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  • 2 months ago
Former Bethesda artist Nate Purkeypile reveals the technical constraints that held back the original Fallout 3 and explains why he's excited about the possibility of a modern remake.
Transcript
00:00Have you ever wanted to go back in time and do something differently, like redo High School
00:04or remake Fallout 3? Okay, maybe you didn't make Fallout 3, but former Bethesda artist
00:09Nate Percupile helped create it and he would. We were like super tech-constrained making Fallout 3,
00:15Nate says in an interview with The Examined Game. You could only place so many lights.
00:19It's 100% not what we intended and it was very, very constrained. Now, while they do say that
00:25limitation breeds creativity, I can definitely understand Percupile here. Sure, we've got
00:30tech limits to thank for some of our favourite video game aesthetics, but sometimes you just
00:34want to place more lights. Check out the full story on pcgamer.com and follow us here for more gaming
00:39news.

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