventure.
02:13
Kay Vess is a scoundrel in search for a quieter life. Star Wars Outlaws tracks the pursuit of that
02:18
dream and the dark paths that wait for those who blindly follow their intuition. An earned death
02:23
mark is a death sentence, pushing Vess out of the only home she's ever known and into exotic new lands.
02:29
Akiva, Kijimi, Tatooine and Toshara. For planets like Kijimi and Tatooine, you're given freedom to explore
02:36
wide environments that have always existed on the periphery of a camera lens. And in the case of Toshara,
02:41
Massive demonstrates that it's more than capable of making additive contributions to the wider Star
02:46
Wars universe. These planets are microcosmic open worlds, sprawling landscapes with pockets of
02:52
civilization, challenges and collectibles to encounter, that connect via stretches of
02:57
explorable galaxy. A little drab, but free flight is thrilling as TIE fighters screech overhead.
03:02
Massive throws out the playbook honed by Assassin's Creed and Far Cry to great effect, leaving you free to
03:07
wander by foot, by speeder or by ship without any reliance on crow's nest cartography to progress
03:13
across the landscapes. Star Wars Outlaws is at its best when it leaves you enough alone to soak in
03:18
the atmosphere of these locales, authentically capturing the iconic visual aesthetic and terse
03:23
tension inherent to populations externalizing the events of the Empire Strikes Back. Syndicates wrestle
03:29
for control over territories, taking advantage of Imperial forces turning their attention to a resurgent rebel
03:34
alliance. The Hutt Cartel is extorting moisture farmers on Tatooine, maybe you can help. The Pike
03:40
Syndicate is fixing sabacc tournaments and fathia races, maybe you want in on that action. And Crimson Dawn,
03:46
a shadow in the corner of every cantina. Building and breaking uneasy relationships with syndicates
03:54
is an area where Star Wars Outlaws shines. As your reputation grows, a light system of choice
03:59
and consequences underpins every decision you make. This system works because of its simplicity. It's
04:05
ever-present, but never a burden. A smart way to reflect the dire circumstance Vest must navigate
04:10
as she assembles a crew capable of pulling off an impossible heist. Reputation management is authentic
04:16
and organic, which is also true of character customisation and progression. Experts discovered in
04:21
your travels help refine and expand your skillset over time. The decision to divest from funneling
04:26
experience points through skill trees is liberating. Altering the efficiency of your blaster or the
04:31
speed of your cruiser is similarly organic, with Vest pilfering parts or bartering over resources to
04:37
make steady improvements. The effect of these progressive design decisions means that you really
04:41
do feel a part of a wider world rather than a function of it. Star Wars Outlaws has immaculate vibes,
04:47
capturing the feel, as amorphous as that may be, of existing in the Star Wars universe perhaps better
04:53
than anything before it. As a result, Star Wars Outlaws is unique in spite of itself. You'll find
04:59
plenty of familiar touch points all over its composition. Environment navigation has echoes
05:03
of Encharted, albeit without the polish typically associated with Naughty Dog productions. The way
05:09
side stories unfurl across the open worlds has shade of Red Dead Redemption, though Massive doesn't
05:14
commit to intricate systemic design. Gears of War's perfect reload dictates combat flow when you wield an
05:19
inelegate weapon for a more uncivilized age, while the way Vest contextually shifts around cover in
05:25
shootouts may bring about memories of Quantum Break. But what I was reminded of the most while playing
05:29
Star Wars Outlaws was the experience of sitting down with Mass Effect for the first time in 2007. A game
05:36
that, despite its poor performance and flawed combat, really ignited the imagination. It wasn't until I took my
05:42
first steps onto the Citadel that I realised I had been waiting all my life for the likes of Battlestar
05:48
Galactica, Firefly, or Star Trek to be made interactive. For an RPG to so convincingly satisfy
05:56
the fantasy of stepping into a world that was alien to my own. I've sacrificed my time to galaxies and
06:01
the old republic, fallen in love with the Jedi games and all their forms, but it's Outlaws that made me
06:07
truly feel a part of this universe for the very first time. We give Star Wars Outlaws 3.5 stars out of 5.
06:16
So, will you be playing Star Wars Outlaws? Or do you need some more convincing?
06:20
Let us know in the comments and stick with GamesRadar for the latest news, reviews and more.
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