00:00Stranger Than Heaven is certainly a world you want to spend time in.
00:04Splitting its action across five distinct eras over the course of 50 years,
00:08the way you see Japan shift and evolve over time through protagonist Makoto Daito's eyes is astounding.
00:15Each era with its own distinct visual style and soundscape.
00:19It's worth noting that RGG Studio still has over six months to refine its systems and mechanics,
00:25time which will be needed to get its battle system into fighting shape.
00:28Stranger Than Heaven sees a return to real-time brawling, only this time with an ambitious flourish.
00:35Makoto's left and right sides can be controlled independently,
00:38performing punches, kicks, throws and combos by using buttons which map to corresponding limbs on either side of his body.
00:45It's a neat idea, but I'm not totally sold on the execution.
00:49Stranger Than Heaven is more grounded and gritty,
00:51particularly with the way it handles attack combinations between enemy heads and elements of the environment,
00:56and the use of various melee weapons to give you an edge.
00:59But having played through three separate encounters in three different ages,
01:03I never really got the sense that Makoto's fighting style or abilities had grown over time.
01:09I'm keen to see whether this changes by the time Stranger Than Heaven lands next year,
01:12as it's clear that there's something pretty special in here.
01:15But first impressions are of a system that's more button-bashed than kinesthetic brawler.
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