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  • 6 weeks ago
Get an early look at 'Stranger Than Heaven,' the new game from RGG Studio. This preview explores the game's unique setting across five different eras of Japanese history and breaks down its ambitious real-time combat system.
Transcript
00:00Stranger Than Heaven is certainly a world you want to spend time in.
00:04Splitting its action across five distinct eras over the course of 50 years,
00:08the way you see Japan shift and evolve over time through protagonist Makoto Daito's eyes is astounding.
00:15Each era with its own distinct visual style and soundscape.
00:19It's worth noting that RGG Studio still has over six months to refine its systems and mechanics,
00:25time which will be needed to get its battle system into fighting shape.
00:28Stranger Than Heaven sees a return to real-time brawling, only this time with an ambitious flourish.
00:35Makoto's left and right sides can be controlled independently,
00:38performing punches, kicks, throws and combos by using buttons which map to corresponding limbs on either side of his body.
00:45It's a neat idea, but I'm not totally sold on the execution.
00:49Stranger Than Heaven is more grounded and gritty,
00:51particularly with the way it handles attack combinations between enemy heads and elements of the environment,
00:56and the use of various melee weapons to give you an edge.
00:59But having played through three separate encounters in three different ages,
01:03I never really got the sense that Makoto's fighting style or abilities had grown over time.
01:09I'm keen to see whether this changes by the time Stranger Than Heaven lands next year,
01:12as it's clear that there's something pretty special in here.
01:15But first impressions are of a system that's more button-bashed than kinesthetic brawler.
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