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  • 6 weeks ago
Game Director Andréas Bonnardel and Design Director Marco Mele explain the process of adapting the rich universe of Warhammer's Age of Sigmar into their new video game, Deathmaster. They discuss balancing faithfulness to the tabletop rules with new features for the video game format.
Transcript
00:00Of course, we wanted to stick to the universe and the rules, the game features that are present in the
00:08tabletop version.
00:09But as you can imagine, we had to adapt also those features to the video game and especially our format.
00:16So there is definitely something that players from the tabletop audience will recognize, of course.
00:23But there is an intriguing and interesting way to bring those features to a video game, too.
00:30Deathmasters are related in a certain way to the shadow effect or shadow abilities.
00:36So it's one of the topics we have in the game.

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